Generator Posted September 21, 2019 Share Posted September 21, 2019 Hey there, So I took the time to remake my MC/Psi Dominator out on the Beta server, tricked her out like she is below, and took her for a spin. The results are very promising. I did have soem gaps in Domination, but I think that was just a general issue of "losing time in between mobs" paired with "a little rust at playing perma-Dom". If anyone sees something that is way out of line with this, or even something that could use a small tweak, I'd love some feedback. Later, Generator PS - In Mids, how does one boost enhancements? All the IOs in Hasten should be 50+5s. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Shatterbrain-I19: Level 50 Mutation DominatorPrimary Power Set: Mind ControlSecondary Power Set: Psionic AssaultPower Pool: FlightPower Pool: SpeedPower Pool: ConcealmentPower Pool: TeleportationAncillary Pool: Psionic Mastery Hero Profile:Level 1: Mesmerize -- CaloftheS-Acc/EndRdx(A)Level 1: Psionic Dart -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(3)Level 2: Dominate -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(5), SprAscoft-EndRdx/Rchg(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(7), SprAscoft-Rchg/+Dmg%(9)Level 4: Mind Probe -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(11), CrsImp-Acc/Dmg/Rchg(13), CrsImp-Acc/Dmg/EndRdx(13), CrsImp-Dmg/EndRdx/Rchg(15)Level 6: Fly -- Flight-I(A)Level 8: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(15)Level 10: Mental Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(17), Thn-Dmg/Rchg(17), Thn-Acc/Dmg/Rchg(19), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx/Rchg(21)Level 12: Mass Hypnosis -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(21), CaloftheS-Acc/EndRdx(23), CaloftheS-Acc/Sleep/Rchg(23), CaloftheS-Heal%(25)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)Level 16: Psychic Scream -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(29), PstBls-Acc/Dmg/EndRdx(29), PstBls-Dam%(31), RechRdx-I(31)Level 18: Total Domination -- Lck-Acc/Hold(A), Lck-Acc/Rchg(31), Lck-Rchg/Hold(33), Lck-EndRdx/Rchg/Hold(33), Lck-Acc/EndRdx/Rchg/Hold(33), Lck-%Hold(34)Level 20: Drain Psyche -- TchoftheN-%Dam(A), TchoftheN-Heal/HP/Regen/Rchg(34), TchoftheN-Acc/Heal(34), TchoftheN-Acc/EndRdx/Heal/HP/Regen(36), TchoftheN-Acc/EndRdx/Rchg(36)Level 22: Confuse -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(36)Level 24: Stealth -- LucoftheG-Def/Rchg+(A)Level 26: Terrify -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(37), SprDmnGrs-EndRdx/Rchg(37), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(39), SprDmnGrs-Rchg/Fiery Orb(39)Level 28: Invisibility -- LucoftheG-Def/Rchg+(A)Level 30: Recall Friend -- Jnt-EndRdx/Rng(A)Level 32: Mass Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(39), CrcPrs-Acc/Conf/Rchg(40), CrcPrs-Acc/Rchg(40), CrcPrs-Conf/EndRdx(40), CrcPrs-Conf%(42)Level 35: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(42), StnoftheM-Acc/ActRdx/Rng(42), StnoftheM-Dmg/ActRdx/Rchg(43), StnoftheM-Dmg/EndRdx/Rchg(43), StnoftheM-Dam%(43)Level 38: Psychic Shockwave -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46)Level 41: Indomitable Will -- LucoftheG-Def/Rchg(A), LucoftheG-EndRdx/Rchg(46), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/Rchg+(48)Level 44: Mind Over Body -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(48), RctArm-ResDam/EndRdx/Rchg(50), RctArm-ResDam(50)Level 47: Afterburner -- LucoftheG-Def/Rchg+(A)Level 49: Link Minds -- LucoftheG-Def/Rchg+(A), AdjTrg-Rchg(50)Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 1: DominationLevel 4: Ninja RunLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 2: Swift -- Flight-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(9), EffAdp-EndMod/Acc(11)Level 50: Nerve Total Radial Revamp------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1519;691;1382;HEX;| |78DA6594D94F135114C6EF74B174C1D2969622D0DAB283541A7D311181503524362| |1C1F8A4C2000D4C52A7A41D8C3CFAAE89FF80FBBB2F6AC4ED4D8D3EB93E19FF0597| 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|E2DB4DDFEEDF88B7EB0FF997FC070E5549C57ECAA1F5E1BB70F68550DB5018DC1D2| |1597397D80ED2763021935E594B82D9149906554CA90CFB93A17F5AFC877966C3D4| |B2D7914FBB6BCB3DAFCA5047EA942951342A9AADA4D76D9051D5DB54BBB5D5813AD| |FE13A255BA7ECA953F6D629EF7DB5FF8AD278CF3F6ED58EA1AE0F5BB53ED87DDAD4| |1CDA39D4DD709EFF830B602E226045FF01A01EF8CA| |-------------------------------------------------------------------| Link to comment Share on other sites More sharing options...
