Jump to content

MC/Psi revamp, any glaring holes?


Generator

Recommended Posts

Hey there,

 

So I took the time to remake my MC/Psi Dominator out on the Beta server, tricked her out like she is below, and took her for a spin.  The results are very promising.  I did have soem gaps in Domination, but I think that was just a general issue of "losing time in between mobs" paired with "a little rust at playing perma-Dom".

 

If anyone sees something that is way out of line with this, or even something that could use a small tweak, I'd love some feedback.

 

Later,

Generator

 

PS - In Mids, how does one boost enhancements?  All the IOs in Hasten should be 50+5s.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Shatterbrain-I19: Level 50 Mutation Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Power Pool: Teleportation
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Mesmerize -- CaloftheS-Acc/EndRdx(A)
Level 1: Psionic Dart -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(3)
Level 2: Dominate -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(5), SprAscoft-EndRdx/Rchg(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(7), SprAscoft-Rchg/+Dmg%(9)
Level 4: Mind Probe -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(11), CrsImp-Acc/Dmg/Rchg(13), CrsImp-Acc/Dmg/EndRdx(13), CrsImp-Dmg/EndRdx/Rchg(15)
Level 6: Fly -- Flight-I(A)
Level 8: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(15)
Level 10: Mental Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(17), Thn-Dmg/Rchg(17), Thn-Acc/Dmg/Rchg(19), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx/Rchg(21)
Level 12: Mass Hypnosis -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(21), CaloftheS-Acc/EndRdx(23), CaloftheS-Acc/Sleep/Rchg(23), CaloftheS-Heal%(25)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 16: Psychic Scream -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(29), PstBls-Acc/Dmg/EndRdx(29), PstBls-Dam%(31), RechRdx-I(31)
Level 18: Total Domination -- Lck-Acc/Hold(A), Lck-Acc/Rchg(31), Lck-Rchg/Hold(33), Lck-EndRdx/Rchg/Hold(33), Lck-Acc/EndRdx/Rchg/Hold(33), Lck-%Hold(34)
Level 20: Drain Psyche -- TchoftheN-%Dam(A), TchoftheN-Heal/HP/Regen/Rchg(34), TchoftheN-Acc/Heal(34), TchoftheN-Acc/EndRdx/Heal/HP/Regen(36), TchoftheN-Acc/EndRdx/Rchg(36)
Level 22: Confuse -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(36)
Level 24: Stealth -- LucoftheG-Def/Rchg+(A)
Level 26: Terrify -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(37), SprDmnGrs-EndRdx/Rchg(37), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(39), SprDmnGrs-Rchg/Fiery Orb(39)
Level 28: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 30: Recall Friend -- Jnt-EndRdx/Rng(A)
Level 32: Mass Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(39), CrcPrs-Acc/Conf/Rchg(40), CrcPrs-Acc/Rchg(40), CrcPrs-Conf/EndRdx(40), CrcPrs-Conf%(42)
Level 35: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(42), StnoftheM-Acc/ActRdx/Rng(42), StnoftheM-Dmg/ActRdx/Rchg(43), StnoftheM-Dmg/EndRdx/Rchg(43), StnoftheM-Dam%(43)
Level 38: Psychic Shockwave -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46)
Level 41: Indomitable Will -- LucoftheG-Def/Rchg(A), LucoftheG-EndRdx/Rchg(46), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/Rchg+(48)
Level 44: Mind Over Body -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(48), RctArm-ResDam/EndRdx/Rchg(50), RctArm-ResDam(50)
Level 47: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 49: Link Minds -- LucoftheG-Def/Rchg+(A), AdjTrg-Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(9), EffAdp-EndMod/Acc(11)
Level 50: Nerve Total Radial Revamp
------------

