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WindDemon21

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Everything posted by WindDemon21

  1. Except nobody ever hits max recharge, even final builds average about 1/4, so JUST perma, it's not OP, I guarantee it.
  2. You basically explained every reason why it's actually annoying, and you just simply DON'T mind, check 1 in the "i don't care" column, but these changes for the majority of us are in WELL demand. I have YET to see an actual /dark blaster on homecoming and I'm on Everlasting where people will be more likely to choose theme over function. That said, 90s soul drain, not op, still requires a to hit check, and it's radius is still only 10ft, so unless you're getting herds which you can't do yourself anyway, you're not hitting that 10 target cap often, and can't use it for burst without getting yourself wailed on like you can build up. I'd be ok if brought down to 90s, to lose a little damage/to hit from concurrent enemies, but still get the main buff off the first one. Continuous benefitting powers ie perma, are always more useful than situational ones. And with 120s base recharge, it just too awkardly times with most, and is an annoying struggle to perma, which you kinda always are going for. Blaster sustains being a toggle is NOT repetitive. When it's not, it's ANNOYING. That's precisely WHY they changed force of thunder to have the sustain in a toggle via dynamo. And 222000000333%, it should NOT be on a click that requires a target to cast off. (drain psyche not included because of how it works and is WAY more regen/recovery able, it's a crazy different beast, though would prefer autohit). Even /energy, outside of the super lack of extra aoe (which come-on, whirling hands is RIGHT there, and boost range/power boost which already should be either auto/toggles, could go right into energize , which I'd also prefer a toggle obv. /energy is just too many clicks for little effectiveness vs rech/duration and how much you spam them to get any use out of them, but that's another thread). Using it for the fear is also a VERY uncommon thing for most people, as most blaster primaries already have ways to either outright kill the enemy anyways, or mitigate a single target some other way. And the only heal procs that go in it are the panacea/PT ones anyway, and those are much better in health/stamina, and unless you're spamming it every single time it's up, is hardly any better doing that versus the chances in a toggle. DS toggling off doesn't bother you? That's amazing, cause it bothers literally ANYONE else I talk to, toggles in general on all ATs should really only suppress not toggle off (and armors should stay active always that don't affect enemies IE resist/defense armors)
  3. Yeah, these changes would just make the set feel right. For on, non-toggling off death shroud, but would hope for the larger radius orbiting death lol. But def need the dynamo treatment for the sustain as a toggle. That single target one is just annoying. Plus, that "ranged aoe" touch of fear is just WAITING for a ranged blaster version with a bigger radius, to replace the now fear thingy, which would become the new death dynamo. And dark consumption still NEEDS changed, on all versions (and consume). That 3 minute timer is just dumb, make it like 45s with more damage, more end per first target and less per additional. Personally all versions of soul drain should be 90s too not 120, the benefit is its perma-able status, woudln't really go beyond that, but would let it use on itself on a high rech build, and just in general do that more easily. It still needs to hit to grant the bonuses, and needs a big mob to equal that of regular build ups so even at 90s, it still makes sense without OPing it. Shadow maul also should get the wider treatment for obvious reasons.
  4. Still hoping they'll look into this for next update/patch, would be fantastic to play the "properly done" /dark on blasters.
  5. Ideally your best best is still to put it in focused burst and skip CS entirely besides it being a set mule/proc bomb on scrappers.
  6. The long animation with the crit proc in it too, also really ruins using it for the aoe's as well during gaussians, and it's slow cast means you're forfeiting 2 extrra stacks of power siphon boosts.
  7. Just beware, that Concentrated Strike DOES NOT benefit from the ATO proc/global. It's really bad. On top of not getting crits in general, you can't even use it to reliably recharge power siphon with the ATOs. So either skip it, or put the proc IN it, but that is still REALLY bad given how long its animation is. It needs fixed asap. why I have stopped two kin melee scrappers so far on homecoming alone.
  8. War mace is amazing and goes with most of the secondaries. Good ST and aoe. Don't forget all the knockdown powers can also slot FF procs to help recharge your armor stuff too. Also allows for more eradication slotting to boost e/n defense depending on the armor if it needs it. Would definitely go scrapper with war mace, but it *works* with any AT. Extra aoe is nice on tanks of course and it's ST is good too for them which is where they really lack. Thematically of course too mace/shield is a really solid option, but bio with it can be just sickening too.
