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Acroyear

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Everything posted by Acroyear

  1. Hi All, The sound effect for the custom version of the Blaster's Snipe attack is out of whack with the animation. The sound goes off before the animation plays out, which has been driving me crazy. Don't know if this bug crosses over to the Snipe attack for other ATs with Blaster powers (like Defenders, etc.).
  2. The Devs should not have removed the snow from Atlas Park. It is still Winter.
  3. Played this arc last night, and enjoyed it so much! It was an excellent combat challenge for my blaster, but not impossible. The foes were tough, but balanced. The story was very interesting, and I felt very much immersed in what was going on. Great use of patrols, dialogue, and NPCs. I highly recommend this arc!
  4. Yes, the warehouse we exited was really close to the tram station (like right next to it), so I think there is some merit to your theory. And yes, two or more Babbages can spawn at the same time. I witnessed it a couple times back when the game was Live when two TFs finished the Stop Clockwork Lord mission within a few minutes of each other; Two Babbages attacking everyone! Good times. Hopefully the Devs have a look at the warehouse/door mission point near the Southern Tram Station to fix this bug/issue.
  5. My teammates and I ran the Synapse Task Force last Saturday on the Excelsior server, and to our dismay, Babbage did not spawn after the after we exited the Stop Clockwork Lord mission. We waited around for a bit, and even flew around looking for him, but no luck. This would seem to have been a bug. Anyone else experience his absence during a run of the Synapse TF?
  6. Hi All, I have very sad news for those of you who knew Justice Force member Stingman / Ion Sentry / Lockzone. I learned this morning that our dear friend lost his battle with depression, and took his own life the other night. Many of you on the server likely knew him as either Ion Sentry or Lockzone, but we first came to know him as Stingman several years back when the game was live. Stingman was a gentle soul who never had a bad thing to say about anyone ever. He was warm and funny and honest to all who knew him, and just a damn good man. We are devastated by this loss, and will miss him dearly. 😢
  7. Yes, I am very interested in how you constructed your kitchen, as I will be recreating the one for our base from back during Live, and I'd like some new ideas. Also, everything else you listed. :)
  8. These were very helpful. Thanks for taking the time and effort to create these for the community!
  9. Hmm. That is interesting. Thank you for pointing me to this. I am curious; is this a change in the Homecoming version of CoH, or were those badges always regulated to the Echo version of the Faultline zone? I don't seem to recall them being missing from the standard version of CoH back before the shutdown.
  10. The Faultless Mystic badge is also missing. What is going on here? Apex badge is also missing.
  11. I am using Paragon Wiki to help me on my badge hunting, and I've come to Faultline to collect them all, but the Newsman badge is not where it is shown as being located. Per Paragon Wiki: The Newsman Badge is in the Dark Canyons neighborhood of Overflow. The badge marker is located on the west side of a building in the west side of Faultline. Its coordinates are (1139.5, -24.5, 1297). It is 185 yards west of Freight Lift I. I go to these coordinates, but the badge is not there. Anyone else having this issue?
  12. Hi there, In the fourth or fifth mission in the Shauna Stockwell missions titled "The Superadine Ring" where the PCs are suppose to battle Chernobog, he appears in the cutscene, but is then absent in the room you just entered where he should be standing. Worse, the skulls lined up on either side of him just stand there and don't fight back when attacked. We did the mission twice last night, and both times got this bug, so had to auto-complete the mission in order to move on to the next mission in the string. Anyone else have this happen to them?
  13. I tried the music you suggested, and it worked, and it rawks! Also, I just tried using /sgmusic AtlasPlaza, and that did the trick. I was using the ogg file names listed on ParagonWiki, but I don't think those are accurate anymore. Thank you very much for your help!
  14. Yes, that was the file name I was using. Your suggestion worked! Thank you very much for your guidance. Much appreciated. And I also concur, there should be a message that reads when you attempt to put in a sound file that does not exist.
  15. Hi Oubliette Red, My music setting is set to Music at 80% under the Options menu. Is this the setting you are inquiring about?
  16. Hi all, I have attempted several times to get music to play in my SG base, but with no luck. When I type in the command, I get confirmation that the sg music has been set, but when I exit and re-enter the base, I still hear no music. This is the message I get when putting in the command: Your supergroup background music is now AtlasPark_AtlasPlaza. Can anyone tell me what I am doing wrong?
  17. Hi all, I have attempted several times to get music to play in my SG base, but with no luck. When I type in the command, I get confirmation that the sg music has been set, but when I exit and re-enter the base, I still hear no music. This is the message I get when putting in the command: Your supergroup background music is now AtlasPark_AtlasPlaza. I don't see any Music Channel as was suggested much earlier in this thread, so I'm not sure how to proceed. Can anyone tell me what I am doing wrong?
  18. Hello, I am having some difficulty in trying to stack stair pieces to make a long staircase. It this case, I am trying to stack two tech stairs side by side with two additional tech stairs attached to create a staircase that attaches to a tech balcony. But I don't seem to be having much luck having tried this many times. I am aware of using the F5 key to allow the items to be stacked on a surface, but that does not seem to help. Any tips or ideas would be appreciated.
  19. +1 More Ancillary Power Pools and Proliferation are strongly desired!
  20. This is one of my favorites seen so far. Fantastic work, and your design has helped me take a step back and see just what is possible now in base building. Thanks for sharing.
  21. I checked out your base today and all I can say is OMG. It didn't even look like a "base". I am in love with it. You did an outstanding job. Very well done. If I could I would give you an award for best base. I had a chance to view this base last night, and I about fell out of my chair. It is beyond beautiful in its design and function. Kudos to the designer. Not only is it a real superhero HQ, but it is also part of a neighborhood. Simply astounding.
  22. Hello, I would like to suggest increasing the number of characters that can be members in a Supergroup from 150 to 250 or greater. With the ability to create 1,000 characters per server, it stands to reason that some player groups who want all their alts under the same SG may fill up the 150 slots pretty fast. ;)
  23. Hi All, Is the membership maximum for Supergroups still 150 characters, or was this increased in Issue 25/26? I can't seem to find any documentation on this, so I'm wondering if anyone has discovered, or simply knows, the true number of members an SG can hold.
  24. Thank you! I figured I was mis-remembering how to do emotes. Ah well, it has been seven years. ;D
  25. Hi All, I seem to recall back in the day to enact an emote you simply had to type / and the emote you wanted. For example. /flex1 or /flypose1. But those functions don't seem to work on the Issue 25 version of the game. Is there something I am forgetting, or is there a different way to type in emotes now?
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