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Crasical

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Everything posted by Crasical

  1. I'm in favor of this. IIRC there are even human animations for at least the crabform attacks, which are what you see when previewing them in the power customization menu.
  2. The timing on Howling Twilight self-rezzes is SO TIGHT, but I keep trying to do it... I've done it once before, and that somehow convinces me that it's repeatable.
  3. Let 'em rez, more exp. I've been playing the Vahz/Freakshow arc with the Zoombies and they steal your exp by defeating 'allied' mobs, it sucks.
  4. PMing 'Nice costume!' to fashionable strangers is something people should do more of, though. 'Nice Bio!' for the good writers too. Always makes my day when people compliment my characters.
  5. These changes have been live for almost two months.
  6. See, I'm actually not so sure about that. It's probably impossible to get real numbers, but I wouldn't think that the very hardcore 801/pylon times/Aeon SF on Relentless crowd is much bigger than a single-digit chunk of the playerbase.
  7. Kind of sounds like a lot of work to replace 'mostly empty pee-vee-pee zones' with a new type of mostly empty zone?
  8. Got a link to a guide for recommenced slotting?
  9. I think the closest you're going to get is the /Ninj secondary for blasters, as it gives you a katana and a few attacks to use it with. There are a couple major hurdles towards getting this implemented: Katana, Assault Rifle, and Beam Rifle animations all use two hands. They would not play nice with this idea. So we're looking at Broadsword animations; and the handful of left-handed pistol shots where the right arm is reasonably at-rest. If you plunder Dual Pistols and MM/Thugs, you can get 2 that definitely work, 1 that I think is okay, and one that's fairly questionable, so about 4. Then the question becomes implementation; and there are two kind of paths that I see here that might be viable: A) Sword and Pistol is its own powerset. Now, a set integrating melee and ranged attacks should, by all rights, be a Dominator Assault set; but honestly I think a domi set with redraw would be kind of miserable to play. I think you could *just about* squeak it in as a melee set for scrappers, tankers, stalkers and brutes, with the 'set gimmick' being having a few ranged attacks. Spines and Staff both get ranged attacks of some merit, so it's not apocalyptically unheard of. I really don't know if I can see it as a blaster primary, there just aren't enough animations for different ranged attacks. B) "AND A GUN!" becomes its own powerset. Hear me out: The gun becomes an armor set. Name it CQC or Dueling or something of that nature, and treat the gun in your offhand like the shield from Shield Defense. The pistol becomes less of a damage-dealing tool and more to cow and debuff enemies, like Dark Armor. Upside of this one is that it might with any one-handed weapon like Shield Defense, broadsword, Axe, War-Mace, ect rather than just being with a sword. Anyway, it'd take a good deal of work for a semi niche request, but it might be possible. Interesting, at least.
  10. All mezzes that I'm aware of will ordinarily let you stack magnitude until the target is affected, but there is indeed a power flag that can be applied to tell a power to not stack with itself, which Oppressive Gloom uses.
  11. I didn't realize that the cloaking device wasn't perfect stealth until I was level 50. I was hunting Circle of Thorns outside Grandville and had to pause for a second to let Shatter and Placate recharge, so I took a minute to just take a close-up look at one of the CoT Succubus-es wandering around on the beach, since you don't often get to take in all the details of enemy models in this game. Boy was I surprised when she noticed me and slapped a third of my health bar off. EDIT: Anyway you're probably fine without enhancing it, it's fine in almost every situation.
  12. Comparing the two: Oppressive gloom has 4 feet more radius (12ft as opposed to 8ft), about 1/10th the endurance cost, and ticks twice as often as World of Confusion. It lasts 9 seconds per stun (Compared to WoC's 2 seconds), and doesn't have the reduced chance to effect enemies that WoC does. It doesn't stack with itself, though, so it can't stun anything but minions. Stun is (in whatever balancing formula exists in CoX powers) less 'expensive' than Confuse, but I wonder if there's a version of the power that could exist that's closer to OG than the current incarnation that's better than what we have without being overpowering. Increase the confuse duration to 4 or 5 seconds, remove the reduced chance tohit, make it so it doesn't stack with itself, remove its ability to do damage, and leave it with the inferior radius, endurance cost, and tick speed compared to OG, maybe?
