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WindDemon21

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Everything posted by WindDemon21

  1. I'm about to, this especially category conversion is HORRID...
  2. Dear LORD please fix this first thing before anything else. Nothing is more annoying than having to click that dumb drop down EVERY time to change it to category. At the very least just make these radial buttons, but please do SOMETHING ASAP, if not the proper ability to also right click on the IO, and hopefully a "automatic roll" till you get what you specify.
  3. Yeah mainly for the ATO proc. I suppose it would be more beneficial/easier then if they actually just made it have a proper buff icon for the ATO proc, and Shinobi-Iri, and then also listed in the combat log what the crit chance was per attack like it does hit chance.
  4. Ah ok thanks. I guess it's guaranteed chance at least vs the crit the proc firing. I wish they would put crit %/buff in the combat attributes like they do for fury etc.
  5. I'm most curious about how it's percentage works for that first aoe attack
  6. Anyone know the amount of crit chance shinobi-iri gives?
  7. God this would be so epically needed
  8. Still PRAYING, that these changes get implemented in the next patch. Like, to every single god out there lol...
  9. Those may stack, but they don't multiply on each other like defense bonuses do. You're also forgetting the biggest thing, which is that that 7,5% defense to all, lets you REALLY ease up the build more where that defense can be used, allowing for you to slot more bonuses and procs to alleviate the build. Not to also mention, that that extra crit from the ato, and eagles claw, will work on every other attack you do, whereas that 5% extra crit on just storm kick alone ONLY works for storm kick. Its really NOT a contest to which is better, that 7.5% defense bonus would hands down help out any build better than 5% more crit on just storm kick would do. And for the record, as you just stated, my martial arts scrapper IS ma/nin, past soft cap, and i would still much rather have that 7.5% defense to loosen the build rather than a crappy 5% more crit on just one attack, ITS NOT EVEN CLOSE.
  10. Not 7.5% to ALL (except psy i think) in just using one power that you already use all the time though. an additional 5% crit chance is complete BS in comparison, that's (for those that can do math) only a 5% average move damage over time, and JUST on that one skill as well. If it would give say, like a 10% extra crit chance to ALL skills to stack with EC then i would agree but 5%, for ONLY that power versus a 7.5% defense to all bonus? NOT even a contest.
  11. but when you have multiple thousands of items like converters especially, and getting rare salvage from brainstorms, it's a helluva mess.
  12. any other helpful ones like for claiming character items?
  13. OMG THANK YOU! You are TRULY a HERO!
  14. Not to mention that SUPER dumb character items window that you can't even expand, and there should be a claim all option for that too. Don't even get me started on the "10" limit instead of at least 99 (same digits anyway, no ui change), and that you can't even "sell all" for salvage and especially enhancements even at a vendor, not to mention also that we REALLY need a "revoke salvage" and "revoke enhancements" option.
  15. They really should, or at least for the love of christ make a hotkey for the "open" (like pressing "o") option when you right click so you don't have to get carpal tunnel on your finger hovering over the left click button and moving the mouse up and down constantly.
  16. For the love of god someone mentioned there is a shortcut to opening the super packs but I can't find it, PLEASE HELP! for some dumb reason, there is no option to "open all" or even a hotkey to hit the "open" option when you right click, SO DUMB!
  17. But don't forget, for the DUMBEST reason, that is only on tankers, and only brutes get 7.5% defense from it. Scrappers just get a lousy 5% more crit chance on that power alone. SO f'ing dumb... (should I drag up the thread again about bringing the 7.5% defense to scrappers, cause dang I want that)
  18. I wasn't talking about the 10 target cap though, i'm ok with that given the change around the nukes. But the 6 target cap on some cones is just overkill and pointless and really needs addressed to up them to 10 targets as well.
  19. Well yes, but this cap for cones is just unconstitutional XD. In general, outside of sentinels, all ranged cones should really be 16 targets capped just like other taoe's are too.
  20. Ok, so this is a big debate topic, but one thing really shouldn't. Ok so making the aoes 10 targets instead of 16, I can figure that even If i hate it, but a few of the Sentinel ranged cones REALLY need to be bumped up to 10 targets. It's absurd that they are stuck at only 6 targets, especially things like dark's cone knockback, and energy torrent which are main parts to the aoe of the set. Fistful of arrows, buckshot in AR, and also ESPECIALLY Flamethrower in AR, need to have the standard 10 targets, 6 targets capped especially on Flamethrower REALLY hinder the power. While I could *maybe* see fistful of arrow and buckshot, umbral torrent, energy torrent, flamethrower, and electron haze all 100% non negotiable need to have their 10 target caps.
  21. They're actually taking 100dps, but they are regenerating some of that back. The big issue is they don't have much in the way of stacking mitigation. Where at a point, more healing and regen become superfluous, unlike defense and resistance, where getting more becomes exponentially better, rather than scaling down as regen often does. There is also the issue of how easy damage coming in can overcome your max hp if you don't have other mitigation in the form of defense/resistance, or at least in my top wish having reconstruction become absorb. This kinda really sounds more just like willpower's RTTC to me, just in a little different fashion. While I would prefer recon as an absorb, and do think absorb is the main area for regen to improve without taking away from theme.
  22. Don't suppose since it was missed that flamethrower could be fixed too, really slow even on the player versions, but especially Assault bot, 6.33s??....
  23. I'd say it gets annoying enough to be that low hanging, but at the very least let us radio button lock the "convert type" option so you don't have to click that dumb drop down every time. But right click option would solve all issues and help out a ton. Also including the option to catalyze that way "shortcut c" or boost "shortcut b" would be REALLY nice too, just overhaul all systems into one simple right click option.
  24. They need to just get rid of the conversion window altogether, and just let us right click on the enhancement in the tray and choose from the conversion options there, with corresponding keys for each function. IE: press S to convert within the set, R for conversion within the rarity, and T for conversion within the type. It can have a warning message warning you that it's about to be converted, which you can disable in options, or via a radio button below the message just like other options in the game like deleting an enhancement.
  25. Any chance we could see this soon pleaseeeeeee!
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