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Posted (edited)

Hi guy I am tinkering with this build but I m having trouble getting to my def and resist caps. Can anyone help me out with some improvements ?
Thanks !

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Flight
Power Pool: Presence
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Summon Demonlings

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (3) Call to Arms - Accuracy/Damage
  • (3) Call to Arms - Damage/Endurance
  • (5) Call to Arms - Accuracy/Damage/Recharge
  • (5) Call to Arms - Endurance/Damage/Recharge
  • (7) Call to Arms - Accuracy/Recharge

Level 1: Twilight Grasp

  • (A) Accuracy IO
  • (7) Preventive Medicine - Heal/Endurance
  • (9) Preventive Medicine - Heal
  • (9) Preventive Medicine - Heal/RechargeTime
  • (11) Preventive Medicine - Heal/RechargeTime/Endurance

Level 2: Tar Patch

  • (A) Recharge Reduction
  • (11) Recharge Reduction IO

Level 4: Darkest Night

  • (A) Dampened Spirits - To Hit Debuff
  • (15) Dampened Spirits - To Hit Debuff/Recharge
  • (15) Dampened Spirits - To Hit Debuff/Recharge/Endurance
  • (17) Dampened Spirits - Recharge/Endurance
  • (17) Dampened Spirits - To Hit Debuff/Endurance
  • (19) Dampened Spirits - Recharge

Level 6: Enchant Demon

  • (A) Empty

Level 8: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Luck of the Gambler - Defense/Endurance/Recharge
  • (21) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Endurance
  • (23) Luck of the Gambler - Endurance/Recharge

Level 10: Kick

  • (A) Kinetic Combat - Knockdown Bonus
  • (42) Kinetic Combat - Accuracy/Damage
  • (42) Kinetic Combat - Damage/Recharge
  • (46) Kinetic Combat - Damage/Endurance

Level 12: Summon Demons

  • (A) Explosive Strike - Chance for Smashing Damage
  • (27) Superior Command of the Mastermind - Accuracy/Damage
  • (29) Superior Command of the Mastermind - Damage/Endurance
  • (29) Superior Command of the Mastermind - Accuracy/Damage/Recharge
  • (31) Superior Command of the Mastermind - Damage/Endurance/Recharge
  • (31) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge

Level 14: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (34) Karma - Knockback Protection

Level 16: Shadow Fall

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Reactive Defenses - Scaling Resist Damage
  • (33) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (33) Endurance Reduction IO
  • (33) Reactive Defenses - Defense/Endurance

Level 18: Hell on Earth

  • (A) Edict of the Master - Defense Bonus
  • (34) Sovereign Right - Resistance Bonus
  • (34) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (36) Call to Arms - Defense Bonus Aura for Pets
  • (36) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
  • (36) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen

Level 20: Assault

  • (A) Endurance Reduction IO

Level 22: Fearsome Stare

  • (A) Glimpse of the Abyss - Chance of Damage(Psionic)
  • (23) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (37) Glimpse of the Abyss - Accuracy/Recharge
  • (37) Glimpse of the Abyss - Accuracy/Endurance
  • (37) Glimpse of the Abyss - Fear/Range

Level 24: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 26: Summon Demon Prince

  • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (39) Superior Mark of Supremacy - Damage
  • (39) Superior Mark of Supremacy - Damage/Endurance
  • (40) Superior Mark of Supremacy - Accuracy/Damage
  • (40) Superior Mark of Supremacy - Accuracy/Endurance
  • (40) Superior Mark of Supremacy - Accuracy/Damage/Endurance

Level 28: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (45) Aegis - Psionic/Status Resistance
  • (45) Steadfast Protection - Resistance/+Def 3%
  • (45) Endurance Reduction IO

Level 30: Petrifying Gaze

  • (A) Superior Entomb - Recharge/Chance for +Absorb
  • (46) Superior Entomb - Accuracy/Hold

Level 32: Abyssal Empowerment

  • (A) Empty

Level 35: School of Sharks

  • (A) Enfeebled Operation - Accuracy/Immobilize
  • (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (43) Enfeebled Operation - Immobilize/Range
  • (43) Enfeebled Operation - Endurance/Immobilize

