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WindDemon21

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Everything posted by WindDemon21

  1. Dark Manipulation has a LOT of potential that is being widely underutilized and could use a few tweaks. First off would be to move death shroud to 20 and work like Dynamo does, so it can't detoggle only suppress, and gives a toggle sustain power as well. Then make Touch of the Beyond a ranged and wider area version of the new melee touch of fear. Shadow maul as well should receive the melee version treatment, and then lastly, on ALL versions, fix dark consumption to a much shorter recharge/higher damage/15ft radius. Something like 30-45s double damage of current, and 15ft radius, and boost most of the end vs the 1st target and scale from there.
  2. Generally you'll want to take both unless you are possibly ice/fire or another melee heavy aoe secondary. I REALLY wish they would change it out to an "ice ball" version like fireball instead of a cone though for these reasons so it's more useful in melee, which most ice blasters need to supplement the aoe anyway.
  3. They also REALLY need to fix corrosive vial and give the experimentation pool the sorcery treatment. Being at 4% effectiveness of other rain powers is NOT ok, and injection is horribly weak for a non perma single target buff.
  4. What they SHOULD do is make it a cone and speed up the animation a little.
  5. I honestly dislike frozen fists more because for one you can't even skip it on tanks, but also cause you should be able to have a faster attack to fill chains, but hate both. Frozen fists in all version should CLEARLY be .83s frost punch like stone fist, energy punch etc. As per GIS, I just wish they'd give its old ice sword slash faster animation and that would fix the problem better IMO.
  6. Ah capitalism at it's finest. Also if that were true you would be ignoring it and not posting on here :). But in all seriousness, it's sad you choose to be malicious rather than supportive of something that would only benefit even if you personally don't care, where others clearly do.
  7. FYI, ignoring the problem doesn't make it not a problem anymore. The squeaky wheel gets the oil etc and so forth. This has been an issue for a long time, if not an overhaul to optimize it, at the VERY least for the love of God make it so the drop down from category doesn't RESET after conversion, and instead stays on your last choice aka category.
  8. Or would be fantastic if this wretched system was ACTUALLY fixed.
  9. I'm about to, this especially category conversion is HORRID...
  10. Dear LORD please fix this first thing before anything else. Nothing is more annoying than having to click that dumb drop down EVERY time to change it to category. At the very least just make these radial buttons, but please do SOMETHING ASAP, if not the proper ability to also right click on the IO, and hopefully a "automatic roll" till you get what you specify.
  11. Yeah mainly for the ATO proc. I suppose it would be more beneficial/easier then if they actually just made it have a proper buff icon for the ATO proc, and Shinobi-Iri, and then also listed in the combat log what the crit chance was per attack like it does hit chance.
  12. Ah ok thanks. I guess it's guaranteed chance at least vs the crit the proc firing. I wish they would put crit %/buff in the combat attributes like they do for fury etc.
  13. I'm most curious about how it's percentage works for that first aoe attack
  14. Anyone know the amount of crit chance shinobi-iri gives?
  15. God this would be so epically needed
  16. Still PRAYING, that these changes get implemented in the next patch. Like, to every single god out there lol...
  17. Those may stack, but they don't multiply on each other like defense bonuses do. You're also forgetting the biggest thing, which is that that 7,5% defense to all, lets you REALLY ease up the build more where that defense can be used, allowing for you to slot more bonuses and procs to alleviate the build. Not to also mention, that that extra crit from the ato, and eagles claw, will work on every other attack you do, whereas that 5% extra crit on just storm kick alone ONLY works for storm kick. Its really NOT a contest to which is better, that 7.5% defense bonus would hands down help out any build better than 5% more crit on just storm kick would do. And for the record, as you just stated, my martial arts scrapper IS ma/nin, past soft cap, and i would still much rather have that 7.5% defense to loosen the build rather than a crappy 5% more crit on just one attack, ITS NOT EVEN CLOSE.
  18. Not 7.5% to ALL (except psy i think) in just using one power that you already use all the time though. an additional 5% crit chance is complete BS in comparison, that's (for those that can do math) only a 5% average move damage over time, and JUST on that one skill as well. If it would give say, like a 10% extra crit chance to ALL skills to stack with EC then i would agree but 5%, for ONLY that power versus a 7.5% defense to all bonus? NOT even a contest.
  19. but when you have multiple thousands of items like converters especially, and getting rare salvage from brainstorms, it's a helluva mess.
  20. any other helpful ones like for claiming character items?
  21. OMG THANK YOU! You are TRULY a HERO!
  22. Not to mention that SUPER dumb character items window that you can't even expand, and there should be a claim all option for that too. Don't even get me started on the "10" limit instead of at least 99 (same digits anyway, no ui change), and that you can't even "sell all" for salvage and especially enhancements even at a vendor, not to mention also that we REALLY need a "revoke salvage" and "revoke enhancements" option.
  23. They really should, or at least for the love of christ make a hotkey for the "open" (like pressing "o") option when you right click so you don't have to get carpal tunnel on your finger hovering over the left click button and moving the mouse up and down constantly.
  24. For the love of god someone mentioned there is a shortcut to opening the super packs but I can't find it, PLEASE HELP! for some dumb reason, there is no option to "open all" or even a hotkey to hit the "open" option when you right click, SO DUMB!
  25. But don't forget, for the DUMBEST reason, that is only on tankers, and only brutes get 7.5% defense from it. Scrappers just get a lousy 5% more crit chance on that power alone. SO f'ing dumb... (should I drag up the thread again about bringing the 7.5% defense to scrappers, cause dang I want that)
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