Jump to content

Water/Cold = A Slush Fund o' Procs


Redlynne

Recommended Posts

So, all the way back in July (on the 4th, to be exact) I posted a Corruptor build before all of the PPM research we all know and love had become a "thing" yet, where the idea was to buff/debuff your way to victory.  Of course, since then we've had quite a lot of proc monster research done by @Bopper and @Sir Myshkin and even @SmalltalkJava using various archetypes and powers combinations ... meaning that a lot of the notions underpinning that old build wound up proving redundant and/or unnecessary when examined in greater detail using the PPM formulas that got released.

 

And then I discovered just yesterday that Infrigidate (of all things) makes for an almost ideal proc monster power, and it's a T1 in the Cold Domination secondary!

Needless to say, when I blew the dust off that old build of mine, it didn't 6 slot Infrigidate ... which of course meant I'd "need" to go in and rebuild it if I wanted to benefit from my own Proc Fu discovery.

 

 

 

So here's what came out of that refactoring for Proc Fu effort ... and yes ... obligatory WALL OF TEXT CRITS YOU!!! warnings are now in effect.

 

 

 

Obviously the first major change was moving Infrigidate from a 2 slot power to a 6 slot power and just loading it up with procs, procs and even more procs (5 in total in fact).  In the context of this build overall, since ALL of the set bonuses are in effect from Exemplar Levels 24+ I decided to "break with tradition" in my builds and go ahead and pick Hasten at Level 28 so that Hasten will always be available at Exemplar Levels 23+.  This necessitated delaying Benumb until Level 30 instead of taking Benumb at 28, but that's an extremely small price to pay for the amount of Recharge buffing that can be obtained elsewhere throughout the build, and caused some other reshuffling of power picks (Victory Rush got dropped, for example).

 

As detailed in my other thread on the subject, Infrigidate is simply too good of a power to NOT proc monster it out to the maximal extent ... and in this build from Exemplar Levels 24-50 it is capable of delivering three damage procs (71.75 each!) every 7.09s (6.09s recharge, 1s animation time), which is nigh insane(!) for a power that doesn't do any damage at all by default.  With a 90% chance to proc each of the three damage procs (pre-clamp chance to proc is 93.33%) that averages out to 0.9*71.75=64.575 damage per power activation for each of the three damage procs, which then computes to an average of 193.725 damage (of three different types, Smashing, Lethal and Negative Energy) no faster than once per 7.09s ... for an average damage output of up to a theoretical maximum of 27.32 damage per second averaged over an infinite time horizon ... with an averaged damage per endurance cost of 26.04 damage per endurance averaged over that same infinite time horizon ... which is just NUTS(!).

 

And that's not even including the defense, recharge and speed debuffing native to the power ... nor the effects of the Achilles' Heel proc nor the Pacing of the Turtle proc rendering whatever you hit with Infrigidate subject to what amounts to a "slow motion poor man's hold" that is not only perma but can be spread around a spawn group to cover 2 or even 3 $Targets simultaneously ... or just reapplied to the original $Target drain the life out of their green bar.  Ouchies!

 

So that happened ... ❄️

 

 

 

However, once I realized just how much of a proc monster Infrigidate was, it suddenly became less important to maintain copies of the procs in Infrigidate in other powers ... so out came the Pacing of the Turtle procs and so on that didn't need to be repeated elsewhere.  At the same time, other sets which I hadn't known about previously (or hadn't understood well enough to use them skillfully) are now available through the current generation of build planners, further altering the opportunities for cleverness.  Plus, I'd done a fair amount of research myself on the prospects of using low PPM procs in fast recharging powers, so I had a better understanding of what I could perhaps get away with and how to reshuffle sets around to better link desired procs with particular powers and ensure that those procs successfully activated more often.

 

The result is a build where:

  • Aqua Bolt and Dehydrate can generate endurance for you (always useful!).
  • Hydro Blast can debuff recharge and speed (also useful) while buffing your own recharge (always useful).
  • Water Burst can debuff resistances on a group of $Targets without coming into conflict with the resistance debuffing done by Infrigidate (pretty useful) while buffing your own recharge into the bargain (always useful).
  • Whirlpool can Immobilize $Targets within it to prevent them from escaping the AoE (pretty darn useful).
  • Tidal Forces has an uptime of approximately 1:3 from Exemplar Levels 24-50 (really useful).
  • Dehydrate does almost as much damage on average as Aqua Bolt in addition to healing you and giving you endurance into the bargain (sweetness!).
  • Frostwork not only buffs others for a ton of +Max HP but it can also proc an Absorb shield (awesome!).
  • Water Jet has the Malice of the Corruptor damage proc in it so as to "get more bites at the apple" from consuming Tidal combo levels than it should (clever use of game mechanics!).
  • Steam Spray not only has its range extended out to over 65ft(!) (65.52ft to be exact) but it also has an over 50% chance to proc Achilles' Heel onto anything has hasn't already been resistance debuffed yet (EBIL...).
  • Geyser is a true NUKE power that can be used once every 50 seconds and has a 90% chance to proc Force Feedback even against a single $Target (say wha??).
  • Sleet is slotted for Slow debuffing but has been given the Overwhelming Force proc for Knockdowns to help ensure that $Targets have a harder time getting out of the AoE and thus take more damage (nasty!).
  • Heat Loss has been slotted with a full Efficiency Adaptor to turn it into an "endurance slurp" for an entire team that can be used every 120 seconds and offer a massive recovery boost for 90s (awesome!).
  • And there's still room for One Slot Wonder versions of Maneuvers, Assault, Tactics and Vengeance for the endgame (nifty!).

