
Acroyear
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Everything posted by Acroyear
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Dev Diary - Spring Flings & Wedding Things
Acroyear replied to Cobalt Arachne's topic in Developer's Corner
I remember the original event on Live from way back in 2008. This new version of the event is a lot of fun. Thanks for your hard work in providing an enjoyable experience! -
For the past several months I've noticed that enemies with ranged weapons (guns, rifles, etc.) fire the weapon as they are drawing it, shooting into the ground or up into the air, but the attack still targets the player character. It seems the animation timing is off, as the weapons discharge as the animation plays of the figure pulling the weapon (whether from the side or the back), with the sound and the flash of the weapon firing playing immediately. Hopefully this can be corrected quickly as it really breaks the immersion in the game world.
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Halloween Tricks and Treats drawing to a close...
Acroyear replied to Dacy's topic in General Discussion
Had an opportunity to explore the updates to the Witch's House this morning. Masterful work! The new entrance to the four paths is great, as is the new catacombs (which is now my absolute favorite path!). We also enjoyed the new haunted hayride, which is so clever. Ending the ride dumped off into a great stack of hay is perfect! Enough cannot be said about the level of detail that Dacy has put into this base. From the lighting, to the atmosphere, to the NPCs, and the general super spooky vibe, it is just astonishing. But it is the simple things too, like the spooky fog and trees around the pumpkin patch (my favorite place). Just a joy to experience. Thanks for sharing your artistic talent with us, Dacy. 🙂 -
Halloween Tricks and Treats drawing to a close...
Acroyear replied to Dacy's topic in General Discussion
That is very kind of you, Dacy. As my weekend will be a flurry of errands and responsibilities that I have to take care of first, I don't know that I can schedule an exact time to pop by. But rest assured, I will be logging in to have a look around this weekend, as I am eager to experience the new haunted hay ride! 🙂 -
Halloween Tricks and Treats drawing to a close...
Acroyear replied to Dacy's topic in General Discussion
Oh, really bummed I missed this. Sounds like a great time. -
I honestly did not know that. But thank you for the information. Also, there is no such thing as a silly question.
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What good is the name release if you have to create a new character to get the released name?
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Which story arc is this? And the contact?
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I've noticed lately that the Flight power no longer makes sound. Hover too, for that matter. It is creepy silent when my character flies now. Hoping this is fixed soon.
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New Computer - Can No Longer Take Screenshots
Acroyear replied to Acroyear's topic in Help & Support
Well, I discovered (with the help of my nephew) that with the new computer and by using the new Homecoming Launcher, the game has different folders where the game information is stored than before under the old launcher. The screenshot feature is indeed working, and was placing the screenshots in the Homecoming file folder. So, I'm an idiot. 😐 Thanks everyone for your help though. It is appreciated. -
New Computer - Can No Longer Take Screenshots
Acroyear replied to Acroyear's topic in Help & Support
Hi Glacier Peak, My City of Heroes program shows that Take Screenshot is already mapped to the Print Screen button on my keyboard. When pushing the Print Screen button, no screenshots are saved to the 'Screenshots' folder. I am at a loss here, as this has never been an issue for me when running City of Heroes, all the way back to 2004. Windows 11 had a strange feature that when you pressed Print Screen (while not in the game or in the game), it would open a weird screen capture option at the top of my screen. This feature might be nice when not in a game, but for City of Heroes, it caused the game to freeze up as it took a capture of the screen. These captures were not saved to the City of Heroes 'Screenshots' folder (I don't know where they go). I disabled it on the keyboard through the Accessibility > Keyboard screen as it was causing more issues than not. But even with that disabled, I still get no screenshots from clicking the Print Screen button in City of Heroes. Any ideas? -
Hi there, I purchased a new computer this past weekend, and since then I have not been able to take a screenshot on City of Heroes. Is there something I need to do or enable in order for the Print Screen button on my keyboard to once again save screen shots? I am using Windows 11 on a PC.
