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Crasical

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Everything posted by Crasical

  1. Rogue. Most of my villains are bad folks, but they've got lines they won't cross.
  2. Seconded. Good use for that 'shirts' costume option for male characters that only has one option right now.
  3. I've been curious about this for a while, honestly: Fighting's got two single target smacks and a cone. How feasible would a fighting clone that uses the whip animations be? Or a clone of Willpower that uses a shotgun for its ranged blast and cone? The cons are myriad: getting the animation time to sync up, making sure the damage numbers are comparable, and the only real 'prop' I can support is 'it'd be cool to let a character use a weapon a little even if they aren't a 'weapon archetype'. Too much work to be viable, probably. But the idea keeps tugging at me!
  4. In a future issue, would it maybe be possible to get the changes to stances proliferated to path auras? IE, making it so that they only appear when you have a travel power toggled on?
  5. If I'm not missing my guess, that's from Panacea, which is a magical cure-all medicine that could fix anything up to and sometimes including death. So a fancy potion bottle is probably right. also I know what this is: It's a pair of handcuffs. But I'm also pretty sure that because it's from the 'Unbreakable Constraint' set it's a reference to that 'You can't break those cuffs.' video from a bunch of years back.
  6. I actually went and grabbed the arc just now, and it is the other thing. Though her description does say that it's 'amazing' that she's using 'such a self-deprecating name'.
  7. Wait, it's Digiwrench? Oh no, I've persistently been mis-reading it as... something else.
  8. If an inherent is the only thing it's bringing to the table, should the Sentinel be marketing itself with this team support gimmick?
  9. My sentinel started feeling better once I picked up Boxing/Kick/Cross Punch. I think it's because it nudged them into the same sort of arena my Bane Spider lives in, as this mostly melee (but has a ranged attack chain) hybrid that has some team support utility. It's not 1/1, since the Bane Spider is mostly melee with a bit of range and the sentinel is the opposite, but it's the same general zone. The comparison ain't flattering, sadly. The inherent doesn't quite do enough for the team compared to a Bane's leadership auras, and I don't get the same feeling of power, wading through mobs and laying waste as the bane does.
  10. I like Renaming it to invsibility, so you have Invisibility and Grant Invisibility, and then Infiltration as the third, different power.
  11. This looks really good. Sorcery has gone from underwhelming to a legitimately useful power pool. The origin pools have been kind of lacking, IMO, so seeing Sorcery blossom like this makes me really happy.
  12. Hmmm, the barbarian skirt and talon wraps are making the gears turn again. As does the robe top... And yeah, I do two versions of this combo, one with the big fiery sigil and bioplasmic aura, one without, for 'powered up!' moments. It's a good pick.
  13. Do robots count
  14. So this is my current look for Kiluaea, a Hawaiian rookie hero and Earth/Fire Dominator with lava theme. I'm just increasingly not sure I'm feeling a lot of elements, and now that she's level 50 I find myself avoiding her original costume. I feel like the abundance of leather and gold maybe isn't right for getting the idea of 'volcano shaman' across. I like the extremely long dark hair, but I think she needs a forehead object of some sort to break up all that forehead space, be it a set of goggles, or a tiara or headband. I've been messing with the barbarian headband and the Resistance goggles. I feel like I'm conceptually married to the Cybertech top and the glowing orange marks on her skin. I like the combination of carnie belt and Talons skirt, but I worry that the orange is overpowering and going to turn her into a traffic cone. I've just been staring at it so long I don't even know what to think anymore. I'm totally stuck, can anyone offer suggestions into making her a proper island-girl heroine?
  15. I like RPing bartender at the D sometimes, and I sometimes threaten to spank characters that put their dirty dirty feet on the bar counter. Should I stop this?
  16. Ooooh, those are neat looking changes. I was just thinking about a character who could take Bolt and Enflame. Getting able to tag a foe for INCINERATION and letting the dot burn them sounds like it it'd be good.
  17. It shouldn't be different, no.
  18. I just hit 100 million on my farm character for the first time. Most of my other alts are probably sitting on a million or less each
  19. Yep. I just didn't want to turn into a space crab (and take the power, and re-toggle all my humanform armors, and slot all the crab attacks....) for when I got mezzed. Hence, the advice of 'don't play warshades as humanform or human/squid biform.' Warshades are weird and not really the topic here.
  20. As I said, I got a lot of warshade-specific advice before we got down to 'Just take Rune of Protection, I guess'. It was "the last option on the list for a warshade". And this isn't a topic about warshades, so I'll try not to get off track. But the problem was that it was the last argument: "There's mez protect in this power pool, go take that if you want it. We don't need to discuss if warshades need native mez protection or not, because this option exists."
  21. Essentially it's that I agree with Powerhouse: I feel like the fact that people could say "Just take RoP" was a roadblock in the discussion. I mentioned that I was having trouble leveling my warshade, particularly mezzes knocking off my Inky Aspect, so that the minions would un-stun and beat me up. Aside from the warshade specific answers (Don't play Humanform or Squid/Human biform, get powerleveled to 50 so you can use Clarion), I got "Just take ROP". For theme reasons, I didn't want to have giant flashy magical runes swirling around my alien hybrid. But that was where the mez protect was, so I got told 'Just take RoP'. I don't think the primary source of Mez Protection as a pool power in the game should be in Sorcery, for theme reasons, for it being the only real source of it from a pool, for it requiring you to take some pretty 'meh' powers to get to. So, in direct answer to your question: Yes, I think that the Runes nerf needed to happen otherwise it was going to sit there and block discussions about how characters should get mez resist, and how mez should even work in the game. I think that it's at least a start to a discussion about where to go from here, and it did require the Runes nerf to happen first.
  22. Yeah, I can understand this. I hated the lack of mez protection on my warshade. "Just take Rune of Protection" was the end of the conversation. He's not a wizard though, and I don't wanna.
  23. Also, something I just found in game: The Envoy of Shadows arc starts with the Warriors stealing a demonic tome from the Circle of Thorns, and accidentally unleashing something they can't control. Warriors are not great mages; and they DO canonically loot stuff from the CoT.
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