 

So to put it mildly, I'm rather inordinately pleased with how well this rebuild turned out, all things considered.  There's less (wasteful) redundant overlap between procs on different powers and although Hasten isn't "perma" while standing still at the Auction House, it almost certainly will be perma once you start attacking using Hydro Blast, Water Burst and Geyser thanks to the Force Feedback procs slotted into those powers.  Benumb will debuff regeneration while Infrigidate will debuff recharge, making it possible for groups to take down Big Bads™ more easily, and there's enough resistance debuffing in Infrigidate, Water Burst and Steam Spray combined with Assault from the Leadership pool to tilt the battles further in your direction by default.

 

The one thing this build doesn't have is softcapped Defenses ... but that's what Vengeance and purple inspirations are for. 😎

 

 

 

So with all of that out of the way ... on with the build plan!

  • Like 3

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

Link to comment
Share on other sites

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Spoiler



| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1554;748;1496;HEX;|
|78DA6D945B4F135110C767BBA760CBA5B414282D14DA82DC0B44DE7C30018CC1408|
|29288F1A5A974818DA55BB7C5C8A30FBE79F7C147132FE02DA0A0D178C7773F8446|
|0554D46FB04ECF8C6513DC64F33B67E6FC67E6CC9EB3636787CB970F9D3B008A672|
|89DCCE512438669CE67F386E91C4BCEE8532AE0538A6F43D191389ACCCC68A9F864|
|32AF99894154E5C33BCEC1F9E9E9F890914E25868D393D93CCEB4606CAC70D231D9|
|F30CC29CD5C70D324AB69298F1C8E6AC99466E666F5AC57CE473267F49C7E524FEB|
|F985D0C1AC3E15DF093F61CCA7136398120305B0AC6E7C4FC5801FCB0961011014E|
|06E2236343323C470941943BA04BC546CDA159CF4BB402C2AD227D61D922525AA64|
|D52ADAAB05F83FA2DD2F208D7915D62AB728AEE30EF32E71CF227389F2F9CE93760|
|EB52A6BD5CFAA5CD3FD85F995D8F38DB9A1CABC3DACBDDE0AE094892D70EE47607D|
|99187DA642BCD265CAD9B142EC7CCC7CC25C2576AF514D066A5DA4555C371DD4BFD|
|BC42CFACA386E5905D553EE6156112BBD4C1FF5291840360A788D355690162AB8A7|
|6F111E8EE7D9245DEF16F33BB1FF07F327739BF67F1A6BF1B2D69B229F5F23D64E3|
|367888159A64E35BD2B7C3AEE59750D0E02025E216AB8BE1AB6BD41D4B1AD8E6D26|
|E6ADE7BCF503D4EF967F5C057966DA1C94AFC3C9E4B313C58F12A2BC4AA88BD6469|
|8EFD1DEC87D6F0C922D2C7D027298B3897336AD818CD9FC94F98CF99C187901B23F|
|113E1FEB1837CADAE89222D7C4EE311F301F125B1E117B3FA932FF079CB6CA536D3|
|95B2FD019D87B9179897999D876857995E8C5BDB6738FDBB977D568EBE27E76DDA7|
|FA7C688BF3BA7884F6ED475B1FAFEB636D8328DE4D8C5F58570A9D769B850FF4D92|
|D3D14AD7FD7AA7DBB2C03FFD18D146C8ADCBD356AF7BBB0F24A01E3A278E3410951|
|45AEAAE24DB6B6DD2C2FF839E6EF1D9B4389F09FE430FD4982C71479537ED975EDA|
|4FB63D73593ADE41A75DA77833A79C45D383B947BD2363E6E1B9FB08D376A8B7BB2|
|366DE32DDBF82F1993E666|
|-------------------------------------------------------------------|

 

Level 50 Magic Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Cold Domination
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Leadership

 

Villain Profile:

 

Level 1:    Aqua Bolt    
 (A) Scourging Blast - Accuracy/Damage: Level 27
 (11) Scourging Blast - Damage/RechargeTime: Level 27
 (29) Scourging Blast - Accuracy/Damage/RechargeTime: Level 27
 (29) Scourging Blast - Damage/Endurance/RechargeTime: Level 27
 (31) Scourging Blast - Accuracy/Damage/Endurance/RechargeTime: Level 27
 (31) Scourging Blast - RechargeTime/PBAoE +End: Level 10


