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Crasical

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Everything posted by Crasical

  1. I've got a NVIDIA GeForce GTX 960. It basically can't handle ultra-mode, regrettably.
  2. Clearly I need to save up for a new graphics card, then.
  3. I'd very much like to be able to toss a those dang mayhem mission escorts over my shoulder like a sack of potatoes to be hauled to the exit by force.
  4. Succubus are most deffinitely in the endgame CoT boss pool, but AFAIK it's just them and Death Mages.
  5. Remind me of what the last fight entails? My memory is saying that that's a fight where you have to take on two Elite Bosses at once, two members of the Ravenwing Cabal, but I might be misremembering an one is only a boss.
  6. It should continue to give its benefit when you're not hidden; hide remains active and still gives a small defense boost even if you're revealed and in combat. Strictly speaking you're not incorrect, but Hide has a recharge time of two seconds, costs no endurance to run, and is kind of a key stalker power, so the niche case that you're running with it turned off (and can't just toggle it back on for a second once every 2 minutes if you have to escort a hostage or something) seems comically small to me.
  7. Competitive Mayhem Mission has always been a really cool concept, but balancing them is tricky. How do you integrate the stuff that makes Mayhems and safeguards cool into a PvP environment? Though doing a more dangerous bank heist does seem a great way to introduce a long-duration temp boost like the one you get from completing DFB or the Dark Astoria arcs as a reward, maybe as something that villains are trying to steal.
  8. My personal recommendation is that before you get too deep in the reeds describing your character's steely glare or the powerful divine magical aura they radiate, put some character count towards explaining your character's 'deal'. It doesn't need to be an exhaustive backstory, but just letting people know you're a rogue arachnos operative, a thrillseeking luchador, or a praetorian mad scientist goes a long way. Keep in mind that the reader doesn't know your character, so give them the elevator pitch first.
  9. I'm in favor of this. IIRC there are even human animations for at least the crabform attacks, which are what you see when previewing them in the power customization menu.
  10. The timing on Howling Twilight self-rezzes is SO TIGHT, but I keep trying to do it... I've done it once before, and that somehow convinces me that it's repeatable.
  11. Let 'em rez, more exp. I've been playing the Vahz/Freakshow arc with the Zoombies and they steal your exp by defeating 'allied' mobs, it sucks.
  12. PMing 'Nice costume!' to fashionable strangers is something people should do more of, though. 'Nice Bio!' for the good writers too. Always makes my day when people compliment my characters.
  13. These changes have been live for almost two months.
  14. See, I'm actually not so sure about that. It's probably impossible to get real numbers, but I wouldn't think that the very hardcore 801/pylon times/Aeon SF on Relentless crowd is much bigger than a single-digit chunk of the playerbase.
  15. Kind of sounds like a lot of work to replace 'mostly empty pee-vee-pee zones' with a new type of mostly empty zone?
  16. Got a link to a guide for recommenced slotting?
  17. I think the closest you're going to get is the /Ninj secondary for blasters, as it gives you a katana and a few attacks to use it with. There are a couple major hurdles towards getting this implemented: Katana, Assault Rifle, and Beam Rifle animations all use two hands. They would not play nice with this idea. So we're looking at Broadsword animations; and the handful of left-handed pistol shots where the right arm is reasonably at-rest. If you plunder Dual Pistols and MM/Thugs, you can get 2 that definitely work, 1 that I think is okay, and one that's fairly questionable, so about 4. Then the question becomes implementation; and there are two kind of paths that I see here that might be viable: A) Sword and Pistol is its own powerset. Now, a set integrating melee and ranged attacks should, by all rights, be a Dominator Assault set; but honestly I think a domi set with redraw would be kind of miserable to play. I think you could *just about* squeak it in as a melee set for scrappers, tankers, stalkers and brutes, with the 'set gimmick' being having a few ranged attacks. Spines and Staff both get ranged attacks of some merit, so it's not apocalyptically unheard of. I really don't know if I can see it as a blaster primary, there just aren't enough animations for different ranged attacks. B) "AND A GUN!" becomes its own powerset. Hear me out: The gun becomes an armor set. Name it CQC or Dueling or something of that nature, and treat the gun in your offhand like the shield from Shield Defense. The pistol becomes less of a damage-dealing tool and more to cow and debuff enemies, like Dark Armor. Upside of this one is that it might with any one-handed weapon like Shield Defense, broadsword, Axe, War-Mace, ect rather than just being with a sword. Anyway, it'd take a good deal of work for a semi niche request, but it might be possible. Interesting, at least.
  18. All mezzes that I'm aware of will ordinarily let you stack magnitude until the target is affected, but there is indeed a power flag that can be applied to tell a power to not stack with itself, which Oppressive Gloom uses.
  19. I didn't realize that the cloaking device wasn't perfect stealth until I was level 50. I was hunting Circle of Thorns outside Grandville and had to pause for a second to let Shatter and Placate recharge, so I took a minute to just take a close-up look at one of the CoT Succubus-es wandering around on the beach, since you don't often get to take in all the details of enemy models in this game. Boy was I surprised when she noticed me and slapped a third of my health bar off. EDIT: Anyway you're probably fine without enhancing it, it's fine in almost every situation.
  20. Comparing the two: Oppressive gloom has 4 feet more radius (12ft as opposed to 8ft), about 1/10th the endurance cost, and ticks twice as often as World of Confusion. It lasts 9 seconds per stun (Compared to WoC's 2 seconds), and doesn't have the reduced chance to effect enemies that WoC does. It doesn't stack with itself, though, so it can't stun anything but minions. Stun is (in whatever balancing formula exists in CoX powers) less 'expensive' than Confuse, but I wonder if there's a version of the power that could exist that's closer to OG than the current incarnation that's better than what we have without being overpowering. Increase the confuse duration to 4 or 5 seconds, remove the reduced chance tohit, make it so it doesn't stack with itself, remove its ability to do damage, and leave it with the inferior radius, endurance cost, and tick speed compared to OG, maybe?
  21. It's underwhelming, yeah. I have it on my Beam/Energy blaster, Cosmic Cow, for concept reasons. Surveillance is good, Sleep Grenade and Freeze Ray are solid Fine (Though, honestly? I've always wondered why something as high-tech as a freeze ray was included in the pool that's Modern Soldier Things.). People have already covered this, but with Sustain powers, Blasters are now very unlikely too notice or care about about the weight of an extra toggle, making Body Armor a liability. And the LRM is just a hot mess, even loaded with an IO set. As it stands, I think it could use even higher damage (turning it into a second nuke, albiet one with a lengthy recharge and windup), or reclassifying it as a snipe despite its AoE and letting it be quick-fired in combat.
  22. Would the power be better if the damage component was removed and the control potency was increased? I'm looking over at Oppressive Gloom, another mag 2 control toggle from an epic pool.
  23. I dunno, sounds kind of miserable for the tanks and defenders, who are locked out of their secondaries.
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