
Onlyasandwich
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Welcome to the Proc side, @Snarky! A few broad observations: You don't really need Buckshot, M30, Flamethrower, and Full Auto. You have a very coherent aoe chain with only 2-3 of these. Obviously keep FA, but consider dropping one of the others. I'd drop Buckshot myself, though it's a nice power. If you just want a bag full of munitions for variety, that's fine of course! KD proc in Full Auto is a really nice idea! I like it. If you're really committed to proc success, FA itself could use some more proc love. Defenses are so-so. I feel like the right rework could find a way to softcap S/L. Not sure though - may take a crack at it later for comparison. Canny play and all the KD should do you well enough for the most part. Gaussian proc in Aim would make a big difference. Burst and disorienting shot are just a little low for my preference on accuracy. 92% and 88% on +3's respectively. If you're keeping M30, FFback here is very strong. Also - where are the procs? The set bonuses from overwhelming force aren't very good here. Overall your current build is reasonable, and will probably run through content just fine. I'll try a ground up rework later with the same theming and share for a better comparison than my points above.
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Beasts from the north! Making the best of Beast/ with /Cold
Onlyasandwich replied to Onlyasandwich's topic in Mastermind
Never! Best power in the pool for my dollar and one slot. 😃- 19 replies
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Beasts from the north! Making the best of Beast/ with /Cold
Onlyasandwich replied to Onlyasandwich's topic in Mastermind
Hah - good point! Even just the 50 is fine alongside a +5 recharge. Don't have to shell out the extra for 53. Good point on HL as well- hitting the debuff is pretty significant. I could actually move some of the slots I freed up dropping Hoarfrost to cover this - I think I will! For infrig, I figured 94.8 was close enough, especially with Sleet out most of the time. It would be nice to have some extra pad room though. It would be easy enough to switch the set piece to a +5 acc. From what you share, I shouldn't have to worry too much about the extra end consumption. I had it as is to spread the love of endredux with the acc/end IO. Maybe some day they'll have a D-sync Acc/End! Hmm - I wonder what else I could do with spare slots? I could just move one endmod from Stamina to acc in HL and be done with it. No other super impactful things to do with extra slots that I see beyond a little extra exotic res or S/L here and there.- 19 replies
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Beasts from the north! Making the best of Beast/ with /Cold
Onlyasandwich replied to Onlyasandwich's topic in Mastermind
Right, of course I'm using it as well, and the muled set allows it to reach the recharge goals I have for it. Meanwhile the set bonuses serve me well. If I didn't need these set bonuses I'd just be slotting it with two recharge. I did take your suggestion and dropped Hoarfrost! I feel like what I gained was about a coinflip better. Now I have a travel power, which is nice, a bit more slow resist (almost capped!), more E/N resist, and 4 more points of KB protection. 11 Points is pretty nice! With the base buff, I can be at 20 and be FREEM proof. Here is the new version for reference: Mastermind (Beast Mastery - Cold Domination).mbd Text: Picture: Chunk:- 19 replies
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Beasts from the north! Making the best of Beast/ with /Cold
Onlyasandwich replied to Onlyasandwich's topic in Mastermind
Thanks for taking a peek, @Uun! I'm just using sleet as a mule here. I'll probably switch out hoarfrost for a travel power - thanks for the perspective! I actually really like Frostwork on MM's. It has a substantial effect on pet HP, and if anything is worth it for dropping on the T3 pet. The endredux in maneuvers is worth considering if I find myself sucking wind. As it stands, I think I'm happy with the overall recovery when leaning on Heat Loss, but we'll see how it works in practice. I hear you on Fortify Pack for sure! I have in mind to ignore it unless needed, just relying on the howls from Lions to get things started as my soft controls hit the floor. If it gets messy, I imagine Fortify will do a good job stabilizing matters.- 19 replies