Level 38: Fly

  • (A) Flight Speed IO

Level 41: Shark Skin

  • (A) Endurance Reduction IO
  • (50) Steadfast Protection - Knockback Protection
  • (50) Impervious Skin - Status Resistance

Level 44: Provoke

  • (A) Recharge Reduction IO

Level 47: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Luck of the Gambler - Endurance/Recharge

Level 49: Dark Servant

  • (A) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Run Speed IO

Level 1: Supremacy


Level 2: Rest

 

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Edited by Striborg
Posted

I honestly don't know if it's possible to do what you want to do on your build.
Basically, you have two goals (Capped S/L Resist and capped S/L Defense that are in direct opposition as the hunt for set bonuses sets them up that way.  And you have NONE of the common powers that allow you to bridge this...)

In your build a Cardiac Core T4 will cap your S/L Resists, but won't help with defense.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted (edited)
44 minutes ago, Hyperstrike said:

Basically, you have two goals (Capped S/L Resist and capped S/L Defense that are in direct opposition as the hunt for set bonuses sets them up that way.  And you have NONE of the common powers that allow you to bridge this...)

What should I be aiming for ? Is it viable to be decent in both s/l resist and defense ? or should I change it up to focus on one ? Currently I am sitting at 67.5 s/l resist and 28% s/l def. Also when my T2 demons are out, I get a 15% bonus to all resists but I am not 100% sure if that is counted in mids as I have not found a place where it breaks down the bonuses to each stat
 

 

44 minutes ago, Hyperstrike said:

In your build a Cardiac Core T4 will cap your S/L Resists, but won't help with defense.

I am mostly trying to get the most possible without counting on Incarnates. I view those as mostly gravy on top of whatever I build.
 

 

44 minutes ago, Hyperstrike said:

And you have NONE of the common powers that allow you to bridge this


Also what are these common powers that I am missing that you are speaking of ?

Edited by Striborg
Posted

Honestly, the way the game works (and the fact that you have effectively NO personal attacks means that you need Defense.  PERIOD.
 

