
TfStormcry
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Everything posted by TfStormcry
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If a damage to knockback formula was put into place, I would assassin strike the ball just to see it go flying! Also, if BRB is added, I suggest adding a co-op beach zone with npc's and vendors, but (normally) no mobs, just so everyone can enjoy the ball. Maybe during special events, have mobs show up trying to steal the ball :P
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Biggest Douche Move YOU Did or Had Done To?
TfStormcry replied to mysterybounty's topic in General Discussion
That sounds unfortunately hilarious! Here you were thinking "Hey, quick way to get rid of Lost baddies!". In reality, it removes the target without flagging them as defeated, thus breaking the mission. -
Maybe make the ball immune to all holds/immobilize, and somehow code it to convert damage to knockback distance.
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I think a great fix would be have the limit stay the same, but have any characters in the sg with the same global handle only count as 1 towards said limit. If they do that, then it'd be nifty if they also added an option to join any sg you're part of with an alt. Possibly tie rank in sg to global handle.
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Yeah, the 1000 character slots thing is mighty tempting!
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So apparently Homecoming is only the 7th most popular server
TfStormcry replied to Venture's topic in General Discussion
We're now the #1 private server currently :P -
For some people, it's a matter of inclusivity. An example - My fiancé isn't that big into super heroes. She'll watch the Marvel movies, but that's as far as it goes. She recently saw an action figure at Target for Squirrel Girl and noted that Squirrel Girl was curvy like her. It made her happy that such a hero existed. That was important to her and her self confidence.
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I am sadly an altaholic with very little time to actually play currently. Busy planning a wedding. However, I do already have 3 characters, all under level 10, and about 20 saved costumes!
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I don't get why this is so much better than CO
TfStormcry replied to Warpstarr's topic in General Discussion
I got the lifetime sub in beta. I remember the day 1 patch. I played Champions on and off for a few years, but quit permanently when all it became was a loot box cash grab. -
So last night I rolled up a Dark/Ninjutsu Blaster that I plan on playing similarly to a stalker eventually (But with a ranged snipe!). What powers should I avoid with this? Any advice on power pool powers that might help?
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I don't get why this is so much better than CO
TfStormcry replied to Warpstarr's topic in General Discussion
Not always. My First Edition Cavalier would like to discuss the matter with you, at his home .... built of the bones of giants, dragons, and worse creatures. That he killed. Single-handedly. (Okay, okay, the character was seriously OP and munchkin-y .... but I was fourteen years old when Unearthed Arcana came out, so that should not surprise you! :D ) Anything that came out of any editions unearthed arcana is at least a little broken, lol. -
I remember when I started with CoV and later got CoH and was disappointed that some of my costume options didn't exist, but excited about the new ones that did! If I remember correctly, the elf ears look used to be exclusively hero side, and that was the only other option for ears.
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I don't get why this is so much better than CO
TfStormcry replied to Warpstarr's topic in General Discussion
For all of the MMOs that have come out of Asia, [...] But the trend is true of more than just Asian MMOs. Look at WoW Vanilla. I started back then, with a Dwarf Hunter and his bear, Muffin. I was in old Loch Modan when I hit level .. 12 or 22, I think. And got a quest to go kill a laundry-list of tenty or so large Ogre/Cyclopes things, in their own valley to one side of that zone. And .... they were all silver-frame Elites! Every single last one of them!! I could, just barely, take one SINGLE enemy down by myself. Then run off to a secluded corner, and rest/eat/drink and feed Muffin. I was, at my best, up to about one kill every 12 minutes. (I quit when I found out that would be the pattern pretty much for the rest of the game at that point. Came back after Wrath, when people I knew who still played said they'd done away with that nonsense.) And that's a Western MMO. I'm going to say that's more a legacy from EQ, which early WOW emulated in some aspects. The original EQ was influenced heavily by D&D, more specifically 2nd edition. In D&D, you didn't solo a giant. you and your team of misfit murder hobos teamed up to fight the giant. Everquest followed this formula, though certain tactics emerged with time to allow solo'ing (Kiting, reverse kiting, etc...). Some things were able to be solo'd as they weren't Alpha monsters, some things needed teams to take down, and some things required lots of people to take down. -
I love making short characters based on mythological/fantasy races, such as goblins, gnomes, halflings, and various types of fae. So I'd be totally down for this.
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I don't get why this is so much better than CO
TfStormcry replied to Warpstarr's topic in General Discussion
That seems to have been the general philosophy for most of CO design, except maybe the costume editor. -
At work, reading through the old Paragon Times articles on the ParagonWiki, and I stumbled upon this. https://paragonwiki.com/wiki/Paragon_Times/20050105 This is pretty much what happened here in the Midwest this year, except we couldn't blame it on a super villain x_x
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I don't get why this is so much better than CO
TfStormcry replied to Warpstarr's topic in General Discussion
No, it was still pretty solo oriented except for some certain big bosses/raids. There was also very little incentive to team up. A good chunk of missions were in the open world and didn't scale with team size, and the instances that did scale with team size did so poorly. -
To parody androids desert themed names?
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I was just thinking about how awesome an illusion dom would be. I hope this does get ported over!
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I don't get why this is so much better than CO
TfStormcry replied to Warpstarr's topic in General Discussion
For me, why CoX is better than Champions Online - Teamwork. In Champions Online, you could team up, but it was honestly a shadow of what teaming in CoX was. Everyone in Champions was built to solo content, and there wasn't many team support powers (certain auras in the magic set were it really). Players just didn't synergize with each other. In CoX, the Archtype system tells you exactly what to expect from your team mates. Need a healer? Grab and emp or kin defender. Need a tank? Find a tanker or a brute. Need DPS? Crowd Control? You know who to look for. You just didn't get that in Champions Online. I will say though that the Champions costume creator was superior, and I would love it if that level of customization were eventually brought to CoX. -
Costume Piece/Animation Proliferation
TfStormcry replied to Nixeras's topic in Suggestions & Feedback
I will say it's one thing I miss from the Champions Online costume editor. It'd be especially useful with the left/right only robotic arm option. -
Relevant Wiki Links for those who were curious! https://paragonwiki.com/wiki/Rose_Star https://paragonwiki.com/wiki/Spark_Blade Spark Blades bio mentions he uses a sword and pistol and shoots lightning out of them. That'd be an awesome power set in itself!
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I was browsing through the Wiki and I stumbled across these two signature heroes. Anyone remember them? I think they were supposed to be used as promotional heroes when the game was being cross-ported to Korea. They looked like hey had a pretty awesome look to them. I was wondering if any of the information for them is part of what the dev team has and if there's any plans to eventually use them?
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Costume Piece/Animation Proliferation
TfStormcry replied to Nixeras's topic in Suggestions & Feedback
I 2nd this!