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Hey there forum friends! It's me, your best friend Onlyasandwich. I've been away in the land of FFXIV these days, but the CoH itch is starting to return. There are only a few primaries I've yet to run in some combo or another across the ATs, and Beast/ is one of them. I know they are bottom of the barrel these days with all the wonderful reworks out there, but I'd like to try them on for size, and would love your review. My goals with this build: Gotta keep Icy theme! Ice Mastery quite frankly stinks compared to more optimal pools, but I'm making the most of it. Softcap those pets. Clearly I'm going to have to rely on Fortify pack, even with icy shields. Still - it looks like I'm most of the way there even without Fortify if you account for the double defense buffs from Lions for the first 15 seconds. Squeeze that personal damage as much as possible! Efficient proc opportunities abound with this combo. Slow resist. I always want it. Fortunately Cold comes with a super strong baseline. Max hit chance against +3s without accounting for debuffs. As much Recharge, Personal Defense, and random resist bonuses as I can grab without sacrificing the above. Basically the low hanging fruit. Special things I like in this build: Flash Freeze actually does something! A little proc bomb, and the extra debuff from annihilation makes it actually worth using. KD proc in Ravens. What a great power this is! Proctastic, and the 50% KD chance seems like a beautiful opportunity for something I'll be spamming. Further optimization: Pet slotting? I'm pretty happy with it overall, but do you see something you'd change? I wish I could squeeze the shield breaker proc into summon wolves. From what I see, the slow procs do nice work in Dire wolf, especially for aoe. End consumption. What do you think? In my experience, Heat Loss is a strong solution. Even without 100% up time, the refill and natural recovery should bridge the gap. Would love to free up a slot for one more recharge in Benumb. I could plop 2 provocations in there, but don't want to invest the extra billions into this character. A little extra nudge of slow resist would be nice if it can be found with no sacrifice. Hoarfrost - do you like it? It is up most of the time, but not super close to perma. Would you drop it for something different - maybe a travel power? This could free up slots for above priorities depending on how slot hungry the pick is. File: Mastermind (Beast Mastery - Cold Domination).mbd Chunk: Text:
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Your goals are very similar to mine! I revamped my fire/storm a while back, and spruced it up a bit more for this thread. Pure softcap builds are very smooth to drive, but I like to leave some room to rely on my controls, and use that extra freedom to squeeze in resists and proc damage. My focuses: Maximize damage by all means - focus on procs where there is good return. High recharge. Avoid relying on Ageless for an endurance crutch. Actually pretty tough on this very thirsty combo! High baseline resists across the board. Secondary goals: Slow resist where I can get it. Easy ranged defense bonuses. Not softcap, but enough to make an impact, easily stack to softcap with buffs/candy, and effectively floor hit chances when using hurricane. Note that I have all powers with Force feedback toggled off for procs to reflect more accurate recharge totals. I have both Rune and indom will. This makes you less reliant on perma indom, though it is still perma for the most part as long as a FFback fires here and there. If you forget to pop it, you have rune to save you. Rune of course makes a great resist steroid regardless. Typical engage: Flashfire to open. Fly in with hotfeet on, hit bonfire, cages. Drop my pets and start blastin. Resummon pets on cooldown. Try to remember to refresh indom will. Pop Rune when I think it's going to be dicey. Cinders is super fast to animate, and a great backup control if things get out of hand. If it all goes to hell, spam cages and circle around with hurricane on. No -KD in LS, so a quick hop above to the spawn to pop it, or position it as a goalie in a direction I want to keep mobs out of. Gale is a nice control with -KD at lower levels of course, but I don't have the time to spam it at higher levels, and find more utility from it as an occasional "get over there" button without -KD. Imps die but who cares - resummon when the chaos calms. Hurricane is not an always tool, but really useful solo, and a third backup plan on teams or at lower levels when fewer tools are available. I'd definitely drop at least thunder clap in favor of it. Thunder Clap has a very long animation for its low mag, and there are always better things to be doing that mitigate more and/or actually do damage. The biggest issue I see with your current build is end consumption. Even if you toggle Mystic flight off, you are still sucking wind hardcore. Your overall slotting is reasonable, but fighting+leadership is pretty brutal on top of the expensive attacks. I don't take fighting on my controllers much these days unless they have substantial in-set endurance support. Even then, you have plenty of other tools to keep you alive more efficiently. For some reason I can't attach files to the thread right now. Here's the chunk for my build: Text:
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Indeed my latest iteration referenced in the thread uses hover/fly!
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I've always had a seed of doubt, but here we are confirmed. Diantane is indeed the king of trolls. Masterful.
