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Posted

Does anyone have a decent IO’d final build  made up?  I’ve never been good using mids builder and used to read forums non stop to get a build I enjoyed.  But I guess there’s new stuff in the game that wasn’t out when CoH cancelled so now it seems my old build is garbage.  Any help would be appreciated.  I’m so excited to get back and get in touch with my old gamer friends.  Thanks!

Posted

I, too, would appreciate some guidance on this topic.

..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.

Posted

Bump :)

Playing the Loons together with my GF on Excelsior, mine are usually Cleo's or Jaro's.

Global handles: @Jaro @Mistress Cleo @Jaro Loon

Anyone know a good doctor to treat Altoholic?

Posted

http://(https://i.imgur.com/IndJRqQ.jpg)[/image]

 

Yes this is dependent on Incarnate powers .. How ever Considering the recharge times of said skills. and that you only need to survive the first few moments of a mob while you get off your opening attack chain.. it works out just fine.  You can easily pop a few purps in between cool downs to keep going on a larger spawn farm .

Posted

What do you guys think about this build? No purples in there as that would make it extremly expensive I fear. Any help would be appretiated.

 

 

 

Hero Plan by Mids' Hero Designer 1.962

 

Click this DataLink to open the build!

 

Fire kin fire: Level 50 Natural Controller

Primary Power Set: Fire Control

Secondary Power Set: Kinetics

Power Pool: Speed

Power Pool: Leadership

Power Pool: Leaping

Power Pool: Fighting

Ancillary Pool: Fire Mastery

 

Hero Profile:

Level 1: Char -- GldNet-Acc/Hold(A), GldNet-Rchg/Hold(11), GldNet-EndRdx/Rchg/Hold(11), GldNet-Acc/EndRdx/Rchg/Hold(13), GldNet-Dam%(13)

Level 1: Transfusion -- DctWnd-Heal/EndRdx(A), DctWnd-Heal(3), DctWnd-EndRdx/Rchg(3), DctWnd-Heal/Rchg(5), DctWnd-Heal/EndRdx/Rchg(5)

Level 2: Fire Cages -- TraoftheH-Acc/Immob/Rchg(A), TraoftheH-EndRdx/Immob(7), TraoftheH-Acc/EndRdx(7), TraoftheH-Dam%(9), TraoftheH-Immob/Acc(9)

Level 4: Siphon Power -- Acc-I(A)

Level 6: Hasten -- RechRdx-I(A), RechRdx-I(27)

Level 8: Hot Feet -- Obl-%Dam(A), Obl-Dmg(15), Obl-Acc/Rchg(15), Obl-Acc/Dmg/Rchg(27), Obl-Acc/Dmg/EndRdx/Rchg(50)

Level 10: Siphon Speed -- Acc-I(A)

Level 12: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(23), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def(25)

Level 14: Super Speed -- BlsoftheZ-ResKB(A)

Level 16: Flashfire -- Stp-EndRdx/Stun(A), Stp-Acc/EndRdx(17), Stp-Stun/Rng(17), Stp-Acc/Stun/Rchg(40), Stp-Acc/Rchg(43)

Level 18: Cinders -- Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(19), Lck-Acc/Hold(19), UnbCns-Dam%(39), UnbCns-EndRdx/Hold(40)

Level 20: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit(21), AdjTrg-ToHit/Rchg(21), AdjTrg-ToHit/EndRdx/Rchg(25), AdjTrg-EndRdx/Rchg(40)

Level 22: Speed Boost -- EndMod-I(A)

Level 24: Combat Jumping -- LucoftheG-Def/EndRdx(A), Ksm-ToHit+(50)

Level 26: Kick -- Empty(A)

Level 28: Tough -- RctArm-ResDam/EndRdx/Rchg(A), RctArm-ResDam/Rchg(29), RctArm-ResDam/EndRdx(29), RctArm-ResDam(39), StdPrt-ResKB(46)

Level 30: Weave -- LucoftheG-Rchg+(A), RedFrt-EndRdx(31), RedFrt-Def(31), RedFrt-Def/EndRdx(31), RedFrt-Def/Rchg(34), RedFrt-Def/EndRdx/Rchg(37)

Level 32: Fire Imps -- SvrRgh-PetResDam(A), SvrRgh-Acc/Dmg(33), SvrRgh-Dmg/EndRdx(33), SvrRgh-Acc/EndRdx(33), SvrRgh-Acc/Dmg/EndRdx(34), SvrRgh-Acc(34)

Level 35: Transference -- EffAdp-EndMod/Acc/Rchg(A), EffAdp-Acc/Rchg(36), EffAdp-EndMod/Rchg(36), EffAdp-EndMod/EndRdx(36), EffAdp-EndMod(37), EffAdp-EndMod/Acc(37)

Level 38: Fulcrum Shift -- RechRdx-I(A), Acc-I(39), Acc-I(43)

Level 41: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Dmg/Rng(42), PstBls-Acc/Dmg/EndRdx(43), PstBls-Dam%(46)

Level 44: Fire Shield -- GldArm-ResDam(A), GldArm-Res/Rech/End(45), GldArm-End/Res(45), GldArm-RechRes(45), GldArm-3defTpProc(46)

Level 47: Consume -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(50)

Level 49: Assault -- EndRdx-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 1: Containment

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Heal-I(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A)

Level 50: Reactive Core Interface

Level 50: Ion Core Final Judgement

Level 50: Cardiac Core Paragon

Level 50: Warworks Core Ally

Level 50: Barrier Core Epiphany

Level 50: Melee Core Genome

------------

------------

Set Bonus Totals:

