
WindDemon21
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Everything posted by WindDemon21
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OK, I figured but thanks for replying! ❤️ ❤️ ❤️
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Oh it's not that I don't think they specifically wouldn't be aware, but I'm simply talking about knowing for 100% fact and be done with it rather than just assume, cause you know that old addage. I'm not saying EM is bad, just that it's a little clunky trying to max out your aoe on the first alpha volley. You could consider it just rantings if you must, but these are my thoughts and I'm curious on the devs thoughts/answers on that. I would, as I even stated above assume it's what we just discussed, but you know, curious minds.
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Call me a stickler, but if they never responded to this specifically, how do you know that they are aware, or at the very least considered it etc? If they did and won't budge and say no that's one thing, if we TRULY didn't get a response from them saying so though, I'd prefer to hear it directly from them, rather than just assume so. I can imagine though them not wanting it for the whole ET > TF > EP though, but i'm more so looking at it's use for the extra aoe on PC. There isn't a way i'm aware of though to flag the build up to only work for PC though, so I imagine there is no way to do that to avoid it for ET. The only other thing would be to change the mechanic (which I would almost favor to take away it's tie in to ONLY TF granting it) where it works more like Street Justice's and after 3 attacks you get the energy focus, but I imagine at this point they wouldn't look further into EM.
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Suggested as in the devs responded to the suggestion, or suggested as in somebody said it and it disappeared in the thread.
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The more I play with it, there more I feel like there was a miss or oversight with build up. EM is pretty nice now, but trying to use the increased aoe on power crash during build up and proc, it feels like build up should also grant an energy focus buff for your initial aoe volley. Having to use TF taking up a significant amount of the build up buff's time is rather arduous. This should include an energy focus buff with build up, similar to how TW works.
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Time to enforce the name holding expiration rules
WindDemon21 replied to Kazuuk's topic in Suggestions & Feedback
They should be able to be taken if an ACCOUNT has been inactive for lets say 3 months? But not if the person using the account has been active. I have a couple saved that I plan to play after I finish my current alt, so they're obviously level one and don't think they should have to be at risk. That said as long as the ACCOUNT is active there is no problem using /getglobalname to find the person and send their global a tell asking to free up the name. But please, let's not start up again where you have to constantly log into alts to save them. -
Make Ice Control Cooler: A Control Powerset Buff
WindDemon21 replied to Blackfeather's topic in Suggestions & Feedback
No they shouldn't, and in a way already are cause of dom values. In general does are absurd that their holds are at a base less value than controllers, and only more in domination. Making perma dom a complete necessity, otherwise outside of domination mode does are by far the squishiest AT. If anything i would say that doms should have a base mag 4 holds, with the shorter duration, and then domination mode would increase the duration past that of controllers, and dom should grant a recovery bonus with full lasting to hit, not a one time shot of endurance that you can never properly time to use for endurance because you need to use it asap to perma.- 202 replies
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Make Ice Control Cooler: A Control Powerset Buff
WindDemon21 replied to Blackfeather's topic in Suggestions & Feedback
DEFINITELY no combo system. And you FF they could just make the crystal end with a placate too. Don't think so small.- 202 replies
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Make Ice Control Cooler: A Control Powerset Buff
WindDemon21 replied to Blackfeather's topic in Suggestions & Feedback
Yeah thats way odd. It 100% should be an extra mag. Makes sense why my ice control dom seems less effective.- 202 replies
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Can we get a list of which IOs are in which pack?
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Thanks a bunch! Do they ever expire? both email and character items?
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Make Ice Control Cooler: A Control Powerset Buff
WindDemon21 replied to Blackfeather's topic in Suggestions & Feedback
Which is where I again reference my idea of making it a non stackable taoe AND pbaoe with a generous radius.- 202 replies
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Is there a cap to the amount of character items you can hold? I'm pretty sure there is for email, which someone in help said 100 emails. Is this the same for character items? Do they share the same cap?