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Thanks for all the replies, everyone. They have been really helpful.
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Hi All, Sorry if this is the wrong forum to ask this question. How am I able to make use of Incarnate Shards? I have a bunch on my main character, but I don't see how I can use them to make components like I can with Incarnate Threads. Is there a way I could be able to convert them to Incarnate Threads or straight-up components? I seem to be at a loss on how best to make use of them.
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The Ascendant NPC in Steel Canyon (located near the Base Portal) no longer talks on his cellphone. Its been a few months now, and I never see him talking on the cellphone. Instead, he just stands in front of the payphone waiting for a call that never comes.
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AR holstering problems (Arsenal dominators, Weapon blasters)
Acroyear replied to knifeheadmcgee's topic in Bug Reports
Noticed last night this issue is also affecting dual blades. My wife's dual blade scrapper in that to me, her blades disappear from her character's hands while attacking a target and appear on her character's back. Please see image below. -
AR holstering problems (Arsenal dominators, Weapon blasters)
Acroyear replied to knifeheadmcgee's topic in Bug Reports
This is still an issue. My friend and I have disappearing assault weapons (mine looks holstered to her when I can see it in my character's hands, and hers looks holstered to me when her character is holding it in her hands). -
Wow, that does seem cumbersome. Seems like something that should have been added to the patch notes. Haven't tried the power on my Devices character yet, but not looking forward to having to constantly hit the ESC keyboard button to place the power on the ground.
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Simplest solution would have been to just up the damage for a slower power. Well, I suppose I'll just respec out of Thunder Strike.
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To Whom It May Concern, Please return the animation to Thunder Strike to its previous speed. With the new patch, the animation has become so fast that it has lost the weight and epic feel of a powered up strike from the character, which was one of the best things about the Thunder Strike power. As it is now, it is comical and too quick, losing what once made it feel truly epic. Not sure what was the reason for speeding up the animation, but it has reduced the fun of the power tenfold.
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I agree. This forced change needs to be rolled back. It is seriously one of the worst changes I've ever seen to this game (and I've been here since 2004).
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Thanks For The Gift, Can I Give It Back?
Acroyear replied to Rudra's topic in Suggestions & Feedback
Count me amongst those that hate this "free" patrol XP. It is ridiculous. I have to actually turn OFF my XP as to not out level my contacts with this new change, as I keep getting tip after tip for exploration badges. If I use the tip to get to the exploration badge, I then immediately get another tip to an exploration badge and patrol XP. Why? Why do this? Do the Devs want the players to out level content in the game? Also, the constant tip after tip after tip is incredibly annoying. Yeah, I know, I could just skip going to the tip location, but if I don't then it will get overwritten by new tips if I stack up to three. That is also annoying! Not a fan of this change at all. -
I agree. The effort and devotion the Devs and volunteers give to keeping this game open, active, and fun cannot be understated, and I very much appreciate them!
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What Happened To The Puking Guy In Pocket D?
Acroyear replied to Acroyear's topic in General Discussion
Some of us have lives outside of this game. We don't live inside of it like some people. You'll have to excuse us if it takes us a little longer to notice subtle changes to the environment that includes several dozen zones. The next time someone wants an example of people not having a clue what they are talking about, I'll link them to your post. -
What Happened To The Puking Guy In Pocket D?
Acroyear replied to Acroyear's topic in General Discussion
So let me get this straight. The Devs removed vomit guy because someone didn't like the fact he was in the nightclub vomiting? Seriously? So everyone who liked the vomiting NPC, who got a chuckle from his presence (when he would spawn), and even to those who used his presence as part of their role-play experience are just kicked to the side? The easiest solution that would have been a good compromise would have been to lower vomit guy's chance to spawn in Pocket D, AND lower the sound effect of the vomiting to within a few feet of him. I cannot believe it would have been that difficult for the Devs to make this kind of adjustment to the character instead of just choosing that some people win and other people lose in this scenario.