Defense is generally easier to accumulate, and you simply don't have the hit points to make capped (75%) Resist worthwhile.
Of course, wring what Resists out you can.
But concentrating on getting Defenses (all of them) up as high as you can.  Honestly you may want to concentrate on Ranged and/or AoE.  Again, you have effectively no personal attacks, so you have NO business in melee distance.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Flight
Power Pool: Presence
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Summon Demonlings -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(3), OvrFrc-Acc/Dmg/End:50(3), OvrFrc-Dmg/End/Rech:50(5), OvrFrc-Acc/Dmg/End/Rech:50(5), OvrFrc-Dam/KB:50(7)
Level 1: Twilight Grasp -- NmnCnv-Heal/EndRdx:50(A), NmnCnv-EndRdx/Rchg:50(7), NmnCnv-Heal/Rchg:50(9), NmnCnv-Heal/EndRdx/Rchg:50(9), NmnCnv-Heal:50(11), NmnCnv-Regen/Rcvry+:50(11)
Level 2: Tar Patch -- RechRdx-I:50(A)
Level 4: Darkest Night -- CldSns-ToHitDeb:30(A), CldSns-Acc/ToHitDeb:30(15), CldSns-Acc/Rchg:30(17), CldSns-ToHitDeb/EndRdx/Rchg:30(17), CldSns-Acc/EndRdx/Rchg:30(19), CldSns-%Dam:30(19)
Level 6: Enchant Demon -- EndRdx-I:50(A)
Level 8: Maneuvers -- RedFrt-Def/EndRdx:50(A), RedFrt-EndRdx:50(21), RedFrt-Def/Rchg:50(21), RedFrt-EndRdx/Rchg:50(23), RedFrt-Def/EndRdx/Rchg:50(23), RedFrt-Def:50(25)
Level 10: Kick -- KntCmb-Knock%:35(A)
Level 12: Summon Demons -- ExpStr-Dam%:20(A), SprCmmoft-Acc/Dmg:50(25), SprCmmoft-Dmg/EndRdx:50(27), SprCmmoft-Acc/Dmg/Rchg:50(27), SprCmmoft-Dmg/EndRdx/Rchg:50(29), SprCmmoft-Acc/Dmg/EndRdx/Rchg:50(29)
Level 14: Hover -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/Rchg:50(31), RedFrt-EndRdx/Rchg:50(31), RedFrt-Def/EndRdx/Rchg:50(31), RedFrt-Def:50(33), RedFrt-EndRdx:50(33)
Level 16: Shadow Fall -- LucoftheG-Rchg+:50(A), Rct-ResDam%:50(33), ShlWal-ResDam/Re TP:50(34), Rct-Def/EndRdx:50(34)
Level 18: Hell on Earth -- ExpRnf-Acc/Rchg:40(A), ExpRnf-Acc/Dmg:40(34), ExpRnf-Dmg/EndRdx:40(36), ExpRnf-Acc/Dmg/Rchg:40(36), ExpRnf-EndRdx/Dmg/Rchg:40(36), ExpRnf-+Res(Pets):40(37)
Level 20: Assault -- EndRdx-I:50(A)
Level 22: Fearsome Stare -- Empty(A)
Level 24: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(37), GssSynFr--ToHit/Rchg/EndRdx:50(37), GssSynFr--ToHit/EndRdx:50(39), GssSynFr--Rchg/EndRdx:50(39), GssSynFr--Build%:50(39)
Level 26: Summon Demon Prince -- GhsWdwEmb-Dam%:50(A), SprMarofS-Dmg:50(40), SprMarofS-Dmg/EndRdx:50(40), SprMarofS-Acc/Dmg:50(40), SprMarofS-Acc/EndRdx:50(42), SprMarofS-Acc/Dmg/EndRdx:50(42)
Level 28: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(42)
Level 30: Petrifying Gaze -- Lck-Acc/Hold:50(A), Lck-EndRdx/Rchg/Hold:50(43), Lck-Acc/Rchg:50(43), Lck-Rchg/Hold:50(43), Lck-Acc/EndRdx/Rchg/Hold:50(45), Lck-%Hold:50(45)
Level 32: Abyssal Empowerment -- EndRdx-I:50(A)
Level 35: School of Sharks -- TraoftheH-Acc/Rchg:50(A), TraoftheH-EndRdx/Immob:50(45), TraoftheH-Acc/EndRdx:50(46), TraoftheH-Immob/Acc:50(46), TraoftheH-Acc/Immob/Rchg:50(46), TraoftheH-Dam%:50(48)
Level 38: Fly -- Flight-I:50(A)
Level 41: Shark Skin -- EndRdx-I:50(A)
Level 44: Provoke -- RechRdx-I:50(A)
Level 47: Weave -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/Rchg:50(48), RedFrt-EndRdx/Rchg:50(48), RedFrt-Def/EndRdx/Rchg:50(50), RedFrt-Def:50(50), RedFrt-EndRdx:50(50)
Level 49: Dark Servant -- RechRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), RgnTss-Regen+:30(13), Mrc-Rcvry+:40(13)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(15)
------------

 

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  • Thanks 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
On 10/13/2019 at 9:10 AM, Hyperstrike said:

[...] and you simply don't have the hit points to make capped (75%) Resist worthwhile.

I have a slight difference of opinion here.    If you play Tankermind Style where you stay in Bodyguard mode, then you most certainly have a large enough hit point pool from your pets to massively benefit from Resistance.   Your resistance reduces the damage you take, which reduces the portion of damage that is then distributed onto your pets in Bodyguard mode.   So if your playing Tankermind style where you're taking attacks onto your MM itself, resistance can make the difference between your pets surviving or being wiped out Pb/aoe attacks that get past defenses.   If you can only choose one of the two, then like Hyperstrike says Defense is probably better.  But it's worth trying to get both, because even with strong defensive you will get hit at least 5% of the time.    