  • 18% DamageBuff(Smashing)
  • 18% DamageBuff(Lethal)
  • 18% DamageBuff(Fire)
  • 18% DamageBuff(Cold)
  • 18% DamageBuff(Energy)
  • 18% DamageBuff(Negative)
  • 18% DamageBuff(Toxic)
  • 18% DamageBuff(Psionic)
  • 5.81% Defense(Smashing)
  • 5.81% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.75% Defense(Melee)
  • 3.63% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 5% Enhancement(Held)
  • 3% Enhancement(Stunned)
  • 45% Enhancement(Accuracy)
  • 5% Enhancement(Immobilized)
  • 52.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 103 HP (10.13%) HitPoints
  • Knockback (Mag -11)
  • Knockup (Mag -11)
  • MezResist(Confused) 58.75%
  • MezResist(Held) 58.75%
  • MezResist(Immobilized) 58.75%
  • MezResist(Sleep) 58.75%
  • MezResist(Stunned) 58.75%
  • MezResist(Terrorized) 58.75%
  • 13% (0.22 End/sec) Recovery
  • 28% (1.19 HP/sec) Regeneration
  • 25% Resistance(Smashing)
  • 25% Resistance(Lethal)
  • 15.25% Resistance(Fire)
  • 15.25% Resistance(Cold)
  • 16.75% Resistance(Energy)
  • 16.75% Resistance(Negative)
  • 18.25% Resistance(Toxic)
  • 18.25% Resistance(Psionic)

 

 

 

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  • Thanks 1

Playing the Loons together with my GF on Excelsior, mine are usually Cleo's or Jaro's.

Global handles: @Jaro @Mistress Cleo @Jaro Loon

Anyone know a good doctor to treat Altoholic?

Posted

Primary Power Set: Fire Control

Secondary Power Set: Kinetics

Power Pool: Speed

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Stone Mastery

 

Hero Profile:

Level 1: Char -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(3), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(7)

Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(7), Dct'dW-Rchg(17), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(23)

Level 2: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(25), EndRdx-I(46)

Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(5)

Level 6: Combat Jumping -- LkGmblr-Rchg+(A)

Level 8: Hot Feet -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(9), Erad-Dmg(9), C'ngBlow-Dmg/EndRdx(46), C'ngBlow-Dmg/Rchg(46), C'ngBlow-Acc/Dmg(50)

Level 10: Siphon Speed -- Acc-I(A)

Level 12: Flashfire -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SWotController-EndRdx/Rchg(13), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SWotController-Rchg/Dmg%(40)

Level 14: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(15), LkGmblr-Rchg+(15)

Level 16: Tactics -- EndRdx-I(A)

Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(21)

Level 20: Speed Boost -- EndMod-I(A)

Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(43)

Level 24: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(25)

Level 26: Bonfire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(45), OvForce-Dam/KB(50)

Level 28: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(29)

Level 30: Inertial Reduction -- Empty(A)

Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(37)

Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)

Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39)

Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dam%(42), Posi-Acc/Dmg/EndRdx(43), RechRdx-I(43)

Level 44: Rock Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(45)

Level 47: Earth's Embrace -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(48), Panac-Heal/Rchg(48), Panac-Heal/EndRedux/Rchg(48), Panac-Heal(50)

Level 49: Vengeance -- LkGmblr-Rchg+(A)

Level 1: Brawl -- Empty(A)

Level 1: Containment

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(31)

Level 50: Agility Core Paragon

Level 50: Reactive Radial Flawless Interface

Level 50: Assault Total Radial Graft

  • Like 1
  • Thanks 1
Posted

 

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Natural Controller

Primary Power Set: Fire Control

Secondary Power Set: Kinetics

Power Pool: Leadership

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Concealment

Ancillary Pool: Mace Mastery

 

Villain Profile:

Level 1: Char -- Empty(A)

Level 1: Transfusion -- EnrMnp-Stun%(A), ThfofEss-Heal/Rchg(37), ThfofEss-Heal(37), ThfofEss-Acc/Heal(39), ThfofEss-Acc/EndRdx/Heal(39)

Level 2: Fire Cages -- GrvAnc-Hold%(A), GrvAnc-Immob/EndRdx(3), GrvAnc-Immob(3), GrvAnc-Immob/Rchg(5), GrvAnc-Acc/Immob/Rchg(5), GrvAnc-Acc/Rchg(7)

Level 4: Maneuvers -- RedFrt-Def(A), RedFrt-Def/EndRdx(40), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(40), RedFrt-Def/EndRdx/Rchg(42), RedFrt-EndRdx(42)

Level 6: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(9), LucoftheG-Def/Rchg(9), LucoftheG-EndRdx/Rchg(11), LucoftheG-Def/EndRdx/Rchg(11)

Level 8: Kick -- Empty(A)

Level 10: Siphon Speed -- Acc-I(A)

Level 12: Flashfire -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(13), SprFrzBls-Acc/Dmg/Rchg(13), SprFrzBls-Acc/Dmg/EndRdx(15), SprFrzBls-Dmg/EndRdx(15), SprFrzBls-Acc/Dmg(17)

Level 14: Tough -- StdPrt-ResKB(A), ImpArm-ResPsi(21), StdPrt-ResDam/Def+(23), GldArm-3defTpProc(23)

Level 16: Weave -- ShlWal-ResDam/Re TP(A), RedFrt-Def(17), RedFrt-Def/EndRdx(19), RedFrt-Def/EndRdx/Rchg(19), RedFrt-Def/Rchg(21)

Level 18: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(33), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit(34)

Level 20: Stealth -- Rct-ResDam%(A), Rct-Def/EndRdx(42), Rct-Def/EndRdx/Rchg(48)

Level 22: Speed Boost -- EndMod-I(A)

Level 24: Hot Feet -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/Rchg(29), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Acc/Dmg(39), SprAvl-Acc/Dmg/EndRdx(50)

Level 26: [Empty]

Level 28: Bonfire -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(29), OvrFrc-Dmg/End/Rech(31), OvrFrc-Dam/KB(31), OvrFrc-Acc/Dmg/End/Rech(31)

Level 30: Increase Density -- ImpArm-ResPsi(A)

Level 32: Fire Imps -- SvrRgh-Dmg/EndRdx(A), SvrRgh-PetResDam(43), SvrRgh-Acc/Dmg(43), SvrRgh-Acc/Dmg/EndRdx(43), SvrRgh-Acc(45), SvrRgh-Acc/EndRdx(45)

Level 35: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(46), LucoftheG-Def/Rchg(46), LucoftheG-EndRdx/Rchg(46), LucoftheG-Def/EndRdx/Rchg(48)

