
WindDemon21
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Everything posted by WindDemon21
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I'm still going to plant my foot that this ruins a pretty big core fun aspect of the game. Right now, yes literally all other enemies/missions are tougher than the current cot/council, and that's entirely fine. I quite enjoy bringing a lowbie and buffing them so they can kill them for fun and see what that part of the game is like. Now a very core enjoyment of the game is being taken away and it's just a really bad move IMO. Please keep them the same in at least radios. Harder in anything else is fine, but radios should keep them as is.
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Focused Feedback: VEAT Updates
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
It's just really kinda wasted and makes zero sense given the two options between widow and fort being pretty much wasted defense. It doesn't make sense, I'd even take a lower 5% value to aoe versus the 7.5% melee if that's what's needed to justify it, or just the 3 positionals at 2.5% which also helps both builds. but being melee defense only is just extra dumb and should never have been the case. The dumb thing is that even melee ATs still need ranged defense, often even more so than melee defense because at least in melee they can usually mitigate enemies with their melee attacks, so even on the widow it would still be more useful as a lower value to all 3 or as aoe defense instead. While at it the inherent to Veats has always been pretty low especially given the extra leadership toggles always by far, wouldn't mind a bump in at least the recovery part of it even just a little bit to help offset that. My fully built crabbermind with as much end reduction as he could get slotted with tier 4 agility and the 10% global reduction from the support hybrid, and his end still struggles quite a bit due to all the leadership toggles (among everything else too) which just doesn't seem right. -
Focused Feedback: VEAT Updates
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
In addition as well, could the defense on combat training: defense be changed to 2.5% to all 3 positionals, or even just change it to aoe? Being melee defense only is really pretty dumb on a fortunata build. At least aoe defense, or all 3, would work on either widow or fortunata builds. -
Focused Feedback: VEAT Updates
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Dear god yes. There is no reason for this power to be 1.5s, it needs fixed to 1s for a tier 1 weak attack. Edit: with proper damage scaling obviously before anyone would say regarding that. It's the tier 1 attack it should be the main fill-attack and be fast, and on that note the animation also just kinda lags you there after it finishes. The actual animation is only about 1s and thus the activation time should be as well to match. Dart burst also should be on a shorter cast time as well. -
Focused Feedback: Various Power Updates
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Remote bomb is a pseudopet, no pseudopets inherent player stats/bonuses. Only temporary buffs that are active on them at the time of casting do and only for about 2-3 seconds. -
Focused Feedback: Epic / Ancillary Power Pools
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Even the "3x" rech makes no sense. AT base effect, the powers should still do what they should do so a 3x tax is a bit absurd and never really made sense. They're there to bring flavor, not to be useless powers. At most a "50%" tax or something, not 300%. -
Focused Feedback: Various Power Updates
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Exactly, aoe holds also need to have a recharge reduction, and no mez should have an accuracy penalty either, that's just insult to injury especially with nukes out there that just kill the spawn and have an inherent accuracy BONUS. But really aoe holds should have at least even accuracy and a 120s timer, same with mass confusion. If they'd fix those then mind would be in a much better spot. (and make confuse cause containment) While at it also has always seemed arbitrary since the pet nerf to only have one set at a time to still have the 4 minute timer. Should be 60s so we can replace them more as needed or use as cannon fodder for the alpha. Sing is big one that comes to mind too. Should really have their recharge at 60s. Either it'll be a good QoL improvement for some combos, or wont' make any difference at all to others. Either way it's not going to OP anything and should still be done, same with epic pets, 16 minute rech is kinda ridiculous especially on ATs that can't really help them survive like scrappers. THOSE should be at 4 mintues recharge. -
Focused Feedback: Various Power Updates
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
You can't really say that since literally all others get a pet. An aoe confuse versus pet aren't anywhere near the same power types, so to that I'd just say seeds does it much better. Also on a 4 minute timer and accuracy penalty while the confuse is good it's not a "GREAT" control. It's middle of the road. -
Focused Feedback: Various Power Updates