 

My bias here is to get to around or slightly above 32.5%  Def and then after that build to maximize resistance.    My reasoning is that the game strongly favors Defensive over Resistance in inspiration buffs.   You only need to get to 45% Def and small purple inspiration is 12.5% more than a quarter of the way there.   Where as small orange resistance insps are only 10% and the cap for a MM is 75%.     Applying that to MM builds, it's very easy using just one small purple inspiration to get you the missing 12.5% Defense, whereas it takes 4x small orange Resistance insp's to replace just the 40% you can get from an Epic Shield or even two to replace the 20% you get from Tough.      As long as your willing to use inspirations and can get to 32.5% from a combo of powers and set bonuses, then Epic Resistance shields strongly out perform Epic Defensive shields like

 


 

Hyperstrike's build looks good to me.   It gets decent resistance and overall defense while hitting ranged soft cap.  That means if you hate futzing with inspirations, then as long as you stay at range, you should not need them.     Personally,  I would consider trying to squeeze in 'Howling Twilight'.   It's a -500% Regen debuff that greatly helps against AVs or GMs.     It has a long cooldown and only lasts for 30s, so greatly benefits from high recharge and can be tempting to skip.    But HP Regen per second depends on total HP, so even that 30s can be enough to help you get an AV's HP down far enough that then even once the debuff wears off you can still do enough damage to continue outpacing the AVs regen....    Even a mere 30s can make the difference. 

 

But if you're fine using temp powers you can easily get -Regen by purchasing  Envenomed_Dagger   from the p2wv freeing up the power slot like Hyperstrike has done...

 

The challenge Demon/Dark will have is you cannot softcap your pets without Barrier.    With max slotting you get them approaching 32% when the doubled Hybrid T4 Support Core Embodiment is up:

 

  • ~6% Shadowfall
  • ~4%  Maneuvers
  • 10% Pet IOs bonuses
  • 12% Hybrid T4 Support Core Embodiment

That means you probably also want Barrier for difficult fights, in which case you might decide to take a different Hybrid.    But pb/aoe damage is a MM's worst enemy and notably even without Barrier the +15% AOE Def ATO combined with Hybrid can get your pets to 47% AOE Def, so above softcap.     On top of that Hybrid T4 Support Core Embodiment still gives you a small bit of +Dmg and decent Endurance reduction, so even with Barrier Support still might be the best overall Hybrid option for MM's....

 

  • Thanks 1
Posted (edited)
11 hours ago, Dr Causality said:

I have a slight difference of opinion here. 

That was exactly what I was thinking when I read that write up 🙂 I ALWAYS play in bodyguard mode !

Also I modified the build somewhat, I am slightly undercap for ranged defence in my build because I took out the 6th slot in Twilight Grasp to put in an accuracy IO, since I am not level 50 yet I am not sure how the skill will hold up at higher difficulties without any accuracy, but as it is now, at level 33 it is pretty bad without accuracy bonus. Also looking at the various set bonuses there isn't that much global accuracy to compensate the lack of a dedicated slot.

I also kept the 6x frankenslot in Hell on Earth I have in the original build to keep those sweet sweet res+def auras for the pets because they make a huge difference.

 

 

11 hours ago, Dr Causality said:

But if you're fine using temp powers you can easily get -Regen by purchasing  Envenomed_Dagger   from the p2wv freeing up the power slot like Hyperstrike has done...

What power would you replace to get Howling Twilight ? It seems like a pretty lame and situational power to take. Does the job when it's in the spotlight but globally pretty bad, no ? I actually have no qualms about using temp powers, heck most of my characters don't even have a travel power because I just use the 5000$ jetpacks, so I guess I could get rid of Fly to get HT. Will be something I will have to try out once I get there !
 

Edited by Striborg
Posted
12 hours ago, Striborg said:

What power would you replace to get Howling Twilight ? It seems like a pretty lame and situational power to take.

I consider Howling Twilight to be one of the highlights of Dark Miasma. An AoE stun, slow and regen debuff. It can also rez dead league/teammates but don't wait for someone to die to use it. Build for recharge and use HT as often as possible.

  • Like 3
  • Thanks 1
Posted (edited)
On 10/16/2019 at 6:45 PM, StrikerFox said:

I consider Howling Twilight to be one of the highlights of Dark Miasma. An AoE stun, slow and regen debuff. It can also rez dead league/teammates but don't wait for someone to die to use it. Build for recharge and use HT as often as possible.