Level 38: Transference -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(48), EffAdp-EndMod/Acc/Rchg(50), EffAdp-EndMod/Acc(50)

Level 41: Fulcrum Shift -- Acc-I(A)

Level 44: Focused Accuracy -- Empty(A)

Level 47: Summon Tarantula -- EdcoftheM-PetDef(A)

Level 49: [Empty]

Level 1: Brawl -- Empty(A)

Level 1: Containment

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Clr-Stlth(A)

Level 2: Rest -- RechRdx-I(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(27), NmnCnv-Heal/EndRdx(27), NmnCnv-Heal/Rchg(36), NmnCnv-EndRdx/Rchg(36), NmnCnv-Heal/EndRdx/Rchg(37)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), EffAdp-EndMod(25), EffAdp-EndMod/Rchg(25), EffAdp-EndMod/EndRdx(34)

Level 50: Agility Core Paragon

Level 50: Melee Core Embodiment

Level 50: Clarion Radial Epiphany

------------

------------

Set Bonus Totals:

  • 9.5% DamageBuff(Smashing)
  • 9.5% DamageBuff(Lethal)
  • 9.5% DamageBuff(Fire)
  • 9.5% DamageBuff(Cold)
  • 9.5% DamageBuff(Energy)
  • 9.5% DamageBuff(Negative)
  • 9.5% DamageBuff(Toxic)
  • 9.5% DamageBuff(Psionic)
  • 16.63% Defense(Melee)
  • 5% Defense
  • 11.31% Defense(Smashing)
  • 11.31% Defense(Lethal)
  • 14.75% Defense(Fire)
  • 14.75% Defense(Cold)
  • 12.88% Defense(Energy)
  • 12.88% Defense(Negative)
  • 6% Defense(Psionic)
  • 16% Defense(Ranged)
  • 16% Defense(AoE)
  • 1.8% Max End
  • 11% Enhancement(Heal)
  • 33% Enhancement(Accuracy)
  • 30% Enhancement(RechargeTime)
  • 7.5% SpeedFlying
  • 137.3 HP (13.5%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 96.25%
  • MezResist(Held) 96.25%
  • MezResist(Immobilized) 96.25%
  • MezResist(Sleep) 96.25%
  • MezResist(Stunned) 96.25%
  • MezResist(Terrorized) 96.25%
  • 19% (0.32 End/sec) Recovery
  • 72% (3.05 HP/sec) Regeneration
  • 30% ResEffect(SpeedFlying)
  • 30% ResEffect(RechargeTime)
  • 30% ResEffect(SpeedRunning)
  • 33% Resistance(Smashing)
  • 33% Resistance(Lethal)
  • 36% Resistance(Fire)
  • 36% Resistance(Cold)
  • 18.75% Resistance(Energy)
  • 18.75% Resistance(Negative)
  • 30% Resistance(Toxic)
  • 42% Resistance(Psionic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)
  • 7.5% SpeedRunning

 

 

 

 

  • Thanks 1
Posted

Same here, thanks all!

Playing the Loons together with my GF on Excelsior, mine are usually Cleo's or Jaro's.

Global handles: @Jaro @Mistress Cleo @Jaro Loon

Anyone know a good doctor to treat Altoholic?

Posted

Here's my attempt at soft-capped S/L Defense, perma-hasten and keeping decent enhancement values (especially accuracy for Siphon Speed, Transference and FS). I still have a 2 slots I can place, but haven't noticed any really good spots to put them. Any thoughts on where they could be put to the best use?

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Burnadebt: Level 50 Technology Controller

Primary Power Set: Fire Control

Secondary Power Set: Kinetics

Power Pool: Speed

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Ice Mastery

 

Hero Profile:

Level 1: Char

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Endurance/Recharge/Hold
  • (48) Endurance Reduction IO

Level 1: Transfusion

  • (A) Touch of the Nictus - Accuracy/Healing
  • (9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (9) Touch of the Nictus - Healing
  • (11) Theft of Essence - Accuracy/Healing
  • (11) Theft of Essence - Chance for +Endurance

Level 2: Fire Cages

  • (A) Enfeebled Operation - Accuracy/Recharge
  • (5) Enfeebled Operation - Endurance/Immobilize
  • (7) Enfeebled Operation - Accuracy/Endurance
  • (7) Enfeebled Operation - Immobilize/Range
  • (37) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (40) Enfeebled Operation - Accuracy/Immobilize

Level 4: Siphon Power

  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (37) Accuracy IO
  • (46) Recharge Reduction IO
  • (46) Accuracy IO

Level 6: Hasten

  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO

Level 8: Super Jump

  • (A) Jumping IO

Level 10: Siphon Speed

  • (A) Curtail Speed - Accuracy/Slow
  • (13) Curtail Speed - Accuracy/Endurance
  • (43) Curtail Speed - Endurance/Recharge/Slow
  • (43) Curtail Speed - Damage/Slow
  • (46) Curtail Speed - Range/Slow

Level 12: Flashfire

  • (A) Stupefy - Accuracy/Recharge
  • (15) Stupefy - Endurance/Stun
  • (15) Stupefy - Accuracy/Endurance
  • (17) Stupefy - Stun/Range
  • (34) Stupefy - Accuracy/Stun/Recharge

Level 14: Hot Feet

  • (A) Curtail Speed - Accuracy/Slow
  • (27) Curtail Speed - Accuracy/Endurance
  • (25) Curtail Speed - Endurance/Recharge/Slow
  • (27) Curtail Speed - Damage/Slow
  • (25) Multi-Strike - Accuracy/Damage/Endurance
  • (29) Multi-Strike - Damage/Endurance

Level 16: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (23) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Recharge Speed

Level 18: Cinders

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (19) Basilisk's Gaze - Accuracy/Recharge
  • (19) Basilisk's Gaze - Recharge/Hold
  • (21) Basilisk's Gaze - Endurance/Recharge/Hold
  • (21) Essence of Curare - Accuracy/Recharge
  • (48) Essence of Curare - Accuracy/Hold/Recharge

