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Force Redux

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Everything posted by Force Redux

  1. I'll recommend two of my favorites, suggested above: Mercs/Nature: you get to play a 'healer' with teeth. Great team and solo utility, a few tricks up your sleeves. Necro/Dark: debuff kings, with controller powers, and great single target damage. Teams will love either.
  2. Glad you like, welcome; With the upgrades to ninjas, and their improved defenses, they are very good these days! I'll need to update my guide to reflect that 🙂
  3. Ooohhh... What's the upgrade for Devices? Did I miss something in the natch potes?
  4. INCONCEIVABLE?
  5. Great news all around! If Victory is coming as it's own shard what of Paragon?
  6. That's a beautiful ceiling!
  7. Only every once in a while. Annoying, but livable.
  8. I'll bite. My Necro/Dark MM, Halloween Girl. Great costume, story, and fun to play solo or teamed.
  9. Would love that yes!
  10. I don't ever see these advertised on Everlasting, unfortunately.
  11. Go with what you like. Blasters have so many great choices, and none are bad.
  12. Huzzah!!
  13. Well said... 👏👏👏🙂🙂
  14. Also, welcome to City of Heroes Ralphie! 🙂
  15. Mercs/Nature is one of my favorite characters. As StrikerFox mentioned, as you level don't worry too much about slotting, just use random stuff or cheap IOs off the auction house. For pets you want to make sure you have Accuracy, Damage and Endurance. Don;t worry about recharge. Eventually when you get some Influence you can get them the mastermind unique IOs that boost their defense and resistance. For nature focus on recharge, heal and endurance reduction overall. When you get entangling aura you can add in hold duration enhancers. For stamina, focus on Endurance modification (2-3 slots). Don't worry about slotting health with healing, it is more of a mule for unique stamina procs later in the game when you are ready to purchase them. At level 25 grab a bunch of level 25 crafted IOs to slot into your powers (or simply craft your own at the University for cheaper).
  16. Undead=Necromancy 🙂
  17. I'm so excited to see this come to fruition. Thank you all for the efforts on behalf of our HC community.
  18. Welcome to the game! As a long time mastermind player I can assure you necromancy is a most excellent primary power set. Check out the mastermind subform for ideas about combining with secondaries and how to play. Overall enjoy your first time through. One teams level up the old-fashioned way, avoid fast XP farms, you really only get one time to do the new experience. Blue side has the older content, red side has the newer content and generally the more interesting story arcs, but there's good things to find on each. Maybe run a character on each side. And of course gold side but that's a little tougher to do solo, and gold side ( The going rogue expansion) is best done when you've got a little more experience under your belt. You won't really make money for your characters until you have level 50, and that wouldn't work too much about it. Honestly necromancy/dark miasma is an excellent starting combo it requires very little investment to make work well, and gets even better once you start to work on your build at end game. If you are on everlasting and I'm on feel free to ping me for help or teaming. My global is @force redux.
  19. Yes very generously sized! It's bigger than the pictures hint at... Come by for a visit 🙂
  20. Nearly forgot the exercise, training area:
  21. The stairs back up top: Dock entrance up above from main cave: Entrance to the Mystic's Cave/librarium: The Mystic's Cave: The android vats: Club entrance - truly, a really really underground club! Club Ground Zero itself, with several levels:
  22. A view down to the cave's watery bottom: Bottom of the central cave: Watery tunnel to the Sub Cave/travel hub: The Sub Cave, with various means of travel: The sea-gate control room: Infirmary and medi-porter:
  23. Through the break in the wall: Living quarters, next: One of several bedrooms. I asked for small and cramped Tokyo-style and each has their own flavor: A workshop next door to that: Above it, a sort of general store/black market area: Overlooking the central core/cave, with command area and other spots:
  24. The entrance:
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