
Psychopithicus
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2025 Homecoming Base Contest (Rules & Entries thread)
Psychopithicus replied to Easter Bunny's topic in Base Construction
Gonna swoop in here with a last-minute entry (the "base name" is just the SG name). In-character, this is meant to be a small abandoned car factory that has been converted into home for a small group of reformed Freakshow who are trying to be heroes despite facing distrust from other heroes, an abysmally-low budget, and lack of recognition from the wider populace of Paragon City. Out-of-character, this was my first substantive effort at figuring out the base editor, which I ended up tying into the base's IC narrative of being bare-bones and full of miscellaneous things. Hope you enjoy! Your character name: Turnback Your Global handle: @Psychopithicus Are you the owner? Yes Are you the builder? Yes Your base’s name: The Outreach Crew The shard it is located on: Everlasting The passcode for entry: OUTREACH-16237 The category your base is entering under: Novice Contributing builders’ names or Global handles: @Psychopithicus -
Bring Story Content in line with Code of Conduct
Psychopithicus replied to Due Regard's topic in Suggestions & Feedback
The more posts you make like this, the more convinced I am that my cynicism regarding your original intentions was justified. It has been civilly explained to you several times over why your proposal will not happen. You have repeatedly ignored these posts in favor of defending your position no matter how illogical your reasoning becomes. Any legitimacy your claims may have had are rapidly losing credibility in this matter, and you have brought people's "attacks" on yourself because they've run out of patience for your sheer fucking obstinance. Do yourself a favor and quit while you're behind. -
Bring Story Content in line with Code of Conduct
Psychopithicus replied to Due Regard's topic in Suggestions & Feedback
So, after taking a peek at the other thread for context, this is what I'm seeing in this situation. You had no issue with the game's content at first. Then you had a character that was generic'd because something about that character went against Homecoming's Code of Conduct. Now you suddenly have an objection--which you did not have until your character got generic'd--to the CoC applying only to the players and not the game's content as a whole. Regardless of what the CoC violation even was or whether the GMs were right to generic your character, your overall reaction to having administrative action taken against you really isn't painting you in a sympathetic light here. -
Bring Story Content in line with Code of Conduct
Psychopithicus replied to Due Regard's topic in Suggestions & Feedback
Whatever your motivations may be (I'm too cynical to see this as just "advocating for fairness" but that's a whole other can of worms), you're effectively asking the devs to re-write the entire game and perform mass content cutting for little to no tangible gain. The devs are volunteers; this isn't their full-time job, and they're sure as hell not being paid to keep Homecoming's servers up. If you don't have the time for this, why would you assume they do? -
Name warnings on just logged out characters
Psychopithicus replied to lemming's topic in Bug Reports
I just had this happen to me on a level 22. Logged out of a character, suddenly got the name release icon. -
Close to the Sun Arc ID: 43275 @Psychopithicus Feeling that something is amiss with the timeline, Montague Castanella asks for capable individuals to venture into the ancient land of Cimerora to investigate. It soon becomes clear, however, that something is happening that could irreparably warp the future, and must be stopped before it starts.
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Props to you for putting in all that thought and effort. I'm sure your thread will see immense success based on your polite and respectful behavior in this thread. To actually address @Sarakitteh's original question, though, I've personally had struggles with social anxiety that make it hard to really get started RPing with new people, and past experiences with guilds/SGs/etc. have made me highly hesitant to really commit to one. One thing that helped me was something the City of Roleplay Discord was doing a while back, namely Community Story Arcs. The idea was that one (or more) person organized a storyline, and offered a variety of plot hooks for people and their different characters to join in through (such as mystical shenanigans requiring a learned sorcerer, or a trail of murders getting the attention of a street-level hero). Doing this helped me make friends in the CoHRP community and organically develop a new circle of folks to do things with. While there's a recent lull in CoRP's Community Story Arcs as of my writing this (which is not helped by the many stressors of current RL events), the basic principle should still help you get what you're looking for. Alternatively, the Hero Corps Founder's Falls SG puts on a monthly event on the first Sunday of each month (one of which is actually coming up on Sunday the 5th, the date on the actual event posting there is inaccurate) where players from across the community can group up and do IC runs of AE story arcs that people have put out there (some of the Dev's Choice arcs, for instance, have gotten some spotlight there). Hoping this is helpful, and best of luck to you!
