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Force Redux

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Everything posted by Force Redux

  1. I have an incarnate radiation/radiation tank. I see no one got back to you in this post, tag me if you need some help still. I'll do what I can. What it's worth my tanker is robust as hell and does pretty good damage, my favorite tanker so far.
  2. Dont skip the healing drone. It's fantastic healing virtually on demand, unlike protector bots. It makes combos like cold and FF very tough.
  3. Mars base was very fun 😊 The map of Mars as modern art was a nice touch
  4. Ty for sharing, i'm going to tour a bit 🙂
  5. For what it's worth group fly is much faster and easier to use after a patch last year or so. I always get it on my masterminds. 👍🏻🙂🙂
  6. You are asking for Traps, an amazing secondary for taking down hard targets!
  7. Welcome home BABs! I'm hoping you have time to play, as well as visit the forum! CoH has been in good hands, so glad to see you here 😊😊
  8. MM teams are fun. Better now on HC than Live, though. GFX cards don't melt as easily these days ;D
  9. Welcome back 🙂 Level any character to 50, teams and TFs are best, then use merits and rewards to with the market. Grinding AE is soul crushing for most folks. At 50 you'll make plenty of Inf just playing.
  10. Go Rambo... Go Tactical Arrow. TA is range agnostic, is a strong set, and with redraw no longer a concern, looks cool as hell with AR. Plant is also an excellent secondary that doesn't care about range/cones. Pretend it's jungle warfare powers.
  11. Super Reflexes/MA... Redlynn has a guide, NoGetHitsu which breaks it down nicely I have one and it's super fun and effective, easy to do on the cheap, and plenty of slots and power picks left over for whatever. No need for Medicine, with scaling resists and Regen your hp drop down low then just stop.
  12. Hi @Aeseiri. I don't use meds anymore ever since the change that broke some functionality. Plus 20 years of making builds I don't really need it myself. Real life my time's pretty busy, so I won't promise anything but if I have opportunity and a few weeks I might get around to updating the build function for my previous builds. As far as hell on Earth, slotting for demons for me is idiosyncratic, as I almost always forget to activate it as frequently as I should so it became a slot mule for unique IOs. Based on how many extra slots you have available you can always throw some recharge in there. As it is currently slotted no, you are correct, it would not be a very frequently, it is off enough for me to use on important fights with some of my global recharge.
  13. For the three toggles I like one LotG def/Global recharge, and two slots anything else Def/End and Def, depending on whatever bonus you want. Typically Gift of the Ancients for me for the 2% recovery boost. I typically do not slot super reflexes for any other set bonuses using just a regular crafted IO is for recharge for practice brawler or one or two crafted IOs for the passives. I save most of my other slots for the secondary attacks, and other powers such as ranged attacks and epic sets or utility powers such as a heal or an imobilize or things like that. Super reflexes is literally the easiest set to slot for the most benefit, and uses the least slots do so. As mentioned above you can pursue other set bonuses such as resistance, regeneration and endurance reduction. I find I do not need heals Super reflexes if I have my base resistances strong enough, with the help of a few procs here and there for survivability. Literally you can stand in a group of mobs watching your health go down to about a third or a quarter and then because of the passive resistance increases in super reflexes your health meter generally stops ight there because you have 90% resistance which is essentially multiplying your regeneration rate by 10. You can carry a few extra large heals inspirations on the side for the rare occasion anything else actually bothers you. Tanker super reflexes is love 💕
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