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1519;691;1382;HEX;|
|78DA6594D94F135114C6EF74B174C1D2969622D0DAB283541A7D311181503524362|
|1C1F8A4C2000D4C52A7A41D8C3CFAAE89FF80FBBB2F6AC4ED4D8D3EB93E19FF0597|
|68DC977A98EFA390F42693DF9DEF9E73EE39E7CE9DFC995CE0C6E1B3A34A0B4E14F|
|54A6526573A6598BA552A37E4572CDD324AA692D134BDA45B56A13C57D60D736832|
|BBCF2362A2663B335132AD72A998C91BE6C2C64B6A7379BC52D1578A5666AA22F18|
|CF98DF7D0A4B95428174C2BB331F14F9524CAA1A2B1B864F9ECF9F472A1B010B2A7|
|93E669A362CC1945C35A0DDBCAD142B1B05C2A23CFE4C16563BEB6455EAF48BEABA|
|867713D8BB8A4DC23CF88537154957AA229957529CFA6E6501795AD39AE9057C151|
|B1D134DBC6ADAD396DCD7597BC076EBB4F3E001B1E92026C5175396711CFA783817|
|97201DC5E00FDD26337F3747742F38AE681A679DE3A60FF0EF4C9065EACB9BDACA1|
|E91279190CB3A6306B6ABE068E8BAF9FF9F91FA127CD8FC1187B147B0AC69F81694|
|9A411FD70340E224E9CDC41FA256E9039056F72ED16D87E9BBC0326D648FA4E886F|
|88BEA1AFA831F10DDCF99DFC41FE0453BFC080F846EC8E575D9138CE20D54C46C1C|
|E18D9028E09A2EC6DF4336AECFC02364AAD2D3C8B9628B49CD8B732BFD6FD2E5BEB|
|1A210F90A360CF18390E06255E1BE3B5315EB7681DD43A02A8E3A0EC91E41EC9E3D|
|07A4E80BD27C9197216ECD7F95D886F9ABEE9E7E869FF0BF22538F08A7C4DBE0183|
|E2DB4DDFEEDF88B7EB0FF997FC070E5549C57ECAA1F5E1BB70F68550DB5018DC1D2|
|1597397D80ED2763021935E594B82D9149906554CA90CFB93A17F5AFC877966C3D4|
|B2D7914FBB6BCB3DAFCA5047EA942951342A9AADA4D76D9051D5DB54BBB5D5813AD|
|FE13A255BA7ECA953F6D629EF7DB5FF8AD278CF3F6ED58EA1AE0F5BB53ED87DDAD4|
|1CDA39D4DD709EFF830B602E226045FF01A01EF8CA|
|-------------------------------------------------------------------|

Link to comment
Share on other sites

Combat Jumping offers protection from Immobilization:

https://paragonwiki.com/wiki/Leaping#Combat_Jumping

 

Hover offers "pseudo-knockback" protection:

https://paragonwiki.com/wiki/Flight#Hover

 

But you can provide your own *real* knockback protection without Hover.  So Combat Jumping seems to be the better choice.

 

As for Fly, legend has it that Super Jump has a faster movement rate than Fly.  Based on my personal experience with being a flier in a group of super jumpers, I can vouch for the veracity of the legend.

 

I think a reasonable compromise would be to get Fly and Combat Jumping.  Fly/Super Jump is usually only used between missions so I would think that it doesn't make a real difference.  But Fly gives you maneuverability inside of those caves with multiple levels.

@Super Whatsit

Superbase passcode (Excelsior) is "passcode-6475"

 

It's all a Nemesis plot.  But not everything is a Nemesis plot!

Link to comment
Share on other sites

I saw that you were a little short of the range defense soft-cap so I moved some slots around to see if I get you the rest of the way.  If you keep yourself out of melee range then you should be a bit safer.  I also tried to add some recharge to Link Minds so there is less of a gap.

 

Also, recovery rate is usually not worth the IOs/slots for /Psi Dominators due to having Domination and Drain Psyche which causes diminishing returns for any % based recovery slotting.

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Shatterbrain-I19: Level 50 Mutation Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Power Pool: Teleportation
Ancillary Pool: Psionic Mastery

