
KaizenSoze
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What Kind of Defender(s) is Most Capable of Soloing?
KaizenSoze replied to 00Troy00's topic in Defender
Once, you build out a proc monster Trick Arrow/Dual Pistols. You can solo just fine. Of course, depending on the level and mob types. -
@Bopper For your amusement. A serious Night widow tank build I came up with awhile ago.
- 118 replies
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- night widow
- fortunata
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500+ vet levels on a forcefield defender (no AE badges)
KaizenSoze replied to nethod's topic in Defender
I was on the ITF you today. Congrats from Tox. -
To Poison Ray or not? That is the question.
KaizenSoze replied to KaizenSoze's topic in Arachnos Soldier & Widow
Continuing on the toxic topic. I have tried to maximize toxic damage with the build. For instance, I am using, Degenerative Radial Flawless Interface, using the math that if Venom nade is active on a target it will do ~56 vs ~40 points of damage to effected targets. That Venom nade also boosts the single target mace attacks which all have a toxic dot component. It's nice to walk away from a 95% dead mob knowing the dots will take care it. The only thing I haven't put in is the Gladiator's Javelin Toxic Proc piece. I didn't want to lose the purple bonuses from Apoc. Side note, Bane mace attacks do as much total damage as scrapper War Mace. Scrappers don't get the dots, but their base damage is higher. Crits are where scrappers pull ahead. -
To Poison Ray or not? That is the question.
KaizenSoze replied to KaizenSoze's topic in Arachnos Soldier & Widow
Sigh. I have spent some much time optimizing pure mace Banes. But it's so hard to give up that one-two punch of Venom and Frag nade. My previous attempts. -
To Poison Ray or not? That is the question.
KaizenSoze replied to KaizenSoze's topic in Arachnos Soldier & Widow
If you like Banes... could you whisper into the dev's ears... no re-draw. -
To Poison Ray or not? That is the question.
KaizenSoze replied to KaizenSoze's topic in Arachnos Soldier & Widow
Thank you for all the replies. There aren't a lot of toxic attacks in the game that can benefit from Venom nade. Trust me I have tried them all. Poisonous ray is by far the best, but it's not awesome. I am going to repec into PR for now and see how it plays. -
If I go forward with this buld. I will use the dominator bind trick to toggle the auto fire between hasten and mezz proctection.
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My eternal Bane tinkering has resumed. I have two competing builds designed. The main difference is that one takes Poisonous Ray, the other does not. Not taking PR frees up a lot of slots for beefing up durability and allows space for TT:Assault. Poisonous Ray has the potential to do a lot of damage when used with Venom Grenade's -40 toxic resists. If a target has VG and Surveillance on it, PR can do 472 points of damage with recharge of 5 seconds. That's including cast time. Build Up+VG+Surveillance = 614 damage. You might be able to get two off during the build up duration. Here are the def/resists comparisons. Left is with PR, right without. PR with a purple Apoc set gives you 5% psi def. Without PR I added more LoTG pieces which adds 7.5 s/l resists. Also, adds a bit more overall defense. Thoughts? Poisonous Ray build: Non Poisonous Ray build
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If you frequent the VEAT forum, you would have noticed I have a slight obsession with pure mace Banes. For the moment, I have squeezed all the blood I could get out of that rock. So, this is my experiment in making a Bane like scrapper. It exists on the beta server only for now. Pros: Good positional defense No endurance issues with regular end heal power Cons: Very expensive Compared to my bane, this one of course hits harder and leagues better AOE. As long as the attacks are positional she is much more sturdy than my bane. Once, non-positional attacks start, she can be very squishy. The bane of course brings much better team buffs and debuffs decently. Thoughts?
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Since, a maxed out force bolt probably won't knockdown an AV or kd resistant mob w/o help. I went looking for help. There are two powers that debuff knockback resistance: Poison: Weaken -37% 16 sec recharge Cold Domination: -75% 120 recharge I will have to see if combined with a kb maxed Power Push will work. Not sure how the debuff is applied to the kb value. *evil mastermind laugh*
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This is all just a thought experiment. I doubt that a server like this would exist under Homecoming. Some other group might do it though.
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First, I always want to credit my inspirations. Now, to the topic. I looked through Mids to find the max possible knockback powers. The two most obvious candidates are: Force Field: Force bolt. Max KB is ~51 Energy Blast: Nova, Max KB is 57 Has anyone tried to max these or other powers I might have missed? Do they work on very knockback resistant mobs, like AVs or large mobs, War Walkers for instance?
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To be clear, I am no way suggested any of these ideas should be implemented on the regular servers. Back in the days of Ultima Online, it's still running by the way, they had a Siege Perilous server. https://uo.com/wiki/ultima-online-wiki/gameplay/siege-perilous/ It was a high difficultly server, resources were scare or expensive. Skill gain was slow past a point. While not changing any major mechanics. What would you change to make the server very challenging? Some ideas: Disable incarnates or limit level shift to only +1 Make all enhancement much more expensive to buy Make SG prestige needed again
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I do use a target bind just like this, but the bind I posted is for targeting Oil Slick after you have cast it. For example, fire Oil Slick use the powexec_location bind, press b to target it, then fire an fire or energy attack to ignite it.
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Don't forget about the Incarnate Interface, Reactive. It will do fire damage when you damage something. Either way it's also good to have to bind to find the oil slick. /bind b target_name "Oil Slick"
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As you can see from my mistake, I tried a brute version. It was much squishier with the same slotting.
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If I had pasted the right build, eng and neg would be softcapped. It's fixed now. 😞
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Haha. I messed up. I had Brute and Tank builds and pasted the wrong one in. Thank you! Fixed.
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I have been testing this ice/dark build on the beta server. It's plenty tanky enough, killed the ITF ambush in the first mission, Banished Pantheon in Dark Astoria, Carnies, Archnos... But I am sure there can be improvements. The point of the build is to hold as much aggro as possible across as much content as possible. I thought two taunting auras plus darkest night for pulling should be enough. Darkest Night is also useful to survival against nasty psi mobs.
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If you don't know about this, it speeds things up considerable. You still have to the do two respecs.
- 118 replies
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- night widow
- fortunata
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Are you using binds for the AOE targeted powers? Binds allow you to get your powers off faster. I have binds in the first post of this thread.