Display Name Posted September 21, 2019 Share Posted September 21, 2019 Combat Jumping offers protection from Immobilization: https://paragonwiki.com/wiki/Leaping#Combat_Jumping Hover offers "pseudo-knockback" protection: https://paragonwiki.com/wiki/Flight#Hover But you can provide your own *real* knockback protection without Hover. So Combat Jumping seems to be the better choice. As for Fly, legend has it that Super Jump has a faster movement rate than Fly. Based on my personal experience with being a flier in a group of super jumpers, I can vouch for the veracity of the legend. I think a reasonable compromise would be to get Fly and Combat Jumping. Fly/Super Jump is usually only used between missions so I would think that it doesn't make a real difference. But Fly gives you maneuverability inside of those caves with multiple levels. @Super Whatsit Superbase passcode (Excelsior) is "passcode-6475" It's all a Nemesis plot. But not everything is a Nemesis plot! Link to comment Share on other sites More sharing options...
Scheme Posted September 21, 2019 Share Posted September 21, 2019 I saw that you were a little short of the range defense soft-cap so I moved some slots around to see if I get you the rest of the way. If you keep yourself out of melee range then you should be a bit safer. I also tried to add some recharge to Link Minds so there is less of a gap. Also, recovery rate is usually not worth the IOs/slots for /Psi Dominators due to having Domination and Drain Psyche which causes diminishing returns for any % based recovery slotting. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Shatterbrain-I19: Level 50 Mutation DominatorPrimary Power Set: Mind ControlSecondary Power Set: Psionic AssaultPower Pool: FlightPower Pool: SpeedPower Pool: ConcealmentPower Pool: TeleportationAncillary Pool: Psionic Mastery | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1519;685;1370;HEX;| |78DA6594494F13611CC667BA584A816EB2096D69D9B74AA3178D0884A221B109091| |E55186002939419D2198C1CFD149E5C3F801735E27653A3278D7A327E048B4605D4| |4BFDD3E7A136E9A4CDEF9DE7FDEFEFCCE4AE651BEE9FBF3EA1A8C1E9BC66DB0B596| |BDD3035C72AD4E5361DCD312C53912B34BFA6398E5E582A6886393A9B39E513315E| |B15D98B64CA760E5D339C35C39BC49FEDF9EB26D6D33EFA4E76C89672C1FDE8767C| |D35BDA09B4EFA701198B324CAB9BCB1BAE6D497D7F31BBABE122E2F67CDAB866D2C| |1979C3D98A94958B7A5EDFB00AA83331B3612C5752E4345BEADD423FAB0755B449C| |97DF21F772BBC4A2EE5B620E351DAEE80C7EF82BE6A9B9BD05CB471D166426C54B5| |6CE355B7DD65CDF3847C0A1E79463E07EB5E9002A42879DC8B8857A781F5CBE40AD| |8A0830199B9173EAAF7B30B7B5F40BFECF9508BE26B56E12F09FCB0F7FAD943D32D| |927D87D853883D45EE8153E21B607D8197881779051E7D4DBE015BDE8229A9A1113| |5A88DC388D34206245E90F1820F38F387E0B147E463B0731B9C169F30EB0FEFA2CF| |F81EB94FFE06BBFE907F3917F18DAA9E72BE680C33EF8A83C904D94526C1494133F| |335FF404F9DBFC0EE9FE0E02E98D923F7C146E9BD95F36FE5FCB312AF9DF1DACF78| |10679C3C0BF64C9093E4141894781DF0553A18AF57B418B55803FA9C911C09E6485| |C82D67799BC422E80FD8BA40636896F8A67927A8799F7BF07073F901FC1A14F6050| |7C7A99AFB7287162B2F795DC0147F2B01D59274DB05B0E730033720F84D1D368848| |C92ECB5476C8761EB1A8ECBA25FDECD24990295164549731E69FAA5C46F8CCFE0D8| |69C1C138C94E4FE59D969F5CCA851A654E14958A5A565207368858F2872A6F6D69A| |8C677AC46C9D428276A9493354AB1BEF25D51D46ECCEE5BB556C4F3BA53AD0DC0EE| |7BB57603E79C8D0AD8C13F6E4FFA59| |-------------------------------------------------------------------| Link to comment Share on other sites More sharing options...