Level 1:    Infrigidate    
 (A) Pacing of the Turtle - Accuracy/Endurance: Level 50+5
 (5) Impeded Swiftness - Chance of Damage(Smashing): Level 10
 (5) Achilles' Heel - Chance for Res Debuff: Level 10
 (7) Shield Breaker - Chance for Lethal Damage: Level 10
 (17) Pacing of the Turtle - Chance of -Recharge: Level 20
 (21) Touch of Lady Grey - Chance for Negative Damage: Level 21


Level 2:    Hydro Blast    
 (A) Winter's Bite - Accuracy/Damage: Level 27
 (3) Winter's Bite - Accuracy/Damage/Endurance: Level 27
 (3) Winter's Bite - Accuracy/Damage/Recharge: Level 27
 (9) Winter's Bite - Damage/Endurance/Accuracy/RechargeTime: Level 27
 (9) Winter's Bite - Recharge/Chance for -Speed & -Recharge: Level 10
 (19) Force Feedback - Chance for +Recharge: Level 21


Level 4:    Water Burst    
 (A) Annihilation - Accuracy/Damage: Level 27
 (45) Annihilation - Accuracy/Damage/RechargeTime: Level 27
 (45) Annihilation - Accuracy/Damage/Endurance: Level 27
 (46) Annihilation - Accuracy/Damage/Endurance/RechargeTime: Level 27
 (46) Annihilation - Chance for Res Debuff: Level 20
 (46) Force Feedback - Chance for +Recharge: Level 21


Level 6:    Mystic Flight    
 (A) HamiO: Microfilament Exposure (+2 End/Fly/Jump/Run)


Level 8:    Whirlpool    
 (A) Frozen Blast - Accuracy/Damage: Level 27
 (42) Frozen Blast - Damage/Endurance: Level 27
 (43) Frozen Blast - Accuracy/Damage/Endurance: Level 27
 (43) Frozen Blast - Accuracy/Damage/Recharge: Level 27
 (43) Frozen Blast - Damage/Endurance/Accuracy/RechargeTime: Level 27
 (45) Frozen Blast - Recharge/Chance for Immobilize: Level 10


Level 10:    Tidal Forces    
 (A) Adjusted Targeting - To Hit Buff/Recharge: Level 27
 (11) Adjusted Targeting - Recharge: Level 27


Level 12:    Dehydrate    
 (A) Theft of Essence - Healing: Level 27
 (13) Theft of Essence - Accuracy/Healing: Level 27
 (13) Theft of Essence - Accuracy/Endurance/Healing: Level 27
 (15) Theft of Essence - Accuracy/Endurance/Recharge: Level 27
 (15) Theft of Essence - Chance for +Endurance: Level 10
 (27) Touch of the Nictus - Chance for Negative Energy Damage: Level 30


Level 14:    Snow Storm    
 (A) Impeded Swiftness - Chance of Damage(Smashing): Level 10


Level 16:    Frostwork    
 (A) Preventive Medicine - Heal: Level 27
 (48) Preventive Medicine - Heal/Endurance: Level 27
 (48) Preventive Medicine - Endurance/RechargeTime: Level 27
 (50) Preventive Medicine - Heal/RechargeTime: Level 27
 (50) Preventive Medicine - Heal/RechargeTime/Endurance: Level 27
 (50) Preventive Medicine - Chance for +Absorb: Level 20


Level 18:    Water Jet    
 (A) Malice of the Corruptor - Accuracy/Damage: Level 27
 (21) Malice of the Corruptor - Damage/Recharge: Level 27
 (23) Malice of the Corruptor - Accuracy/Damage/Recharge: Level 27
 (23) Malice of the Corruptor - Damage/Endurance/Recharge: Level 27
 (25) Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge: Level 27
 (25) Malice of the Corruptor - Recharge/Chance for Negative Energy Damage: Level 10


Level 20:    Arctic Fog    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25


Level 22:    Ice Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25


Level 24:    Glacial Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25


Level 26:    Steam Spray    
 (A) HamiO: Centriole Exposure (+2 Dam/Range)
 (37) HamiO: Centriole Exposure (+2 Dam/Range)
 (37) Detonation - Damage/Endurance/Range: Level 50+5
 (40) Shield Breaker - Accuracy/Defense Debuff: Level 27
 (42) Shield Breaker - Accuracy/Endurance/Recharge: Level 27
 (42) Achilles' Heel - Chance for Res Debuff: Level 10


Level 28:    Hasten    
 (A) Recharge Reduction IO: Level 50+5
 (34) Recharge Reduction IO: Level 50+5


Level 30:    Benumb    
 (A) Accuracy IO: Level 50+5
 (31) Recharge Reduction IO: Level 50+5


Level 32:    Geyser    
 (A) Positron's Blast - Accuracy/Damage: Level 27
 (33) Positron's Blast - Damage/Endurance: Level 27
 (33) Positron's Blast - Damage/Recharge: Level 27
 (33) Positron's Blast - Accuracy/Damage/Endurance: Level 27
 (34) Positron's Blast - Chance of Damage(Energy): Level 20
 (34) Force Feedback - Chance for +Recharge: Level 21