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Mechanics of Shifting Tides and my Thugs/Marine build
Onlyasandwich replied to Onlyasandwich's topic in Mastermind
It's not a bad trade! I think the extra global acc is worth keeping though, given that I'm relying on it to hit with some of my more heavily procced powers. It's not a bad concept to keep in my back pocket if I do significant shifts elsewhere in the build. I'm wondering if maybe I just drop the +def uniques (not the pet uniques, but for personal defense). This would give me room for more procs, slow resist, or to shore up my KB protection. Since I'm not anywhere near personal softcap, they aren't doing as much work as normal. There again, they put me that much closer to softcapping with purples or outside buffs. -
Mechanics of Shifting Tides and my Thugs/Marine build
Onlyasandwich replied to Onlyasandwich's topic in Mastermind
That is one of the areas I'd love to improve if I can find any slot efficiency that's worth the trade. One potential solution on my mind is swapping Brine for Acrobatics. This brings me up to 12 KB prot, along with some bonus hold protection. I've seen a lot of folks skipping Brine, but I'm inclined to keep it I think. On a MM especially, the force multiplier for hard targets seems well worth it. With its current one slot, it's at 95% hit chance for +3's on only one stack of shifting tides. I'm good with this. Good point on Barrier Reef! That gives me an extra little nudge on defense totals. I also swapped the Cyto in Enforcers to a straight up +5 Defense IO. The tohit benefit is very marginal here (only .5 tohit), and the extra defense edge is nice, alongside some influence savings with the cheaper option. Pets are now at 44.1% defense, just barely shy of softcap! A meaningful step forward. I could hit official softcap with another Defense IO in Enforcers, but I don't think it's worth losing a proc or the extra bit of acc/dam/end from my +5 Sovereign right. Latest version with these small updates: Mastermind (Thugs - Marine Affinity).mbd -
Mechanics of Shifting Tides and my Thugs/Marine build
Onlyasandwich replied to Onlyasandwich's topic in Mastermind
Thank you @Crysis and @SeraphimKensai for your input on the Guassian proc! Indeed I did suspect that it was sort of similar to putting it in tactics (buff hits the MM, and gets a chance for every target hit). Some part of me was hoping that it somehow would buff the target I anchor it to, but of course that doesn't make any sense. 55% uptime for buildup proc sounds nice, but ultimately doesn't come out to all that much with poor base damage on MM, so I don't think I'll devote the slot. I'd love to hear more perspective on how you slot the power overall! Especially whether accuracy is necessary. From what I see, it would be necessary for the bonus damage to hit. I'm loving the build so far! Any insight there is welcome as well if you see anything you'd do differently :). -
I recognize that it's strong and objectively makes my st damage better. However, I agree that it's disappointing. It just doesn't feel good to use. When it comes to it I'd rather just have the oomph of a real snipe.
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Hello long lost coh friends! It's been a while (I've been digging away at FFXIV for a few months), but the latest issue caught my eye, and Marine Affinity is of course all the rage. I've noodled on a few different Thugs combinations in the past, and this one seems the perfect synergy, as well as the ideal opportunity to lean into a pirate fantasy : ). I know we all have a lot to learn about the practicalities of this new set in practice. I want to first talk about Shifting Tides specifically. What does this power need? I haven't seen other builds out there slotting it for any accuracy at all, but as far as I can see in CoD, it looks like the bonus damage mechanic maybe needs accuracy to hit? Am I missing something here? I'd love to save the slots if possible, but as it stands I've devoted some accuracy attention to it. Also - has anyone tested the Gaussian proc in it? I would guess that it works similar to tactics, in that it would buff the caster only, but the chances would be strong every 10 second pulse due to many enemy targets generating little blips of shifting tides buffs. However, maybe there are some odd shenanigans with how the buffs are generated, and something more interesting happens. I'm also curious how impactful the bonus damage itself is, and how worth enhancing. Looking at CoD, I can't quite parse the % chance that scales with rising tides stacks, so am not really clear on how often it triggers, and if perhaps the % and/or damage scale is in proportion to the attack used. On to the build section! Here is my pirate dude for your dissection and enjoyment. Mastermind (Thugs - Marine Affinity).mbd Primary Goals: Gotta have at least one pistol power - he's a pirate. Leviathan is also required for theme. I will be a pistol shooty, punchy, shark bitey kinda guy. Maximize personal and pet damage through procs where possible. Secondary goals: Maximize personal resist across the board. As much recharge