So, tonight I was leveling my earth/fire dominator, and it was absolute hell. Every little mistake was an instant trip to the hospital. So I packed it in for the night, planning to come back to it with a plan of attack. Whipping up the power combo in the hero planner, I noticed some pretty big holes. (Currently level 20, BTW)
As you can see, I'm taking MOST powers pretty much the instant that they become available (Near the end, there's a little shuffle where I put off Blazing Bolt to grab Rain of Fire in its place, that's so I can get Fire Shield as soon as it unlocks and put a bandaid on my squishiness.). So, starting off with the powers I DIDN'T take and why:
Stone Cages: I played with these and the accuracy is bad, the benefit of the immobilize is marginal, and it seems to have anti-synergy with Earthquake and Quicksand.
Salt Crystals: This beings kind of a trend where you're going to hear me say 'I don't like going into melee' a lot. I skipped this because it's PbAoE, because it's a sleep, and because it has negative synergy with a LOT of my other powers that I would want to drop onto a cluster of enemies.
Incinerate: I don't like being in melee. Now, sometimes the mobs don't give you a choice, escaping the slow from Quicksand, knockback from earthquake, or not getting caught in my single target immob or hold. However, when that happens, I'd like an immediate solution to the problem. Incinerate is not that, because of its slow-ticking DoT nature that takes 5 seconds to do its damage. OR: I hit them in the face with Fire blast NOW.
Combustion: Similar to Incinerate, this one involves walking into a PACK of mobs to set off, and takes a full 7 seconds to do its damage to them.
Consume: Solves endurance issues that I'm presently not really having. This might be something I pick up in the future as I get more recharge and start being able to drop the bigger, expensive earth powers every fight, but for right now I don't see the need.
Melt Armor: I've heard bad things about this power; namely that the -res is very small and unenhancable, and that the AoE is too narrow to hit a whole spawn.
So, here's where I sit; a lot of empty power picks. Have I skipped out on some key components? Am I just going through a slump? What are the power pool picks I could pick up that might help out? I have been considering:
Hasten: Even if Earth Control is one of the sets that benefits from permadom the least, more recharge on the big chunky controls (Stalagmites, Earthquake, Volcanic Gasses) can't be a bad thing.
Arcane Bolt: It's another ranged blast. I actually have this, truth be told, on my live build. It's got a very neat visual but the cast time is very long.
Aid Self: Dominator squishy. It's not usually that I get ground down over repeated encounters and more that I get insta-blatted, but It'd help in 'survived by the skin of my teeth' fights as an alternative to Rest, I guess.
All comments and critiques appreciated.