Level 20: Speed Boost

  • (A) Endurance Modification IO

Level 22: Boxing

  • (A) Accuracy IO

Level 24: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed

Level 26: Tough

  • (A) Steadfast Protection - Knockback Protection
  • (29) Steadfast Protection - Resistance/+Def 3%

Level 28: Ring of Fire

  • (A) Enfeebled Operation - Accuracy/Recharge
  • (40) Enfeebled Operation - Endurance/Immobilize
  • (40) Enfeebled Operation - Accuracy/Endurance
  • (42) Enfeebled Operation - Immobilize/Range
  • (42) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (43) Enfeebled Operation - Accuracy/Immobilize

Level 30: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance/Recharge

Level 32: Fire Imps

  • (A) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Damage/Endurance
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (33) Expedient Reinforcement - Endurance/Damage/Recharge
  • (34) Brilliant Leadership - Accuracy/Damage/Endurance
  • (34) Call to Arms - Accuracy/Damage/Recharge

Level 35: Transference

  • (A) Performance Shifter - Accuracy/Recharge
  • (36) Performance Shifter - EndMod/Accuracy/Recharge
  • (36) Performance Shifter - EndMod/Recharge
  • (36) Efficacy Adaptor - Accuracy/Recharge
  • (42) Efficacy Adaptor - EndMod/Accuracy

Level 38: Fulcrum Shift

  • (A) Accuracy IO
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO

Level 41: Spring Attack

  • (A) Obliteration - Damage
  • (45) Obliteration - Accuracy/Recharge
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Obliteration - Damage/Recharge
  • (50) Obliteration - Accuracy/Damage/Recharge
  • (50) Eradication - Chance for Energy Damage

Level 44: Hibernate

  • (A) Recharge Reduction IO

Level 47: Frozen Armor

  • (A) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Recharge Speed

Level 49: Tactics

  • (A) To Hit Buff IO

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Healing IO

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Endurance Modification IO

Level 1: Brawl

  • (A) Empty

Level 1: Containment

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

------------

 

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  • Thanks 1
Posted

Here is my current cheap Fire/Kin build that I am running (vet level 8 with  Tier 3 incarnates right now except for hybrid which is tier 1). S/L is soft-capped but hasten isn't perma which hasn't been a problem for me at all. I can easily farm +4/8 BM. The IOs sets are all level 30 and most of the common IOs are level 40. The overwhelming power IO in bonfire is actually sudden acceleration KB to KD since Pines didn't have that set.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Level 50 Mutation Controller

Primary Power Set: Fire Control

Secondary Power Set: Kinetics

Power Pool: Leaping

Power Pool: Speed

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Mace Mastery

 

Hero Profile:

------------

Level 1: Char EssofCrr-Acc/Rchg(A), EssofCrr-EndRdx/Hold(3), EssofCrr-Acc/EndRdx(3), EssofCrr-Hold/Rng(5), EssofCrr-Acc/Hold(5), EssofCrr-Acc/Hold/Rchg(15)

Level 1: Transfusion Acc-I(A), Acc-I(7), HrmHln-Heal/EndRdx/Rchg(7), HrmHln-Heal/Rchg(9), HrmHln-Heal(9), HrmHln-Heal/EndRdx(17)

Level 2: Fire Cages EnfOpr-Acc/Rchg(A), EnfOpr-Acc/EndRdx(11), EnfOpr-Acc/Immob(11), EnfOpr-Acc/Immob/Rchg(13), EnfOpr-EndRdx/Immob(13), EnfOpr-Immob/Rng(23)

Level 4: Combat Jumping DefBuff-I(A)

Level 6: Super Jump Jump-I(A)

Level 8: Hot Feet Mlt-Acc/Dmg(A), Mlt-Acc/EndRdx(15), Mlt-Dmg/EndRdx(23), Mlt-Dmg/Rchg(25), Mlt-Dmg/EndRdx/Rchg(25), Mlt-Acc/Dmg/EndRdx(27)

Level 10: Siphon Speed Acc-I(A), Acc-I(17)

Level 12: Flashfire RopADop-Acc/Rchg(A), RopADop-EndRdx/Stun(19), RopADop-Acc/EndRdx(19), RopADop-Acc/Stun(21), RopADop-Acc/Stun/Rchg(21)

Level 14: Acrobatics EndRdx-I(A)

Level 16: Increase Density StdPrt-ResDam/Def+(A)

Level 18: Cinders EssofCrr-Acc/Rchg(A), EssofCrr-Hold/Rng(31), EssofCrr-EndRdx/Hold(40), EssofCrr-Acc/EndRdx(43), EssofCrr-Acc/Hold/Rchg(43), EssofCrr-Acc/Hold(43)

Level 20: Speed Boost EndMod-I(A)

Level 22: Hasten RechRdx-I(A), RechRdx-I(29), RechRdx-I(50)

Level 24: Maneuvers EndRdx-I(A), DefBuff-I(34), DefBuff-I(36)

Level 26: Bonfire OvrFrc-Dam/KB(A), AirBrs-Dmg/Rchg(27), Dtn-Acc/Dmg(29), Dtn-Dmg/EndRdx(37), Dtn-Dmg/Rchg(40), Dtn-Acc/Dmg/EndRdx(40)

Level 28: Tactics EndRdx-I(A), ToHit-I(36), ToHit-I(39), ToHit-I(48)

Level 30: Boxing Acc-I(A)

Level 32: Fire Imps BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(33), BldMnd-Acc/EndRdx(33), BldMnd-Acc(33), BldMnd-Acc/Dmg/EndRdx(34), BldMnd-Dmg(34)

Level 35: Transference EffAdp-Acc/Rchg(A), EffAdp-EndMod/Acc/Rchg(36), EffAdp-EndMod/Acc(37), EffAdp-EndMod/Rchg(46)

Level 38: Fulcrum Shift Acc-I(A), Acc-I(39), RechRdx-I(39)

Level 41: Scorpion Shield EndRdx-I(A), DefBuff-I(42), DefBuff-I(42), DefBuff-I(42)

Level 44: Disruptor Blast Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(45), Dtn-Dmg/Rchg(45), Dtn-Acc/Dmg/EndRdx(45), AirBrs-Dmg/Rchg(46)

