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BlackenBlue71

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Everything posted by BlackenBlue71

  1. Made one named Electric Pickle. Any powers I should avoid from either set? Building this character to be able to group or solo.
  2. My main hero * is an Electric/Devices/Munitions Blaster. He's a re-do of my main hero from the original CoH. I am not a fan of Voltaic Sentinel. My Blaster only has it in his build as a placeholder until I respec, because there wasn't really anything available that I wanted when he levelled up. I rarely even bother using it against anything higher than blue cons when soloing. I don't care about endurance drain being useless or Thunderous Blast taking longer to recharge than other nukes. The other options do not fit the concept. (Plus, I think TB has the best nuke animation, even though its longer.) *Not Blacken Blue, my screen name here. Blacken Blue is a Dark/Regen Sentinel.
  3. I've got a Dark/Regen Sentinel who can't hit a barn half the time. Despite his accuracy enhancers all being green. Darkness and Fire both use more endurance AND have more accuracy than they should on certain ATs. Fire as a secondary on a Dominator and Dark as a primary on a Sentinel both give me fits as far as accuracy is concerned. They both miss a lot more than my other ATs. I suspect the only reason I don't have Endurance issues on the Sentinel is because his secondary is Regeneration. The Dominator doesn't have any Endurance issues from Fire, just Accuracy. How's the Sentinel working out? I have a Water/Ninja one, but she's only lvl 12ish.
  4. I know the blue/red side switchup doesn't matter if I go back to redside. What I want to know if I can go do a Patron arc while keeping Field Mastery until I get through it, then go respec into the Patron Pool. Because you can't have both APP and PPP powers. Funnily enough, I've got a Mind/Fire Doiminator who started out villain, went hero for a bit, then back to villain. And I think I'll end up going with an APP rather than a PPP on him, yet remain villain. Psionic Mastery fits his concept more than the PPPs do, because he isn't subservient to anyone. (Ie, he'd tell the Patrons to go fly a kite, because he is insane.)
  5. I have a DP/Willpower Sentinel. I've heard that Ninjitsu and Regeneration also pair well with Dual Pistols on that AT. I also have a DP/Trick Arrow Corruptor. Some of the TA powers compliment the DP ones quite well. Plan to respec, because I don't use Bullet Rain much on him.
  6. The WS and PB get a seemingly neverending contact that gives missions that become a bit harder than those other heroes get. Plus the Quantum enemies that get added to missions they're in can be a pain. My WS mainly only uses the squid form to deal with the knockback attacks that the Quantums have. I find it much easier to fight Quantums in human form on my PB than on my WS. One particular King's Row mission is darn near impossible to solo on a squid, because it already has a red con Skull enemy in it. For Squids, it adds a Quantum standing right next to him.
  7. I have a Mercs/Traps/Field MM, currnently lvl 35 so he just got APP access. If I switch back to villainside (He was evil until around lvl 12) and respec, can I still go do the quests and take one of the Villain Mastery pools instead? Or am I stuck with the hero side APPs?
  8. I have a level 28 Bots/Dark, and am conisidering dumping Darkest Night and *maybe* Howling Twilight with one of the free respecs I have. I rarely bother using DN because the Dark powerset is already enough of an endurance hog. And I do not group enough on him for HT to even be worth having. I just know I'm taking either Charge or Heat Mastery when he hits 35. Haven't decided which yet. (I also have a Mercs/Traps/Field MM.)
  9. I don't know about the low damage, but even with good Acc slotted, my Dark Blast/Regen seems to miss more often than my other characters. And I mean all, not just other Sentinels. Don't know if its a bug, just my imagination, or just plain bad luck. (I once had four attacks in a row miss on a yellow con mob, even after using an accuracy inspiration.....then managed to hit with the Nemesis Staff. Go figure.)
  10. I agree with that. Plus nova is helpful for dealing with quantums, since their attacks don't knock you down in nova form like they do in human form. I try not to fight quantums as a human, if I can help it. And if I must, my opening attack is almost always Nemesis Staff (off the P2W Vendor). (This goes for playing as a Warshade, as well.)
  11. I can only answer your first question: I usually put one Accuracy in it, but you can probably live without it. Acid Mortar is fairly close range AND destructible, so it probably won't be up long to attack many mobs you'd need better Accuracy to hit. I don't even bother summoning it against anything orange or higher cons, unless my pets have high aggro.
  12. What took you so long?! :o Seriously, thoygh, congrats.
  13. Looking at this, its sad battle cries are too short, because I'd paraphrase a line from STAR TREK GENERATIONS if I made a Fire/Time character: "Time is the fire in which YOU burn!"
