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Crasical

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Everything posted by Crasical

  1. Mastermind * Thugs * Sonic * Resistance I've always thought about doing a thugs praetoria run, because it kinda seems like it'd be a perfect environment for a chaotic uprising, 'smash the state' kind of character. Sonic is good for a Vox Pop kind of character.
  2. Double Peg Legs + Double Hooks was legitimately the first thing I tried. I hope these aren't in the 'intentionally omitted' category. Flies aura + Roaches path aura is gross.
  3. Cleaner: If PPL.ATK.PRA then PPL = RES? Cleaner: PPL = RES. ATK Cleaner: TSK = DEF Cleaner: LAB.SFE = False. ATK = True Mender: CRM.HLT! A random sampling from Paragonwiki. Abbreviate certain concepts to 3 letter acronyms, use faux programming language.
  4. Encountered this in in the fourth mission of Sirocco's patron mission arc. EDIT: Turned out to just be a really bizarre lighting thing, it went back to normal blue water eventually.
  5. I ran both of these missions, and I want to join in on chiming in about the overall quality of the writing. The branching story and the fact that your dialogue choices matter were great, and the tone was on-point. Also, I was extremely impressed by the subdued but impactful use of cutscenes. I'm extremely interested in seeing more new arcs in the game. I wanted to ask about Arc Flash, am I correct in having seen her switch powersets midway through the fight? She got to maybe half and then did a full heal and went from blue electricity to red electricity, and from mostly ranged to mostly melee. Bug or intentional? I'm very curious about what happens if you try and trade her for her bracers. I might have to replay that arc to see.
  6. So, tonight I was leveling my earth/fire dominator, and it was absolute hell. Every little mistake was an instant trip to the hospital. So I packed it in for the night, planning to come back to it with a plan of attack. Whipping up the power combo in the hero planner, I noticed some pretty big holes. (Currently level 20, BTW) As you can see, I'm taking MOST powers pretty much the instant that they become available (Near the end, there's a little shuffle where I put off Blazing Bolt to grab Rain of Fire in its place, that's so I can get Fire Shield as soon as it unlocks and put a bandaid on my squishiness.). So, starting off with the powers I DIDN'T take and why: Stone Cages: I played with these and the accuracy is bad, the benefit of the immobilize is marginal, and it seems to have anti-synergy with Earthquake and Quicksand. Salt Crystals: This beings kind of a trend where you're going to hear me say 'I don't like going into melee' a lot. I skipped this because it's PbAoE, because it's a sleep, and because it has negative synergy with a LOT of my other powers that I would want to drop onto a cluster of enemies. Incinerate: I don't like being in melee. Now, sometimes the mobs don't give you a choice, escaping the slow from Quicksand, knockback from earthquake, or not getting caught in my single target immob or hold. However, when that happens, I'd like an immediate solution to the problem. Incinerate is not that, because of its slow-ticking DoT nature that takes 5 seconds to do its damage. OR: I hit them in the face with Fire blast NOW. Combustion: Similar to Incinerate, this one involves walking into a PACK of mobs to set off, and takes a full 7 seconds to do its damage to them. Consume: Solves endurance issues that I'm presently not really having. This might be something I pick up in the future as I get more recharge and start being able to drop the bigger, expensive earth powers every fight, but for right now I don't see the need. Melt Armor: I've heard bad things about this power; namely that the -res is very small and unenhancable, and that the AoE is too narrow to hit a whole spawn. So, here's where I sit; a lot of empty power picks. Have I skipped out on some key components? Am I just going through a slump? What are the power pool picks I could pick up that might help out? I have been considering: Hasten: Even if Earth Control is one of the sets that benefits from permadom the least, more recharge on the big chunky controls (Stalagmites, Earthquake, Volcanic Gasses) can't be a bad thing. Arcane Bolt: It's another ranged blast. I actually have this, truth be told, on my live build. It's got a very neat visual but the cast time is very long. Aid Self: Dominator squishy. It's not usually that I get ground down over repeated encounters and more that I get insta-blatted, but It'd help in 'survived by the skin of my teeth' fights as an alternative to Rest, I guess. All comments and critiques appreciated.
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