Level 47: Tough EndRdx-I(A), ResDam-I(48), ResDam-I(48)

Level 49: Weave EndRdx-I(A), DefBuff-I(50), DefBuff-I(50)

Level 1: Brawl Empty(A)

Level 1: Containment

Level 1: Prestige Power Dash Empty(A)

Level 1: Prestige Power Slide Empty(A)

Level 1: Prestige Power Quick Empty(A)

Level 1: Prestige Power Rush Empty(A)

Level 1: Prestige Power Surge Empty(A)

Level 1: Sprint Empty(A)

Level 2: Rest Empty(A)

Level 4: Ninja Run

Level 2: Swift Run-I(A)

Level 2: Health Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(31), Heal-I(46)

Level 2: Hurdle Jump-I(A)

Level 2: Stamina EndMod-I(A), EndMod-I(31), EndMod-I(37)

Level 50: Agility Partial Core Revamp

Level 50: Clarion Partial Core Invocation

Level 50: Ion Total Core Judgement

Level 50: Assault Genome

Level 50: Reactive Partial Radial Conversion

Level 50: Cimeroran Total Core Improved Ally

------------

------------

Set Bonus Totals:

8% Defense(Smashing)

8% Defense(Lethal)

7.69% Defense(Fire)

7.69% Defense(Cold)

6.75% Defense(Energy)

6.75% Defense(Negative)

3% Defense(Psionic)

9.25% Defense(Melee)

10.5% Defense(Ranged)

9.56% Defense(AoE)

3.75% Enhancement(RechargeTime)

2% Enhancement(Stunned)

3% Enhancement(Held)

3% Enhancement(Immobilized)

3% Enhancement(Heal)

34.34 HP (3.38%) HitPoints

MezResist(Confused) 53.75%

MezResist(Held) 53.75%

MezResist(Immobilized) 53.75%

MezResist(Sleep) 53.75%

MezResist(Stunned) 53.75%

MezResist(Terrorized) 53.75%

4.5% (0.08 End/sec) Recovery

16% (0.68 HP/sec) Regeneration

12% Resistance(Smashing)

12% Resistance(Lethal)

9.75% Resistance(Fire)

9.75% Resistance(Cold)

7.5% Resistance(Energy)

7.5% Resistance(Negative)

3% Resistance(Toxic)

3% Resistance(Psionic)

 

 

 

 

 

 

 

  • Thanks 1
Posted

There’s two different ways to build a Fire/Kin, and they vary mainly between going for +DEF or +RES.  I know of no way to do both.  Everyone should focus on +RECH and with the added bonus of Siphon Speed it’s not hard to get to permahasten with these builds.

 

If you go for +DEF, you are going to take Ice, Stone or Mace as your ancillary pool for the +DEF shields.  I don’t know the numerical differences between those powers, could be same for all I know.  But I do know that that Stone also offers a self-heal (Embrace, which is also +HP) as well as two decent attacks between Fissure and Seismic Smash.  Fire obviously offers the benefits of Fireball and while the AOE value of that is very high with a Fulcrum Shift, I don’t know the value of that versus the loss of +DEF for survivability.

 

Personally, I take the +DEF approach.  I’m softcapped to S/L for PVE and can easily do +4/x8 BM maps WITH other players (for PL purposes) and handle the 2+ bosses I’ll get per spawn.  Solo it’s almost too easy.  I don’t know how I compare to a Pyre Mastery player for speed because I seldom see one playing that way.  And in all other end game content, my +DEF gives me a huge amount of survivability to non S/L mobs.  I’m ~+30% to just about every other positional defense.

 

The build I posted above makes very little use of purples outside of the LOTG’s.  I got it from LIVE and have modified it just a little...swapping Boxing slots for Seismic Smash, for example.  Same IO’s though. 

 

Ultimately, once you get Incarnate Alpha Agility to T4, you have so many options available to you on how to slot these builds cheaply that I wouldn’t spend your influence on tons of purples.  You don’t need them on this particular AT.  Spend them on other toons.

Posted

There’s two different ways to build a Fire/Kin, and they vary mainly between going for +DEF or +RES.  I know of no way to do both.

 

I used to think the same thing until someone sent me a build that achieved soft cap DEF and high levels of RES. Granted, it would be an uber-expensive build, but it is possible. I'll post it here when I get home after work.

Posted

Here's where I've landed on my stupidly expensive fire/kin build.  Positional defenses all above  35% and S/L resists capped.  Pop clarion or a small purple for soft cap defenses across the board.  I know people usually don't like the ATO sets but the positional defenses on the sets are really nice.    I haven't done a lot of theorycrafting or discussion so I'm curious what people think.  I know there's a giant hole in energy resists, but that's what tankers are for. 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Natural Controller

Primary Power Set: Fire Control

Secondary Power Set: Kinetics

Power Pool: Fighting

Power Pool: Leadership

Power Pool: Leaping

Power Pool: Speed

Ancillary Pool: Psionic Mastery

 

Hero Profile:

Level 1: Char

  • (A) Empty

Level 1: Transfusion

  • (A) Numina's Convalesence - Heal/Endurance
  • (7) Numina's Convalesence - Endurance/Recharge
  • (9) Numina's Convalesence - Heal/Recharge
  • (9) Numina's Convalesence - Heal/Endurance/Recharge
  • (11) Numina's Convalesence - Heal
  • (11) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Fire Cages

  • (A) Gravitational Anchor - Immobilize
  • (3) Gravitational Anchor - Immobilize/Recharge
  • (3) Gravitational Anchor - Chance for Hold
  • (5) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (5) Gravitational Anchor - Accuracy/Recharge
  • (7) Gravitational Anchor - Immobilize/Endurance

Level 4: Boxing

  • (A) Empty

Level 6: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (13) Shield Wall - Defense
  • (13) Shield Wall - Defense/Endurance
  • (27) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (40) Shield Wall - Defense/Endurance/Recharge