  13. It's underwhelming, yeah. I have it on my Beam/Energy blaster, Cosmic Cow, for concept reasons. Surveillance is good, Sleep Grenade and Freeze Ray are solid Fine (Though, honestly? I've always wondered why something as high-tech as a freeze ray was included in the pool that's Modern Soldier Things.). People have already covered this, but with Sustain powers, Blasters are now very unlikely too notice or care about about the weight of an extra toggle, making Body Armor a liability. And the LRM is just a hot mess, even loaded with an IO set. As it stands, I think it could use even higher damage (turning it into a second nuke, albiet one with a lengthy recharge and windup), or reclassifying it as a snipe despite its AoE and letting it be quick-fired in combat.
  14. Would the power be better if the damage component was removed and the control potency was increased? I'm looking over at Oppressive Gloom, another mag 2 control toggle from an epic pool.
  15. I dunno, sounds kind of miserable for the tanks and defenders, who are locked out of their secondaries.
  16. Tanking is only half the battle. The other half...
  17. Most of my characters are at 40, and I can't think of any of them that can punch ten levels above their weight class to touch my 50s. So it's down to my five level 50s: Cosmic Cow, Beam Rifle/Energy Manip Blaster Tomb Spider, Bane Spider Kilauea, Earth/Fire Dominator Colmilla, Street Justice/Super Reflexes scrapper Peyote Patrol, Spines/Fire Farm Brute. Now, order starts to really matter for two particular reasons: 1) Peyote isn't really designed to exist outside of a fire farm. Like a deep-sea organism living in a volcanic vent on the seabed, she's too specialized for a general brawl like this. By sheer coincidence, there actually is one opponent spewing fire that she's got a winnable matchup with, Kilauea. 2) Cosmic Cow is a hoverblaster with very good ranged defense. Tomb Spider has a long shot at using Web Cocoon to bring her down into mace range (and Peyote has an even longer shot with Impale), but Colmilla simply doesn't have a good counter to jetpack. Being mez vulnerable and susceptible to -fly, though, she's got real reason to be worried about Kilauea. If Kilauea goes down, Cosmic Cow has a really good chance of running away with a victory, since she can focus Tomb/Peyote/Colmilla down from the skies. So, the question becomes, what if that *doesn't* happen? If Kilauea realizes she needs to burn down Cosmic Cow, and either can get someone to screen for her or if someone senses weakness and targets Peyote all on their own, then CC and Peyote Patrol probably drop first. From there, Kilauea is fighting a pair of hard-to-hit, mez-resistant enemies that get up in melee range, and drops. It turns into basically a coinflip as to whether Tomb Spider or Colmilla prevail at this point; and I might give the edge to Tomb Spider due to having the stealth strike mechanics and placate on his side. So, probably Cosmic Cow or Tomb Spider, but with some interesting kingmakers in the mix.
  18. These look really great. I really hope one day that getting 3D print ready models becomes layman-accessible; I would love to have some physical copies of some of my characters as desk ornaments.
  19. 'I throw fireballs' has more aesthetic appeal than 'I touch people with burning hot fingies' And the set being split between sword attacks and touch attacks is awkward.
  20. I don't strictly adhere to it (Some of my characters are one-costume wonders) but I try to reserve slots for certain zones or organizations; like a Vanguard variant for RWZ stuff and a set of Cimeroran Armor for ITFs. Then some get Midnighter librarian-wear or labcoats for University, or police uniforms for the PPD, or whatever else I feel like showingn their alignment to a particular organization. I think one even has a Mender outfit with brass and leather.
  21. This, honestly.
  22. Oh heck, I didn't know that was an option. Thanks for bringing it to my attention!
  23. Please give Dominator/Savage Assault/Call Swarm an alternate animation using that of Shriek from Sonic Attack so that I can vomit bees at people. Shooting bees from your mouth is much more terrifying than just manifesting them at people.
  24. Definitely more melee. I don't mind starting an engagement at range with Fearsome Stare and Unkindness, but I want to be Feral Charging and dropping Heart of Darkness, Rending Flurry, and so on in the middle of packs.
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