Level 35:    Sleet    
 (A) Tempered Readiness - Accuracy/Slow: Level 27
 (36) Tempered Readiness - Damage/Slow: Level 27
 (36) Tempered Readiness - Range/Slow: Level 27
 (36) Tempered Readiness - Endurance/Recharge/Slow: Level 27
 (37) Tempered Readiness - Accuracy/Damage/Slow: Level 27
 (48) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50+5


Level 38:    Heat Loss    
 (A) Efficacy Adaptor - EndMod: Level 27
 (39) Efficacy Adaptor - EndMod/Recharge: Level 27
 (39) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 27
 (39) Efficacy Adaptor - Accuracy/Recharge: Level 27
 (40) Efficacy Adaptor - EndMod/Accuracy: Level 27
 (40) Efficacy Adaptor - EndMod/Endurance: Level 27


Level 41:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25


Level 44:    Tactics    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 21


Level 47:    Assault    
 (A) Endurance Reduction IO: Level 50+5


Level 49:    Vengeance    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25

 

 

Spoiler

 

Level 1:    Brawl    
 (A) Accuracy IO: Level 50


Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Run Speed IO: Level 50+5


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Run Speed IO: Level 50+5


Level 1:    Scourge    
Level 1:    Sprint    
 (A) Celerity - +Stealth: Level 15


Level 2:    Rest    
 (A) Interrupt Reduction IO: Level 50


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO: Level 50+5


Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance: Level 10
 (17) Miracle - +Recovery: Level 20
 (27) Numina's Convalesence - +Regeneration/+Recovery: Level 30


Level 2:    Hurdle    
 (A) Jumping IO: Level 50+5


Level 2:    Stamina    
 (A) Endurance Modification IO: Level 50+5
 (7) Performance Shifter - EndMod: Level 27
 (19) Performance Shifter - Chance for +End: Level 21


Level 0:    Born In Battle    
Level 0:    High Pain Threshold    
Level 0:    Invader    
Level 0:    Marshal    
Level 1:    Combo Level 1    
Level 1:    Combo Level 2    
Level 1:    Combo Level 3

 

 

Spoiler

Set Bonus Totals:
10.5% DamageBuff(Smashing)
10.5% DamageBuff(Lethal)
10.5% DamageBuff(Fire)
10.5% DamageBuff(Cold)
10.5% DamageBuff(Energy)
10.5% DamageBuff(Negative)
10.5% DamageBuff(Toxic)
10.5% DamageBuff(Psionic)
6.56% Defense(Fire)
6.56% Defense(Cold)
3.75% Defense(Energy)
3.75% Defense(Negative)
4.69% Defense(Ranged)
7.5% Defense(AoE)
5.85% Max End
5% Enhancement(Heal)
76.25% Enhancement(RechargeTime)
6.75% Enhancement(Max EnduranceDiscount)
20% Enhancement(Accuracy)
1.5% Enhancement(JumpHeight)
1.5% Enhancement(SpeedFlying)
1.5% Enhancement(SpeedRunning)
1.5% Enhancement(SpeedJumping)
7.5% Enhancement(Range)
7.5% SpeedFlying
GrantPower Preventive Medicine (10% chance, if Scourge)
48.19 HP (4.5%) HitPoints
7.5% JumpHeight
7.5% SpeedJumping
MezResist(Confused) 28.75%
MezResist(Held) 28.75%
MezResist(Immobilized) 28.75%
MezResist(Sleep) 28.75%
MezResist(Stunned) 28.75%
MezResist(Terrorized) 28.75%
15.5% (0.26 End/sec) Recovery
30% (1.34 HP/sec) Regeneration
20% ResEffect(SpeedFlying)
20% ResEffect(RechargeTime)
20% ResEffect(SpeedRunning)
2.25% Resistance(Smashing)
2.25% Resistance(Lethal)
10.5% Resistance(Fire)
10.5% Resistance(Cold)
2.25% Resistance(Energy)
2.25% Resistance(Negative)
2.25% Resistance(Toxic)
2.25% Resistance(Psionic)
7.5% SpeedRunning

Spoiler

 

Set Bonuses:
Scourging Blast
(Aqua Bolt)
  1.8% Max End
  6.25% Enhancement(RechargeTime)
  11% Enhancement(Accuracy)
  3% (0.05 End/sec) Recovery
  3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)


Pacing of the Turtle
(Infrigidate)
  2.25% Resistance(Toxic,Psionic), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%


Winter's Bite
(Hydro Blast)
  2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  10% ResEffect(SpeedRunning), 10% ResEffect(RechargeTime), 10% ResEffect(SpeedFlying)
  2% (0.03 End/sec) Recovery
  1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)


Annihilation
(Water Burst)
  1.35% Max End
  2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  10% (0.45 HP/sec) Regeneration
  3% Enhancement(EnduranceDiscount)