Level 8: Hot Feet

  • (A) Superior Avalanche - Accuracy/Damage
  • (17) Superior Avalanche - Damage/Endurance
  • (17) Superior Avalanche - Recharge/Chance for Knockdown
  • (19) Superior Avalanche - Accuracy/Damage/Endurance
  • (19) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (21) Superior Avalanche - Accuracy/Damage/Recharge

Level 10: Siphon Speed

  • (A) Recharge Reduction IO

Level 12: Flashfire

  • (A) Superior Overpowering Presence - RechargeTime/Energy Font
  • (15) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime
  • (27) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance
  • (29) Superior Overpowering Presence - Endurance/RechargeTime
  • (29) Superior Overpowering Presence - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime
  • (31) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized

Level 14: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (15) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 16: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 18: Cinders

  • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (36) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (37) Superior Will of the Controller - Recharge/Chance for Psionic Damage
  • (37) Superior Will of the Controller - Endurance/Recharge
  • (37) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (39) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge

Level 20: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (21) Red Fortune - Defense/Endurance/Recharge
  • (31) Red Fortune - Defense/Endurance
  • (39) Red Fortune - Defense
  • (39) Red Fortune - Defense/Recharge
  • (40) Red Fortune - Endurance

Level 22: Increase Density

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 24: Speed Boost

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

Level 26: Bonfire

  • (A) Overwhelming Force - Accuracy/Damage
  • (33) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (42) Overwhelming Force - Endurance/Recharge
  • (42) Overwhelming Force - Damage/Endurance/Recharge
  • (42) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 28: Combat Jumping

  • (A) Luck of the Gambler - Defense/Recharge
  • (34) Luck of the Gambler - Defense

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO

Level 32: Fire Imps

  • (A) Sovereign Right - Accuracy/Damage
  • (36) Sovereign Right - Resistance Bonus
  • (40) Sovereign Right - Accuracy
  • (45) Sovereign Right - Damage/Endurance
  • (45) Sovereign Right - Accuracy/Endurance
  • (46) Sovereign Right - Accuracy/Damage/Endurance

Level 35: Transference

  • (A) Efficacy Adaptor - EndMod
  • (43) Efficacy Adaptor - EndMod/Recharge
  • (46) Efficacy Adaptor - EndMod/Accuracy

Level 38: Indomitable Will

  • (A) Luck of the Gambler - Recharge Speed
  • (50) Recharge Reduction IO

Level 41: Mind Over Body

  • (A) Unbreakable Guard - +Max HP
  • (43) Unbreakable Guard - Resistance
  • (43) Unbreakable Guard - RechargeTime/Resistance
  • (45) Unbreakable Guard - Resistance/Endurance
  • (50) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 44: Psionic Tornado

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (46) Superior Frozen Blast - Damage/Endurance
  • (48) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (48) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (48) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (50) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 47: Fulcrum Shift

  • (A) Endurance Reduction IO

Level 49: Siphon Power

  • (A) Endurance Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Containment

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Miracle - +Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (31) Performance Shifter - Chance for +End
  • (33) Performance Shifter - EndMod/Accuracy
  • (33) Performance Shifter - EndMod/Recharge

Level 50: Agility Radial Boost

Level 50: Control Genome

Level 50: Clarion Radial Epiphany

Level 50: Ion Partial Core Judgement

Level 50: Reactive Radial Flawless Interface

------------

 

 

 

 

  • Thanks 1
  • 5 months later
Posted (edited)

Here is a variant I worked up, based on the one posted by Jaro    The main difference is that I moved the second slot from Combat Jumping over to Super Speed and placed two Celerity Set IOs (Run Speed and Stealth) in.   In addition to adding the stealth, the combination of the two adds additional resistances for Lethal and Smashing as well as Mez Resistances.    Feedback welcome and appreciated.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Haelfire: Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char -- GldNet-Acc/Hold(A), GldNet-Rchg/Hold(11), GldNet-EndRdx/Rchg/Hold(11), GldNet-Acc/EndRdx/Rchg/Hold(13), GldNet-Dam%(13)
Level 1: Transfusion -- DctWnd-Heal/EndRdx(A), DctWnd-Heal(3), DctWnd-EndRdx/Rchg(3), DctWnd-Heal/Rchg(5), DctWnd-Heal/EndRdx/Rchg(5)
Level 2: Fire Cages -- TraoftheH-Acc/Immob/Rchg(A), TraoftheH-EndRdx/Immob(7), TraoftheH-Acc/EndRdx(7), TraoftheH-Dam%(9), TraoftheH-Immob/Acc(9)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 8: Hot Feet -- Obl-%Dam(A), Obl-Dmg(15), Obl-Acc/Rchg(17), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(50)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(23), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def(25)
Level 14: Super Speed -- Clr-RunSpd(A), Clr-Stlth(15)
Level 16: Flashfire -- Stp-EndRdx/Stun(A), Stp-Acc/EndRdx(17), Stp-Stun/Rng(19), Stp-Acc/Stun/Rchg(40), Stp-Acc/Rchg(45)
Level 18: Cinders -- Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(19), Lck-Acc/Hold(21), UnbCns-Dam%(39), UnbCns-EndRdx/Hold(40)
Level 20: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit(21), AdjTrg-ToHit/Rchg(23), AdjTrg-ToHit/EndRdx/Rchg(27), AdjTrg-EndRdx/Rchg(42)
Level 22: Speed Boost -- EndMod-I(A)
Level 24: Combat Jumping -- LucoftheG-Def/EndRdx(A)
Level 26: Kick -- Dmg-I(A)
Level 28: Tough -- RctArm-ResDam/EndRdx/Rchg(A), RctArm-ResDam/Rchg(29), RctArm-ResDam/EndRdx(31), RctArm-ResDam(40), StdPrt-ResKB(48)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-EndRdx(31), RedFrt-Def(31), RedFrt-Def/EndRdx(33), RedFrt-Def/Rchg(36), RedFrt-Def/EndRdx/Rchg(37)
Level 32: Fire Imps -- SvrRgh-PetResDam(A), SvrRgh-Acc/Dmg(33), SvrRgh-Dmg/EndRdx(33), SvrRgh-Acc/EndRdx(34), SvrRgh-Acc/Dmg/EndRdx(34), SvrRgh-Acc(34)
Level 35: Transference -- EffAdp-EndMod/Acc/Rchg(A), EffAdp-Acc/Rchg(36), EffAdp-EndMod/Rchg(36), EffAdp-EndMod/EndRdx(37), EffAdp-EndMod(37), EffAdp-EndMod/Acc(39)
Level 38: Fulcrum Shift -- RechRdx-I(A), Acc-I(39), Acc-I(43)
Level 41: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Dmg/Rng(43), PstBls-Acc/Dmg/EndRdx(43), PstBls-Dam%(46)
Level 44: Fire Shield -- GldArm-ResDam(A), GldArm-Res/Rech/End(45), GldArm-End/Res(45), GldArm-RechRes(46), GldArm-3defTpProc(46)
Level 47: Consume -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(50), Obl-Acc/Dmg/EndRdx/Rchg(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Dmg-I(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Run-I(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|
Edited by GamerGuySteve
Clarified what I changed from the original build posted
  • Thanks 1
  • 5 months later
Posted
On 5/29/2019 at 9:01 AM, Rylas said:

