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Force Redux

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Everything posted by Force Redux

  1. Nice! Yes, it's a really robust combo for a Sentinel
  2. If you haven't already looked at it, check out my Dark Miasma guide stickied to the top of this forum. Might have some info you might find handy. 🙂
  3. Not a judgment on you, just wondering why I'm not having end issues. I generally take one attack from the primary, and I never use pool attacks. I will use Blackstaff, and Epic attacks, however. Usually I'm busy buffing/debuffing to fit in full attack chains, though on my Beast/Time and Best/Nature I have all three attacks and use them frequently to stack Pack Mentality. Of course, Time and Nature both have End recovery tools... My Demon/Dark has two whip attacks, black staff, and Epic Tendrils, plus holds, etc. Same sitch with my Bots/FF... Two rifle attacks, nemesis staff, force bolts, plus electricity epic immobilize, etc. Neither have End recovery powers. Unless I'm purposefully being lazy, I'm using powers, but perhaps the key is I'm not fitting in overly high end use MM primary attack powers in tight attack chains? I weave primary attacks in between my other powers.
  4. I must be doing something wrong, I don't use Cardio or temp buffs or things, and I don't have endurance woes on, even when spamming abilities. My build are typical IO builds. 🤫🤫
  5. Since HC is already about QoL, and there is nothing proposed by OP that is not already transferrable without a bit of mailing (ie, he's NOT proposing Badges, merits, etc.) the only barrier is "do we want this to take more time?" I personally feel that's not nepotism, its just speeding up administratae.
  6. My Thugs/Time is named Time Bandit, and she's essentially an dimension hopping Oceans Eleven with her crew: Chain Dog, Snake Eyes, Candy Man, Smokey Joe, Ace and Cowboy.
  7. Clearly evidence OP is teaming with Super Speed/Reflex heroes 🙃😁
  8. Surely it's censoring out a portrait of Lord Nemesis reclining au naturale...
  9. Both are great combos.... My ice/ice is a bit less AoE damage than water/ but it's she great extra control. Actually, my ice/ice is over of my favorite characters, coming from a guy who was not a huge blaster fan before HC
  10. The powers that be fixed trick arrow... Anything is possible!
  11. You can take my alpha shift out of my mastermind's cold dead hands. Unless my pets get a level boost another way.
  12. The idea of underpowered or overpowered ATs is laughable. This isn't those other MMOs where dev nerfs or buffs rotate on quarterly basis (ESO, looking at you). ATs are a playstyle. A playstyle is neither overpowered or underpowered. It just is your approach to solving conflict. Now, that said, CoH mostly appreciates a blunt-force hammer to the face approach to solving problems, hence ATs with high DPS with strong AoE (blasters) can feel like they are performing over the midpoint. Sure, if you measure your personal satisfaction from pure dps, then Blaster (or Scrapper or Brute) is your go-to OP AT. But it is the actual indicator for OP or UP? Nope, that's your powersets. Not all Brutes are equal. Fire/BIo and Kinetic/Super Reflexes are two totally different beasts. And those same power sets in a different AT are going to perform differently as well. Masterminds as C tier? Sure, if you like AoE spamming mobs. But MMs have proven able to tackle GMs, AVs, farms and everything in between. So, actually, have all ATs. Just when you think no one can take a set of powersets and solo an Imperious Task Force, someone posts a vid doing it on a Psi/Emp Defender. So don't ask which ATs are performing -they all perform well enough - even Sentinels (which are gernally rated as 'mediocre'). But its the power sets that are gong to make or break your decision about how well powered they are - well, that and your gameplay. I cannot take a Emp Defender and solo an ITF, but there are people who can do it just fine. Trick Arrow, for example, used to be a miserable set. I found it only worked functionally back on Live when i paired it with Illusion Control, where it did reasonably well. Mid-tier. But with another AT? In the basement. But now, after the fixes to Trick Arrow, I'd call it A tier on my Defender. A+ on my controller, and B+ on my Mastermind. Its not the AT, its the powers. And the player. For anyone reading this who still cares enough to have a list of easy choices for leveling and getting into the game, here's my list of 'OP': Demons/Time mastermind. Time/Dual Pistols mastermind. Fire/Super Reflexes sentinel Ice/Ice blaster Willpower/Martial Arts tanker for starters. Enjoy.
  13. Yeeess.... Make it so! 👍🏻
  14. Kudos on this unique thread 👍🏻 🙂
  15. You will have to pry my Dark Servant from my cold, cadaverous grip. An Intuition slotted Necro/Dark can (between own powers, pets, etc) throw out RidiCuLoUs amounts of -ToHit, and add insult to injury with Interface... Enough to floor even AV accuracy against targets with base 20 Defense. This is made possible by our friend Fluffy, in part. He also helps spreads those debuffs around the battlefield, albeit without any fine control on your part, keeping more foes debuffed then you can otherwise. Plus, procced out he adds to damage. Seriously one of the best T9s in the game.
  16. My first ever MM back on Live was Mercs/Traps. It was solid and had the performance we expect on any traps build. For Mercs, I like sets that boost defense. Go Traps, FF, Cold or Time. If not those, Nature. Such a solid toolkit.
  17. Hi, my build is posted an earlier in the thread, here: https://forums.homecomingservers.com/topic/22192-gather-the-shadows-a-dark-miasma-primer-for-masterminds/?do=findComment&comment=315448 I swapped Group Fly back into the build on favor of Oppressive Gloom. Hope this helps. Let me know if questions!
  18. Not to my knowledge. I'm stumped about your situation...
  19. IMO Beasts pairs best with Kin. Can self cap own Defense with Fortify Pack and still hit damage cap with FS. Have good native resists and Defense to build off of. Beasts like melee. Kin likes melee too. Use: Maneuvers Pet IOs Fortify Pack Go Support Hybrid for when you can't use Fortify at full stacks or you need a bit more Def to cover iCap or debuffs.
  20. I've got one I can post later this week. Not just a build, an actual character I leveled into incarnates.
  21. My Ice/Ice/Cold checks all the right boxes: Strong damage (particularly ST) Quick animations Lots of control Survivable and sturdy Visually and thematically appealing Solos and teams well equally. Like having my own little Killer Frost. Everything stays put, and after their first attack volley almost everything just gets to twiddle their thumbs due to stacked slows. Even War Wolves get to sit down and take a time out, due to holds and Ice patch.
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