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KaizenSoze

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Everything posted by KaizenSoze

  1. Currently, if I have all the salvage for a recipe the UI show that recipe in a bigger and brighter font. This is all good. If I am missing even the most common salvage for does not indicate how close I am to having enough salvage. So, I have to open each desired recipe and investigate. When I am building out a new alt, that can be quite a lot of recipes to check. What I suggest is that if all salvage except the rare salvage is available the UI should show a slightly bigger font. That way I can look at the recipe list and quickly determine which recipes require only rare salvage. It just a little tip to reduce the tediousness.
  2. I have seen the load character loading screens of more than 30 seconds. Also, the rubber banding and FX lag. Excelsior at least has been under much higher load. An influx of new people I heard, which might be part of the problem. It's been better the last couple of days.
  3. Fortunata w/o a doubt. Or course, that would also allow me to have a Night Widow as an alt build.
  4. Interesting, the only PI radio mob that teleports is Malta, which only exist in bank or pawn shop robberies.
  5. The chart makes me chuckle a bit. Not Fortunata, Night Widow, Bane, or Crab, just VEAT. My VEATs have never taken double leadership, double assault yes. I do hope one day that VEATs get a review, but even I must acknowledge that HEATs need it more.
  6. I suspect you're right that you had to have the mission before the patch. I have tried about 20 PI radios mission w/o luck. Probably a mob list got adjusted by the patch and existing missions were using the old values. Your friend could probably make a lot of money selling access to that mission. 🙂
  7. Yes, resists are scaling for SR... and your signature is evil. 😛
  8. Thank you that narrows it's down. Only a few groups have cave missions in PI. Carnies, CoT, Arachnos I believe.
  9. I found two references to neural scrambler. Might be a wild goose chase. https://hcwiki.cityofheroes.dev/wiki/Police_Radio_Objects https://hcwiki.cityofheroes.dev/wiki/Rogue_Isle_Protector So, it sounds like a radio mission. Can you tell us what zone you were in?
  10. To answer my own question. How about this build? Earth/Trick Arrow. Lots of procs. Lots of -defense, so the procs land Double sleep with PSA and Salt Crystals Flash Arrow will allow me to get into PBAOE for the Salt Crystals alpha strike Combined ~33% toHit debuff between Flash Arrow and Earthquake Questions: Is it worth to proc Earthquake and Volcanic Gases that much? Instead of recharge Is not taking Stalagmites too weird? It's the only control I cannot stack with another power and does not proc that well Having some issues with MIDS short forum export, so it's only the data chunk.
  11. I am just tossing ideas around in my head. Has any tried building with the idea of stacking the now auto hit sleep powers with secondary sleep powers like PGA?
  12. Thank you for the replies. I like to ask open ended question on topics like the because the player base is endless creative comes up with suggestions I would have never thought of. But I'll add a few constraints. I hate being mezzed. So, either mezz protection or so much defense that it rarely lands. I hate serious end hogs. If the build is sucking wind after fighting more than one mob at a time, then it's not for me. Example, Night Widows on SOs. I won't bore you with the details, if you look up "Night Widow" in the Suggestions forum the painful story is there. Short answer for the those interested. Widow claw attacks are crazy expensive, especially the AOEs.
  13. I wasn't around for that, but yes exactly that kind of crap. The MBAs would say, but that got 1.2% greater profit, while causing more people to sour on the game. This kind of nickle and dime stuff is corrosive on any product.
  14. Thanks to an SG mate reminding about the -resists on Venom nade effecting the damage. Venom nade is significantly better than Frag nade. 32K vs 26K damage per min = 1.9 million per hour = equal with Spin. Test all your AOEs.
  15. Honest I would try a few of the suggested builds on the beta server to see which suited me best. Had to chuckle at this a bit, I am one of the resident VEAT nuts. 🙂 I recently leveled a Night Widow on SOs only. It was painful. But instructive.
  16. See my comments on this thread's last page. I summed up all the awesome information that folks discovered. You can receive 2 million damage taken per hour with the right setup. It's the fastest way to the Immortal badge currently known.
  17. Total accident by the way. I turned off enhancements on whim to see if I could my lower DPA below AV kill speed. I guess the mission adds a global proc enhancement somewhere. It might be a long haul, but at least this is an easy setup. Does not take up multiple account, unlike damage taken.
  18. I know this question has been asked before, but since there have been a lot of good changes over the past year I thought I would ask again. Money is not an issue, but you only get to use SOs. Best soloer from 1-50, not necessary the best soloer post 50, or the best build overall. Do any of the new sets stand out for soloing? Or is it still the tried and true?
  19. I would be happy to pay a monthly fee to play the game. As it is I never get a donation in in time. What I do not want is a large corporation to own the game. Then the MBAs get involved and start micro-optimizing costs and profits. Next thing micro transaction appear and after that *shudder* NFTs. 😞
  20. @Glacier Peak I might have found a faster afk method. It is definitely not faster than active brawl. Also, it might be specific to builds that have a good fast AOE. For example, my Bane with frag grenade. You have to use Flashback on the mission. Set to -1x8 and the magic sauce is set enhancements to have no effect. Turning off enhancement turns off the special mission dot. Without the special dot. The AVs are unkillable because they still have buckets of hp and regen. But the rest of mission buff keeps working, your recharge and damage are maxed, which negates the loss of enhancements. Also, you're still level shifted because incarnates still work. The level difference between you and the AVs maximizes damage. Now, gather up the mobs and auto fire your fastest AOE with the largest target cap. Current calculation for my Bane. ~26K damage per min * 60 = ~1,500,000 per hour = ~67 hours for the badge. But wait! It gets better. My Night Widow has spin which hits even harder. ~32K damage per min * 60 = 1,900,000 per hour = ~53 hours for the badge
  21. Short answer is that I did have enough power selections or slots to use it effectively. Long answer is that I would only take Shatter Armor on a mace only Bane. I am not in love with Shatter as some people. It has a long recharge, 30 second, and requires either taking Mace Blast or Web Envelope which are IMO meh. I have a good attack chain w/o it. I used those powers and slots for durability.
  22. The Homecoming wiki does not a clean list of hero vs villain badges. This exists, but there is a lot of overlap between the lists. https://hcwiki.cityofheroes.dev/wiki/Badges As for day jobs, there are four I see that are blue side specific, City Hall, Trains, Stores, and Shadow Shard.
  23. If you want to steamroll most content you cannot beat a Crabbermind... Having said that I don't enjoy playing them, too many things that need to be managed. Banes are like defender/stalkers. Good AOE, good def buffing, decent -resists, good single target, plus you can sneak around like a stalker. A great team asset, plus a good soloer. General not end hungry once built out. I can run barrier instead of ageless. Does not require massive recharge, but benefits well from it. The downside is that they are good at many things, not oh my god good at anything. And of course the ever annoying re-draw issues, which one day I hope the devs fix. Here is an example build which is close to what I am running. Slotting varies because I am always tinkering.
  24. Trick Arrow revamp. Turned one of bad sets into one of the best sets.
  25. Note on Cyclopes (Fabled) / Minotaurs (Mythical) If you get a team together hunting them in Cimerora is pretty fast. An kill most ITF will give you about 20-25 of both. We got 80+ of both 30 mins hunting with a group. The triple spawns really speed things up.
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