Demon Shell Posted October 10, 2019 Share Posted October 10, 2019 (edited) I have a character with 3 Knockback Protection via the PvP set bonus. I have an extra slot in its build and I'm torn on what to do with it. One of the options is to slot the +4 Knockback protection IO. But would this have much functional difference in PvE content? Are there many knockbacks that are greater than 3 but less than 7? I still need a set slotted into the power, but should I maybe drop the PvP set bonus in favor of a different set and just use the IO? I'm good on +rech. I'm good on +def. Edited October 10, 2019 by Demon Shell Link to comment Share on other sites More sharing options...
merrypessimist Posted October 10, 2019 Share Posted October 10, 2019 At work right now, so I don't have a complete list handy, but 95% of knockbacks are less than one (knockdown) or more than 12. There really isn't a lot in between that I can think of offhand. 1 Link to comment Share on other sites More sharing options...
MunkiLord Posted October 11, 2019 Share Posted October 11, 2019 Here is a list of enemy KB powers: https://paragonwiki.com/wiki/Knockback/Enemies_with_Knockback_Powers Just skimming it, there doesn't appear to be a ton between 3 and 7, but I quickly scrolled through. 1 The Trevor Project Link to comment Share on other sites More sharing options...
Sakai Posted October 11, 2019 Share Posted October 11, 2019 Acrobatics gives you 10? Link to comment Share on other sites More sharing options...
Itikar Posted October 11, 2019 Share Posted October 11, 2019 1 hour ago, Sakai said: Acrobatics gives you 10? In mids it gives 9. Anyway acrobatics plus a single anti-KB IO will be a pretty thorough protection from most knockbacks in the game, totalling a good 13. Alternatively a similar effect could be achieved with 3 IOs. 1 Link to comment Share on other sites More sharing options...
Demon Shell Posted October 11, 2019 Author Share Posted October 11, 2019 3 hours ago, MunkiLord said: Here is a list of enemy KB powers: https://paragonwiki.com/wiki/Knockback/Enemies_with_Knockback_Powers Just skimming it, there doesn't appear to be a ton between 3 and 7, but I quickly scrolled through. Thanks! This is great! Sorting the list by KB mag there's quite a few between 3 and 7. And while I knew there was certainly a few between 3 and 4 (I've felt the difference), there's more between 3 and 4 then between all of 4 and 7. I think I'll keep it at 7 for variety's sake, but the real take away is that 4 seems to be a much more important number than 3 for KB protection. There's some really noteworthy ones, like anything with Telekinetic Blast or Swarm Missiles having a KB of 4 (which are most VGs with robots or psychics, including Rikti Pylons). 1 Link to comment Share on other sites More sharing options...
DSorrow Posted October 11, 2019 Share Posted October 11, 2019 I evaluated this quite a while ago, but from what I remember mag 4 protects you from ~95% of KB and mag 8 from ~99%. I go for 4 on my squishies, but for a melee character I'd go with 8 unless you have a slot to spare to go for 12. Torchbearer: Sunsinger - Fire/Time Corruptor Cursebreaker - TW/Elec Brute Coldheart - Ill/Cold Controller Mythoclast - Rad/SD Scrapper Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime. Link to comment Share on other sites More sharing options...
Eva Destruction Posted October 11, 2019 Share Posted October 11, 2019 16 hours ago, Demon Shell said: I think I'll keep it at 7 for variety's sake, but the real take away is that 4 seems to be a much more important number than 3 for KB protection. There's some really noteworthy ones, like anything with Telekinetic Blast or Swarm Missiles having a KB of 4 (which are most VGs with robots or psychics, including Rikti Pylons). Pylons are higher than that, or at least can be; I've been knocked back through mag 8 protection. Link to comment Share on other sites More sharing options...
Demon Shell Posted October 11, 2019 Author Share Posted October 11, 2019 4 minutes ago, Eva Destruction said: Pylons are higher than that, or at least can be; I've been knocked back through mag 8 protection. What do you know? A quick search on the page for "Pylon" revealed that they have a second Swarm Missile that's 8. Such a good page! Link to comment Share on other sites More sharing options...
DreadShinobi Posted October 12, 2019 Share Posted October 12, 2019 https://paragonwiki.com/wiki/Knockback_Protection_(Empowerment) Just craft this in your base whenever you need more knockback protection. It gives +10 pts of knockback protection and lasts at least an hour (pretty sure it lasts longer). 1 mathematic proof, 1 fortune. Currently on fire. Link to comment Share on other sites More sharing options...
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