  14. I have never made a MM without at least one attack, and would never make a MM without T1 minions. A MM without T1 minions is a MM who is going to either be slow in levelling (no way you survive against yellow con or higher mobs for long if soloing), or grouping a lot.
  15. Is there a list somewhere of which epic power pools Sentinels get at 35?
  16. Not my first rodeo with Regen, but my first with Ninjitsu. I had a Claws/Regen Scrapper back in the day.
  17. Going off what Adeon said, Munitions Mastery is something I'd only recommend if its the only Epic that fits your concept. Back when CoH was live, my Electric/Traps had it, and I only ever really used Surveillance and LRM Rocket much. CFR only when doing AVs. But I agree that the LRM Rocket should be slotted the same as Full Auto. One other bit of advice: If you take Trip Mine on ANY character, either slot it with 3 damage or 3 recharge, depending on how and how often you use it. Make sure each IO is either purely recharge, or combined with either accuracy or damage. (I wouldn't do more than 2 accuracy, but that's just me.)
  18. I've got a Dark/Regen named Blacken Blue who is only level 7 at the moment, but I am enjoying a lot. I almost went with Ninjitsu for his secondary, but didn't since I already had a Water/Ninjitsu. The Water/Ninjitsu is several days older, but is only level 5. So you can tell which one I'm enjoying more.
  19. That's the one thing I hate about redside: Lack of teams. That's why my Going Rogue MM will likely end up going hero. I've got a Mind/Fire Dominator named Mindburn for redside, and he solos well. (Is also looking for a SG to join.) Might make a Sentinel for redside, as well.
  20. One thing I hate about MMs in general? (Or at least with the builds I've played with) Having to slot a ton of endurance reduction and recover IOs, if you run toggles. My Bots/Dark can't run Darkest Night, Shadow Fall and Maneuvers all together for long without me having to pop inspirations to recover if I also have to use Twilight Grasp for heals. If its a fight involving an orange con mob, forget about it. I won't use Shadow Fall and will just pop off Photon Grenade before hitting a blue. On my Thugs/Storm Summoning, I'm adding a slot to Snow Storm just for an endurance reduction IO when he levels up again. And probably one to either Stamina, or to Gale for the same thing even though I need a Knockback added to it. I'm just glad the Enforcer comes with buffs, so I don't need the Leadership pool on that character. I do recall that I had similar problems running toggles on my Mercs/Traps MM way back when. And he had a good chunk of the Leadership pool going.
  21. I have two MMs: One Robots/Dark, one Thugs/Storm. The Bots/Dark is level 16, and I have Pulse Rifle Blast and Photon Grenade for attacks. I rarely use the Photon Grenade, unless I'm targeting a group of mobs that has at least one yellow or higher con mob in it. I will not need Repair, because of Twilight Grasp. I use Darkest Night and Shadow Fall when I need to, but have to carry plenty of blue inspirations if I have to use them a lot. Also have Maneuvers from the Leadership pool, but use it situationally. Its slotted with an endurance reduction at the moment. On the Thugs/Storm, I just hit level 12. I use Pistols and Empty Clip, but try not to use the latter a lot since its a close range attack. From Storm Summoning, I only have Gale and Snow Storn, so far. I use Gale a lot, and have it slotted for Accuracy and Damage more than Knockback. I'll be picking up Gang War at 18, and slotting two recharges it asap before anything else. But I am definitely picking up 02 Boost at level 14. The Bots/Dark is a hero, while the Thugs/Storm is a Going Rogue Resistance. Waaay back when CoV came out, I had a Mercs/Traps MM, but don't remember much except that Trip Mines weren't worth even having on him, and that I used Slug a lot.
  22. People seem to crowd around the trainer and P2W vendor in Atlas a lot.
  23. I was @GhostMachine, and mainly ran as GhostMachine. Member of Freedom Reborn. (Am running as GhostMachine in this version, but had to add 71 to the character's name because someone else already grabbed it....) My favorite memory, pre-herding nerf, was a tank I was grouped with herding a bunch of the Praetorian Clockwork, me having Targeting Drone up, popping Aim and a few inspiratiions, then wiping out a crap-ton with one Thunderous Blast.
  24. Way back when, I ran a Mercs/Traps MM. Mercs don't exactly do the most damage of all the MM pets, but they are fun. Unless you pick a secondary that eats up a lot of energy, I recommend taking at least Maneuvers from the Leadership power pool to go with them. (I used Maneuvers, Assault and Tactics.)
  25. I wish you could reskin, and even change gender on the human pets. Would love to have gangsters, with gun molls for the starting pets. Or at least some female Thugs.
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