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What happened to S/L farming?


pretty_jesus

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Specialization. Fire farms were popular on live, too (SS/Fire mainly, abusing Foot Stomp). 

 

/fire makes it simple to reach fire resistance cap, and fire defense can be covered with IOs. Burn + Aura + 2 more AoEs covers the rotation. The armor sets that correspond to equivalent defensive caps don’t tend to have the same offensive options in the armor. You can still build for S/L (I have a second build on my claws/fire brute with solftcapped melee and 90% S/L resistance), but it calls for other sacrifices. 

The Splintered Soul Project: (Nyght****) 21 and counting (18 max). 

 

DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

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7 hours ago, Krazie Ivan said:

Lethal attacks also tend to include -Def, which can stack up quickly in a mob of 16 +4 bosses.

And the SL farms I've tried out also included some KB. Sticking my claws/sr in a fire farm, however, lets me completely ignore my click mez protection thus increasing my damage output.

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On 11/12/2019 at 10:24 PM, Nyghtmaire said:

Specialization. Fire farms were popular on live, too (SS/Fire mainly, abusing Foot Stomp). 

 

/fire makes it simple to reach fire resistance cap, and fire defense can be covered with IOs. Burn + Aura + 2 more AoEs covers the rotation. The armor sets that correspond to equivalent defensive caps don’t tend to have the same offensive options in the armor. You can still build for S/L (I have a second build on my claws/fire brute with solftcapped melee and 90% S/L resistance), but it calls for other sacrifices. 

Makes sense enough. Can you share that second build?

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10 hours ago, pretty_jesus said:

Makes sense enough. Can you share that second build?

All the caveats -- It's not a "farm" build but with Incarnates, it *can* emulate one. (I use a typical "farm fresh" build for that). It was  thought experiment, and now I use it for doing Ouro content and goofing around, working on accolades, etc. I'm positive it could be improved and/or streamlined a bunch. In-game, my s/l resists are capped at 90, but in the builder, they are at 81.5%. I don't know wtf happened. This week has kicked my ass so staring at it is making me see penguins. Dancing penguins. With flower-shooting machine guns.

 

*ahem* ignore the last part...

 

I hope it helps!

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Claws
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership

Villain Profile:
Level 1: Strike -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx/Rchg(50), TchofDth-Dam%(50), TchofDth-Acc/Dmg/EndRdx(50), TchofDth-Dmg/EndRdx(50), TchofDth-Dmg/Rchg(50)
Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-Max HP%(50), StdPrt-ResDam/Def+(50)
Level 2: Slash -- Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Acc/Dmg(50), Mk'Bit-Acc/EndRdx/Rchg(50), Mk'Bit-Dmg/EndRdx(50), Mk'Bit-Dam%(50), AchHee-ResDeb%(50)
Level 4: Healing Flames -- Prv-Absorb%(A), Prv-Heal(50), Prv-EndRdx/Rchg(50), Prv-Heal/Rchg(50), Prv-Heal/EndRdx(50), Prv-Heal/Rchg/EndRdx(50)
Level 6: Spin -- SprAvl-Acc/Dmg/Rchg(A), SprAvl-Rchg/KDProc(50), SprAvl-Acc/Dmg/EndRdx/Rchg(50), SprAvl-Dmg/EndRdx(50), SprAvl-Acc/Dmg(50)
Level 8: Follow Up -- Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Acc/Dmg(50), Mk'Bit-Acc/EndRdx/Rchg(50), Mk'Bit-Dmg/EndRdx(50), Mk'Bit-Dam%(50)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(50), Rct-ResDam%(50), Rct-Def(50)
Level 12: Kick -- Empty(A)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-Rchg/ResDam(50)
Level 16: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-Rchg/ResDam(50)
Level 18: Focus -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(50), Apc-Acc/Rchg(50), Apc-Dmg/EndRdx(50), Apc-Dam%(50)
Level 20: Consume -- EffAdp-Acc/Rchg(A), EffAdp-EndMod/Acc/Rchg(50)
Level 22: Blazing Aura -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(50), SprBrtFur-Acc/Dmg/Rchg(50), SprBrtFur-Dmg/Rchg(50), SprBrtFur-Rech/Fury(50), SprBrtFur-Dmg/EndRdx/Rchg(50)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 26: Eviscerate -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-Acc/Dmg/Rchg(50), Obl-Acc/Rchg(50), Obl-Dmg/Rchg(50), Obl-Dmg(50)
Level 28: Burn -- SprUnrFur-Acc/Dmg/Rchg(A), SprUnrFur-Acc/Dmg(50), SprUnrFur-Dmg/Rchg(50), SprUnrFur-Dmg/EndRdx/Rchg(50), SprUnrFur-Acc/Dmg/EndRdx/Rchg(50), SprUnrFur-Rchg/+Regen/+End(50)
Level 30: Super Jump -- BlsoftheZ-ResKB(A)
Level 32: Shockwave -- SuddAcc--KB/+KD(A), PstBls-Acc/Dmg(50), PstBls-Dmg/Rchg(50), PstBls-Dam%(50), PstBls-Dmg/EndRdx(50), PstBls-Acc/Dmg/EndRdx(50)
Level 35: Fiery Embrace -- RechRdx-I(A)
Level 38: Rise of the Phoenix -- RechRdx-I(A)
Level 41: Superior Conditioning -- PrfShf-End%(A)
Level 44: Physical Perfection -- PrfShf-End%(A), NmnCnv-Regen/Rcvry+(50)
Level 47: Temperature Protection -- GldArm-3defTpProc(A)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), ShlWal-ResDam/Re TP(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

The Splintered Soul Project: (Nyght****) 21 and counting (18 max). 

 

DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

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It takes 0 effort to make /Fire brutes 90% resistant to fire damage and can be done with 3 SOs in their damage toggles and 2 in Temp Protection and without using pool powers.  With some effort that number can be reached while only using 1 resist toggle.  No set can reach 90% S/L resist using just SOs on Brutes.  /Fire also has Burn and FE and a damage aura all of which speed up farming.  Most people have figured out it is more profitable to have 1 optimal fire farmer funding their alts than it is to have a S/L farmer that is made for general content doing the same.

Edited by HelenCarnate
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