Frozen Blast
(Whirlpool)
  10% ResEffect(SpeedRunning), 10% ResEffect(RechargeTime), 10% ResEffect(SpeedFlying)
  3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  2.5% (0.04 End/sec) Recovery
  1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  3.75% Defense(Fire,Cold), 1.88% Defense(AoE)


Adjusted Targeting
(Tidal Forces)
  2% DamageBuff(All)


Theft of Essence
(Dehydrate)
  10% (0.45 HP/sec) Regeneration
  1.8% Max End
  5% Enhancement(Heal)
  3% DamageBuff(All)


Preventive Medicine
(Frostwork)
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  20.08 HP (1.87%) HitPoints
  3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  3.75% Enhancement(EnduranceDiscount)
  8.75% Enhancement(RechargeTime)
  GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge)


Malice of the Corruptor
(Water Jet)
  16.06 HP (1.5%) HitPoints
  7.5% Enhancement(Range)
  3% DamageBuff(All)
  3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
  8.75% Enhancement(RechargeTime)


Luck of the Gambler
(Arctic Fog)
  7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Ice Shield)
  7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Glacial Shield)
  7.5% Enhancement(RechargeTime)


Shield Breaker
(Steam Spray)
  2.5% (0.04 End/sec) Recovery


Positron's Blast
(Geyser)
  2.5% (0.04 End/sec) Recovery
  2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  9% Enhancement(Accuracy)
  6.25% Enhancement(RechargeTime)


Tempered Readiness
(Sleet)
  1.5% (0.03 End/sec) Recovery
  1.5% Enhancement(Slow)
  0.9% Max End
  3.75% Enhancement(RechargeTime)


Efficacy Adaptor
(Heat Loss)
  12.05 HP (1.12%) HitPoints
  1.5% (0.03 End/sec) Recovery
  10% (0.45 HP/sec) Regeneration
  2.5% DamageBuff(All)
  5% Enhancement(RechargeTime)


Luck of the Gambler
(Maneuvers)
  7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Vengeance)
  7.5% Enhancement(RechargeTime)


Performance Shifter
(Stamina)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning

 

 

Spoiler

Aqua Bolt: Scourging Blast (2 PPM)
2.0 * ((3 / ( 1 + 74.16 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 360 + 540) / 30,000))) = 9.08%

 

Infrigidate: Impeded Swiftness (3.5 PPM), Achilles' Heel (3.5 PPM), Shield Breaker (3.5 PPM), Pacing of the Turtle (3.5 PPM), Touch of Lady Grey (3.5 PPM)
3.5 * ((15 / ( 1 + 00.00 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 360 + 540) / 30,000))) = 90.00% (Pre-clamp: 93.33%)

 

Hydro Blast: Winter's Bite (4 PPM), Force Feedback (2 PPM)
4.0 * ((7 / ( 1 + 36.71 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 45.27%
2.0 * ((7 / ( 1 + 36.71 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 22.63%

 

Water Burst: Annihilation: (3 PPM), Force Feedback (2 PPM)
3.0 * ((16 / ( 1 + 31.59 / 100 )) + 1.73) / (60 * (0.25 + 0.75 * (1 + 15 * (11 * 360 + 540) / 30,000))) = 25.84%
2.0 * ((16 / ( 1 + 31.59 / 100 )) + 1.73) / (60 * (0.25 + 0.75 * (1 + 15 * (11 * 360 + 540) / 30,000))) = 17.23%

 

Whirlpool: Frozen Blast (4 PPM)
4.0 * ((60 / ( 1 + 36.71 / 100 )) + 2.03) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 30,000))) = 80.29% upon activation
4.0 x 10 / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 30,000))) = 17.49% after 10 seconds

 

Dehydrate: Theft of Essence (3.5 PPM), Touch of the Nictus (3.5 PPM)
3.5 * ((8 / ( 1 + 16.85 / 100 )) + 1.87) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 50.85%

 

Snow Storm: Impeded Swiftness (3.5 PPM)
3.5 * ((10 / ( 1 + 0 / 100 )) + 2.03) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 30,000))) = 18.41% upon activation
3.5 x 10 / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 30,000))) = 15.30% every 10 seconds

 

Water Jet: Malice of the Corruptor (4 PPM)
2.0 * ((10 / ( 1 + 74.16 / 100 )) + 1.43) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 40.16%

 

Steam Spray: Achilles' Heel (3.5 PPM)
3.5 * ((20 / ( 1 + 16.85 / 100 )) + 2.53) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 50 + 540) / 30,000))) = 54.83%

 

Geyser: Positron's Blast (3.5 PPM), Force Feedback (2 PPM)
3.5 * ((125 / ( 1 + 21.06 / 100 )) + 2.93) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 30,000))) = 90.00% (Pre-clamp: 162.47%)
2.0 * ((125 / ( 1 + 21.06 / 100 )) + 2.93) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 30,000))) = 90.00% (Pre-clamp: 92.84%)

 

Tactics: Gaussian's Synchronized Fire Control (1 PPM)

