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WindDemon21

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Everything posted by WindDemon21

  1. I just went online and thankfully all ST powers are actually better than each equivalent energy blast so i'm pretty happy with that and makes sense since it doens't have a real protective secondary effect like energy blast has. IMO energy blast is the most rounded "baseline" damage set to go off of, except for explosive blast being tier 8 which it clearly needs to be tier 6 or lower. (and power push needs the sent treatment or something). Also i wish rock shards hard an alternate animation. I hate that dumb two arm fling. Give us the like energy torrent animation for it please. Upthrust and Meteor as well do need to have their connect times sped up but otherwise the rest of their stats are good to go, besides meteor being too weak, and having the dumb vector knockback. Should be KD only at least, but needs its recharge reduced for the amount of damage it does. The only other nuke with that long of a recharge is Blizzard which does 60% more damage with much better side effects even if it's dot, but that also means in current form that most of it's damage is already done anyway before meteor would even hit. IE all other nukes with that same damage amount recharge in 2 minutes and 25 seconds, not 2 minutes and 50 seconds. It's also listing it's accuracy in game on beta as only 1.00x, where all others are 1.40x and blizzard (also location) is listed as 2.00x. The stats on meteor actually I rescind really need to be fixed as it's actually the worst nuke in the game at this rate. As per the animations, I actually like the "no projectile" single target stuff cause that means the damage hits right away instead of lagging behind waiting for the projectile to connect. The shockwaves I just really percieve as a bonus. REALLY good if you're a blapper, but otherwise just kinda helps to keep you safe at range. Since it's flavor and not "needed" to reach the full dps of the set, it's just a bonus (which is how all mechanics really should be IMO with the exception of actual combos ie dual blades and stj) That said i'm otherwise in love with the blast set and in love with the earth/plant I made and need it live NOW! lol Sidebar: I was really hoping for a "lava flow" power similar to stats in rain of fire, but wouldn't hold my breath now. Side-side bar: regarding the animations, meteor as a nuke i wouldn't see much but entomb even though fleeting does seem a bit big and should be toned down to fit npc size. Edit: yeah definitely needs the animations of entomb and upthrust minimized. And meteor and upthrust definitely need their connect times sped up. Stalagmite also feels in a very weird spot, where it's not worth it damagewise unless it has the seismic force bonus. though it's disorient is really good, and it's rech is good, though not enough to fill the chain in place of encase and comes late. Though I can't complain cause the set's ST can work just fine without it altogether so its just kinda awkward but not necessary. I'd feel more-so like the secondary effect of the powers should be disorient and not the -fly/jump it is now. Having the snipe too giving 5 single target attacks seems a bit overdone as well, lamenting me to reiterate how much I'd rather have a lava flow type rain power instead of stalagmite. Also that knockback on meteor... Please change it to knockup instead.
  2. I'm going to agree on upthrust and meteor, esp upthrust, seems too slow for the actual hit to the mobs. Meteor some too but it's a nuke so less of an issue. But otherwise the rest seems really solid! Would be awesome if that could roll out asap so i could play on live 😛 Got a sweet seismic/plant build that meshes awesomely!
  3. I've been saying this for YEARS. They need to make a ll KD and KD procs mag 1 or less so they can't stack. Especially elec control with the gremlins and the winter pbaoe set with the kd proc and powers like dragons tail. They also need to relook at all KB procs like the melee and stupefy one, and make them like OF where they do kb-kd AND KD (not kb)
  4. Yes this too, and for god's sake, make it innate KD, not kb!
  5. It's really not hard at all though. Just make it non-stackable (like group invis does) and then remove the -defense from the crash. Problem solved. That and swap jab and punch for tankers so they can skip jab. And swap knockout blow for foot stomp to get aoe earlier.
  6. well nothing specifies you ahve to be on the gorund to use though i woudln't be surprized for some. Either way, hopefully they fix it, from what the patch notes read as sans values it should be good on both st and aoe.
