Necate Posted October 6, 2019 Share Posted October 6, 2019 Hi guys, I wanna try to up a new Dual Pistols blaster ! I choice two possible secondary : Martial Combat or Temporal manipulation. What secondary is most survivable/solo friendly ? Thx for answer ! Link to comment Share on other sites More sharing options...
Lockpick Posted October 6, 2019 Share Posted October 6, 2019 I haven't leveled Temporal to a high level, so can't say much about it. I do have a level 50 DP/MC, which I find really fun to play, survivable, and does very well solo or teamed. Here is my build if you are interested, although I am sure there are better builds out there. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Domino: Level 50 Natural BlasterPrimary Power Set: Dual PistolsSecondary Power Set: Martial CombatPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: FlightAncillary Pool: Force Mastery Hero Profile:Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(23)Level 1: Ki Push -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(40), ExpStr-Dam%(42)Level 2: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(23)Level 4: Empty Clips -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(17), SprBlsWrt-Rchg/Dmg%(37)Level 6: Reach for the LimitLevel 8: Bullet Rain -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17), SprDfnBrr-Rchg/+Status Protect(37)Level 10: Swap AmmoLevel 12: Combat Jumping -- Krm-ResKB(A), LucoftheG-Def/Rchg+(46), ShlWal-ResDam/Re TP(48), Ksm-ToHit+(48), Rct-ResDam%(50)Level 14: Super Speed -- WntGif-ResSlow(A)Level 16: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(36)Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(34)Level 20: Reaction Time -- PrfShf-End%(A), PrfShf-EndMod(43), EndMod-I(45), ThfofEss-+End%(50)Level 22: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 24: Boxing -- RzzDzz-Immob%(A)Level 26: Piercing Rounds -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(27), PstBls-Dmg/Rng(29), PstBls-Acc/Dmg/EndRdx(29)Level 28: Air Superiority -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dam%(43)Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), GldArm-ResDam(48)Level 32: Hail of Bullets -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dmg/Rchg(33), ScrDrv-Acc/Rchg(33), ScrDrv-Dam%(34), FrcFdb-Rechg%(34)Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), DefBuff-I(36)Level 38: Eagles Claw -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40)Level 41: Personal Force Field -- LucoftheG-Def/Rchg+(A)Level 44: Temp Invulnerability -- EndRdx-I(A), ResDam-I(45), ResDam-I(45)Level 47: Fly -- BlsoftheZ-ResKB(A)Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Acc-I(A)Level 1: DefianceLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- RechRdx-I(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(46), Prv-Absorb%(46)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A)Level 10: Chemical AmmunitionLevel 10: Cryo AmmunitionLevel 10: Incendiary AmmunitionLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas MedallionLevel 0: Freedom Phalanx ReserveLevel 50: Musculature Core ParagonLevel 50: Degenerative Radial Flawless InterfaceLevel 50: Cimeroran Radial Superior AllyLevel 50: Clarion Partial Core InvocationLevel 50: Assault Core EmbodimentLevel 50: Vorpal Judgement------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1600;719;1438;HEX;| |78DA95944B4F135114C7EF3CA032A5D216DA524A299442A140A1E8DE44111201D34| |8E2CE90116A19193B4D3B9512572EFC026E4C78AA0B636274E3EBCBF8155013376E| |4C399DF39719D39593C0EFDCF3BAFF7B666ED79B4BBD1F569E5E1352E086A9D7EB9| 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|CEAF2DF58AB880AB100DF027A0DAB17775388219CADEDC3B79CF3C65BF488850E4F| |A1C373A5C373B5C3B3E6EE4257871516D58B5F0121E12BEA716F77EB4CA3386AA43| |98EFF707DB2748B8C2CDDB6BB7CBAB9337EC3DFBD75535CF7D3EBC3577E4057A607| |7B1D86DC1B7DE4F1DFD31CC58EAD7BECFB1EBBE8B157E92A15D06725E6DA5AC4B5D| |FB47390FF36EDDABB9EFC731692F533| |-------------------------------------------------------------------| Link to comment Share on other sites More sharing options...
MrCuddles Posted October 8, 2019 Share Posted October 8, 2019 This guy made quite a long reddit post about DP/MC https://www.reddit.com/r/Cityofheroes/comments/cr79gs/duel_pistolmartial_arts_blaster_build/ex3p2yl/ Link to comment Share on other sites More sharing options...
Necate Posted October 8, 2019 Author Share Posted October 8, 2019 Thx for your answer Link to comment Share on other sites More sharing options...
