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WindDemon21
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Focused Feedback: Enhancements
WindDemon21 replied to Booper's topic in [Open Beta] Focused Feedback
Which still take the celerity etc ones anyway though, so coulda just been that and let us get some free small movement bonuses in the prestige sprints XD lol -
Focused Feedback: Enhancements
WindDemon21 replied to Booper's topic in [Open Beta] Focused Feedback
Oh SUPER weird distinction but thanks. Thought it was just "running or springs" which would make more sense not having a 2ndary category. Very sad day though was hoping for some bonus run/jump in my builds. -
Focused Feedback: Enhancements
WindDemon21 replied to Booper's topic in [Open Beta] Focused Feedback
YES PLEASE. Been saying this forever, the actual slow sets SUCK for actual slow powers, not even that good for damaging slow powers either. instead of new sets they really should just revamp all the old sets. end/slow acc/end and acc/slow/rech, acc/slow, slow, acc/rech should be good for a 6 piece or something like that. -
Focused Feedback: Enhancements
WindDemon21 replied to Booper's topic in [Open Beta] Focused Feedback
Without reading through all 7 pages to find it lol, is there any notice about how it's currently not letting me slot thrust in sprint? -
Yes I tested it asap when it was available on that and gave my input. I just dislike the whole "they tested it when you couldn't so their input is more valuable than yours" mentality. Having a gross amount of power experience from beta-sunset on live, constantly thinking about powers and continuing to make builds when the game was shutdown and being on this since it came back I know my powers. Don't get me wrong I'm very thankful for the devs for continuing to work on the game but input on all sides is a good thing. Keep a BIG mind too, that everything not brought up means it's generally good to go and a good job was done on it. As the issue was just released (as it could have still changed before going live even on brainstorm) now is the BEST time to point out anything that needs changing before it gets lost in the wayside of the suggestions forums like so many other things have, so it can be fixed in a page 3.1 fast update.
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I tested what I could on brainstorm but wasn't able to get on any earlier than that to test it. Sounds to me like they didn't have the right people testing it beforehand. This. This right here is the problem. There shoudln't be a secret testing group for powers that affect the whole playerbase before the rest can try it. Everyone should be allowed to give equal input into this game.
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Damage PER recharge formula. with the new shock mechanic, TB can actually do more listing at a possible 300.30 base damage, along with a really high amount of end drain and -recovery. Blizzard doing 417.08, which yes is DoT, but also has a good amount of slow, knockdown, and lots of -to hit. This dot also means that it hits a much higher target cap as enemies in the mob die. Meteor, Has none of these, except a very detrimental amount of kb requiring an additional slot for kb-kd. (edit) TB and Blizzard also have beneficial damage types of full energy, and half cold damage. Where Meteor does have some fire, it's still largely smashing damage. Worst stats OVERALL when combined with recharge, damage, and actual use without having to waste an additional slot for kb-kd. Never found the 60ft range on a nuke to ever really be detrimental enough to warrant even mentioning that it has a longer range, esp when so many melee nukes exist and do fine. Not saying range ISN'T a bonus, just not that difference of 60 to 90ft. As to the radius, we've already discussed that the crazy high kb negates the radius boost as either it costs you an extra slot, or you can only use half of the radius so they don't fly all over the place. IMO another benefit should be to increase it's target cap, as your assumption of "placing between two mobs" doesn't matter with the same 16 target cap. (edit 2) Also with a myriad of range bonuses including what's in the blaster ATO, it's not unheard of to have something that boosts that 60ft to at least 70ft etc. I'd much rather have some higher damage and/or no knockback on the power instead of extra range that is largely useless. (subjective yes but I know many would agree with that).
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Was there a change to how location powers work that i missed then? Because before this patch, if a buff on you wore off, like aim or build up, it would wear off on the location power. IE like using build up before blizzard, you can see the numbers decrease when aim/bu wear off at the end of the blizzard.
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I'm not saying it's not a cool power, just that it has the worst stats/overall nuke in the game. Making it target based would solve most of the issues. Besides, as mentioned what would be cooler than from afar doing upthrust first, and meteor, and having them both connect from the ground and sky at the same time. But can't do that without losing the gaussian buff on the nuke unless it's target based.
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Not when you factor the long time it takes to hit the target. In which case, at the very least the guassian proc will expire before the damage actually hits. So other nukes basically at least have that going for them. Blizzard has much other bonuses to not count there. Blizzard ALSO has the most damage, knockdown, high acc, and insane -to hit... Meteor, has HORRIBLE knockback.