  7. God i hope not. Maybe a mislead or typo? If not I hope they fix it before live. I would imagine the tier 1 should be 1s standard damage, and the snipe would be the same, and the heavy hitter would be good like at least power burst or the like (hopefully 1.67s though not 2+)
  8. Any chance all versions of purples could have the dam/rech or mez/rech IO changed to acc/dam/end or acc/mez/end respectively? Or even just acc/end
  9. Yeah i'm not expecting a change, just a wish lol. I think targetting drone spoils you XD.
  10. Eh i'd rather have the consistent to hit and then the to hit on the build up lowered. (even 1% just to allow the gaussians proc be slotted) That way your fast snipes can be more consistent without having to delve into tactics. As it stands i'm super psyched about earth blast, and stone/stone scrap sets, but blaster secondary earth seems pretty meh to me. Most of it is the same as stone melee which is better on melee classes IMO. The resist to -to hit is nice thoguh.
  11. Hopefully they'll also change the hot trash animation time of vengeful slice down to something actually worth using for that combo...
  12. Oh duh lol. Still though all sleeps should be mag 4 IMO so they get bosses too. Read too fast too excited lol
  13. Don't suppose we can finally get a crystal and lava version of granite armor for tanks/brutes?
  14. Earth's Embrace Recharge lowered from 360 seconds to 120 seconds Cast time reduced from 2.1 seconds to 1.0 seconds Duration reduced from 120 seconds to 60 seconds The Max HP buff can no longer be stacked with itself Heal scale reduced from scale 4 to scale 1.35 Can this please be ported to ALL versions of dull pain
  15. Sleep [Focused Feedback: Sleep and Placate] Player sleep powers are now Auto Hit. This only impacts powers that have a 100% chance for sleep and are not Sleep over Time. This change impacts all player versions of the following powers (unless noted otherwise) : Blind (AoE segment, main target still needs a hit check before this can trigger) Blinding Powder Chilling Ray (Sentinel only power) Flash Freeze Frozen Aura Mass Hypnosis Mesmerize Salt Crystals Siren Song Sleep Grenade Spore Burst You forgot static field. Which also needs to work for dom. But given sleeps already, they should ALL be mag 4 IMO. So guarantees sleep on random mobs but obv sleep stiill breaks easy in combat.
  16. Looks like, though I really hope the up and "back" isn't back at all and doesn't scatter them everywhere.
  17. Yeah I'm still reading but earth blast outside of not getting stone spears for the tier 1 (GRRRR) earth blast looks AWESOME! That cone was my number one wish, hopefully the "throw sand" animation like energy torrent etc.
  18. Totally geeking out and didn't even finish the notes yet. OMG stone/stone scrappers are going to be legit!
  19. Beryl Crystals Toggle: Self Res(Confuse, Perception, ToHit), +Perception, Accuracy Activating this power summons several rare Beryl Crystals to orbit around you. These Crystals can bring clarity of the mind and increase your Accuracy, Perception to see hidden foes, and grant resistance to Confusion and ToHit debuffs. For the love of god please make this to hit and not acc
  20. Oh so not LIVE then the 3rd but open beta on the 3rd.
  21. And it's supposed to be live November 3rd when the Halloween event ends?
  22. And where are our page 3 patch notes! I need to plan! lol
  23. Could we also get the AH fixed so that it puts sales on items that have been listed LONGER first. I have noticed forever, and after just putting a bunch of items on sale between multiple toons for the exact same price, the ones that were listed on the most recent toon all sold while the others are just sitting there (and MANY on older toons that have been sitting listed forever that at this point will never sell). It is clear that however it's coded the ah favors the most recently listed item when faced with same listing values. This should be the other way around and if that could be fixed that would certainly help.
  24. I've been saying since and before conception that recall enemy and especially fold space should have a short like 3 second mag 4 confuse added. That way you could actually slot some sets into them, and be able to actually get decent acc/end/rech stats with less slots without only being able to slot common IOs. It makes an OBSCENE amount of sense as well when you figure, yeah if you got ported somewhere you had no idea it would take you a few seconds to realize WTF just happened and would be attacking anything nearby lol. That and obviously for those two powers and wormhole FIX THE MAG ISSUE SO IT ALWAYS TELEPORTS EVERYTHING EXCEPT AV/MONSTERS!
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