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Posted (edited)

Imagine the possibilities of being able to play as your favorite character during an A.E. mission! You could also play as a custom created character with your mishmash powersets with your own custom backstory. Just imagine playing as Statesman, fighting off blockades of Elite Bosses in Space or Master Midnight killing the Midnight Squad! Anything possibility would be fun to make and do. Architect Entertainment is a world of endless possibilities and this would only serve to make dreams more of a reality.

 

 

 

 

 

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Edited by Emperor Cole
  • Like 2
Posted
On 1/1/2020 at 12:26 PM, Emperor Cole said:

Just imagine playing as Statesman, fighting off blockades of Elite Bosses

As totally COOL as this would be...it would end up with like 10 people actually running the mission for fun, and 219032109 people running it too farm ebs, and do it even easier than AE farming is right now. Giving people ways to farm with even less effort (that is, you dont have to make and IO a farming toon..you just go ahead and BE States) is a bad idea.

Better off having them as Personal Missions (that we already have for the newer arcs) instead.

As a perfect example, try out Belladona Vetrano's incarnate arc. Its very cool, as the last mission (as Tyrant!) is totally epic.

 

  • Like 1
Posted
22 hours ago, Razor Cure said:

As totally COOL as this would be...it would end up with like 10 people actually running the mission for fun, and 219032109 people running it too farm ebs, and do it even easier than AE farming is right now. Giving people ways to farm with even less effort (that is, you dont have to make and IO a farming toon..you just go ahead and BE States) is a bad idea.

Better off having them as Personal Missions (that we already have for the newer arcs) instead.

As a perfect example, try out Belladona Vetrano's incarnate arc. Its very cool, as the last mission (as Tyrant!) is totally epic.

 

I forgot to mention that my way to combat this was killing people in an A.E. Personal Story wouldn't give EXP. This would make it so you would weed out all of the people that would do it just for the influence and xp. Totally my bad for not mentioning that.

Posted

You could expect a mob with pitchforks and torches at the mere idea of making AE without XP,  I know I have several times when mentioning it...

Mayhem

It's my Oeuvre baby!

Posted
53 minutes ago, aethereal said:

I don't think he's suggesting that existing stories in the AE would be no XP.  Just this new class of AE missions he's suggesting adding.

I know, the response however I expect to be the same

  • Like 1

Mayhem

It's my Oeuvre baby!

Posted
23 minutes ago, Emperor Cole said:

IMO, making a new part of AE without XP would just weed out the crowd. It will affect the people that do wanna play it but there has to be some compromise.

I'm all for it, hell I'd say extend it more, make a "Story" section of AE without xp and with the extended playstyle suggested here...

Mayhem

It's my Oeuvre baby!

Posted (edited)
14 hours ago, boggo2300 said:

I'm all for it, hell I'd say extend it more, make a "Story" section of AE without xp and with the extended playstyle suggested here...

I’d be fine, as long as it’s marked CLEARLY in some way THAT those particular missions don’t give xp.

Edited by golstat2003
Posted

I just thought of the idea of making every enemy give lieutenant level XP and influence. It's not that good but it's better than giving nothing at all. Enhancements and inspirations would be rarer. The amount of Architect Tickets would be lowered but it would still give you some. It would be a similar system to the lowering of XP when you have an ally fighting with you.

Posted
7 hours ago, Emperor Cole said:

I just thought of the idea of making every enemy give lieutenant level XP and influence. It's not that good but it's better than giving nothing at all. Enhancements and inspirations would be rarer. The amount of Architect Tickets would be lowered but it would still give you some. It would be a similar system to the lowering of XP when you have an ally fighting with you.

Honestly I would still say your idea would be better giving no XP, because locking everything to Lt. Level XP will just wind up with it being used as a farm, there is no issue with making farms, what I'm thinking though is it will turn into something like the rest of AE, 3 interesting missions and 99992929305 farms.  I don't think we need another method of building farms, there are plenty, we DO need more ways of making stories which I think removal of XP would help with.

Mayhem

It's my Oeuvre baby!

Posted
17 hours ago, boggo2300 said:

Honestly I would still say your idea would be better giving no XP, because locking everything to Lt. Level XP will just wind up with it being used as a farm, there is no issue with making farms, what I'm thinking though is it will turn into something like the rest of AE, 3 interesting missions and 99992929305 farms.  I don't think we need another method of building farms, there are plenty, we DO need more ways of making stories which I think removal of XP would help with.

Possibly, however, if it was lieutenant lvl XP and people made farms out of it, it would be more tedious than anything. It would take so long to get anything useful XP wise. Also, what did you think about the enhancement and inspiration rarity change for this? Should that also be changed back to none?

Posted
2 hours ago, Emperor Cole said:

Possibly, however, if it was lieutenant lvl XP and people made farms out of it, it would be more tedious than anything. It would take so long to get anything useful XP wise. Also, what did you think about the enhancement and inspiration rarity change for this? Should that also be changed back to none?

Quite a few of the lower level specialised farms use Lt mobs, for the not yet fully build farming toon, so they can level to a full farm build.

 

If I'm honest, I'm tying to tack onto your idea a Story section of AE where we can gather all the non farm missions, and I think the easiest way to make it a section for stories without drowning them in farms is total removal of XP

Mayhem

It's my Oeuvre baby!

  • 1 month later
Posted
On 1/7/2020 at 3:29 PM, boggo2300 said:

Quite a few of the lower level specialised farms use Lt mobs, for the not yet fully build farming toon, so they can level to a full farm build.

 

If I'm honest, I'm tying to tack onto your idea a Story section of AE where we can gather all the non farm missions, and I think the easiest way to make it a section for stories without drowning them in farms is total removal of XP

Maybe, what do you think about infamy though? Should that also be locked?

Posted (edited)

I like the idea of making neat little non-canon story lines using the characters.

 

Can AE even be made to do this though?

 

As far as XP goes I'm a staunch leave AE alone kind of person but if you're morphed into an unkillable badass then sure remove XP, thats fair enough.

Edited by Super Atom
Posted

I power level all of my characters with AE farms, and I personally think something like this where you're playing as Statesman or some other type of personal story thing without XP is 100% fine. Farmers and power levelers have everything we need, if there is a category of AE missions for people that want something different, why not? Seems fair to me.

Posted
13 hours ago, Super Atom said:

I like the idea of making neat little non-canon story lines using the characters.

 

Can AE even be made to do this though?

 

As far as XP goes I'm a staunch leave AE alone kind of person but if you're morphed into an unkillable badass then sure remove XP, thats fair enough.

I'm sure it would take effort, but I mean stuff like Tyrant's personal story and The Center's personal story. They already have done things like this in the past with the afformentioned personal stories. I'm not sure how the coding for it would work, but, it would be pretty sweet to make your own little cannon in A.E. showing what the characters are doing without you around.

  • Like 1
Posted
18 hours ago, Super Atom said:

Can AE even be made to do this though?

Considering the AE is a hand-me-down version of Paragon Studio's own way of creating missions and such, probably not without taking a chainsaw to it.

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alright buddy, it's time to shit yourself
casts earthquake, activates dispersion bubble

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