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Make Ice Control Cooler: A Control Powerset Buff
WindDemon21 replied to Blackfeather's topic in Suggestions & Feedback
Oh yeah I'm fine with that too AS LONG AS the stats for it first and foremost as it should be happen before any other balancing factor. Ie 45 second duration (full value, we have the ORIGINAL main version of the power, it SHOULD be better).- 202 replies
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Make Ice Control Cooler: A Control Powerset Buff
WindDemon21 replied to Blackfeather's topic in Suggestions & Feedback
I love the cone on shiver, but part of why is because it covers such a large area, but I do share part of the annoyance using it in melee, but I also love using outside of melee and not having to enter melee in certain situations. As a compromise I would suggest something unique for it similar to fulcrum shift. It is a wide area 50ft radius both pbaoe AND taoe. The debuffs from each would not stack. So this way you can use it both in and out of melee. In addition to obviously to an increased 45 second duration. Then the chance to hold or whatever else can be determined after those base stats. But I would be more than happy with JUST those changes. It's an area soft control though. Definitely nothing specifically stronger to just a single target.- 202 replies
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Make Ice Control Cooler: A Control Powerset Buff
WindDemon21 replied to Blackfeather's topic in Suggestions & Feedback
That could certainly be, I wouldn't claim to be the end all knower of coding lol. But I feel like with at least something it would have been done by now if it was possible. I would be 100% for that change if it IS possible though lol.- 202 replies
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Make Ice Control Cooler: A Control Powerset Buff
WindDemon21 replied to Blackfeather's topic in Suggestions & Feedback
I'm fairly certain that the coding doesn't exist for a cone greater than a 180 degree cone aka backwards. If that existed then they could just make all pbaoe powers a 360 degree "cone" and thus affected by range modifiers. Don't get me wrong I would LOVE that, I just think it's one of those spaghetti code nightmares. Agreed, I like it best as a cone, cause it lets you use it out of battle if needed to a way better effect. The duration just needs bumped up massively so you don't have to spam it. It was, and you don't want to know the day I had after. Then i27 hit... lol. Also, something that we've all been missing that I thought of, that can be unique to ice control, IS the "shiver/freezing" mechanism. Not just casing in ice, flash freeze and the holds already do that. I'm talking, even if specifically only to shiver, that they just stand there and shiver in place, kind of like the vomit of poison/traps etc. It would be a unique mechanism that adds to the control, and can even be guaranteed on the first hit of shiver. So it's a non-enhanceable "hold", but makes them all shiver and will proc every so often to do that for it, and any other -rech/slow powers in the ice control set. Looking at those other posts seems to be in line on the previous versions really. I think that whole new shiver mechanic fixes a lot of issues without overpowering it, and it can be a factor for any power in ice control basically. I'm fine with flash freeze being really the only "self" opening power. Any other time there is any melee to start it shiver/aa/ice slick/frostbite with the "oh crap" power glacier feels fine to me. Freeze just needs to be better at that initial strike, aka no up front damage. As far as increasing damage, having just shiver, possibly all powers depending on amount/unresistable etc, make sense to have a -resist portion to them as well, or a -hp debuff would make sense also allowing more damage to be done essentially.- 202 replies
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FYI the cone on power crash is amazing, thanks for listening about changing stun to that. Any chance we can get shadow maul bumped up to 10ft too and ToF's radius increased?
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Haha wooo, thanks that bugged me to no end. Funny description.
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I have thought that in the past too, and though it's been a while I was pretty sure that it seemed to be 2 seconds for each i've test. As long as with arcanatime, crit proc on TF, i can get EP, BS, and then ET in the crit proc duration i'll be happy, but may need that .1s shaved off to do it if it's like my other tests.
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Ah ok that's good to know i thought something was off. Regarding the animation time, I think i thought that based on other similar power dpa/dps like focus etc, plus makes it that 2 seconds with crit proc allowing for a 3rd boosted attack. In my testings, only within 2 seconds can you get a 3rd attack out in that proc, even though the proc says 3 seconds. Is there any further details on this? Any time i've tested two attacks that were barely over 2 seconds, the 3rd attack never seemed to get the proc bonus.