 

I used to think the same thing until someone sent me a build that achieved soft cap DEF and high levels of RES. Granted, it would be an uber-expensive build, but it is possible. I'll post it here when I get home after work.

Wow. Almost a year later and you're still at work? 😉

  • Haha 4
Posted
On 4/20/2020 at 11:08 AM, WillParkinson said:

Wow. Almost a year later and you're still at work? 😉

This is my basic Fire/Kin build:

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7

https://github.com/ImaginaryDevelopment/imaginary-hero-designer

 

Click this DataLink to open the build!

 

Level 50 Magic Controller

Primary Power Set: Fire Control

Secondary Power Set: Kinetics

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leadership

Power Pool: Sorcery

Ancillary Pool: Stone Mastery

 

Hero Profile:

Level 1: Char

  • (A) Superior Entomb - Hold/Recharge: Level 50

  • (3) Superior Entomb - Accuracy/Hold/Endurance/Recharge: Level 50

  • (3) Superior Entomb - Accuracy/Hold: Level 50

  • (5) Superior Entomb - Endurance/Recharge: Level 50

  • (5) Superior Entomb - Accuracy/Hold/Endurance: Level 50

  • (7) Superior Entomb - Recharge/Chance for +Absorb: Level 50

Level 1: Transfusion
  • (A) Touch of the Nictus - Chance for Negative Energy Damage: Level 50

  • (7) Touch of the Nictus - Healing/Absorb: Level 50

  • (9) Touch of the Nictus - Healing/Absorb/Recharge: Level 50

Level 2: Fire Cages
  • (A) Superior Overpowering Presence - RechargeTime/Energy Font: Level 50

  • (9) Superior Overpowering Presence - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime: Level 50

  • (11) Superior Overpowering Presence - Endurance/RechargeTime: Level 50

  • (11) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance: Level 50

  • (13) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime: Level 50

  • (13) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized: Level 50

Level 4: Siphon Power
  • (A) Recharge Reduction IO: Level 50

Level 6: Kick
  • (A) Empty

Level 8: Hot Feet
  • (A) Superior Avalanche - Recharge/Chance for Knockdown: Level 50

  • (17) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50

  • (19) Superior Avalanche - Accuracy/Damage: Level 50

  • (19) Superior Avalanche - Damage/Endurance: Level 50

  • (21) Superior Avalanche - Accuracy/Damage/Endurance: Level 50

  • (21) Superior Avalanche - Accuracy/Damage/Recharge: Level 50

Level 10: Siphon Speed
  • (A) Slow IO: Level 50

  • (23) Recharge Reduction IO: Level 50

  • (23) Recharge Reduction IO: Level 50

Level 12: Hasten
  • (A) Recharge Reduction IO: Level 50

  • (25) Recharge Reduction IO: Level 50

Level 14: Maneuvers
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

  • (25) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50

  • (27) Shield Wall - Defense/Endurance: Level 50

  • (27) Shield Wall - Defense: Level 50

Level 16: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30

  • (29) Gladiator's Armor - TP Protection +3% Def (All): Level 50

  • (29) Gladiator's Armor - End/Resist: Level 50

  • (31) Gladiator's Armor - Resistance: Level 50

Level 18: Weave
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

  • (31) Reactive Defenses - Scaling Resist Damage: Level 50

  • (31) Luck of the Gambler - Defense: Level 50

  • (33) Luck of the Gambler - Defense/Endurance: Level 50

  • (33) Kismet - Accuracy +6%: Level 30

  • (33) Luck of the Gambler - Defense/Endurance/Recharge: Level 50

Level 20: Arcane Bolt
  • (A) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime: Level 50

  • (34) Superior Winter's Bite - Damage/RechargeTime: Level 50

  • (34) Superior Winter's Bite - Accuracy/Damage/Endurance: Level 50

  • (34) Superior Winter's Bite - Accuracy/Damage/Recharge: Level 50

  • (36) Superior Winter's Bite - Accuracy/Damage: Level 50

  • (36) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge: Level 50

Level 22: Tactics
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50

  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50

  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50

Level 24: Speed Boost
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50

Level 26: Bonfire
  • (A) Force Feedback - Chance for +Recharge: Level 50

  • (37) Ragnarok - Damage/Recharge: Level 50

  • (37) Ragnarok - Accuracy/Damage/Recharge: Level 50

  • (39) Ragnarok - Accuracy/Recharge: Level 50

  • (39) Ragnarok - Damage/Endurance: Level 50

  • (39) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50

Level 28: Inertial Reduction
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50

  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50

Level 30: Mystic Flight
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50

Level 32: Fire Imps
  • (A) Expedient Reinforcement - Accuracy/Damage: Level 50

  • (40) Expedient Reinforcement - Damage/Endurance: Level 50

  • (40) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50

  • (40) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50

  • (42) Soulbound Allegiance - Chance for Build Up: Level 50

Level 35: Transference
  • (A) Endurance Modification IO: Level 50

Level 38: Fulcrum Shift
  • (A) Recharge Reduction IO: Level 50

  • (42) Recharge Reduction IO: Level 50

Level 41: Fissure
  • (A) Superior Frozen Blast - Recharge/Chance for Immobilize: Level 50

