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KaizenSoze

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Everything posted by KaizenSoze

  1. A use the target_location macro a lot. The are occasions when they refuses to work sometimes. ITF towers for instance. I was in a team running those ruin maps with all the werewolf spawns. I use "target_location target" for both tar patch and whirlpool. Tar patch was failing about 30% of the time on that map. Whirlpool always worked. I fired them back to back on the same targets. Both have the same 25 radius. Tar patch shows as location AOE. Whirlpool is a pseudo pet. Just mentioning it in case it helps troubleshoot these issues in the code. City of data entries: https://cod.uberguy.net./html/power.html?power=redirects.dark_miasma.tar&at=defender https://cod.uberguy.net./html/entity.html?entity=pets_whirlpool_defender
  2. If you were required to join a COX villain group as a member. Which one and why? For me, Carnival of Shadows, they just want to have fun! Love their whole costume theme, very different from most of the groups.
  3. Whispered Rumor tip mission during the Halloween. The typo occurs when you defeat the final boss. You have defeated Libri Vermis and recovered the (a?) Malleus Mundi. The defeat message has the typo which shows up in the chat window. Saw the same typo on multiple runs.
  4. There is always my Lazy Imp build:
  5. It's fixed in the latest patch. I ran right after server restart and it worked.
  6. If you were in PI yesterday. It was incredible laggy. That might have slowed the notification time to show long after the increment.
  7. This is not true. If you get a duplicate costume drop it counts against the total. I got the badge on two different chars yesterday. So, I paid a lot of attention.
  8. The last patch fixed it!
  9. I have been wanting to try Dark Miasma for awhile, but haven't found a combo I that made my happy. This one has potential. Good single target/aoe attacks. Plenty of -acc and -resist. Two good holds. Depending on -acc to cover my defense holes. Probably an end hog. Thought?
  10. A lot of discussion about the inherit in the last round of discussion. The core of the Widow end issues are the expensive claw attacks for their damage. See the end of the thread for more detail discussion about claw costs.
  11. Thanks for the great suggestions. Let me elaborate on my thinking about Ill/Rad. In my mind there are two phases to a fight. In reality this might not work at all. 🙂 Absorbing the alpha, aggro phase. Illusionist drop Phantom Army which takes care of the alpha and collapses the mobs into an "angry clump". *trademark pending* Then fire toggle debuffs on boss/eb/av. Controller then can go passive Second phase is mob clean up. Crabbermind handles this phase. That might turn out to be much management. The idea of a very passive defender following along is definitely less management. Maybe */ice for the slows. Runners are what get me in trouble, because the pets aggro other groups. Once, I get my badger far enough along. I'll try things out of the beta server.
  12. The arena just sucks. The interface is very glitchy. I have had the match starts glitch out a number of times. I only torture my SG mates for the ones I cannot do by myself, pentad and swiss draw. As for PvP zones, on Excelsior only badgers like me visit. The very rare time a PvPer shows up, everyone leaves because we know they have a specialized build. It's no fun fighting against a PvP build with your PvE build.
  13. Thank you for the research. I'll edit the OP to reflect. Sometimes I forget to be specific about stuff like this.
  14. The first build is the thread is my TA/DP defender. I haven't changed it since then.
  15. I consider from time to time creating a Crabbermind, but when I try it out on beta. It's too much management. But I have been duo boxing a lot recently for badgers and the thought occurred to me. What if I duo boxed the Crabbermind? Another build that would help keep the pets alive. Or take aggro. Or debuff the mobs so hard that the pets would be mostly safe. But also be low maintenance. So, I could focus on crab offensive. One thought was Ill/Rad controller. Phantom army to hold aggro. Rad debuffs to protect the pets and provide offensive. Thoughts?
  16. Minor one. AE alignment missions. The missions on Excelsior will complete as soon as you enter. Other members will not get the badge. Kind of obvious, but I am trying to capture the edge cases.
  17. Yes, I checked also, but didn't see any prisoners. I am guessing Tuesday restarts are not full restarts most of the time? I mean all components are the "server" are not restarted, only ones that need it. I suspect the next patch might reset it. Guessing of course, that would cause a full restart. Sucks because I need those badges too.
  18. This happens once and awhile. The Tuesday server restart should fix it. Stray freakshow are usually easy find, they are usually in the parking lot perimeter. Prisoners on the other hand. I check the surrounding area, kill what I find, but it doesn't fix it. No idea where those mobs are hiding. I opened a ticket about a few days ago, but as you said they cannot fix it.
  19. Turns out, not a bug. It was pointed out to me on the wiki. If a char does not "contribute" enough to the event, I guess damage. Then they don't get the badge. Good to know.
  20. I guess you have to kill enough. I thought I was using both chars. I guess not enough. Good to know.
  21. Laureate Badge is one of the options for completing the The Great Escape in Neutropolis. I was duo boxing the event and had to run it three times because the same char was not getting the Laureate badge option at the end. The char that was not getting the badge was sometimes the leader. The badge option just didn't appear, the other emote and reward options did. I ran it solo on the three attempt and that char got the badge option.
  22. This is probably a bug, but the Laureate Badge is problematic. I duo boxed it twice and the other player did not get the badge option. So, I soloed with the char that did not have it and got it. Beware this badge might not work reliable with all members in a group. Even for the group leader. Fun note, I fired the Biological Mutagens Warburg Nuke at the beginning the of the Lucan fight. The PPD were so buffed they wiped out all the mobs in under 10 seconds.
  23. Though Assault Rifle has issues. AR/Dev is a good combo. Everything is ranged, except Trip Mine and Time Bomb, which can easily be skipped. You should always skip Time Bomb.
  24. The badge, Recluse's Right Hand / Recluse's Betrayer, requires you to complete every arc from each of the four patron. Each patron has four arcs, 16 total, each arc has 5-6 missions, so that's around 100 missions total. Currently, you only get one badge per patron. I suggest that the end arc of each patron arc should also have a badge. So, two badges per patron. Some badge name ideas: Mako: Alpha Predator Scirocco: Whirlwind Black Scorpion: Tech Support Ghost Widow: Ghost Whisperer
  25. Yes, if you have stealth it's not hard. If you don't have decent stealth, it's best to go with 1-3 players instead of 8. Level 14 trolls are kind of nasty when there are a lot of bosses.
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