Ankhammon Posted September 18, 2019 Share Posted September 18, 2019 Anyone know if Liquefy can be slotted with the FF proc? Mids seems to think the corrupter version can and the defender version cannot. I'm all confused. Can anyone shed some light on this? Link to comment Share on other sites More sharing options...
Hedgefund Posted September 18, 2019 Share Posted September 18, 2019 Interesting. I can't "shed some light" as in give an explanation, but I happen to have both a Sonic Resonance MM and Def and indeed, Liquefy for the MM takes kb sets but the Def does not. I just logged into both to see. Weird... may be a bug. Link to comment Share on other sites More sharing options...
Leogunner Posted September 18, 2019 Share Posted September 18, 2019 Can't enhance KB at all. Link to comment Share on other sites More sharing options...
Ankhammon Posted September 18, 2019 Author Share Posted September 18, 2019 (edited) That's bad mojo. Only power I know of that takes a different enhancement on one AT but not another. If they "fix it" for defenders it would go a fair way toward making that a good set again, imo. It's rech. was always a point of frustration by me. Edited September 18, 2019 by Ankhammon Link to comment Share on other sites More sharing options...
Sarkastik Observer Posted December 7, 2019 Share Posted December 7, 2019 Is this posted as a bug? Just wondering. 1 Link to comment Share on other sites More sharing options...
plainguy Posted December 7, 2019 Share Posted December 7, 2019 15 hours ago, Sarkastik Observer said: Is this posted as a bug? Just wondering. Yea really seems like a bug to me as well. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/ Link to comment Share on other sites More sharing options...
oedipus_tex Posted December 7, 2019 Share Posted December 7, 2019 While they're at it maybe they can change this powers base recharge from 300 seconds (crazy!) to something like 180 seconds. Or increase the duration of the summon. Or both. No reason it should have the recharge it currently does while powers like Sleet recharge in 60 seconds. 1 Link to comment Share on other sites More sharing options...
Ankhammon Posted December 12, 2019 Author Share Posted December 12, 2019 I'm right with ya Tex. Link to comment Share on other sites More sharing options...
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