  • (42) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime: Level 50

  • (43) Superior Frozen Blast - Accuracy/Damage: Level 50

  • (43) Superior Frozen Blast - Damage/Endurance: Level 50

  • (43) Superior Frozen Blast - Accuracy/Damage/Endurance: Level 50

  • (45) Superior Frozen Blast - Accuracy/Damage/Recharge: Level 50

Level 44: Seismic Smash
  • (A) Superior Blistering Cold - Recharge/Chance for Hold: Level 50

  • (45) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime: Level 50

  • (45) Superior Blistering Cold - Accuracy/Damage: Level 50

  • (46) Superior Blistering Cold - Damage/Endurance: Level 50

  • (46) Superior Blistering Cold - Accuracy/Damage/Endurance: Level 50

  • (46) Superior Blistering Cold - Accuracy/Damage/Recharge: Level 50

Level 47: Rock Armor
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

  • (48) Luck of the Gambler - Defense: Level 50

  • (48) Luck of the Gambler - Defense/Endurance: Level 50

  • (48) Luck of the Gambler - Defense/Endurance/Recharge: Level 50

Level 49: Rune of Protection
  • (A) Reactive Armor - Resistance: Level 40

  • (50) Reactive Armor - Resistance/Recharge: Level 40

  • (50) Reactive Armor - Resistance/Endurance/Recharge: Level 40

Level 2: Health
  • (A) Miracle - +Recovery: Level 40

  • (15) Numina's Convalesence - +Regeneration/+Recovery: Level 50

  • (15) Panacea - +Hit Points/Endurance: Level 50

Level 2: Hurdle
  • (A) Empty

Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50

  • (17) Performance Shifter - EndMod: Level 50

Level 50: Spiritual Core Paragon 

------------

 

The main variations would be the choice of Epic/Patron pool. The above has an Energy/Neg hole, but better offense. The Ice version would have the same Energy/Neg hole, but be better for fire farming. The Mace version closes the Energy hole, but comes at the expense of having to mule sub-standard attacks.

 

The basic premise is that Kinetics permits you to avoid efficient slotting and just pursue set bonuses (in this case, all those Winter sets for typed defenses). Because it provides you with large amounts of +damage and +recharge, you don't need to worry about things like wasting your single target Hold on Entomb.

 

In the above build, Sorcery is used for status protection/resist (intermittently). The basic resists aren't great, but aren't terrible.

  • Like 1
  • 2 years later
Posted
On 5/16/2019 at 9:12 PM, Crysis said:

Primary Power Set: Fire Control

Secondary Power Set: Kinetics

Power Pool: Speed

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Stone Mastery

 

Hero Profile:

Level 1: Char -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(3), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(7)

Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(7), Dct'dW-Rchg(17), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(23)

Level 2: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(25), EndRdx-I(46)

Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(5)

Level 6: Combat Jumping -- LkGmblr-Rchg+(A)

Level 8: Hot Feet -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(9), Erad-Dmg(9), C'ngBlow-Dmg/EndRdx(46), C'ngBlow-Dmg/Rchg(46), C'ngBlow-Acc/Dmg(50)

Level 10: Siphon Speed -- Acc-I(A)

Level 12: Flashfire -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SWotController-EndRdx/Rchg(13), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SWotController-Rchg/Dmg%(40)

Level 14: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(15), LkGmblr-Rchg+(15)

Level 16: Tactics -- EndRdx-I(A)

Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(21)

Level 20: Speed Boost -- EndMod-I(A)

Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(43)

Level 24: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(25)

Level 26: Bonfire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(45), OvForce-Dam/KB(50)

Level 28: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(29)

Level 30: Inertial Reduction -- Empty(A)

Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(37)

Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)

Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39)

Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dam%(42), Posi-Acc/Dmg/EndRdx(43), RechRdx-I(43)

Level 44: Rock Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(45)

Level 47: Earth's Embrace -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(48), Panac-Heal/Rchg(48), Panac-Heal/EndRedux/Rchg(48), Panac-Heal(50)

Level 49: Vengeance -- LkGmblr-Rchg+(A)

Level 1: Brawl -- Empty(A)

Level 1: Containment

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(31)

Level 50: Agility Core Paragon

Level 50: Reactive Radial Flawless Interface

Level 50: Assault Total Radial Graft

I know this thread is from 2019 but it's the first thing that comes up when looking for a fire/kin build but I still want to ask: is not taking Siphon Power still okay for low level (exemplared) content?

Posted
30 minutes ago, megaoozaru said:

I know this thread is from 2019 but it's the first thing that comes up when looking for a fire/kin build but I still want to ask: is not taking Siphon Power still okay for low level (exemplared) content?

 

Blast from past.

 

I tend to respec my toons at around 38 (Epic/Patron Pool choices) and then again somewhere after 50 once I open up my Incarnates.  So sure, you can skip it if you'd like because you are going to level fairly fast to get Fulcrum Shift anyways.  But it is semi-useful against EB's and AV's also in mid-levels.  I find it utterly useless by your 40's or so, especially with fast-moving teams and players with higher-level control/hold powers are generally debuffing the snot out of stuff by then.  But as always, season to taste.  But personally...its never in my 40+ builds for any Kinetics toon, regardless of AT, unless I literally just need a free power pick (eg; absolutely nothing else available is useful to you).

  • Like 1
Posted
On 2/17/2023 at 9:57 AM, megaoozaru said:

I know this thread is from 2019 but it's the first thing that comes up when looking for a fire/kin build but I still want to ask: is not taking Siphon Power still okay for low level (exemplared) content?

I minmax and my fire/kin is no exception. Having siphon power is essential for exemp play below 20, even with the new changes.

 

It's also good vs one hard target at high level. A very solid maxed build won't need things like inertial reduction or repel, so there's no real reason to skip siphon power if you plan to exemp.

 

If you play at 50 always, basically not used. On low y teams, transformative.

  • Like 1
  • Thumbs Up 1

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