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Not really, It has ablative strike, the rest are pretty on par with every other set, and even those are comparative to big hitters that some have as well. I'm not even at all saying to make it SO good, the problem is it's just such absolute TRASH as is. I'm talking about just making it WORTH taking. Even with my suggestion of fixing the cast time and bumping it up to 10s rech with proper damage for that rech bump, the set still lacks a big heavy hitting ST that lots of other sets have. Seriously, current vengeful slice is AWFUL. It's literally the worst DPA ST melee attack in any melee primary/secondary besides parry/divine avalanche which those are worse for obvious reasons (they also should get a little bump of a cast reduction from 1.33 to 1s) Really though, even frozen fists does more DPA, and this is supposed to be the sets "big" single target attack, its just atrocious. Even hemorrhage and impale beat it. You are severely mistaken on this. The suggestion to remove the first 1s of the 2 hits would still have it below dpa for the rest of the ST attacks in the set. Which still doesn't make sense since generally the longer recharge "bigger" hitting attacks should have higher dpa to counter the concurrent dps. So that 25% boost, would still be warranted per the power function itself as well and within the set. This power needs fixed hands down no question. Even just reducing the cast time would be worth it/needed compared to what it is now. Just super extra dumb with those first 2 hits that are unnecessary, slow, and just terrible making it pretty much the worst ST melee primary/secondary attack in the game. -
Focused Feedback: Various Power Updates
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Forgot to mention for vengeful slice the 2s increased recharge was to also give the power a comparative bump in damage as well. Even with the shaved off cast time the power is still a little weak since it should be the sets main single target "big" hitter. The extra 2s recharge would line it up to have a 25% damage boost as well so it fits that role better (and also would justify more the new end cost as well) Seriously this power is SO bad it often (even knowing that you basically always just skip it) still keeps me from playing dual blades. -
Focused Feedback: Epic / Ancillary Power Pools
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Still pointless. And yes I was just going to say the power even before without the nerf stll needed the cast time reduced to at least the 1.67s cast that the EXACT same animation uses on neutron bomb. Likewise for how pointless the nerf on quicksand was in the epic as well. Even Prior that power REALLY needed it's cast time reduced to the 1.17s animation that also, ALREADY exists on crush/gust. (and while at it fix ground zero too and the flashfire/flash freeze cast times as well) -
Focused Feedback: Various Power Updates
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Wait.. so you made this power even WORSE!??? This power is already over twice as weak than it should be for it's cast time/damage. Please just fix the power if you're doing this as well, shaving off the first 2 hits which are entirely unnecessary and are just the same animation as one of the tier 1/2 powers anyway and the only cool parts are the last 2 hits. That would take it's cast time from 2.43s to 1.43s, and then would up the recharge to 10 seconds per the fixed damage/cast time in the formula (ie would gain 25% damage increase for the new recharge time as well making it a "big" ST hitter for the set, it'd still be a far cry from powers like total focus and such, but would put the power where it should be for the set). While at it please fix impale too to the 1.43s version that dominators already have. 2.43s on this remains utter crap. (same with frozen fists and greater ice sword which should clearly be the .83s one punch "frost punch" instead of frozen fists, and the original 1.83s ice slash instead of the terrible slow/low damage it has now, then ice melee would be perfect as well) -
Focused Feedback: Epic / Ancillary Power Pools
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
You're right I'm no longer seeing it anymore either. Possibly one I saw that was deleted? I swear I saw it. Regardless this: Epic > Fire Mastery > Bonfire (Blaster/Mastermind) - Knockdown rate has been reduced while using KB2KD enhancements Specifies ONLY the epic version, doesn't state for the controller/dominator versions, and those versions weren't listed in the powers changes thread either. -
Focused Feedback: Epic / Ancillary Power Pools
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
No no, all games must be converted to dark souls type games where you're impossibly weak against impossibly hard enemies to be fun. Can't have this in a game no no. This was one of our last vestiges of relaxing entertainment and it's going down the wrong path IMO. -
Focused Feedback: Epic / Ancillary Power Pools
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
As a rule, I don't like this how you can have a character with a certain slotting that can never go back if they respec or unslot the IOs. It creates a weird dynamic where one build can do something if planned before a patch but nobody else ever can after that. I'd much rather somehow any power that changed unslots the enhancements in it into a tray or something. I still have an old shelved arch/ta blaster that has a lotg in oil slick arrow, it's.. very weird. -
Focused Feedback: Various Power Updates