  • 1.0 * ((15 / ( 1 + 0 / 100 )) + 3.67) / (60 * (0.25 + 0.75 * (1 + 60 * (11 * 360 + 540) / 30,000))) = 6.5% (Pre-clamp: 4.02%) upon activation
  • 1.0 x 10 / (60 * (0.25 + 0.75 * (1 + 60 * (11 * 360 + 540) / 30,000))) = 6.5% (Pre-clamp: 2.15%) every 10 seconds
    • Team-1: 1 - (1 - 0.065)^1 = 06.5% chance to proc every 10 seconds
    • Team-2: 1 - (1 - 0.065)^2 = 12.5% chance to proc every 10 seconds
    • Team-3: 1 - (1 - 0.065)^3 = 18.2% chance to proc every 10 seconds
    • Team-4: 1 - (1 - 0.065)^4 = 23.5% chance to proc every 10 seconds
    • Team-5: 1 - (1 - 0.065)^5 = 28.5% chance to proc every 10 seconds
    • Team-6: 1 - (1 - 0.065)^6 = 33.1% chance to proc every 10 seconds
    • Team-7: 1 - (1 - 0.065)^7 = 37.5% chance to proc every 10 seconds
    • Team-8: 1 - (1 - 0.065)^8 = 41.5% chance to proc every 10 seconds
       
    • League-16: 1 - (1 - 0.065)^16 = 65.8% chance to proc every 10 seconds
    • League-24: 1 - (1 - 0.065)^24 = 80.0% chance to proc every 10 seconds
    • League-32: 1 - (1 - 0.065)^32 = 88.3% chance to proc every 10 seconds
    • League-34: 1 - (1 - 0.065)^34 = 89.8% chance to proc every 10 seconds
    • League-35: 1 - (1 - 0.065)^35 = 90.0% (90.4%) chance to proc every 10 seconds

 

 

Corruptor - Water Blast - Cold Domination.mxd

Edited by Redlynne

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

Link to comment
Share on other sites

Why are you using low level enhancements in this build (mostly lvl 27)? The ATOs will automatically be 50, but you have them slotted as lvl 27. Same goes for the winter IOs. You have also used +3 Hamis in steam spray, these only go to +2 even though mids allows you to put in +3s.  In order to softcap defenses you would need vengeance and a purple insp as you have mentioned. I personally dont like relying on someone dying in order to have good defenses. Still I know it is much harder to softcap defenses and have a proc build on a corruptor due to the lower numbers (this is why /time is easier to build for proc corruptors). For me, I would prefer a build with higher defenses even if that meant I had to take a bit less procs, I would also likely offset the damage loss by getting perma (or close) soul drain. The extra base damage on a corruptor really shines when you can buff its dmg.

Edited by Darkir
Link to comment
Share on other sites

11 hours ago, Darkir said:

Why are you using low level enhancements in this build (mostly lvl 27)?

I make Exemplar Friendly leveling builds.

11 hours ago, Darkir said:

The ATOs will automatically be 50

Only if you're taking the Superior versions which are auto purpled and attuned.

11 hours ago, Darkir said:

you have them slotted as lvl 27.

Because the build is written using the non-Superior versions of the ATO enhancements.

11 hours ago, Darkir said:

Same goes for the winter IOs.

Yes ... it does.

11 hours ago, Darkir said:

You have also used +3 Hamis in steam spray, these only go to +2 even though mids allows you to put in +3s.

Aw crumbs ... I'd hoped that had been fixed on Homecoming.  Oh well, I get to edit a bunch of build posts to fix that oversight.

11 hours ago, Darkir said:

In order to softcap defenses you would need vengeance and a purple insp as you have mentioned.

Or just use multiple purple inspirations.  Vengeance is an "opportunity struck (someone else down)" kind of thing, rather than something to be relied on full time.

11 hours ago, Darkir said:

I personally dont like relying on someone dying in order to have good defenses.

Most people don't, to be fair.

11 hours ago, Darkir said:

For me, I would prefer a build with higher defenses even if that meant I had to take a bit less procs

Hey, I never claimed this build would be Great For Everyone™! (or words to that effect).

Now, if there's stuff in here that inspires you to do something "clever" in your own build(s) without using this build as a cookie cutter to copy in ALL respects ... even then I will consider myself to be well repaid for my efforts in posting this build at all.

11 hours ago, Darkir said:

I would also likely offset the damage loss by getting perma (or close) soul drain.

Soul Drain is a PBAoE which doesn't exactly mesh well with the "all attacks from range" vibe I've got going with the rest of the build.  It can be done, sure ... but it's not quite as awesome a blending as with say Hail of Bullets out of the Dual Pistols powerset where you can one-two combo Soul Drain into Hail of Bullets and then get on with your life while everything around you is in a world of hurt.

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

Link to comment
Share on other sites

5 minutes ago, Redlynne said:

I make Exemplar Friendly leveling builds.

Only if you're taking the Superior versions which are auto purpled and attuned.

Because the build is written using the non-Superior versions of the ATO enhancements.

Yes ... it does.