as possible without sacrificing primary goals. Max hit chance against +3's. As much slow resist as I can squeeze in without sacrificing the above. I'm pretty happy with the result! The current build hits ~41% defense (more for aoe of course) for my pets with the enforcer buffs, with very healthy resists to support. Between that and my heals, regen, and bit of absorb, I think they should be pretty sturdy. Neat tricks in the current build: Overwhelming KD proc in thugs is super fun and powerful! Extra KD proc in shifting tides should add to the passive mitigation. Panacea in Power of the depths should juice me and my minions in an aoe, and if it works like similar powers, provide a continuing chance of further procs over the duration. Any confirm of your experience here would be great. Where I'd love to improve: I am relying on a few click powers for endurance management. Could put me in awkward spots at times. Devoting slots to health/stamina would be nice, but I think not necessary. Would be neat to try out Gaussian in shifting tides. Would be nice to have room for the damage proc in Brine. Not sure that I'll use it much outside of EB/AV though. More room to slot out Soothing Wave would be nice. 1-2 extra -KD IOs would be nice. Do you think it's a real miss to skip Shoal Rush? It seems pretty lacklustre, even procced out. I see that it was improved over the course of testing, but it still seems pretty redundant, and the easiest skip in the set. Note that I have shifting tides set to max right now. I have a little extra global acc that on the surface appears unnecessary, as I'd like to keep good chances to hit without full saturation. Chunk: Text: Picture:
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Oil slick arrow would do the trick.
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Please help me decide on a Demons/Dark Mastermind build
Onlyasandwich replied to FreakazoidRobot's topic in Mastermind
You'll find quite a few if you look in various Demons/ threads out there. It's a popular combo. The whip attacks are very much worthwhile. Theft of Essence proc in your heal is also key for sustainability, as MM's have some trouble on that front. This IO gets a proc chance off of every henchman healed, so you can spam it indefinitely and it will not only keep you steady, it will often refill your end. Here is my own build for reference, which was updated fairly recently. Mine is very focused on adding as much personal damage as possible, and it works really well! /Dark provides plenty of defensive tools to keep everyone afloat - you just have to keep using them proactively. Demon Dark.mbd Of the builds you shared, the Mysha build is better. It goes for more personal defense than mine, but mine has much more personal damage. Personally, I find /Dark bridges the gap with all its debuffs just fine, but can understand why others might want a stronger defense baseline. Mine also leverages damage procs in the pets where they are most relevant, which substantially increases their potential. I especially like the Overwhelming KD proc in the T1 on a lot of my MM's. Since it's a flat 20% chance for KD unaffected by recharge, those little demons provide a lot of passive soft control! The other build is pretty inefficient, and focuses way too much on full set bonuses to no real benefit. It also skips all the personal attacks, which in my opinion is a mistake for Demons, as Whips are some of the best MM attacks around. Many of them are excellent for procs, and they also do -res debuff which enhances your pet damage too. It's also missing two of the global pet enhancing IOs. -
Ice/Thorny Assault has been the only Dominator I like so far
Onlyasandwich replied to rksr9997's topic in Dominator
Enjoy's build offers some perspective here, but I would consider: Arctic Air Can even be a one slot wonder with endredux if you really want, though deserves some slots Flash Freeze Might come in handy at times. Not amazing, but has a use case at least with only 1 slot.) Ice Storm Will need to redo slots to feed it Grant Invis or Infiltration as a Lotg mule. Infiltration could also serve as a Slow res mule. Could drop stealth pool entirely and rely on Celerity. Pick up superspeed if you still want full stealth. This would free a pool so you could pick up Combat Teleport, Teleport Target, Hover, or Maneuvers, They all at least add some utility or extra bit of defense in the case of maneuvers. -
Ice/Thorny Assault has been the only Dominator I like so far
Onlyasandwich replied to rksr9997's topic in Dominator
Even so, it serves little use if you have the aoe immob. -
Ice/Thorny Assault has been the only Dominator I like so far
Onlyasandwich replied to rksr9997's topic in Dominator
