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My Farming Brute - You rate it!


Deathstroke

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Hi all, 

plz helb me to optimize my Brute. Actually i have no Endu-Probs. 

 

I need advise in Incarnate Powers.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Fireschild: Level 50 Magic Brute
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Barb Swipe -- Mk'Bit-Dam%(A), Mk'Bit-Dmg/Rchg(50)
Level 1: Fire Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(15), UnbGrd-EndRdx/Rchg(37)
Level 2: Spine Burst -- Arm-Dam%(A), Arm-Dmg/EndRdx(5), Arm-Dmg(17), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37)
Level 4: Blazing Aura -- Mlt-Dmg/EndRdx/Rchg(A), Mlt-Acc/Dmg/EndRdx(7), Mlt-Acc/EndRdx(9), Mlt-Dmg/EndRdx(11), Mlt-Dmg/Rchg(11), Mlt-Acc/Dmg(13)
Level 6: Build Up -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(7), AdjTrg-ToHit/EndRdx/Rchg(40)
Level 8: Healing Flames -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(9), Prv-Heal/Rchg(37), Prv-EndRdx/Rchg(39), Prv-Heal/EndRdx(39), Prv-Heal(40)
Level 10: Temperature Protection -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(40), UnbGrd-EndRdx/Rchg(43), UnbGrd-ResDam/EndRdx(43)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15)
Level 16: Plasma Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(46), UnbGrd-EndRdx/Rchg(48)
Level 18: Quills -- Mlt-Dmg/EndRdx/Rchg(A), Mlt-Acc/Dmg/EndRdx(19), Mlt-Dmg/Rchg(19), Mlt-Acc/EndRdx(21), Mlt-Acc/Dmg(23), Mlt-Dmg/EndRdx(25)
Level 20: Consume -- Mlt-Dmg/EndRdx/Rchg(A), Mlt-Dmg/Rchg(21), Mlt-Acc/Dmg/EndRdx(25), Mlt-Acc/Dmg(27), Mlt-Acc/EndRdx(27), PrfShf-EndMod(34)
Level 22: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(23)
Level 24: Assault -- EndRdx-I(A)
Level 26: Boxing -- Empty(A)
Level 28: Burn -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(29), SprUnrFur-Dmg/EndRdx/Rchg(29), SprUnrFur-Acc/Dmg/Rchg(31), SprUnrFur-Dmg/Rchg(31), SprUnrFur-Acc/Dmg(31)
Level 30: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(43)
Level 32: Throw Spines -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(33), PstBls-Acc/Dmg(33), PstBls-Dmg/Rchg(33), PstBls-Dmg/Rng(34), PstBls-Dmg/EndRdx(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Superior Conditioning -- PrfShf-End%(A), PrfShf-EndMod(39)
Level 41: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(42), NmnCnv-Regen/Rcvry+(42), NmnCnv-Heal(42), Mrc-Rcvry+(48), Mrc-Heal(50)
Level 44: Ripper -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(45), ScrDrv-Acc/Rchg(45), ScrDrv-Dmg/Rchg(45), ScrDrv-Dmg/EndRdx(46), ScrDrv-Acc/Dmg(46)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Pnc-Heal(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
------------

 

 

http://www.cohplanner.com/mids/download.php?uc=1444&c=670&a=1340&f=HEX&dc=78DA6594494F53511886CF6D6F8196960E4C6592B9659042A30BC718156A34342131BA6D1A38B63736A5DE5B1474E55F70E3521337BA71A30C0E3FC068A2FE0C27D4851A5DD58FFBBE02A60DE4B9FDDEF30DE73DF734BB3A1B7C7CEEF62965349F2DE51D2777C65EA96A5F365FB016BD4AA940C6B2B5B358B44A4B8DF235E6CAB9AC2E699DBA58B1CADA892334ABAFE8B2A353194BDB6BB9D32B765E051696974BB24AEBA5B0FB38AFF34BDA768A5625E47ECF588562D52A1782FF542958E89AAB588BA9B9B2B60B6BB96CDEA9EED4737BC4658051F97F9550FCD40C7555903655BA08AEEF840D57F3AADF5E3766FE005B7E8223BFC0D7092E55359F71D283B527C0C81170F828790C1C390E6E4896177D7CDE15F46EA8824D0E18B846DA60B002BE91BE3EE47A7C0F50AFE11E98BC0F6E8ADAC8FA8DDB98B7E90BE7FF0C263E911FC1E407704BB2FCF4C04F0F92F460827B9FA0174372AACD586B344F724E322A5A885AA8DD80876DE0338986D923CC1E11F69862ED69F67A2BFB8D722F517A15A357317AD346CF3AE8519CDE3D17B41A869BDBCADC36E6C459A39B39DDAC3178071EB6CAFCED9CBFFD11621D0FC198689DD054E720F20C8975E17D505D35F9A817F2DCC3C97BA2A6BBAA374286C1032D64880C825EA9D6C7EE7D7FFE77FDBD38D2CF37AF7F0BDD0736C927E43A77B3413E055F0A8658778827354CFAA37243A88DDEC54E13742328DA18F732466D9CDAF8659CEAF82570FA823029B7EA3CF84EE69DE4BC93B7D0EBE04D728D5C05A76E90D741537C4871A614DFA269BE451DA2CD509BA196A6D66BEEDE72F9DB398D89BAC84C5D245D17395417395C17C998BBBF1AB5F9BD67B946F067C1DCFDA550869BE18FC8FD47A4B61D109519C61476FD6D2F6618833875CF00F875FFFA31ACFFBE7F3D4FC7C3D3F90B8C15E37A

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Not going to even bother opening the build. No fireball/lightning ball is a huge sign that the build is going to be bad.