Aw crumbs ... I'd hoped that had been fixed on Homecoming.  Oh well, I get to edit a bunch of build posts to fix that oversight.

Or just use multiple purple inspirations.  Vengeance is an "opportunity struck (someone else down)" kind of thing, rather than something to be relied on full time.

Most people don't, to be fair.

Hey, I never claimed this build would be Great For Everyone™! (or words to that effect).

Now, if there's stuff in here that inspires you to do something "clever" in your own build(s) without using this build as a cookie cutter to copy in ALL respects ... even then I will consider myself to be well repaid for my efforts in posting this build at all.

Soul Drain is a PBAoE which doesn't exactly mesh well with the "all attacks from range" vibe I've got going with the rest of the build.  It can be done, sure ... but it's not quite as awesome a blending as with say Hail of Bullets out of the Dual Pistols powerset where you can one-two combo Soul Drain into Hail of Bullets and then get on with your life while everything around you is in a world of hurt.

Fair enough. You've thought about everything and so you have it all covered. I will say that I look at Infrigidate as a non-worthless power now, so that is certainly a plus. I really dislike the choices that being a corruptor thrusts on you sometimes, like being forced to take time crawl for instance. 

  • Thanks 1
Link to comment
Share on other sites

On 10/11/2019 at 9:45 PM, Darkir said:

You have also used +3 Hamis in steam spray, these only go to +2 even though mids allows you to put in +3s.

Spent some time revising multiple(!) build posts I've made so as to limit the HOs to +2 instead of +3 in builds.

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

Link to comment
Share on other sites

This is my current version of a relatively inexpensive Water/Cold Corrupter using all attuned sets for leveling and exemping which has been working very well for me. I do use Infrigidate to proc Achilles' Heel but that's it. If I had spare slots I could see adding the damage procs. I don't find -recharge that useful for high end content where it tends to be resisted heavily. Between the proc in Infrigidate and double stacking Sleet with a 17 sec recharge that is plenty of -res. I have soft capped S/L/E defense and enough recharge without any recharge procs for permahasten and Geyser at 31 sec with Agility alpha. I could see the extra recharge from procs helpful while exemping but I tend to focus builds on end game content and just rely on the attuned sets for exemping. I found Sleet and Whirlpool completely unreliable for procs and from what I have read that seems consistent with other posting when it comes to comparable rains and pseudpets. For Tidal Forces and any other buildup type power I stick with just the single slot (assuming spiritual or agility alpha) with Guassian's Chance for Buildup which will proc 90% of the time every 30 secs. I usually avoid taking both T1 & T2 blast powers since there is typically enough recharge where only one is needed for an attach chain so I just went with Aqua Bolt (Personally I don't care for the Hydro Blast animation).