It's sad that it's only a Mag2 Stun, but it does stack very nicely with Soul Mastery's  'Oppressive Gloom' which gets it up to a Mag4, so even stuns bosses...

Edited by Dr Causality
Posted

I have a level 38 Necro/Dark MM, and the one power, I have slotted for - to Hit, is Fearsome Stare, this is always my opener. You also have Shadow Fall, Weave,  Maneuvers, in which fully slotted with IO's and the - to Hit from Fearsome Stare,  is massive. I am not too familiar with Demons, but I run Necro, and everything is - to Hit, which locks down mobs or AV's easily. Correct me if I am wrong, but I do believe you have some pretty sweet resistances, with Demon, they must be pretty tanky, even with all the MM, resist and defense auras. Dr. Casualty I believe had it right, a Resist Armor is always better to Pad the damage, because the Pets will wipe, with a strong spike from an AV.

Posted

Here is my spin on this. Tankermind wise with Robot Traps.. At defense cap there are times an attack on me from an AV will instantly wipe out my pets.. 

 

But the ONLY way I ever seen you can play with the Dark set is Range defense and use Darkest Night combined with your defenses in AOE and Melee to max you out to defense cap. 

The pain in the backside is when the Darkest Night anchor runs off or dies.. 

Many people will say this is where fearsome stare comes in. 

 

I have asked around on general forum on being S/L capped and S/L resistance capped as a play style and several who play it say it is not the best to rely on this type of build.

 

I also have to purport there is a reason why my petless masterminds are running 3/8 solo and surviving and that is from defense cap.  

My builds are up in my thread on petless and semi petless masterminds.

 

Mind you this isn't a Mastermind Dark issue. Its just an overall dark issue. Dark sort of kills the ability due to set bonus choices to become positional defense capped. I wish it didn't.

 

I would go with Hyperstrike build if I had to go with a Dark build. But lower the Range defense cap if possible to get another one up a bit higher.  I have it at 54% with all the defense toggles on.

 

Or maybe go Scorpion shield and get range and S/L defense cap. 

 

And finally a build takes time. It takes me weeks to create, recreate and recreate and then ask and then see another technique and then recreate once again before I get to a final build I am happy with. 

Then of course I realize I can move one slot to another power for better results and have to respec for one slot change.

 

I will post what I have dark wise to help compare

 

 

 

Posted

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Dark Miasma
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(9), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(13), Thn-Dmg/EndRdx/Rchg(13)
Level 1: Twilight Grasp -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(5), NmnCnv-Heal/Rchg(39)
Level 2: Tar Patch -- ImpSwf-Dam%(A)
Level 4: Darkest Night -- SphIns-ToHitDeb(A), SphIns-%ToHit(5), SphIns-Acc/ToHitDeb(7), SphIns-Acc/Rchg(7), SphIns-ToHitDeb/EndRdx/Rchg(9)
Level 6: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46)
Level 8: Empty Clips -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rchg(34), PstBls-Dmg/Rng(34), PstBls-Acc/Dmg/EndRdx(34), PstBls-Dam%(37)
Level 10: Super Speed -- Clr-Stlth(A)
Level 12: Hasten -- RechRdx-I(A)
Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(15), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(17), UnbGrd-Max HP%(17), UnbGrd-Rchg/ResDam(33)
Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), ShlWal-ResDam/Re TP(40)
Level 18: Gang War -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(19), SvrRgh-Acc/EndRdx(19), SvrRgh-Acc/Dmg/EndRdx(23), SvrRgh-Acc(25), SvrRgh-PetResDam(25)
Level 20: Fearsome Stare -- Ngh-Acc/Rchg(A), Ngh-EndRdx/Fear(21), Ngh-Acc/EndRdx(21), Ngh-Fear/Rng(23), Ngh-Acc/Fear/Rchg(43)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(33)
Level 24: Howling Twilight -- RzzDzz-Acc/Rchg(A), RzzDzz-Immob%(36), RzzDzz-EndRdx/Stun(36), RzzDzz-Acc/EndRdx(37)
Level 26: Call Bruiser -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(27), SprMarofS-Acc/Dmg(27), SprMarofS-Acc/EndRdx(29), SlbAll-Build%(31), SprMarofS-EndRdx/+Resist/+Regen(31)
Level 28: Petrifying Gaze -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(29), BslGaz-Rchg/Hold(37), BslGaz-EndRdx/Rchg/Hold(40)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(43)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Tactics -- GssSynFr--Build%(A)
Level 38: Dark Servant -- DscWrd-ToHitDeb(A), DscWrd-ToHitDeb/Rchg(40), DscWrd-ToHitDeb/Rchg/EndRdx(42), Lck-%Hold(46)
Level 41: Static Discharge -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(42), PstBls-Dmg/Rng(42)
Level 44: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45)
Level 47: Thunder Strike -- SuddAcc--KB/+KD(A), SprAvl-Acc/Dmg(48), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(50), SprAvl-Acc/Dmg/EndRdx/Rchg(50)
Level 49: Electrifying Fences -- GrvAnc-Hold%(A), GrvAnc-Immob(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Mrc-Heal(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
------------