Generator Posted September 21, 2019 Author Share Posted September 21, 2019 3 hours ago, Scheme said: I saw that you were a little short of the range defense soft-cap so I moved some slots around to see if I get you the rest of the way. If you keep yourself out of melee range then you should be a bit safer. I also tried to add some recharge to Link Minds so there is less of a gap. Also, recovery rate is usually not worth the IOs/slots for /Psi Dominators due to having Domination and Drain Psyche which causes diminishing returns for any % based recovery slotting. I'll tell you what, I hadn't even notice where her ranged defense was at, I was a lot more focused on recharge and getting Domination cooking. I'll eye this up when I get home. Link to comment Share on other sites More sharing options...
VV Posted September 26, 2019 Share Posted September 26, 2019 Well, this is great. I've been really trying to get a Mind/Psi to work. This is good, thanks! I do have a question. What the heck does Fear do? I haven't really had a good chance to test it. Is it a lockdown, rendering the target completely unable to act, like a Hold? Or does it allow for some action? Link to comment Share on other sites More sharing options...
Generator Posted September 26, 2019 Author Share Posted September 26, 2019 Fear makes the enemy stand in place, cowering. They won't act/attack unless they've been attacked, in which case they can get off one return attack every few seconds. I used to think all versions of Fear had a ToHit debuff, but I think just the Dark ones do. Link to comment Share on other sites More sharing options...
VV Posted September 26, 2019 Share Posted September 26, 2019 Ah okay, thanks! That helps a lot. Link to comment Share on other sites More sharing options...
Tnekmeister Posted September 27, 2019 Share Posted September 27, 2019 (edited) Got a Dark/Dark/Soul Dominator that I truly like... I thought I'd be playing with a Mind/Psy Dom aswell, since that seemes cool. Here below I've mashed a build that I may be using whenever I get on this "project". The main goal is to get Perma-Hasten, so Dom also is perma. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic DominatorPrimary Power Set: Mind ControlSecondary Power Set: Psionic AssaultPower Pool: FlightPower Pool: SpeedPower Pool: LeadershipPower Pool: ConcealmentAncillary Pool: Psionic Mastery | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1464;662;1324;HEX;| |78DA6D94596F1261148667984164072B740584B6B4058BD0562F5B15DAC65812B4E| |A958A6321741204C2A0B197FE012F8C8977FA0FBC71DF7E837B3471BBF0DA7D8989| |367898F7008DE3249367E63DE77CE73DDF2CD9B319C7D5C5737382E84E97154DCB6| |7AAA7D48AD2A8D6CD59A5A4AE48021D163A839D403E5DAD34EAD57222AB560AED9B| |7037BC47D394D3E54622A7A9D58ABAD2BE17ECB92A152D94D5D26AC3A65F2FD78AC| |5825BBF5C2A2A85625D5B556B5EFD7E5FE58CAAA927D5B2DA580BCDD7D495CE7259| |456B14EB6B305A6A75EC237BA374CEEA665B47531006082959B0FC479B234D84268| |9CF4C82109005D70B70E43938F612B4D3EC58A26992D645BDDEF3071CF90D4628C7| |2C22C71C478F4DFFD04B3916E4982D3ED46DF630F74B3A6D0BCC7541EFEDF805DA4| |8B6F20C569E612F6976F6650F4373303D31D04A3D9DE8293AB9A78B7BDAA9DE8D7A| |D97D0DF913D7C1D80DE64D70F21698A61A2FCFE0BD0DAF5BEE30EF827DF798F7C1F| |003D041E8D177BD29F5F8A06DF5332F9A74FACF834EF2ED63DF3EF6ED67DF3D14EB| |E558EF65E48F5D0133B45C3FCFD4FF0AF903AF996FC0E05B30FC0E7452CD20D70CE| |6B0CED001E64130B8CC3C04EEA69A003F8F003F8F79D242D0CCA1A3C8DB768C799C| |9907C327D8B702BAA836C21E220FB1DEF023E663E61370E42918F1D23B8F7D90467| |98FA25EE622F635FA051CA6DC71CE1DE7DC097E2FDB8C31A3941BE739E253F0B77D| |9A39C3DC094EEE62BE97758E526D027DE4C457F4D9F18DF99DF9034CFDE46F886A9| |2FCED245B0F96DEF7949F3905FF43F2866FB8498710E92ACD98219A34282983326D| |50660CCA9241C9C99D3F8720EA8AD5D3F93F343FD8282A6E8C7EEA2A927804139B0| |E33C3984E9EC5B41F0DD59FBB8A285EC25ECB17C0BFC366EA26| |-------------------------------------------------------------------| Edited September 27, 2019 by Tnekmeister Link to comment Share on other sites More sharing options...