Frostweaver Posted October 8, 2019 Share Posted October 8, 2019 (edited) I can offer the Point of view of a DP/time. It tends to be extremely 'blappery', and runs extremely well in +2/8 s/l farms. To be fair, however, it is no rad/fire brute. Mostly because that maddening 'pulse aggro' effect which makes them start to run away after a few seconds and then come back... although this behavior stops being so aggravating after you get your melee radial hybrid to rank 4, because rank 4 provides a taunt effect that blasters lack. Unfortunately, however, that means that I needed a resistance epic, and so I used aging touch as a superior blistering cold mule to bring s/l defense to reasonable levels even out of melee hybrid. Pre hybrid 4, my clear times on s/l comicon asteroid maps were about 6 minutes, and afterwards about 4 minutes. Ageless 3/4, also, tends to work vastly better at keeping your heavy end usage from slowing you down too much and overall increases your DPS due to not needing to slow down and being able to auto-convert everything to reds and stay near blaster damage cap. Spring attack is an unusual choice, but it almost always gives you a +100% recharge buff for 10 seconds as well as breaking up the spawn's alpha. The typical attack chain involves starting off with spring attack to get in the middle of a group, maximizing the resistance buff from melee radial, and then unleash hell with hail of bullets, bonfire, and end of time. I occasionally layer in time shift to help with the flopping if I need a little more mitigation, and then use bullet rain as a filler and empty clips to tug in closer groups. Because of my extreme range compared to most brutes, I can pull three quarters of the map without leaving my bonfire patch, and when i do need to shift groups. spring attack is almost always there to break the alpha. Again, it's no farming brute (sorry, I tried) but it's absolutely capable of dragging itself up to high vet levels farming. It is also EXTREMELY capable as a team blaster dishing out endless pbaoe damage with very little care needed from team buffers, as well as being able to stealth and solo ouro arcs with ease. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!Level 50 Magic BlasterPrimary Power Set: Dual PistolsSecondary Power Set: Temporal ManipulationPower Pool: LeapingPower Pool: FightingPower Pool: ConcealmentPower Pool: SpeedAncillary Pool: Flame MasteryHero Profile:Level 1: Dual Wield -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(7), SprBlsWrt-Acc/Dmg(7), SprBlsWrt-Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/EndRdx(42)Level 1: Time Wall -- TraoftheH-Immob/Acc(A)Level 2: Aging Touch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg/Rchg(3), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg(5)Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 6: Swap AmmoLevel 8: Boxing -- Empty(A)Level 10: Bullet Rain -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(11), Rgn-Acc/Rchg(11), Rgn-Dmg/EndRdx(13), Rgn-Knock%(13), FrcFdb-Rechg%(19)Level 12: Chronos -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(15), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/Rchg(42), GssSynFr--Build%(46), GssSynFr--ToHit/Rchg/EndRdx(48)Level 14: Stealth -- LucoftheG-Def/Rchg+(A)Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(19)Level 18: Executioner's Shot -- Dcm-Acc/Dmg(A), Dcm-Acc/Dmg/Rchg(21), Dcm-Dmg/Rchg(21), Dcm-Dmg/EndRdx(23), Dcm-Build%(23)Level 20: Temporal Healing -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(15), Prv-Heal/Rchg(40), Prv-EndRdx/Rchg(43), Prv-Heal/EndRdx(43), Prv-Heal(43)Level 22: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), Ksm-ToHit+(27), LucoftheG-Def(29)Level 24: Super Jump -- BlsoftheZ-ResKB(A)Level 26: Piercing Rounds -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(31), SprDfnBrr-Acc/Dmg/EndRdx(34), SprDfnBrr-Dmg/Rchg(40), SprDfnBrr-Acc/Dmg(40)Level 28: Spring Attack -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Rchg(31), Obl-Dmg(37), FrcFdb-Rechg%(50)Level 30: End of Time -- Obl-Dmg(A), Obl-Dmg/Rchg(25), Obl-Acc/Dmg/Rchg(25), Obl-%Dam(37), Obl-Acc/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(46)Level 32: Hail of Bullets -- Obl-Dmg(A), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(34), FuroftheG-ResDeb%(34)Level 35: Time Shift -- SphIns-Acc/ToHitDeb(A), SphIns-Acc/EndRdx/Rchg(36), SphIns-ToHitDeb(36), SphIns-Acc/Rchg(36), SphIns-%ToHit(37)Level 38: Time Lord -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(39), StdPrt-ResKB(45)Level 41: Bonfire -- SuddAcc--KB/+KD(A), Rgn-Dmg(48)Level 44: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(50)Level 47: Invisibility -- LucoftheG-Def/Rchg+(A)Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 1: Brawl -- Empty(A)Level 1: DefianceLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A), Clr-EndRdx(42)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(29), Mrc-Rcvry+(39)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)Level 6: Chemical AmmunitionLevel 6: Cryo AmmunitionLevel 6: Incendiary AmmunitionLevel 50: Ageless Core EpiphanyLevel 50: Void Core Final JudgementLevel 50: Seers Radial Superior AllyLevel 50: Agility Core ParagonLevel 50: Melee Radial EmbodimentLevel 50: Reactive Core Flawless Interface------------ Edited October 8, 2019 by Frostweaver 1 Link to comment Share on other sites More sharing options...
graeberguinn Posted November 25, 2019 Share Posted November 25, 2019 Frostweaver, I just rolled a DP/time, question about stealth. You took stealth, invis, and have celerity in Sprint. How do you run those together, or in what combo? Link to comment Share on other sites More sharing options...
Rathulfr Posted November 25, 2019 Share Posted November 25, 2019 4 minutes ago, graeberguinn said: Frostweaver, I just rolled a DP/time, question about stealth. You took stealth, invis, and have celerity in Sprint. How do you run those together, or in what combo? You have to choose between Stealth or Invisibility to run with Sprint. I usually run with Stealth + Sprint on my characters with the Concealment pool. @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer Link to comment Share on other sites More sharing options...
graeberguinn Posted November 25, 2019 Share Posted November 25, 2019 Thank you. I was thinking as much. My question should have been, what is the reason or point to taking both stealth and invis from concealment pool? Link to comment Share on other sites More sharing options...
Apparition Posted November 25, 2019 Share Posted November 25, 2019 The point is to have a place holder for an extra 7.5% global recharge from the Luck of the Gambler proc. Personally, I usually use Hover and Afterburner for that, but Stealth and Invisibility work for that as well. Link to comment Share on other sites More sharing options...
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