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Posted

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Mastermind
Primary Power Set: Thugs
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(3), GldJvl-Dam%(5), Dcm-Build%(5), Tmp-EndDrn%(7)
Level 1: Time Crawl -- ImpSwf-Dam%(A)
Level 2: Temporal Mending -- Prv-Absorb%(A), Prv-Heal(11), Prv-Heal/EndRdx(11), Prv-Heal/Rchg(17)
Level 4: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(13), DarWtcDsp-ToHitdeb/Rchg/EndRdx(15), DarWtcDsp-Rchg/EndRdx(15), DarWtcDsp-ToHitDeb/EndRdx(17)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), LucoftheG-Def/EndRdx(13), ShlWal-ResDam/Re TP(21)
Level 10: Empty Clips -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(23), ExpStr-Dam%(31), PstBls-Dam%(40), Ann-ResDeb%(42), JvlVll-Dam%(45)
Level 12: Super Speed -- Empty(A)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(19)
Level 16: Distortion Field -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(45)
Level 18: Tactics -- GssSynFr--ToHit(A), GssSynFr--Build%(33), GssSynFr--ToHit/EndRdx(33), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--ToHit/Rchg(34)
Level 20: Time Stop -- GhsWdwEmb-Dam%(A), NrnSht-Dam%(27)
Level 22: Gang War -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(23), BldMnd-Acc/EndRdx(25), BldMnd-Acc/Dmg/EndRdx(25), BldMnd-Acc(43), BldMnd-Dmg(43)
Level 24: Boxing -- Empty(A)
Level 26: Call Bruiser -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(27), SprMarofS-Acc/Dmg(34), SprMarofS-Acc/EndRdx(37), SlbAll-Build%(40), SprMarofS-EndRdx/+Resist/+Regen(42)
Level 28: Farsight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/Rchg(29), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(31)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Slowed Response -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(36), ShlBrk-Acc/Rchg(36), ShlBrk-DefDeb/EndRdx/Rchg(36), ShlBrk-Acc/EndRdx/Rchg(37), ShlBrk-%Dam(37)
Level 38: Chrono Shift -- NmnCnv-Heal/EndRdx/Rchg(A), NmnCnv-Heal(39), NmnCnv-Regen/Rcvry+(39), NmnCnv-Heal/Rchg(39), NmnCnv-EndRdx/Rchg(40)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(42)
Level 44: Charged Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(46), RctArm-ResDam/EndRdx/Rchg(46), RctArm-ResDam(46)
Level 47: Thunder Strike -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(50), SuddAcc--KB/+KD(50)
Level 49: Static Discharge -- PstBls-Dam%(A), PstBls-Acc/Dmg(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Mrc-Heal(21)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(7), PrfShf-Acc/Rchg(9)
------------

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  • 2 weeks later
Posted (edited)

What in the dark secondary isn't totally necessary? Seem's a lot of topics go off into tanking AV's. My goal in mind is the redundant vet lvls for incarnates. The less clicking, the better.

 

Also plainguy, you happen to have a thug/dark lazy mans build that utilizes all the thugs and not made solely for AV's? Interested in seeing your take since it seem's you do a hella lot of experimenting. You could use the movie "the warriors" for a theme.

Edited by macnolias
  • 2 months later

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