Lost Ninja Posted October 10, 2019 Share Posted October 10, 2019 On 9/27/2019 at 9:10 AM, Tnekmeister said: Got a Dark/Dark/Soul Dominator that I truly like... I thought I'd be playing with a Mind/Psy Dom aswell, since that seemes cool. Here below I've mashed a build that I may be using whenever I get on this "project". The main goal is to get Perma-Hasten, so Dom also is perma. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic DominatorPrimary Power Set: Mind ControlSecondary Power Set: Psionic AssaultPower Pool: FlightPower Pool: SpeedPower Pool: LeadershipPower Pool: ConcealmentAncillary Pool: Psionic Mastery | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1464;662;1324;HEX;| |78DA6D94596F1261148667984164072B740584B6B4058BD0562F5B15DAC65812B4E| |A958A6321741204C2A0B197FE012F8C8977FA0FBC71DF7E837B3471BBF0DA7D8989| |367898F7008DE3249367E63DE77CE73DDF2CD9B319C7D5C5737382E84E97154DCB6| |7AAA7D48AD2A8D6CD59A5A4AE48021D163A839D403E5DAD34EAD57222AB560AED9B| |7037BC47D394D3E54622A7A9D58ABAD2BE17ECB92A152D94D5D26AC3A65F2FD78AC| |5825BBF5C2A2A85625D5B556B5EFD7E5FE58CAAA927D5B2DA580BCDD7D495CE7259| |456B14EB6B305A6A75EC237BA374CEEA665B47531006082959B0FC479B234D84268| |9CF4C82109005D70B70E43938F612B4D3EC58A26992D645BDDEF3071CF90D4628C7| |2C22C71C478F4DFFD04B3916E4982D3ED46DF630F74B3A6D0BCC7541EFEDF805DA4| |8B6F20C569E612F6976F6650F4373303D31D04A3D9DE8293AB9A78B7BDAA9DE8D7A| |D97D0DF913D7C1D80DE64D70F21698A61A2FCFE0BD0DAF5BEE30EF827DF798F7C1F| |003D041E8D177BD29F5F8A06DF5332F9A74FACF834EF2ED63DF3EF6ED67DF3D14EB| |E558EF65E48F5D0133B45C3FCFD4FF0AF903AF996FC0E05B30FC0E7452CD20D70CE| |6B0CED001E64130B8CC3C04EEA69A003F8F003F8F79D242D0CCA1A3C8DB768C799C| |9907C327D8B702BAA836C21E220FB1DEF023E663E61370E42918F1D23B8F7D90467| |98FA25EE622F635FA051CA6DC71CE1DE7DC097E2FDB8C31A3941BE739E253F0B77D| |9A39C3DC094EEE62BE97758E526D027DE4C457F4D9F18DF99DF9034CFDE46F886A9| |2FCED245B0F96DEF7949F3905FF43F2866FB8498710E92ACD98219A34282983326D| |50660CCA9241C9C99D3F8720EA8AD5D3F93F343FD8282A6E8C7EEA2A927804139B0| |E33C3984E9EC5B41F0DD59FBB8A285EC25ECB17C0BFC366EA26| |-------------------------------------------------------------------| You don't need Knockback -> Knockdown in Psionic Tornado, as it only knocks down anyway, personally I'd slot the Force feedback +Recharge instead. 1 Link to comment Share on other sites More sharing options...
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