  9. You're right, you showed your own colors. Good luck with your terrible builds 🙂
  10. It's REALLY not, it's math lol. Was going to say how horrid your proposals was but didn't want to sound like an arse. You didn't even know that you can't skip ice sword, that it's better than FF. So yeah, you were wrong on SO many levels. Do your research. Regarding theft proc, i always think of it as unique but it might not actually be, but I've looked at combos specifically to use it, and the only ones it would really affect would be those with siphon life, life drain, and rad siphon. Wasting a slot for it in parasitic aura though, is just dumb. I could *see* where one would think to, but it's just not worth it. Slot are always tight, and that's not a place that needs it. You're not going to use it on just one or two enemies, and it's 30% recovery per enemy hit. So it's going to provide more than enough, and more if you just swap to e-mode for it and swap back rq.
  11. Um, you can't skip the first ice sword, cause you're NOT getting the worst power almost in the game with Frozen Fists. They SEVERLY need to make it just Frost Punch, .83s like charged brawl/energy punch are. Likewise, they also REALLY need to turn GiS back to Ice Slash that it USED to be, like the dom version is. Yeah CP is a good replacement for GiS, but not taking the ato sets/ST sets kinda hurts the build for s/l defense etc. To a single target GiS is still nice, just used less often in the build. It also does at least have higher base acc, so if you put the crit strikes set into FT, which honestly does proc better and works better before the aoe's, you could put the 4 kinetic combats in it, then put 2 damage procs as well to shore up the ST damage. Also, the theft proc is unique, you can't. Also, it procs once, which would be kinda pointless in parasitic aura given its longer recharge, plus it has much higher recovery values, and doesn't need any other help to help your endurance. You're not going to run out once you cast it till it's over. I'd even say it's not needed in dna, but it's nice. Def not needed in efficient mode. Also, the crit strikes proc WORKS best by actively using it for what you need. It's way not worth it in a toggle. That's not how you do scrappers.. The best place is FT, but as i mentioned having hold stuff in it is nice too, and it also procs well in GiS.
  12. Not sure why you would do one artillery, one positions, and a bombardment Proc. At least do the positron Proc for the recovery bonus. But you'll see in my build I did 3 artillery for 8% regen and mostly that very important 1.88% e/n defense bonus which caps you for that.
  13. You could add that sure. Slots are always tight though and I'd rather have a boosted hold duration purple there of I had the slot open personally.
  14. That is EXACTLY what I did and kept getting done dumb format error issue grrrrr
  15. Also, I have the same version of Mids as you so no idea why i kept getting some format error. Where setting did you use to export? Tried long official forums, data chunk and data link.
  16. First off Frost is AMAZING. Do not put off till 38. Get and slot ASAP. Also, it's your only aoe till 32, DO NOT PUT IT OFF! I also like BC on FT for the hold proc to almost always get bosses. Split up the scrap strike set for more s/l defense. Frost slotting on mine also allows some range boost too. (Had a longer post but kept getting an error and through copy/pasting from mids lost EVERYTHING I typed GRRRRRRRR!) Anyway here is a revised build: This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Ice Bio: Level 50 Mutation Scrapper Primary Power Set: Ice Melee Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Hero Profile: ------------ Level 1: Ice Sword (A) Kinetic Combat - Accuracy/Damage (9) Kinetic Combat - Damage/Endurance (13) Kinetic Combat - Damage/Recharge (34) Kinetic Combat - Damage/Endurance/Recharge (48) Hecatomb - Accuracy/Damage/Recharge Level 1: Hardened Carapace (A) Reactive Armor - Resistance/Endurance (3) Reactive Armor - Resistance/Recharge (3) Reactive Armor - Resistance/Endurance/Recharge (42) Reactive Armor - Resistance (43) Gladiator's Armor - TP Protection +3% Def (All) (48) Steadfast Protection - Resistance/+Def 3% Level 2: Frost (A) Artillery - Damage/Endurance (11) Artillery - Accuracy/Recharge/Range (11) Artillery - Endurance/Recharge/Range (37) Superior Scrapper's Strike - Accuracy/Damage (37) Superior Scrapper's Strike - Damage/Recharge (37) Superior Scrapper's Strike - Accuracy/Damage/Recharge Level 4: Inexhaustible (A) Panacea - Heal (5) Panacea - +Hit Points/Endurance (5) Numina's Convalesence - Heal (9) Numina's Convalesence - +Regeneration/+Recovery (13) Performance Shifter - Chance for +End Level 6: Environmental Modification (A) Shield Wall - Defense/Endurance (7) Shield Wall - Defense (7) Shield Wall - +Res (Teleportation), +5% Res (All) (15) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 8: Ice Patch (A) Recharge Reduction IO Level 10: Adaptation Level 12: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 14: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (43) Reactive Defenses - Scaling Resist Damage Level 16: Ablative Carapace (A) Preventive Medicine - Heal (17) Preventive Medicine - Heal/Endurance (17) Preventive Medicine - Endurance/RechargeTime (23) Preventive Medicine - Heal/RechargeTime (23) Preventive Medicine - Heal/RechargeTime/Endurance (50) Preventive Medicine - Chance for +Absorb Level 18: Greater Ice Sword (A) Superior Critical Strikes - Accuracy/Damage (19) Superior Critical Strikes - Damage/RechargeTime (19) Superior Critical Strikes - Accuracy/Damage/RechargeTime (31) Superior Critical Strikes - Damage/Endurance/RechargeTime (39) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (40) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 20: Evolving Armor (A) Reactive Armor - Resistance/Endurance (21) Reactive Armor - Resistance/Recharge (21) Reactive Armor - Resistance/Endurance/Recharge (25) Reactive Armor - Resistance Level 22: Boxing (A) Empty Level 24: Tough (A) Unbreakable Guard - Resistance (25) Unbreakable Guard - Resistance/Endurance (46) Unbreakable Guard - RechargeTime/Resistance (46) Unbreakable Guard - +Max HP Level 26: Freezing Touch (A) Superior Blistering Cold - Damage/Endurance (27) Superior Blistering Cold - Accuracy/Damage/Endurance (27) Superior Blistering Cold - Accuracy/Damage/Recharge (34) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (39) Superior Blistering Cold - Recharge/Chance for Hold Level 28: DNA Siphon (A) Touch of the Nictus - Healing/Absorb (29) Touch of the Nictus - Healing/Absorb/Recharge (29) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb (31) Eradication - Accuracy/Recharge (31) Eradication - Accuracy/Damage/Recharge (46) Eradication - Accuracy/Damage/Endurance/Recharge Level 30: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (34) Rectified Reticle - To Hit Buff/Recharge (50) Rectified Reticle - Increased Perception Level 32: Frozen Aura (A) Eradication - Damage/Recharge (33) Eradication - Accuracy/Damage/Recharge (33) Eradication - Accuracy/Damage/Endurance/Recharge (33) Superior Scrapper's Strike - Damage/Endurance/Recharge (43) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (48) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 35: Genetic Contamination (A) Superior Avalanche - Accuracy/Damage (36) Superior Avalanche - Damage/Endurance (36) Superior Avalanche - Accuracy/Damage/Endurance (36) Superior Avalanche - Accuracy/Damage/Recharge (39) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (42) Fury of the Gladiator - Chance for Res Debuff Level 38: Weave (A) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense (40) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 41: Maneuvers (A) Luck of the Gambler - Defense/Endurance (42) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 44: Parasitic Aura (A) Panacea - Heal/Endurance (45) Panacea - Endurance/Recharge (45) Panacea - Heal/Recharge (45) Panacea - Heal/Endurance/Recharge (50) Panacea - Heal Level 47: Assault (A) Endurance Reduction IO Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Critical Hit Level 1: Brawl (A) Empty Level 1: Sprint (A) Unbounded Leap - +Stealth Level 2: Rest (A) Empty Level 2: Swift (A) Run Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Miracle - +Recovery Level 2: Stamina (A) Performance Shifter - EndMod Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 4: Ninja Run Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation ------------ Ice Bio - Scrapper (Ice Melee).mxd
  17. I was actually planning to do this as stalker for the perma slept bosses lol. On scrapper crit proc is best in either GiS, or FT. Best in FT, but then you can't use it FOR FT, and you also can't slot it with hold duration/winter proc/set which is really nice.
  18. Yeah read fast and looked like you were responding as me XD. Best *per* value though. I can guarantee mine offers more survivability/endurance. While yours does offer more aoe with ball lightning, it's VERY slight more. With Bu, gaussians, crit proc, tf>pc>sc>wh>tf>pc>wh most bosses don't even survive that aoe, so BL really just adds more flavor for range, but with cj, it's not like it hard to jump in half a second to the enemy.
  19. My build is a final end game build and exemps wonderfully as well fyi.
  20. The only main difference is having an extra aoe via ball lightning, but i can also guarantee that it's not needed with my build as well. Build up, TF, get gaussians proc and crit proc for both boosted power crash and then shield charge, whirling hands, and then TF/PC again during regular build up. Only bosses *might* survive, and EM on scraps is the best ST pretty much besides TW. I'd much rather the to hit debuff resitance, and extra 111.78% regen and 37% recovery with my build. Weave earlier is also going to do a LOT more for you than grant cover.
  21. FYI is SomeGuy not me sounds like he's trying to pick up and hijack the build. I can guarantee you EM on scrappers does not need Zapp to fill out any ST lack. I can also guarantee mine will have better survivability and endurance/regen than that Zapp build.
  22. More for incarnate cap etc but that has leeway.
  23. I've been doing this since 2004 so don't think I missed anything but this would be top performance.
  24. Not sure what that is. I make all my builds from scratch.
  25. Aw ok lol. I have once again worked magic! EM Shield - Scrapper (Energy Melee).mxd
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