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Or again, make it pbaoe with decent stats, like 25% absorb 60s recharge or something. Or make it still pbaoe, but max hp and add 100-150% regen to it. Solves pretty much every problem and makes the power much more user friendly and helps address the self-squishy nature of cold domination as well. As absorb or max hp even with regen added though it's current single target nature just really doesn't do enough for it's rech/duration, it needs to be pbaoe. -
Focused Feedback: Arsenal Control
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Um, the mag on controls is 3, 4 on doms. Outside of single target stuff, it'd take 3 of the same type of aoe mez to break through that which is highly unlikely to happen without at least 3 troller/doms, especially for confuse which is already really rare to have aoe confuse. -
What I wish Arsenal Control looked like
WindDemon21 replied to Shin Magmus's topic in Suggestions & Feedback
Problem is there is always that "one person" which you can tell cause booper liked their status, but there are also people who just plain don't care how bad a set is cause it fits their theme, so that's also kinda moot. The pet is BAD though for this set how it is. It's a universal truth at this point without getting some more attacks/going into melee. This should not be looked over because "one person thinks it's 'ok.'" -
Focused Feedback: Arsenal Control
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
That is a given, why we're saying SOMETHING added, cause the tanky taunt it does isn't anywhere near enough to have such crap damage, which is also dumb tenfold given the set doesn't really get containment/aoe immobilize to proc. Tbh, this is the LEAST efficient pet for this control set, where it needs more damage than the other pets to round out how the rest of the set works. It's also dumb cause the pet doesn't even go into melee where the taunt is useful, so it just either does nothing, or prevents enemies from going back to where the actual fight is. It's a shit show without question, and the pet needs fixed. I'd much rather without question have it's taunt removed in favor of having actual attacks and it doing actual damage. Or at least make it go in melee with a damage aura and a melee attack added. The pet is absolutely terrible as is with this set. -
Focused Feedback: Arsenal Control
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
It won't proc. It's only attack is on a 2 second timer. The pet is AWFUL as is. Sturdy sure, but does almost nothing with that basic attack even fast. Unslotted for damage one hit only took out 1/3 of a minus SEVEN minnion without lethal resistance. The pet design/sturdiness (taunt radius and target cap is so tiny i'ts not THAT good) is fine, but it NEEDS more attacks. At least that smaller full auto cone and another ST attacks on a longer timer. -
Focused Feedback: VEAT Updates
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Can this PLEASE apply to the mace patron pools for all ATs too? 2s doesn't sound like that much more but with the weapon too it always feels like so much of a slog i don't wanna use these powers a lot. -
Focused Feedback: Various Power Updates
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Why. Are. We. Still. Giving. MMs. Less. Debuff. Than. Controllers/corruptors.... They should have the same as those as it's their support secondary. This needs fixed, lets not change new stuff already nerfing them further on MMs... -
Focused Feedback: Epic / Ancillary Power Pools
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
They did say this shouldn't affect the bonfire in fire control, only the epics, but it's bugging right now. Regardless it's still a dumb terribly bad move. It's not perma KD, it was when kb-kd first came out, and they fixed it so it's not. It's fine how it is on live, any less and it'll be trash. -
Focused Feedback: Epic / Ancillary Power Pools
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Well for starters reconstruction also needs fixed to be absorb and not a heal either way and really should be on a shorter recharge like 40 seconds like healing flames, but the set also has many other sources of healing/regen and has quick recovery as well. This is those sets only source of healing/regen, and the value isn't THAT high regardless that the 60s rech would OP the set, to which the sets outside of tanks (and even sometimes on tanks compared to other armors sets) aren't already a bit lackluster on survival. 60s rech on those powers would be absolutely fine and should be the case for them. Even energy armor which is much better normally due to the defense based nature still could have the 60s recharge and be fine as well. 120s for the sets only heal, especially with the regen only lasting 30 seconds is just asinine. At the very least that should extend to 60s to match the end discount but even then the sets really need the more timely healing as well. -
Focused Feedback: Arsenal Control
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Also, why bother even changing the name of the gun drone, when the tri-cannon is still just the same thing and is absolutely god awful. As mentioned, it needs to spurt out several of them, or fix it's attacks to beam-style and give it more attacks. Single shot, Lancer shot, Disintegrate, and cutting beam. Or if keeping as it is with the chain gun, add a fast recharging shorter cone full auto something like 10s/40ft/45degrees with damage balanced around that, and slug and disorienting shot/beanbag.