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I thought it was supposed to be 1.17s? It also appears it's damage was lowered and is now the worst ST DPA in the set? Even Barrage which is tier 1 does more damage and DPA than this at tier 3 and is on a 6s rech, where bone smasher is 8s rech.. Also, 1.17s is a big deal, at least as far as my testing goes, only when followed attacks are within 2 seconds of the scrapper crit proc can you get a 3rd attack with the extra crit bonus. Can we also fix the proc to show an icon when the crit proc bonus is up.
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Make Ice Control Cooler: A Control Powerset Buff
WindDemon21 replied to Blackfeather's topic in Suggestions & Feedback
Except that shiver is a cone, which would force you to move out of melee to hit the whole mob. The point of giving shiver the longer duration is to freeze, then use shiver, then go in melee with AA and have shiver lasting most of the battle while you're in melee. Adding more damage to ice control great, adding it to shiver, bad. Having your hold chance as long as it doesn't wake enemies, good. Proccing it out for damage, good for you, bad for me, hence I wouldn't proc it, but you can, so win win. (Also adding more slow sets with damage procs, between those and hold damage procs no need for a tiny damage in the power itself, though it would make sense to me if the power itself had some -res in it. I don't think anyone suggested adding more -rech. I suggested lowering the recharge of the power itself and increasing the duration. Though if the duration was bumped to 60s, then I think a 30s rech would be fine then. Will check back on those after breakfast, it's nom nom time! Lol- 202 replies
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Make Ice Control Cooler: A Control Powerset Buff
WindDemon21 replied to Blackfeather's topic in Suggestions & Feedback
You're not using it right. Flash freeze is JUST for the alpha (if needed obviously ie no meat shield, or obviously if you get a second mob etc) Also, if they're slept, the confuse from AA isn't doing anything either unless they're prematurely woken up as well :P. You freeze them first (which that damage is bugging and getting retaliation from it ruining this aspect), then you shiver/debuff from your secondary, jump in, let AA further slow and confuse them (see you still use it, you just don't ONLY use it. This is where shiver needs that longer duration to keep working when you're in melee since its a cone), then lay an ice slick down and frostbite. This way half the mob is confused, half is being knocked down, and all have their recharge seriously hurting. The problems right now though is that damage is waking them to retaliate first before they're slept, and shiver has very borked recharge/ duration stats. Removing the damage and making FFs recharge 60 seconds, Ice slick 60 seconds, and Shiver's duration 60 seconds would round out all those powers much more perfectly for this setup keeping ice the king of soft control. Ffs purpose is just to give you that time to set up those other powers after if needed (again ie no meat shield) I'm not against shiver getting a hold chance, just as long as it doesn't wake them up which iirc it doesn't, but no damage for sure cause that would. And I'm all for the whole after effect ice block thing for FF, but that initial damage either way needs to go. Oh you seemed to have misinterpreted me on that one. I'm not saying it's bad for it to HAVE that damage, only that it seems to be something they haven't figured out how to fix yet so it no longer bugs and causes retaliation. If they fix it so this no longer happens, then that's fine. But if they CAN'T figure out how to do this, then the damage (at least up front) has to go. If you're going that route, I guarantee you that only a 50% chance for mag 2 hold nabbing only half of the minions isn't going to help anywhere near enough for an opener. To give it more proc-ability sure, but (obv excluding lockdown proc) a power should not be designed around procs. Again if they want to add it, and it doesn't break the sleep I have zero problems with that, just that it's not worth it if it costs inadequate stats that the power needs.- 202 replies
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Focused Feedback: Energy Melee Revamp
WindDemon21 replied to Jimmy's topic in [Open Beta] Focused Feedback
Why does the blaster have 40% resistance to all? Are you not using any mez on the blaster? Are you not using your absorb shield? Are you not considering other secondaries that do better in a single target fight?