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
	|-------------------------------------------------------------------|
	|MxDz;1519;685;1370;HEX;|
	|78DA6594494F13611CC667BA584A816EB2096D69D9B74AA3178D0884A221B109091|
	|E55186002939419D2198C1CFD149E5C3F801735E27653A3278D7A327E048B4605D4|
	|4BFDD3E7A136E9A4CDEF9DE7FDEFEFCCE4AE651BEE9FBF3EA1A8C1E9BC66DB0B596|
	|BDD3035C72AD4E5361DCD312C53912B34BFA6398E5E582A6886393A9B39E513315E|
	|B15D98B64CA760E5D339C35C39BC49FEDF9EB26D6D33EFA4E76C89672C1FDE8767C|
	|D35BDA09B4EFA701198B324CAB9BCB1BAE6D497D7F31BBABE122E2F67CDAB866D2C|
	|1979C3D98A94958B7A5EDFB00AA83331B3612C5752E4345BEADD423FAB0755B449C|
	|97DF21F772BBC4A2EE5B620E351DAEE80C7EF82BE6A9B9BD05CB471D166426C54B5|
	|6CE355B7DD65CDF3847C0A1E79463E07EB5E9002A42879DC8B8857A781F5CBE40AD|
	|8A0830199B9173EAAF7B30B7B5F40BFECF9508BE26B56E12F09FCB0F7FAD943D32D|
	|927D87D853883D45EE8153E21B607D8197881779051E7D4DBE015BDE8229A9A1113|
	|5A88DC388D34206245E90F1820F38F387E0B147E463B0731B9C169F30EB0FEFA2CF|
	|F81EB94FFE06BBFE907F3917F18DAA9E72BE680C33EF8A83C904D94526C1494133F|
	|335FF404F9DBFC0EE9FE0E02E98D923F7C146E9BD95F36FE5FCB312AF9DF1DACF78|
	|10679C3C0BF64C9093E4141894781DF0553A18AF57B418B55803FA9C911C09E6485|
	|C82D67799BC422E80FD8BA40636896F8A67927A8799F7BF07073F901FC1A14F6050|
	|7C7A99AFB7287162B2F795DC0147F2B01D59274DB05B0E730033720F84D1D368848|
	|C92ECB5476C8761EB1A8ECBA25FDECD24990295164549731E69FAA5C46F8CCFE0D8|
	|69C1C138C94E4FE59D969F5CCA851A654E14958A5A565207368858F2872A6F6D69A|
	|8C677AC46C9D428276A9493354AB1BEF25D51D46ECCEE5BB556C4F3BA53AD0DC0EE|
	|7BB57603E79C8D0AD8C13F6E4FFA59|
	|-------------------------------------------------------------------|

Link to comment
Share on other sites

3 hours ago, Scheme said:

I saw that you were a little short of the range defense soft-cap so I moved some slots around to see if I get you the rest of the way.  If you keep yourself out of melee range then you should be a bit safer.  I also tried to add some recharge to Link Minds so there is less of a gap.

 

Also, recovery rate is usually not worth the IOs/slots for /Psi Dominators due to having Domination and Drain Psyche which causes diminishing returns for any % based recovery slotting.

I'll tell you what, I hadn't even notice where her ranged defense was at, I was a lot more focused on recharge and getting Domination cooking.  I'll eye this up when I get home.

Link to comment
Share on other sites

Well, this is great. I've been really trying to get a Mind/Psi to work. This is good, thanks!

 

I do have a question. What the heck does Fear do? I haven't really had a good chance to test it. Is it a lockdown, rendering the target completely unable to act, like a Hold? Or does it allow for some action? 

Link to comment
Share on other sites

Got a Dark/Dark/Soul Dominator that I truly like... I thought I'd be playing with a Mind/Psy Dom aswell, since that seemes cool.  Here below I've mashed a build that I may be using whenever I get on this "project". The main goal is to get Perma-Hasten, so Dom also is perma.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Psionic Mastery

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1464;662;1324;HEX;|
|78DA6D94596F1261148667984164072B740584B6B4058BD0562F5B15DAC65812B4E|
|A958A6321741204C2A0B197FE012F8C8977FA0FBC71DF7E837B3471BBF0DA7D8989|
|367898F7008DE3249367E63DE77CE73DDF2CD9B319C7D5C5737382E84E97154DCB6|
|7AAA7D48AD2A8D6CD59A5A4AE48021D163A839D403E5DAD34EAD57222AB560AED9B|
|7037BC47D394D3E54622A7A9D58ABAD2BE17ECB92A152D94D5D26AC3A65F2FD78AC|
|5825BBF5C2A2A85625D5B556B5EFD7E5FE58CAAA927D5B2DA580BCDD7D495CE7259|
|456B14EB6B305A6A75EC237BA374CEEA665B47531006082959B0FC479B234D84268|
|9CF4C82109005D70B70E43938F612B4D3EC58A26992D645BDDEF3071CF90D4628C7|
|2C22C71C478F4DFFD04B3916E4982D3ED46DF630F74B3A6D0BCC7541EFEDF805DA4|
|8B6F20C569E612F6976F6650F4373303D31D04A3D9DE8293AB9A78B7BDAA9DE8D7A|
|D97D0DF913D7C1D80DE64D70F21698A61A2FCFE0BD0DAF5BEE30EF827DF798F7C1F|
|003D041E8D177BD29F5F8A06DF5332F9A74FACF834EF2ED63DF3EF6ED67DF3D14EB|
|E558EF65E48F5D0133B45C3FCFD4FF0AF903AF996FC0E05B30FC0E7452CD20D70CE|
|6B0CED001E64130B8CC3C04EEA69A003F8F003F8F79D242D0CCA1A3C8DB768C799C|
|9907C327D8B702BAA836C21E220FB1DEF023E663E61370E42918F1D23B8F7D90467|
|98FA25EE622F635FA051CA6DC71CE1DE7DC097E2FDB8C31A3941BE739E253F0B77D|
|9A39C3DC094EEE62BE97758E526D027DE4C457F4D9F18DF99DF9034CFDE46F886A9|
|2FCED245B0F96DEF7949F3905FF43F2866FB8498710E92ACD98219A34282983326D|
|50660CCA9241C9C99D3F8720EA8AD5D3F93F343FD8282A6E8C7EEA2A927804139B0|
|E33C3984E9EC5B41F0DD59FBB8A285EC25ECB17C0BFC366EA26|
|-------------------------------------------------------------------|
Edited by Tnekmeister
Link to comment
Share on other sites

