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KaizenSoze
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This is my first serious high level hero. I am looking for improvements. Pros: Good def I have all the primary powers I wanted End recovery looks good Build partially exists 33% s/l already No purple sets Plenty of recharge Cons: Really had to load up my two immobilize powers Under enhanced caltrops, want more procs Probably over tuned in places Playstyle: Ignite (625 damage) is for immobilized bosses/AVs, since I have two immobilize powers Force feedback in slug and M30 grenade for recharge. To get, Full Auto, up ASAP. KB->KD in M30 grenade Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Tactical Pixie: Level 50 Magic Blaster Primary Power Set: Assault Rifle Secondary Power Set: Devices Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Burst (A) Thunderstrike - Accuracy/Damage (5) Thunderstrike - Damage/Endurance (23) Thunderstrike - Damage/Recharge (36) Thunderstrike - Accuracy/Damage/Recharge (48) Thunderstrike - Accuracy/Damage/Endurance (48) Thunderstrike - Damage/Endurance/Recharge Level 1: Web Grenade (A) Enfeebled Operation - Accuracy/Recharge (5) Enfeebled Operation - Endurance/Immobilize (11) Enfeebled Operation - Accuracy/Endurance (15) Enfeebled Operation - Immobilize/Range (15) Enfeebled Operation - Accuracy/Immobilize/Recharge (50) Enfeebled Operation - Accuracy/Immobilize Level 2: Slug (A) Superior Defiant Barrage - Accuracy/Damage (3) Superior Defiant Barrage - Damage/RechargeTime (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (9) Superior Defiant Barrage - Accuracy/Damage/Endurance (9) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (11) Force Feedback - Chance for +Recharge Level 4: Caltrops (A) Positron's Blast - Chance of Damage(Energy) Level 6: M30 Grenade (A) Sudden Acceleration - Knockback to Knockdown (7) Force Feedback - Chance for +Recharge (7) Javelin Volley - Accuracy/Damage (17) Javelin Volley - Chance of Damage(Lethal) (17) Javelin Volley - Accuracy/Damage/End/Rech (25) Javelin Volley - Damage/Endurance/Recharge Level 8: Fly (A) Flight Speed IO Level 10: Targeting Drone (A) Rectified Reticle - Increased Perception (46) Rectified Reticle - To Hit Buff Level 12: Sniper Rifle (A) Sting of the Manticore - Accuracy/Damage (13) Sting of the Manticore - Damage/Endurance (13) Sting of the Manticore - Accuracy/Interrupt/Range (25) Sting of the Manticore - Damage/Interrupt/Recharge (27) Sting of the Manticore - Damage/Endurance/Recharge (27) Sting of the Manticore - Chance of Damage(Toxic) Level 14: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 16: Smoke Grenade (A) Discouraging Words - To Hit Debuff/Recharge/Endurance (46) Discouraging Words - To Hit Debuff/Recharge (46) Discouraging Words - To Hit Debuff Level 18: Flamethrower (A) Superior Blaster's Wrath - Accuracy/Damage (19) Superior Blaster's Wrath - Damage/Recharge (19) Superior Blaster's Wrath - Accuracy/Damage/Recharge (29) Superior Blaster's Wrath - Accuracy/Damage/Endurance (29) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (33) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 20: Field Operative (A) Performance Shifter - Chance for +End (21) Performance Shifter - EndMod (21) Performance Shifter - EndMod/Accuracy Level 22: Hasten (A) Recharge Reduction IO (23) Recharge Reduction IO Level 24: Kick (A) Empty Level 26: Ignite (A) Positron's Blast - Chance of Damage(Energy) (33) Positron's Blast - Accuracy/Damage (33) Positron's Blast - Damage/Range (34) Positron's Blast - Accuracy/Damage/Endurance (43) Positron's Blast - Damage/Endurance Level 28: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Shield Wall - Defense (31) Luck of the Gambler - Defense (48) Luck of the Gambler - Defense/Endurance Level 30: Tough (A) Steadfast Protection - Resistance/+Def 3% (31) Gladiator's Armor - TP Protection +3% Def (All) Level 32: Full Auto (A) Positron's Blast - Accuracy/Damage (34) Positron's Blast - Damage/Endurance (34) Positron's Blast - Damage/Recharge (37) Positron's Blast - Damage/Range (37) Positron's Blast - Accuracy/Damage/Endurance (37) Positron's Blast - Chance of Damage(Energy) Level 35: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense (36) Luck of the Gambler - Defense/Endurance Level 38: Gun Drone (A) Expedient Reinforcement - Accuracy/Recharge (39) Expedient Reinforcement - Accuracy/Damage (39) Expedient Reinforcement - Damage/Endurance (39) Expedient Reinforcement - Accuracy/Damage/Recharge (40) Expedient Reinforcement - Endurance/Damage/Recharge (40) Expedient Reinforcement - Resist Bonus Aura for Pets Level 41: Scorpion Shield (A) Red Fortune - Defense/Endurance (42) Red Fortune - Defense/Recharge (42) Red Fortune - Endurance/Recharge (42) Red Fortune - Defense/Endurance/Recharge (43) Red Fortune - Defense (43) Red Fortune - Endurance Level 44: Web Envelope (A) Enfeebled Operation - Accuracy/Recharge (45) Enfeebled Operation - Endurance/Immobilize (45) Enfeebled Operation - Accuracy/Endurance (45) Enfeebled Operation - Immobilize/Range (50) Enfeebled Operation - Accuracy/Immobilize/Recharge (50) Enfeebled Operation - Accuracy/Immobilize Level 47: Summon Spiderlings (A) Recharge Reduction IO Level 49: Afterburner (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Prestige Power Dash
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I have fallen in love with my Assault Rifle/Device blaster. The thing I love about that power set is the cones and AOEs. I find lining up cones in combat very fun. What other AT combos are very cone based?
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I have found my main in a assault rifle/devices blaster, but I still love Sentinels. What would be a good pairing for assault rifle? I like to hover in battle, if that helps.
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Interesting, I though water/rad was more popular. I have one of only eighteen at 50. It is a very busy-clicky build.
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Broadsword/Shields - The Thing that should not be.
KaizenSoze replied to Zerethon's topic in Stalker
You can bind shield charge to a key, that will make it easier to use. See: Shield charge works best in groups, let the tank aggro. Then SC, which puts you right in the middle of the group for easy access to your next victim. -
Broadsword/Shield Def Massive critics almost on demand Shield charge AOE Team friendly -dam, +dam, and def buffs Only thing I do not like, mez protection is a click. Cannot have everything. See the thread in the forum about the build. Blossoms late, slot end reduction in your attacks when leveling.
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A Nature and/or Rad would be a good selection for your last two. Both provide good buffs/debuffs. You should also consider Storm for more damage. See the Storm thread in this forum. Storm has the highest potential damage for defenders.
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The char does not exist yet. I was doing some research and end was a constant problem on my other ice chars. Thank you for all the great info.
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Broadsword/Shields - The Thing that should not be.
KaizenSoze replied to Zerethon's topic in Stalker
Finally got shield charge and some slots. It is the bomb. Hover over the group for optimal placement. Build up... boom! My biggest problem was been end, so until I hit 50 and get ageless. I am taking the two Body Mastery end powers. They might not be the greatest powers, but they should get me over the hump. -
I have been tinkering with the Ice blast set on defenders, corrupters, and sentinels. But I want the highest damage, so looking at blasters. The problem has always been end, cycling through my powers on bosses quickly runs down my end. So, which blaster secondary has the highest recovery? Actually, three questions. Best passive recovery, toggles/auto/self click? Best active recovery, boosts from hitting mobs? Or the best secondary for Ice blast? In case I am overlooking some nice synergy.
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Broadsword/Shields - The Thing that should not be.
