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WindDemon21
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Everything posted by WindDemon21
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Full rework, no. Some tweaks yeah. I mentioned the two main things, the others are simply suggestions.
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Lol I never said I was having *trouble* with it, just that I said comparatively it's been sub-par for a while given how it also impacts your dps and has no actual resistances to really any bad debuffs as well. Being mostly reactive, fine yeah, but the two MAIN issues this post was written about is, well really it should easily have that 95% -regen resist cap, I mean, it IS regen... but also to have reconstruction swapped to absorb. You can still use it EXACTLY the same way as you do now as a heal if you want, but you could use it preemptively as well, and when you DO use it reactively, it will actually let your other powers work WITH it rather than one or the other. The other things I mentioned would definitely help it but I wouldn't hold my breath on those, but I will stand my ground on how much more enjoyable regen would be with recon as an absorb and having capped -regen resistance.
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No cause that already assumes you're at full health most of the time where it wouldn't be needed. The point of having reconstruction being absorb is so you can block damage letting the rest of your regen powers actually do their job rather than "instantly full health, other regen is doing literally nothing now."
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Effectively, what it would do as absorb would help with alpha strikes, and when it's up, would actually allow your other regen you have to heal you, instead of being wasted once you reach healed, and as you take more hits would continue to do the same, otherwise, outside of IH, if you're relying on constantly reconstructing as a heal, fast healing and integrations regen gets largely unnoticed as well, and really only shows in that 15s MOG window. Having it be absorb would help alleviate this issue, still stay in theme, and help level progression by a very large amount.
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Even with absorb, it would be better but nowhere near overpowered. Offereing zero base defense outside of the very short MOG, and likewise very little resistance, that would never be possible. (without toggle IH again of course)
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That might be, but outside of theme, which given sent regen the devs clearly see as appropriate anyway, there would be no negative downsides to recon being absorb, only a benefit, so not sure why people are getting their panties in a bunch. And I don't believe i said 'everyone agrees' but many upon many that I've talked with do. You may think it's fine, great, but lots don't, and this would only help it out.
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It would actually if you realize how regen plays with the other powers. And it's not a whole rework, i've listed a bunch of ideas, but the main one changing recon to absorb WOULD greatly benefit the set.
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Maybe not, but it does bring issues that I and other players have into the light. YOUR stated baseline is not where considerations end.
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I said it would be nice, never said if i would expect or think it would be that important to have dismiss pain instead, just that it would help level progression, and who cares if recon is a heal for other ATs, we're not talking about them, were talking about melee types that have regen, and that would insanely benefit from recon being absorb instead of a heal. If it makes you feel better, call it something else, but it's amount/rech the same only as absorb, would be way better than a heal that gets much less value when weighed against the rest of regen as a whole.
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Not from anyone i've ever talked about it with, but i'm not saying there are none. At either rate though that's where my main point about it with this is to change recon to absorb so it's actually useful and help regen out a ton. Besides theme, which it obviously works with sent regen anyway and is kinda a heal, there is no way that absorb isn't 100% better than a heal for reconstruction.
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Considering everyting except direct math is based on opinion of course, but largely in part to the community, it is, no need to nitpick.
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They haven't, it hasn't really be "fine" even on live since it was nerfed. It's not *unplayable* just like any sets in the game aren't, but it is DEFINITELY not up to par, and has a lot of redundancies, especially with reconstruction.
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Regen is not fine as is, everyone including the devs know it, but just haven't figured how to tackle it yet. Changing reconstruction to absorb though would easily fix like 80% of it's issues mechanically.
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If absorb pain was to stay, it would definitely need that -heal to go away which is a big part of what hurts it. You can also get off 2 heal others in about the time absorb pain takes too it feels like so it's relatively pointless in the set for the most part. After healing aura, heal other, fortitude, regen aura, and AB, you have more than enough stuff to keep a single target alive, so absorb pain becomes relatively useless. If someone likes it, I personally judge that they don't know how to slot and use the rest of empathy properly. If it is to stay relatively the same as it is, remove the -heal, and I would say to increase the recharge to 30 seconds, and add a max HP buff to it like a dull pain (which frostwork in cold really needs to do too outside of also changing it to a perma-able pbaoe buff IMO, being both heal, and max hp) or an absorb over time effect similar to a single target wild bastion. It should also have the heal go into effect at the very start of the activation, rather than towards the end.