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Like I did with the Hero version of this, I've also put together a (admittedly lengthier) writeup for the Coordinate's Rogue mission, link to the Google doc in the spoiler tag (because, again, there will be spoiled). Hope you enjoy!
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This is a great idea and a fun time! I was inspired to put together a short IC story of sorts for my character's run of the Hero mission (may also come back later for a similar deal with the Vigi mission), so I'll slap it up here in Google Doc form. (Link spoilered due to the account being fairly blow-by-blow and thus containing many...well...spoilers.) Looking forward to seeing what else comes of this!
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Turns out I had a character whose color scheme was already pretty close to what's asked for here, so I figured "why not".
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Hmm, already some neat ideas here. Let me see what I can add. The way I see the HEATs and VEATs is that each gives spotlight to (and, in the case of the former, introducing) a lesser-explored concept in the CoHverse, namely the Kheldian lore on Blueside and Operation DESTINY on Redside. Each EAT is given powersets and abilities that no other AT has access to, which is what lets them stand out. With this in mind, here are some of my ideas (and I may be echoing some that were already said): -Given Praetoria's current state in the lore, a PEAT-specific early-level storyline could involve a survivor's journey to the Last Bastion and, in turn, Primal Earth. Following their arrival on Primal Earth and foray into mid-to-later-level storylines, they could face some of the anti-Praetorian fatigue prejudice seen in bits of the New Praetorians arc, maybe even a vigilante/villain group that wants to do away with or exploit displaced Praetorians. -Having the PEAT be some form of Infested/DE would make sense, and if the above story ideas were to be used, the player could be given some imperfect cure or whatnot that gives them free will but allows them to keep the Infested/DE powers (a la Devoured Pyriss). DE biographies state that all of them can do the Bee Attack seen in Savage Assault and Beast Mastery, so there may be a jumping-off point there given what's already in the game (I would also like to mention that I am far from a programmer and am talking entirely out of my rear end if I go into tech stuff at all). -Through Bobcat's bio, we learn that militaries were doing gene-splicing experiments to fight Hami, hence Bobcat's cat-abilities. Something similar could be explored through a PEAT, maybe even working in the abandoned Primalist AT for this scenario. -The "sides" aspect of Praetoria could be represented by having one EAT each for Resistance and Loyalists, but I have zero ideas for how that can work story-wise (maybe give Ouro some story focus, idk). I'm gonna cut myself off here so I don't go on all day, but I'm looking forward to seeing what people come up with and/or what comes of this down the pike.
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I'm sad I missed this. Will there be more Bounty Nights in the future?
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Souvenirs: Stories of a Mercenary and a Praetorian Clockwork
Psychopithicus replied to Psychopithicus's topic in Roleplaying
Life’s Ambitions: Life on Primal Earth, as Robbi had come to learn, was nowhere near as smooth as life in Praetoria had been. Deagon’s latest caper had all the hallmarks of a simple scheme. The Council had set up a makeshift base in a Port Oakes shipyard, pushing the local crime family out in the process. Their intention had been to use the ferries to smuggle in greater amounts of their unique weaponry, everything from the so-called “Mek Men” to their prized Quantum Array Guns. Unfortunately, the ousted criminals made their displeasure at the Council’s actions public enough to be included in a Rogue Isles Protector article, inspiring Deagon to plan an attack that would both harm the Council’s plans and profit from acquiring their weapons. As it turned out, Deagon had not been the only one with some variant of this idea. A cacophony of shouts and gunfire echoed through the air as Deagon’s body tumbled through a glass window. Flashes of white light could be seen within the storehouse, accompanied by the sight of Council soldiers sailing into the wooden walls. The mercenary gritted his teeth beneath his helmet and got on one knee, aiming his rifle through the now-open window. Inside, Robbi walked a steady path backwards, protecting herself with careful shots from her pulse rifle. With the few remaining Council soldiers unconscious at best and a great number of her drones in pieces, Robbi herself was left to take aim at the disruptive newcomer, a levitating man dressed in what appeared to be samurai armor. “A true warrior fights alongside their comrades, not behind them!” the samurai snarled in disgust. He possessed the signature glowing eyes of a Kheldian, but unlike the Longbow agent Robbi encountered in the Council’s