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Posted

Hey Everyone!

 

I'm curious if Fire/Time is a viable build to go with? Seems like it has everything you could need while being an end hog of course lol. Any thoughts?

 

If someone has a build I can take a look at also that would be awesome! 

Posted

Fire is a very offensive Controller set, but doesn't help much defensively compared to others. It benefits from a secondary that is strong defensively, and IMO the top two defensive sets are Dark Affinity and Time. DA is stronger but also more tricky to get all its debuffs out, while Time is more consistent. So, it's definitely an excellent pairing.

Posted

To Coyote's point, Dark has actual debuffs that can make a significant impact in your play experience that Time Manipulation lacks, however Time will be a bit easier to deal with building your Defense, and has several tools focused to that idea of slowing/stopping the enemy whereas Dark is more about redirecting and causing decay.

 

I had my own Fire/Time/Fire on Retail that I enjoyed and spent the (much more difficult back then) effort to get it to T4 Incarnate abilities. "Unkillable" squadron of Fire Imps is pretty amusing.

Posted (edited)

Anything/time is nice if you want to be tanky. I made this for my Fire/Time, i'm sure it's not the best but at least it's a build :P

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Char -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(43), Thn-Dmg/Rchg(43), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx/Rchg(48)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Fire Cages -- EnfOpr-Acc/EndRdx(A), TraoftheH-Acc/EndRdx(36), TraoftheH-Dam%(37), Ann-ResDeb%(37), SprOvrPrs-Rchg/Energy Font(37), PstBls-Dam%(40)
Level 4: Temporal Mending -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(5), Pnc-Heal/EndRedux/Rchg(5), Pnc-Heal(7), Pnc-Heal/+End(7)
Level 6: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(36)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(9), Ksm-ToHit+(48)
Level 10: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(11), DarWtcDsp-ToHitDeb/EndRdx(11), DarWtcDsp-ToHitdeb/Rchg/EndRdx(19)
Level 12: Flashfire -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SprWiloft-EndRdx/Rchg(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(17), SprWiloft-Rchg/Dmg%(17)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Boxing -- Empty(A)
Level 18: Cinders -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-Rchg/Hold(34), BslGaz-EndRdx/Rchg/Hold(36)
Level 20: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21), Ags-ResDam/EndRdx(21), Ags-ResDam(23), Ags-Psi/Status(25)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), LucoftheG-Def(50)
Level 24: Hot Feet -- ScrDrv-Dmg/EndRdx(A), ScrDrv-Dam%(25), Arm-Dmg/EndRdx(27), Arm-Dam%(27), FuroftheG-ResDeb%(31), Obl-%Dam(31)
Level 26: Bonfire -- OvrFrc-Dam/KB(A), FrcFdb-Rechg%(40), Ann-ResDeb%(42), PstBls-Dam%(42), PstBls-Dmg/EndRdx(42), ExpStr-Dam%(43)
Level 28: Farsight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(29), GifoftheA-Def/Rchg(29)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)
Level 32: Fire Imps -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-+Res(Pets)(33), CaltoArm-+Def(Pets)(34), SlbAll-Build%(34)
Level 35: Slowed Response -- AchHee-ResDeb%(A), TchofLadG-%Dam(50), ShlBrk-%Dam(50)
Level 38: Chrono Shift -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(46)
Level 47: Power Boost -- RechRdx-I(A)
Level 49: Tactics -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), EndMod-I(3)
Level 50: Agility Core Paragon 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

Edited by s3ri0us
  • Like 1
Posted

Time, Dark, and Nature are the go-tos for this IMO.

 

Nature is the outlier because it doesn't add any direct Defense (it does add Resistance). However you can still get Defense elsewhere and take advantage of Nature's absorption shields. 

 

 

  • 2 weeks later
Posted
On 2/16/2020 at 10:48 PM, Mythcreatio said:

Hey Everyone!

 

I'm curious if Fire/Time is a viable build to go with? Seems like it has everything you could need while being an end hog of course lol. Any thoughts?

 

If someone has a build I can take a look at also that would be awesome! 

I used to farm on generic IO/SOs on live though only at 8x1....it was slow but relatively safe

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