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I would be happy with this for the people that would want to keep dull pain, I obviously would prefer the latter, and would figure at least to replace DP with the auto hp power as I have stated for reasons above. I wouldn't want the absorb in it though, it should still be auto. The absorb should still be reconstruction instead of a heal. The devs have agreed that it is bad planning when a set performs where a power pick becomes practically useless, this is such the case with reconstruction as a heal for most of the game. Considering how especially these devs PUT absorb into the sentinel version, I would assume they would agree with me on absorb being fine in regen thematically, and there is no better place to put it than changing reconstruction to absorb. Personally, I LOVE how it would work so nicely with the set, working WITH all your other heal powers, rather than just being lost in the wayside. Layered mitigation, is always more effective than topping in just one area, and at least as an absorb, it's still kind of a heal to stay in line with regen's theme.
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Personally, I don't see why this is an issue outside of maybe being a coding nightmare perhaps. I would love more mutually exclusive power picks if it meant more options for sets that need help.
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Oh yes, I LOVE masterminds, that's WHY I'm giving my point of view to hopefully fix issues that they have, which me and many others agree are the fact that the upgrades should be auto. That is my STANCE, but i'm not delusional to ignore that the devs, for now at least, have planted their foot in not making that happen. I love having your own team and supporting it with your secondary, The changes from the last patch most CERTAINLY help, but you still have to manually upgrade them in battle if you have to recast them, which all pets without upgrades are practically useless, but at least now we can kinda zerg rush the minnions at least. I'm still hoping for at least pbaoe upgrades and instant buffable pet summons so you can just boom cast the upgrade powers as soon as you cast the new pets without having to target them and then be on your way.
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That was the reason I said for it not being a toggle, but it's main use after the alpha would be to block damage consistently SO your regen can actually do its job. So it's like a heal in that it makes your other regen powers do their stuff. A heal on top of regen, is just pointless, unnecessary, and useless. That is WHY they did the absorb toggle on sentinels. Changing reconstruction to Absorb is the defacto number one change that regen needs.
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I would be happy with that too, at least for the recovery aura. Regen aura I wouldn't want to have it's amount nerfed.
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Unlike SR, which I fullheartedly think should have the straight up port from sentinel SR powers, Regen has been known to need an update more than any other melee armor. Suggestions: First and foremost, if literally nothing else, Reconstruction needs to be absorb, instead of a heal, keeping the same value, and same rech, or possibly a 40 or 45s recharge. Unlike the sentinel toggle absorb, this would benefit it better on melee to give it a big absorb shield first to take the alpha better which has always been one of regens sore spots. It would also work better with the rest of regens powers, instead of being almost skippable on a final build as a heal that it is now. Considering how much regen is based on, well, regen, it should also between fast healing and integration be at the 95% -regen resistance cap. Integration should also allow you to fully enhance all of it's regen, not just a portion of it. IMO these two things should be non-negotiable to fixing regen. It could still use some other changes as such that would help it a lot and make it super fun and better at lower levels as well: Dull Pain: swap to the sentinel auto hp power, could have some of the -regen resistance in this power as well. This would result in making regen better in the earlier levels, but would give it a lower max hp value in the endgame versus perma dull pain. With the other changes proposed here as well though, would help to make up for that and result in a much better net performance across all levels of play. Resilience: bump up it's resistance from 9.38% to 15% (20% if tanks ever get it) and add some slow resistance too. Quick Recovery: add end drain/-recovery resistance scaling with level like other armor sets have in their auto powers that do so. Maybe add a damage boost for alpha strikes too similar to the ninjitsu crit boost after 8s of not attacking. Would also suggest to move integration to level 10, and QR to level 16
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Empathy doesn't need much of a buff, but some: CM: Add psy resistance. Lets you slot resist sets, and honestly i always thought it was weird that it DIDN'T already have this since it makes perfect thematic sense. Change it to an aoe like increase density is. Absorb Pain: Needs replaced entirely. This is the biggest area where it needs help. My suggestion would be to replace it with a pet similar to galvanic sentinel, that instead does healing aura or maybe something like the pain heal toggle, maybe has a psy dot aura or something like that to help empathy solo by taking aggro for the emp and to buff keep alive. Perhaps a small -damage/-regen debuff too on it or as an aura as well. Ball of Empathy or something like that.
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Any mob that makes you have to recast your pets in battle...
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Yup, so instead of increasing the mag on those powers (and tp target dear lord) decrease the mag of the bosses or make tp mag not affected by the purple patch.
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Explained, but NOT impossible. All they'd have to do is reduce the mag on lots and bosses, or make it so teleport mag isn't affected by the purple patch. Either way would do the job, but this HAS to be done.
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Currently waiting for the Ascension server to completely shut down and implode since apparently this is too game breaking...