Nerva base, the light in his eyes lacked any trace of darkness. Robbi fired off an energy pulse at the man’s armored chest, but the apparent Kheldian samurai abruptly dropped to the floor, allowing the blast to sail over him. Landing in a crouching position, the man quickly thrust his arms upward in time with his rise to full height, releasing a sphere of energy that rippled through the air in front of him. Robbi quickly ducked aside, scrambling to her feet with rifle in hand. “Face me, you so-called mercenary!” the samurai roared through his helmet’s tiger-like mouth guard. “The Council’s forces here are no more! Your Clockwork’s minions have fallen! I, Shingetsu, challenge you to engage me in honorable—” The samurai was cut off by a beam to the face from Deagon’s own rifle, the mercenary himself climbing through the shattered window. “You talk way too much.” “Ha! Perhaps so!” Shingetsu laughed, giving his head a shake. “Let us communicate, then, through a more effective language!” He struck a practiced martial arts pose, one hand positioned in front of him alongside his foot and the other clenched by his side. Instead of attacking, Shingetsu slowly drew his outstretched hand inward, eventually balling it into a fist. “Henshin!” the samurai declared, eyes burning with growing intensity. A burst of light erupted from Shingetsu’s form, devouring him and expanding outward. The light soon faded, revealing the Kheldian’s human-sized figure to have been replaced by a towering behemoth. The creature lumbered forth, each step shaking the floor beneath the combatants. “Oh, for God’s sake!” Deagon groaned. “Robbi, I’ll keep him busy, try and grab a Quantum gun!” Robbi complied, holstering her Rikti rifle as she darted for a nearby crate. Shingetsu’s now-beastly head turned in her direction, but a blast from Deagon’s rifle struck the Kheldian’s chest, drawing his attention. “Shouldn’t someone who preaches about honor and chivalry be less inclined to attack a lady?” Deagon quipped before firing additional shots. As Deagon’s beams peppered Shingetsu’s form, the alien samurai became enveloped in light once more. This time, the cry of “Henshin” led to shifting into a smaller shape, a shrimp-like creature sporting a collection of tentacles and the ability to fly. Shingetsu then used this ability to great effect, slithering through the air and successfully avoiding Deagon’s latest rifle shots. Meanwhile, Robbi placed her hands on a crate bearing the Council’s eye-like insignia, pulling off the lid and dropping it beside her. Lined neatly beside one another in the crate were two of the Council’s prize weapon: the Quantum Array Gun. Without hesitation, Robbi hefted one gun out of its crate and took aim at her benefactor’s current predicament. “You know, I’m getting awfully sick of you Kheldians popping out of the damn woodwork!” Deagon snapped as his shots continued to miss. “The feeling is mutual, mercenary!” Shingetsu retorted as he zigged and zagged out of harm’s way. “Let us end this affair!” Robbi raised her Quantum gun as it powered up, but her target was quicker. Another sphere of light formed at the two-pronged tip of Shingetsu’s tail, remaining there only for a second before the shape-shifting samurai flung it forth. At first, the attack seemed to be directed at the air between Deagon and Robbi. Then, as it progressed, it split into two beams of light aimed towards both of Shingetsu’s enemies. The subsequent blow to Deagon’s chest sent him tumbling back once more, though he soon rolled into a kneeling position, armor scorched by Shingetsu’s blast. The other beam rushed directly towards Robbi, but the Clockwork quickly reacted by shielding herself with the only object she had available. Namely, the bulky Quantum gun in her hands. A cascade of darkness and crimson energy erupted through the warehouse, tearing the wood asunder and tossing aside whatever else laid in its path. Robbi’s body sailed through a wall, her mechanical eyes spotting the sky above her just before ocean water swallowed her view. Her broken limbs cracked and sparkled as the electricity that once flowed through her circuits danced and arced around her. Text and data flooded her field of vision as process after process struggled to resolve the problems, culminating in two words dominating her sight. [EMERGENCY SHUTDOWN] Numbers raced across the void once more. Snow and static flared up, only to soon give way to a world of grey and red. Walls befitting a fortress surrounded her, blood red lights shined down on her. “There. Reboot successful,” a voice announced with a deadpan sigh. “You have the payment?” “That I do,” the voice of Deagon replied. Robbi blinked as her processes returned to life, eventually gathering the power to sit upright. Deagon was indeed nearby, handing stacks of money to the other voice’s owner. The figure began thumbing through the bills, giving Robbi a moment to note his striking resemblance to soldiers depicted in the Arachnos posters and propaganda she had seen dotted around the Isles. His helmet was just as spider-like as his brethren, but came in shades of silver and white