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Acroyear
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Everything posted by Acroyear
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Hey, I thought they were suppose to post the patch notes today. Did they post them somewhere else? I've been looking everywhere for them.
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Just wanted to drop by to say that I was so impressed with your haunted house base! It was truly AMAZING! I've been playing CoH since 2004, and I've seen all manner of bases, but the creativity of your haunted house is a true work of art! Thank you!
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Things one misses from the original game
Acroyear replied to Techwright's topic in General Discussion
I miss the Yellow and Green Transit Lines having separate stops in different zones. Same goes for the Rogue Isle ships. Too easy to get around these days. -
issue 27 Patch Notes for June 2nd, 2021
Acroyear replied to Number Six's topic in Patch Notes Discussion
Not sure why an entrance to Pocket D was needed from Atlas Park. King's Row entrance is just a short ride away on the Tram. Nice to see more bug fixes though. -
Cmmnoble, thanks for putting together that detailed investigation of the bug. Hopefully the Devs can narrow down the issue based on your information and have it corrected in a short time.
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Hi there, I am not using the No Redraw theme, so what I am experiencing is not caused by that.
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Since the release of Issue 27, Page 2, the animations on Dual Pistols have not been activating 100% of the time. I have a Dual Pistols/Traps Corruptor, and at various times in an attack chain the animations for several pistol powers do not animate, but the powers do activate, which makes it look as if the character is shooting down at the floor. I'm not sure yet if all the animations are failing to activate, but it seems to happen mostly with Empty Clips and Bullet Rain, and I think Dual Wield.
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issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
Acroyear replied to Jimmy's topic in Patch Notes Discussion
Why where the graphics changed on Spirit Ward? It used to make this cool circular arcane pattern when cast on a teammate, but it no longer does this. Why? -
Focused Feedback: Power Changes (Release Candidates)
Acroyear replied to Arcanum's topic in [Open Beta] Focused Feedback
Second Request: Please do not speed up the animation for Hail of Bullets. Doing so ruins the epic feel of the power, much in the same way Total Focus was diminished in coolness when it too was unnecessarily sped up. Faster is not always better. Thank you. -
Focused Feedback: Power Changes (Build 1)
Acroyear replied to Arcanum's topic in [Open Beta] Focused Feedback
Please don't reduce the animation time on Dual Pistols - Hail of Bullets. The animation time is perfect for the epic maneuver that is Hail of Bullets, and making it run faster will just ruin the look and feel of the power (just like it did when Total Focus had its animation time reduced). Thanks. -
Hello Again, I did do the update, GM Impervium, but that did not correct the issue. I then followed GM Tahquitz's instructions and downloaded the Visual C Runtime (for 64-bit) and that did do the trick! I am again able to log into CoH: Homecoming. Thank you both for taking the time to help me. I sincerely appreciate it.
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Hi there, I restarted my computer, but I don't see any Windows Update happening. I am at a loss here. Is there a way to trigger a Windows Update from my computer?
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I play CoH: Homecoming every few days with no issues launching the game. But today I keep getting the following error message when I try to launch the game from Tequila: "The code execution cannot proceed because MSVCP140.dll was not found. Reinstalling the program may fix this problem." Clicking the "OK" button brings up the following error message: "The code execution cannot proceed because VCRUNTIME140.dll was not found. Reinstalling the program may fix this problem." What is going on here? Can anyone provide a fix for this issue? I've been playing this game since it returned and have never had an issue launching it before today. I run CoH on a Windows 10 computer in case that information is needed to correct this problem.
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A Message From Mender Silos: Derek's Disaster!
Acroyear replied to Mender Silos's topic in Announcements
I agree. Odds of someone getting in on this are like winning the lottery. -
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Not thrilled by the planned change to Enhancements. Making it so you just have to push a button to update your enhancements means characters will never go to a store or vendor, which means less characters moving around the game world. This, to me, is just more power creep coming into the game, which is already very easy as it is now. I would ask the Devs serioulsy rethink this plan.
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PM sent to you. Thank you for the quick reply!
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Hi All, Does anyone have any experience with getting a support ticket resolved by the GMs? I honestly don't know if it normally takes days or longer, so I could use some feedback. My friends and I had an issue with a Task Force on Saturday night, and I filed a support ticket right away. But the only response I got was an email (to my Outlook email) saying I should use Discord to reach the GM handling the issue. I don't have discord, tried to get it going on my computer, but I really don't understand it. I wrote a detailed reply on the support ticket here on the boards early Sunday morning, but still no reply. It's been three days now, so I'm not sure what I should do next to get the issue resolved. Any advice?
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Stopped my XP gain at 9.9 as suggested, but after changing from Resistance to Loyalist, I was sent to Mr. G. in Imperial City. It does not matter if you turn off your XP, as now I have out-leveled all the content in Nova. Figured I'd just turn my XP back on and go through the arcs as normal. Oh well.
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Hi All, The sound effect for the custom version of the Blaster's Snipe attack is out of whack with the animation. The sound goes off before the animation plays out, which has been driving me crazy. Don't know if this bug crosses over to the Snipe attack for other ATs with Blaster powers (like Defenders, etc.).
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Why did they turn off the winter Atlas Park decor?
Acroyear replied to InfamousBrad's topic in General Discussion
The Devs should not have removed the snow from Atlas Park. It is still Winter. -
Played this arc last night, and enjoyed it so much! It was an excellent combat challenge for my blaster, but not impossible. The foes were tough, but balanced. The story was very interesting, and I felt very much immersed in what was going on. Great use of patrols, dialogue, and NPCs. I highly recommend this arc!
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Yes, the warehouse we exited was really close to the tram station (like right next to it), so I think there is some merit to your theory. And yes, two or more Babbages can spawn at the same time. I witnessed it a couple times back when the game was Live when two TFs finished the Stop Clockwork Lord mission within a few minutes of each other; Two Babbages attacking everyone! Good times. Hopefully the Devs have a look at the warehouse/door mission point near the Southern Tram Station to fix this bug/issue.
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My teammates and I ran the Synapse Task Force last Saturday on the Excelsior server, and to our dismay, Babbage did not spawn after the after we exited the Stop Clockwork Lord mission. We waited around for a bit, and even flew around looking for him, but no luck. This would seem to have been a bug. Anyone else experience his absence during a run of the Synapse TF?