KaizenSoze replied to Zerethon's topic in Stalker
Late to the party, but hover on stalkers is such a boom in group melee. Every power, BS/SD, works in hover. My character is a tiny pixie, so flying around the top of the battle lopping heads off works perfectly. -
I found a way to make life better for stalkers in groups
KaizenSoze replied to KaizenSoze's topic in Stalker
This makes my very happy to hear. -
I found a way to make life better for stalkers in groups
KaizenSoze replied to KaizenSoze's topic in Stalker
Thank you. I have been trying to figure out good targeting binds. Usually tabbing is good enough, but this macro is better. Getting to the darn mob is most of my problem in a crowd. Nothing more frustrating then hitting AS 3x before I realize I am just a little too far away. My stalker is short, so jumping over mobs tall mobs is also an issue. Hovering solves 90% of these problems. So, I wanted to share. -
I found a way to make life better for stalkers in groups
KaizenSoze replied to KaizenSoze's topic in Stalker
I have tried that. It helps, but if I try to AS and the mobs moves then I interrupt my own AS. Because I forgot to break the follow. It has happened enough times that I stopped trying to follow. Happy to concede that I am probably not the best stalker. -
Maybe this will be obvious to folks. Maybe I am just doing it wrong. I thought this might help a few folks. Thanks to this forum, my first char on returning to COX was a BS/SD stalker. The problem was I hated melee in groups. Constantly blocked by other players, pets, mobs. Pushed out of range, all the familiar issues. So, I played a lot of alts, but I hated shelving my stalker. Tried other stalkers, same issues. I was playing my baby dom who ended up melee from hover. Then I realized, my stalker can fight from hover too. Respec'ed into hover/fly and it works! Assassin strike works perfectly well in hover. You can sit on the mobs head and all the attacks work. All the blocking and pushing is gone. Find the boss or lt, swoop in, kill. Back up find the next target. So, much better, than being on the ground. I am not high enough to try shield charge, but if works then I will be even happier. If not, I will still want to play my stalker. Melee in groups in now fun!
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If you do not what clicky. Then rad armor is not for you. Multiple clicks powers. Invul, SR, and Willpower are I think the most toggle and forget armors.
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Question about */thorny assault and proc changes
KaizenSoze replied to KaizenSoze's topic in Dominator
I have decided on elec/thorns/cold?. I love the end drain powers and cold has decent defense. I am flying blind, but here what I am trying. Conductive Aura has pretty good vertically. I can hover just out of melee range of the mobs, but hit most of them. Thorns has a lot of ranged attacked. And, I have a lot of practice hovering and lining up cones with other toons. So, I get the benefit of CA, but not the downside of being in melee. Level 25 right now. Only died once. I have mostly been in groups. Static field's +/- end effect a great benefit to teams. The build is very much in flux, so I will not post anything yet.- 1 reply
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Reading this thread in the defender forum: Which Sets Benefit Most from the i25 Proc Rules I have a desire for a */thorny assault dominator. Thorns do not seem a popular choice, but I was thinking that the new procs might benefit the set a lot. Since, most of the powers have -def, KD, KB, etc... Has anyone done any testing? What are good primaries?
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knockback Enhancement Sets for Knockback Powers
KaizenSoze replied to Sunsette's topic in Suggestions & Feedback
+1- 33 replies
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- enhancements
- io set
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I agree with oldskool. I tend to get around not taking the 2nd blast with ranged P2W and prestige powers. They are good enough attacks till you can get a complete attack chain. Or you can just respec. Either works.
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Yes. The first blast triggers Offensive, the second Defensive. <IHMO> There is no reason to take the second blast, unless there is a power set where the second blast is very effective. Hydro Blast is not one of those blasts. Defensive is mostly ignored and for good reason. </IMHO>
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I would go with Rathulfr's MOG suggestion. My incarnate IO experience is nil. Side note, on a corrupter, I would slot Whirlpool with damage and slow.
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I have a 50 water/rad Sentinel. No special IOs. Water blast - looks good * Whirlpool - I slot slows and -def. Primary to keep mobs grouped while AOE-ing Regen * Moment of glory is very situational. I personally would drop it for weave. A power that will constantly provide defense.
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Is it possible to get development attention on this issue. The bug makes the beasts power set the worse by far in the Mastermind AT.