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Posted

Hey there,

 

So I took the time to remake my MC/Psi Dominator out on the Beta server, tricked her out like she is below, and took her for a spin.  The results are very promising.  I did have soem gaps in Domination, but I think that was just a general issue of "losing time in between mobs" paired with "a little rust at playing perma-Dom".

 

If anyone sees something that is way out of line with this, or even something that could use a small tweak, I'd love some feedback.

 

Later,

Generator

 

PS - In Mids, how does one boost enhancements?  All the IOs in Hasten should be 50+5s.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Shatterbrain-I19: Level 50 Mutation Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Power Pool: Teleportation
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Mesmerize -- CaloftheS-Acc/EndRdx(A)
Level 1: Psionic Dart -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(3)
Level 2: Dominate -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(5), SprAscoft-EndRdx/Rchg(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(7), SprAscoft-Rchg/+Dmg%(9)
Level 4: Mind Probe -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(11), CrsImp-Acc/Dmg/Rchg(13), CrsImp-Acc/Dmg/EndRdx(13), CrsImp-Dmg/EndRdx/Rchg(15)
Level 6: Fly -- Flight-I(A)
Level 8: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(15)
Level 10: Mental Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(17), Thn-Dmg/Rchg(17), Thn-Acc/Dmg/Rchg(19), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx/Rchg(21)
Level 12: Mass Hypnosis -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(21), CaloftheS-Acc/EndRdx(23), CaloftheS-Acc/Sleep/Rchg(23), CaloftheS-Heal%(25)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 16: Psychic Scream -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(29), PstBls-Acc/Dmg/EndRdx(29), PstBls-Dam%(31), RechRdx-I(31)
Level 18: Total Domination -- Lck-Acc/Hold(A), Lck-Acc/Rchg(31), Lck-Rchg/Hold(33), Lck-EndRdx/Rchg/Hold(33), Lck-Acc/EndRdx/Rchg/Hold(33), Lck-%Hold(34)
Level 20: Drain Psyche -- TchoftheN-%Dam(A), TchoftheN-Heal/HP/Regen/Rchg(34), TchoftheN-Acc/Heal(34), TchoftheN-Acc/EndRdx/Heal/HP/Regen(36), TchoftheN-Acc/EndRdx/Rchg(36)
Level 22: Confuse -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(36)
Level 24: Stealth -- LucoftheG-Def/Rchg+(A)
Level 26: Terrify -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(37), SprDmnGrs-EndRdx/Rchg(37), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(39), SprDmnGrs-Rchg/Fiery Orb(39)
Level 28: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 30: Recall Friend -- Jnt-EndRdx/Rng(A)
Level 32: Mass Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(39), CrcPrs-Acc/Conf/Rchg(40), CrcPrs-Acc/Rchg(40), CrcPrs-Conf/EndRdx(40), CrcPrs-Conf%(42)
Level 35: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(42), StnoftheM-Acc/ActRdx/Rng(42), StnoftheM-Dmg/ActRdx/Rchg(43), StnoftheM-Dmg/EndRdx/Rchg(43), StnoftheM-Dam%(43)
Level 38: Psychic Shockwave -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46)
Level 41: Indomitable Will -- LucoftheG-Def/Rchg(A), LucoftheG-EndRdx/Rchg(46), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/Rchg+(48)
Level 44: Mind Over Body -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(48), RctArm-ResDam/EndRdx/Rchg(50), RctArm-ResDam(50)
Level 47: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 49: Link Minds -- LucoftheG-Def/Rchg+(A), AdjTrg-Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(9), EffAdp-EndMod/Acc(11)
Level 50: Nerve Total Radial Revamp
------------

 

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Posted

Combat Jumping offers protection from Immobilization:

https://paragonwiki.com/wiki/Leaping#Combat_Jumping

 

Hover offers "pseudo-knockback" protection:

https://paragonwiki.com/wiki/Flight#Hover

 

But you can provide your own *real* knockback protection without Hover.  So Combat Jumping seems to be the better choice.

 

As for Fly, legend has it that Super Jump has a faster movement rate than Fly.  Based on my personal experience with being a flier in a group of super jumpers, I can vouch for the veracity of the legend.

 

I think a reasonable compromise would be to get Fly and Combat Jumping.  Fly/Super Jump is usually only used between missions so I would think that it doesn't make a real difference.  But Fly gives you maneuverability inside of those caves with multiple levels.

@Super Whatsit

Superbase passcode (Excelsior) is "passcode-6475"

 

It's all a Nemesis plot.  But not everything is a Nemesis plot!

Posted

I saw that you were a little short of the range defense soft-cap so I moved some slots around to see if I get you the rest of the way.  If you keep yourself out of melee range then you should be a bit safer.  I also tried to add some recharge to Link Minds so there is less of a gap.

 

Also, recovery rate is usually not worth the IOs/slots for /Psi Dominators due to having Domination and Drain Psyche which causes diminishing returns for any % based recovery slotting.

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Shatterbrain-I19: Level 50 Mutation Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Power Pool: Teleportation
Ancillary Pool: Psionic Mastery

 

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Posted
3 hours ago, Scheme said:

I saw that you were a little short of the range defense soft-cap so I moved some slots around to see if I get you the rest of the way.  If you keep yourself out of melee range then you should be a bit safer.  I also tried to add some recharge to Link Minds so there is less of a gap.

 

Also, recovery rate is usually not worth the IOs/slots for /Psi Dominators due to having Domination and Drain Psyche which causes diminishing returns for any % based recovery slotting.

I'll tell you what, I hadn't even notice where her ranged defense was at, I was a lot more focused on recharge and getting Domination cooking.  I'll eye this up when I get home.

Posted

Well, this is great. I've been really trying to get a Mind/Psi to work. This is good, thanks!

 

I do have a question. What the heck does Fear do? I haven't really had a good chance to test it. Is it a lockdown, rendering the target completely unable to act, like a Hold? Or does it allow for some action? 

Posted

Fear makes the enemy stand in place, cowering.  They won't act/attack unless they've been attacked, in which case they can get off one return attack every few seconds.

 

I used to think all versions of Fear had a ToHit debuff, but I think just the Dark ones do.

Posted (edited)

Got a Dark/Dark/Soul Dominator that I truly like... I thought I'd be playing with a Mind/Psy Dom aswell, since that seemes cool.  Here below I've mashed a build that I may be using whenever I get on this "project". The main goal is to get Perma-Hasten, so Dom also is perma.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Psionic Mastery

 

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Edited by Tnekmeister
  • 2 weeks later
Posted
On 9/27/2019 at 9:10 AM, Tnekmeister said:

Got a Dark/Dark/Soul Dominator that I truly like... I thought I'd be playing with a Mind/Psy Dom aswell, since that seemes cool.  Here below I've mashed a build that I may be using whenever I get on this "project". The main goal is to get Perma-Hasten, so Dom also is perma.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Psionic Mastery

 


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You don't need Knockback -> Knockdown in Psionic Tornado, as it only knocks down anyway, personally I'd slot the Force feedback +Recharge instead.

  • Like 1

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