  • 2 weeks later
On 9/27/2019 at 9:10 AM, Tnekmeister said:

Got a Dark/Dark/Soul Dominator that I truly like... I thought I'd be playing with a Mind/Psy Dom aswell, since that seemes cool.  Here below I've mashed a build that I may be using whenever I get on this "project". The main goal is to get Perma-Hasten, so Dom also is perma.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Psionic Mastery

 


| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1464;662;1324;HEX;|
|78DA6D94596F1261148667984164072B740584B6B4058BD0562F5B15DAC65812B4E|
|A958A6321741204C2A0B197FE012F8C8977FA0FBC71DF7E837B3471BBF0DA7D8989|
|367898F7008DE3249367E63DE77CE73DDF2CD9B319C7D5C5737382E84E97154DCB6|
|7AAA7D48AD2A8D6CD59A5A4AE48021D163A839D403E5DAD34EAD57222AB560AED9B|
|7037BC47D394D3E54622A7A9D58ABAD2BE17ECB92A152D94D5D26AC3A65F2FD78AC|
|5825BBF5C2A2A85625D5B556B5EFD7E5FE58CAAA927D5B2DA580BCDD7D495CE7259|
|456B14EB6B305A6A75EC237BA374CEEA665B47531006082959B0FC479B234D84268|
|9CF4C82109005D70B70E43938F612B4D3EC58A26992D645BDDEF3071CF90D4628C7|
|2C22C71C478F4DFFD04B3916E4982D3ED46DF630F74B3A6D0BCC7541EFEDF805DA4|
|8B6F20C569E612F6976F6650F4373303D31D04A3D9DE8293AB9A78B7BDAA9DE8D7A|
|D97D0DF913D7C1D80DE64D70F21698A61A2FCFE0BD0DAF5BEE30EF827DF798F7C1F|
|003D041E8D177BD29F5F8A06DF5332F9A74FACF834EF2ED63DF3EF6ED67DF3D14EB|
|E558EF65E48F5D0133B45C3FCFD4FF0AF903AF996FC0E05B30FC0E7452CD20D70CE|
|6B0CED001E64130B8CC3C04EEA69A003F8F003F8F79D242D0CCA1A3C8DB768C799C|
|9907C327D8B702BAA836C21E220FB1DEF023E663E61370E42918F1D23B8F7D90467|
|98FA25EE622F635FA051CA6DC71CE1DE7DC097E2FDB8C31A3941BE739E253F0B77D|
|9A39C3DC094EEE62BE97758E526D027DE4C457F4D9F18DF99DF9034CFDE46F886A9|
|2FCED245B0F96DEF7949F3905FF43F2866FB8498710E92ACD98219A34282983326D|
|50660CCA9241C9C99D3F8720EA8AD5D3F93F343FD8282A6E8C7EEA2A927804139B0|
|E33C3984E9EC5B41F0DD59FBB8A285EC25ECB17C0BFC366EA26|
|-------------------------------------------------------------------|

You don't need Knockback -> Knockdown in Psionic Tornado, as it only knocks down anyway, personally I'd slot the Force feedback +Recharge instead.

  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...