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Emperor Cole

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Everything posted by Emperor Cole

  1. Love that we got the opportunity to ask some questions, some that I had have already been asked but to the ones I didn't see: What's the deal with the Angels of Mercy in Night Ward (I'll attach some photos) are they agents of the Well, low ranking members of Dimensionless, or maybe something else entirely? Were their any plans for Black Swan? She was one of the last Praetorians remaining who hadn't had her story closed. I'm aware that Praetorian Fatigue caused a lot of plans being canceled or postponed but if there was anything in the works for that I'd love to know. Why was Reichsman not given for the position of Champion by the Well of Furies? He seemed to fit the description pretty well. What was the deal with Praetorian Hamidon being so much more of a threat than the Primal version? Was he stronger or just more driven or both? I'll post some more if I think of any.
  2. 1. Pandora's Box Sky Raiders and Warriors so they can spawn at level 50. 2. New Gold Brickers and Freaklok.
  3. I'm ok with making the game harder. I'm not ok with nerfing procs. Can I go back to base building now?
  4. Well done! The icons look fantastic, and I hope to see something like this added to the game. I'm a big fan of the Chrysopoeia icon. I appreciate the references like Greek Fire and its clear that you did a lot of research for this. This would be a very cool to see in the game. Once again, well done.
  5. First of all, this needs to happen. Secondly, another Temporary Power that I believe should be changed is [Manifold Resonator]. The temp power says that it will make you intangible and you'd slowly phase back into normal reality, but it doesn't do any of the effects it says. Idealy, the temp should have you intangible and you are to slowly phase back into normal space in a span of 30 seconds.
  6. Love this idea. It should have a watery effect on top of the glue area.
  7. Impromtu request, please give Captives and Escorts the 'Captured Cower' emote. I simply do not understand why they would give it to bosses and enemies but not to the people it's intended for.
  8. I would like to see Beast Mastery's Henchmen buffs apply to other peoples Beast Henchmen, like how thugs leadership applies to all thugs in the group.
  9. Literally my first thought when I read the name of the thread lol
  10. This entire selection is beautful. Currently, my most recent character I'm playing is a Necromancer. I recently got my Lich, and despite the fact that he looks cool and seems great in theory, he's no where near as good as he could be. A former Necromancer being summoned back from the grave to do your bidding is such a great idea and yet they are so pitiful. Everything in this section is making the Lich as he should be.
  11. Agreed. Many of the NPCs, as seen in the A.E. NPC Catalog, already have 1-54 versions, which also makes this easier to be implimented. Fighting greys wouldn't be much of an issue either.
  12. You can finish a mini-arc, but once you're outside of the range, the contact is gone and you can't complete the arc.
  13. I still really like the idea of giving the equips the aura buffs. If I had a suggestion, I would like to see selecting the equip powers unlock the res and def buffs as an aura as that would be more convenient to newly respawned pets. Much needed regardless, +1
  14. I like the idea that Ninja MM users would become weapon masters, as opposed to just using bow. The addition to ninjas in order to actually throw shurikens is a very need change. Seriously, how can you be a ninja and not be able to throw shurikens.
  15. Guys, don't bother replying to SwitchFade anymore, I don't want the thread to go off-topic.
  16. @SurfD Oh I know, I'm not saying we should get XP. I'm personally completely fine with attacking Grays and getting nothing to finish the arc. It's just weird we can't go back and do the arcs once we're 50, and that in order to do it as we go now we have to pretty much cease teaming altogether to focus on that one arc or else you'll be leaving the range for the arcs or just be wasting time being in a team you get nothing for because XP is locked. I don't think many people are actually looking at the leveling process as game chronology anymore. Maybe some people do, but I always thought it was pretty clear the timeline of like incarnate content anyway, and that midling stuff non 50 isn't really important to overall timeline in most cases. I think that's a possibility, which would be fine, but we can't know that for sure until it is tried or a developer comments on it.
  17. Well, the goal was just to be able to not lose missions and stories once you've already unlocked them. I'm also ok with removing the level gate on contacts altogether, although that's not what I'm trying to get pushed here. Like, a level 50 that had Azuria but never finished her missions through to the end could go back and do all of those missions. I do feel like there should be an upside to following the natural progression of things though, so if the level-contact progression stays then I don't think the level 50 that goes back should get to be introduced to new contacts. Just not losing the ability to complete an arc once the contact is already unlocked/gained.
  18. The idea of this thread is pretty simple: If you unlock a contact, you can't outlevel them. Let's say that you're doing two arcs at a time and you abandon one and you finish the other. The only problem is that while you were finishing one, you outleveled the other one and now you can't do the other one anymore. This is extremely irritating to deal with. Some might say that the reason this isn't implemented is because you would have too many contacts. Their are two easy solutions to this problem. You can either finish the arc or there can be a new feature implemented to hide contacts as another option when you right click them. Either way, this would only benefit the player and stop with the annoying issue of losing your contact while you're doing it.
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