instead of charcoal and grey. “Nice boots, by the way,” the soldier in white remarked as he continued counting his payment. “Handy little transport compartments.” “You can never be too careful in the Isles,” Deagon shrugged. “But, I imagine you knew that already.” “Something like that,” the man in white armor replied, tone devoid of either pride or disappointment. Robbi repositioned herself, sliding off of a table and onto her feet. Deagon greeted her with a nod. “How you doing, Robbi?” he asked. “I am…functioning,” she answered. “But I appear to lack any memory between this moment and the moment in which I was damaged.” “You have the cosplaying Kheldian to thank for that,” Deagon scoffed bitterly. “I was able to drive him off, but had to give up getting any of the Council’s guns in order to get you put back together. Again.” Robbi nodded, then turned her gaze to the man in white and silver. He paid her no mind at first, still focused on his cash count, until he glanced up enough to meet Robbi’s gaze. The two simply stared at each other in silence for a moment. “…what?” the soldier finally grumbled. Robbi paused before speaking. “Based on what I observed during my reboot, I gather that you are the individual who repaired my body.” “And?” The Clockwork blinked. “…thank you, sir.” “Fine, whatever,” the soldier merely grunted, shooing Robbi off with an irritated wave of his hand before glancing at Deagon. “You’ve paid in full. Good doing business, hail Arachnos, and…yadda yadda. We’re done here.” With a swish of his monochrome cape, the soldier turned to leave without another word. Robbi could only blink. “…I apologize if I was offensive, sir,” she ventured. Deagon simply looked on, folding his arms. The Arachnos soldier heaved another irritated sigh as he stopped, speaking without even facing Robbi as he put his new funds in a wall safe. “First of all, don’t call me ‘sir’. I’m not your superior, and generally, residents of the Rogue the Isles who give out polite little honorifics like candy on Halloween when it’s not actually necessary are either sycophants or liars. Second, the only thing genuinely offensive about you was your initial coding, specifically how it looked like it was brute-forced in by a four-year-old with a squeaky mallet. Everything else is just mildly annoying at best, truth be told.” Robbi could only stare, but Deagon chuckled at the soldier’s colorful metaphors. “Rough day, Olfyde?” he asked. “Eh, just the usual,” the man in white sighed. “Now, get going. Need to be ready to help the next clueless Destined One who will inevitably insist that I fix their rune-shooting rifle despite the fact that magic isn’t in my jurisdiction.” Deagon shrugged, looking to Robbi. “Guess that’s our cue, then.” He nodded his head toward the exit, and turned to leave. Robbi stared at Olfyde for a moment longer, then followed her benefactor out. “Don’t mind his attitude,” Deagon advised his partner once they were out of Olfyde’s earshot. “He’s one of Arachnos’ Arbiters, high-ranking personnel who supposedly represent the will of Lord Recluse himself. Attacking one of them is one of the few rules that Arachnos will seriously enforce, so I imagine a Quartermaster like him gets a lot of people who make being around them as unpleasant as possible instead of just stealing everything they want.” Robbi nodded in comprehension, but still glanced back to Quartermaster Olfyde’s shop. The Arachnos posters frequently portrayed people of his ilk as having risen from the gutter of Etoile society to become its elite, thanks in no small part to the hand of Lord Recluse. The Arbiters in particular seemed much skin to the Emperor’s Praetors, though the former were greater in number and seemed to carry out a variety of duties beyond the management of their society’s day-to-day affairs. Olfyde’s seeming irritation at having achieved an ambition many could only dream of perplexed her immensely. But, as she glanced to her benefactor, one question led to more. Deagon had shared very little about himself since Robbi had entered into his service. What, for example, did he aspire to accomplish with his life? …in fact, what did Robbi wish to make of her life, now that she bore shreds of independent thought? -
Plaque in Safe Rock (Hive) honoring Veracor
Psychopithicus replied to MsSmart's topic in Everlasting
I personally like the idea of a plaque saying something along the lines of "Hami raids start here". Veracor does seem to be a decent individual from what I've seen of him, but something that would show up across the game as a whole rather than just in Everlasting doesn't feel to me like the best way to show appreciation for what he's done (especially since he's still alive and the player representation through in-game NPCs has exclusively been in memory of players who passed away). There are other things that can be done to show appreciation, though! Could host a costume contest in Veracor's honor, make an AE arc for/about him...there are possibilities. The most important thing, imo, is making sure Veracor himself is okay with this sort of thing before actually going through with it.