Hi there! Thanks for sharing the file. A few high level observations: You are going all ranged, but only minimally slotted thorny darts, which will be needed for a good rotation. Not an amazing power, but Thorn Barrage and Impale are going to feel really slow if that's all you have for single target. Chillblain is very redundant. Impale already immobilizes, and will even immob bosses with Dom up. Arctic Air is an important part of Ice's kit. I know you're staying at range, but you can still use it at range - just stay near enough. It has a broad area. You'll be somewhat close in anyhow to use fling. Wall of force is not a good damage power. It's nice for AT's that don't have access to other aoes, but it's highly inefficient here. It's not even needed as a prereq if Unleash is important to you. Ice Storm is much better. You have chosen a defense based epic, but not achieved any softcaps, even with Unleash up. You aren't really achieving much survivability here. If ignoring softcap, go epic resist instead. Recovery is a bit weak. Domination infusions will probably keep you going most of the time, but timing won't always work out. If I could identify any focus here, I guess it would be "recharge where I can find it," but otherwise the IO bonuses lack any real focus. Consider picking some additional goals like: Some type of softcap. Maximizing proc damage. Resists. Pick a strategy and lean into it more, and you'll find greater success. As long as you have perma dom and good accuracy, you can still get away with a lot, of course. However, Ice lacks consistent harder lockdown (no aoe stun), so you'll have to deal with some amount of reprisal. This is especially true if you continue to drop Arctic Air, which offers somewhat persistent control, though it takes a moment to kick in. There is more that I would consider in a full rebuild. You can peek at my own build linked above for how my priorities would align. Certainly you don't have to set the same goals I have! -
piercing rounds (wished it had ability to have sniper slotted)
Onlyasandwich replied to TECHWON's topic in Blaster
I feel like SoM would be too powerful as a set if the ed were better. Few sets offer such bonuses for low IO investment. As it stands, it poses an interesting build optimization. I will often 3 slot it, do a +5 purple dam/end, and round out with procs. This requires good global acc support. Can sub in an HO or even plussed out t strike in place of the purple. Other times like @tidgementioned I'll go for winter' bite, typically a three slot for the slow resistance, round out with procs. -
Sudden Acceleration KD conversion is key as well. The previous issue was that it caused so much scatter. The KD proc is a game changer! Now you have a power that: Animates quickly. Does a bit of decent damage with procs. Juices everything with FFback. Applies a good stun. Allows you to keep mobs on their butts in tandem with Footstomp.
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Ice/Thorny Assault has been the only Dominator I like so far
Onlyasandwich replied to rksr9997's topic in Dominator
Hi there! Newest mids won't let me paste data chunks for import. Do you mind sharing the file? I built my own Ice/thorny not long ago, and have enjoyed it so far. The keys focuses of my own build: Slow resist. +recharge with FFback support. Extra proc damage juice in key powers. S/L defense as a fallback, with Unleash to softcap and support other defenses in troublesome situations. At 50, I find that, much like my other doms, it's very sustainable to rely on my controls for survivability. Defenses are a bit of a side note, and I don't go out of my way to invest in bonuses related to them. This allows me to really focus on maximum damage, though it does require a lot of focus on proper engagements. If something goes sideways, you have to pop your backup plan very quickly or you'll go down. However, you do have some solid backup plans with Unleash, Glacier, Hibernate, and even Flash Freeze in the right spot. Pick whichever one you like and wait stabilize. Your build may be a very different focus, which is fine of course. I also dislike taking the fighting pools on my doms, as it's a heavy power investment on an AT that really benefits from deeper APP dips, and the end sustainability can be tough. Note procs are toggled off in Thorn Barrage and Ripper to reflect more realistic recharge totals. Dominator (Ice Control - Thorny Assault) unleash version.mbd Text: Chunk: Picture: -
Either would be just fine. I liked the theme here, and found surge of power a useful mule to save a slot. One more slot for procs elsewhere! I actually even get use out of surge at times. Just one more problem solver in a kit that can already tackle anything. Sometimes maxing out almost every resist is just the thing. 🙂 Glad you're enjoying the blaster as well! This guy was a breeze to level. Just be careful not to vomit all your controls at once just because they're ready - rotate as needed and keep debuffs up and you can take on pretty much anything. I found it especially refreshing to even have decent ST damage at an early level between procced cryo, ice arrow, and tranq.
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This is my favorite Arse now : ) Here's my own build if you want a reference point. I went heavy on procs. There are just so many buttons you can push, and all of them do something really good! Controller (Arsenal Control - Trick Arrow).mbd
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Beam/rad sentinel for a toilet drinking vault dweller 🙂.