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Aqua Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Acc/Dmg/Rchg(5)
Level 1: Infrigidate -- AchHee-ResDeb%(A)
Level 2: Water Burst -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(7), PstBls-Dmg/Rchg(7), PstBls-Acc/Dmg/EndRdx(9), PstBls-Dam%(9)
Level 4: Ice Shield -- LucoftheG-Def/Rchg+(A)
Level 6: Whirlpool -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(13), PstBls-Dmg/Rchg(15), PstBls-Acc/Dmg/EndRdx(15), PstBls-Dam%(17)
Level 8: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(17)
Level 10: Glacial Shield -- LucoftheG-Def/Rchg+(A)
Level 12: Dehydrate -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(19), Dcm-Dmg/Rchg(19), Dcm-Acc/EndRdx/Rchg(21), Dcm-Acc/Dmg/Rchg(21), Dcm-Build%(23)
Level 14: Combat Jumping -- Ksm-ToHit+(A), Krm-ResKB(23), LucoftheG-Def/Rchg+(25)
Level 16: Tidal Forces -- GssSynFr--Build%(A)
Level 18: Water Jet -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(25), SprMlcoft-Acc/Dmg/Rchg(27), SprMlcoft-Dmg/EndRdx/Rchg(27), SprMlcoft-Acc/Dmg/EndRdx/Rchg(29), SprMlcoft-Rchg/Dmg%(29)
Level 20: Arctic Fog -- RedFrt-Def/EndRdx(A), RedFrt-Def(31), RedFrt-Def/EndRdx/Rchg(31), RedFrt-EndRdx(31), RedFrt-EndRdx/Rchg(33), RedFrt-Def/Rchg(33)
Level 22: Maneuvers -- RedFrt-Def/EndRdx/Rchg(A), RedFrt-Def/EndRdx(33), RedFrt-Def(34), LucoftheG-Def/Rchg+(34)
Level 24: Tactics -- AdjTrg-ToHit(A), AdjTrg-EndRdx/Rchg(34), AdjTrg-ToHit/Rchg(36), AdjTrg-ToHit/EndRdx/Rchg(36), AdjTrg-ToHit/EndRdx(36)
Level 26: Steam Spray -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(37), PstBls-Dmg/Rchg(37), PstBls-Acc/Dmg/EndRdx(37), PstBls-Dam%(39), PstBls-Dmg/Rng(46)
Level 28: Benumb -- RechRdx-I(A), RechRdx-I(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 32: Geyser -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(40), SprScrBls-Acc/Dmg/Rchg(40), SprScrBls-Dmg/EndRdx/Rchg(40), SprScrBls-Acc/Dmg/EndRdx/Rchg(42), SprScrBls-Rchg/+End(42)
Level 35: Sleet -- AnlWkn-DefDeb/EndRdx/Rchg(A), AnlWkn-Acc/Rchg/EndRdx(45)
Level 38: Heat Loss -- EffAdp-EndMod/Rchg(A), EffAdp-EndMod/Acc/Rchg(42), EffAdp-Acc/Rchg(43), EffAdp-EndMod(43), EffAdp-EndMod/Acc(46), EffAdp-EndMod/EndRdx(46)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(43), RedFrt-Def/EndRdx(45), RedFrt-Def/EndRdx/Rchg(45)
Level 44: Boxing -- Acc-I(A)
Level 47: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48), Ags-ResDam/EndRdx(48), Ags-ResDam(48), Ags-ResDam/EndRdx/Rchg(50)
Level 49: Weave -- RedFrt-Def/EndRdx/Rchg(A), RedFrt-Def(50), RedFrt-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 50: Agility Core Paragon 
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1511;697;1394;HEX;|
|78DA6594CB6F125114C6EF85415ACAA3943E6881B6146881B6146CF7266DD568DAA|
|4D14497849429255266049AE8D2BDEF4D7DC5D7CE44ABC66734C6D6FF4097C6BDBA|
|F0B13426663CCCF90422930CBFE1BB73BE73CF3933B37C6AD1B97DF0CC3E213D0BA|
|55CB59A5DD02A954DBDA6553A96376BB95A512B8BFA61A733D858CB1EC9950B6A3E|
|753C57532BD9790AAC0D3717E737D7D6520B5A299F5DD4368A653671AC685A29755|
|457D5BCD3BC5C52737AB15CF0FCFB93572BD5F5A2EE32FF1F2816D66BB41AD8AF17|
|57534DEBE5DCAA4A3F554A7BDA4F5B4AD079222270188AD8224C28C27205BCCA54A|
|E81D799AF642346885D8B103E456C908F848F7C42C82862CF53F019B3E305F892F9|
|9A02ACF0B1F649532B938F0D3E36F838E1E3868F1B3EDDF089D8B9C51423ED9F2CB|
|CF691F9866C3B91A3133974CAD1C59AAD0B35F7A0E61ED4DC8B9A7B5173FF0D9012|
|B9CC420D8BEB0F2144DA2FA61FFE1AF97B90D3738FF77192342F727AEF5B4DCDFF8|
|039B40D3E64061F818F996FC9D6C7396D3E07E71876832ED0C31C75825D4C2FEDB7|
|8F63AD7DB877141E617884B16F1FDD3BC0F72A033779DFE13BCCC82DF036789759A|
|1BA0651D720E615C5BCA2985714F31AC7BCA69F3377285700730B4CE21E708CF612|
|E2BDC8D07F6B55CA39829C2351C5D42662E03838C14CC4C10473973CC79073EC3DD|
|730F581F98ED662E6536CD862E7584B9C67262F806799D317C14B4C9D4615479FE3|
|E86712FD9D42BFA7D07F49B54DE2F9981CE29AACA4A5D0FBD45E9EFB4C7D18F45CC|
|DA4396E668E9999652A1493C6B3988677063933C819545ADE55830E916C53D26D4A|
|A64D996D53E6DA944375459AFD33965A57A7B9C615A5F18D1032CA5A6777E31B607|
|C7320BCBE8E981F4DCD220F4BF31D741CE3DA1C61EED3F7D6B838C7FD6C6A526EF1|
|8C9C97999FFB1B7B33BEB45C7F6DB9FE4DD7198E37FE02D133E7B7|
|-------------------------------------------------------------------|

Link to comment
Share on other sites

On 10/11/2019 at 6:15 PM, Redlynne said:

Frostwork not only buffs others for a ton of +Max HP but it can also proc an Absorb shield (awesome!).

That's not how the preventative medicine proc works, or you're not being clear for those who haven't used it.  No matter what, the proc only affects you.  It's more of a one-piece set bonus, akin to Gambler than a proc.  You can put it in anything that takes a heal and it gives you a chance of triggering a bit of absorb when you get low on health, but it never transfers to allies.  

 

Have you actually had a chance to play this build?  It seems great on paper but to me you also seem way overloaded on trying to do too many things at once.  What does an attack chain look like?  I feel like with Infrigidate you can drop one of you single target blasts because at that level of recharge, you won't want to use one of the lower DPA attacks.  

Link to comment
Share on other sites

9 hours ago, Omega-202 said:

Have you actually had a chance to play this build?

Currently Level 12 in Praetoria ...

9 hours ago, Omega-202 said:

What does an attack chain look like?

Short answer ... FLEXIBLE ... depending on what the situation calls for.

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...