 

There are a number of guides in the guide section, and sooooooooo many topics posting builds.

 

https://forums.homecomingservers.com/topic/6516-zen-and-the-art-of-farming/

 

https://forums.homecomingservers.com/topic/7594-farm-fresh-builds-farming-focused-builds-and-tips/

 

0/10 - nothing slotted in brawl.

@Vea/@Vae/@Vew - You can call me V.

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14 hours ago, Deathstroke said:

Hi all, 

plz helb me to optimize my Brute. Actually i have no Endu-Probs. 

 

I need advise in Incarnate Powers.

 

Looks like an OK starter build to acquire some inf and spend it on more enhancements and improve the build.

 

Things you could look at to improve the build:

  • Increase fire defence -- it's 16.6% on the current build. A goal is 45% plus.
  • Try to figure out a build that only needs Fire Shield and Temperature Protection to reach 90% fire resistance i.e. drop Plasma Shield.
  • Have an eye on the Winter event sets -- there are five sets each gives 5% fire defence (one set is 7.5%) and 6% fire resistance.
  • Aegis set of five enhancements gives two fire defence additions (this is a resistance set i.e. (3.13 + 1.56) x 2)
  • Aim to lower endurance rate of usage significantly.

 

At the moment, your build is propped up a lot with Healing Flames, Consume, epic choices and health regeneration to keep alive -- due to the low fire defence. Endurance use is pretty high it looked like 2.25/s. While fighting the farm there is added stress to stay alive at the same time. Solving the defence issue solves the staying alive issue and provides freedom to make another epic choice (for example Pyre Mastery or Mu). It also allows other choices, like dropping one or other of leadership or fighting.

 

For incarnate choices:

  • Alpha - Musculature core paragon (overcomes ED by 45% more damage)
  • Judgement - whatever you like (Ion or Pyronic perhaps?)
  • Interface - Degenerative or Reactive perhaps? Diamagnetic might help at the moment with -ToHit to shore up fire defence a little
  • Lore - Carnival Radial with untouchable Seneschal is pretty good (buffs ToHit and Damage)
  • Destiny - Ageless is pretty much the go to pick here but Barrier might be helpful at the moment too
  • Hybrid - Assault Core Embodiment (damage buff)

Take a look at the farming guide - the macros for combining inspirations in to reds are pretty useful, quite often let a brute run at the 600% damage cap.

 

 

Edited by Digirium
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^ nice of you to take the time, Digi.

def think it's worth working on your own builds to learn. copying ideas from one is fine if you give credit, & it's always nice to find new perspective, but it's important to understand why selections were made by the builder (something only the experience of building yourself will give).

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On 2/19/2020 at 5:46 PM, Digirium said:

Alpha - Musculature core paragon (overcomes ED by 45% more damage)

This overcomes ED by 30%, it is two thirds of the 45% bonus. This is seen both in mids and in the tooltip in game. If you are farming the asteroid map, converting and popping reds, then I believe the spiritual or agility alpha will be better for farming. If you keep around 400% damage buff from reds and fury, then that extra 33% or so (the other 15% does not go past ED, but is still applied with ED) is worth less than 8% more damage vs. having your AOE powers recharge quicker. If I remember correctly, people found the agility or spiritual to be better for farming times.

Everything else is spot on. 

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A build from a guy on my server that crunches numbers to insane level.  All IO is +5

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Spines Fire Revised: Level 50 Natural Brute
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Lunge -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(7), Hct-Dmg/EndRdx(23), Hct-Dam%(43)
Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(3), Ags-EndRdx/Rchg(3), Ags-ResDam/EndRdx/Rchg(15), Ags-ResDam(15), GldArm-3defTpProc(50)
Level 2: Blazing Aura -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(17), ScrDrv-Acc/Rchg(25), ScrDrv-Acc/Dmg/EndRdx(25), ScrDrv-Dam%(27)
Level 4: Healing Flames -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(5), Pnc-Heal/Rchg(7), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal(9)
Level 6: Spine Burst -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(11), GssSynFr--Build%(11)
Level 10: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(13), LucoftheG-Def/Rchg+(13)
Level 12: Super Jump -- BlsoftheZ-ResKB(A)
Level 14: Boxing -- Acc-I(A)
Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(17), Ags-EndRdx/Rchg(19), Ags-ResDam/EndRdx/Rchg(19), Ags-ResDam(21)
Level 18: Quills -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(23), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(34)
Level 20: Hasten -- RechRdx-I(A)
Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(27), Ags-ResDam(34), StdPrt-ResDam/Def+(43)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(37), LucoftheG-Def/Rchg+(39)
Level 26: Ripper -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(33), Arm-Dam%(33), FrcFdb-Rechg%(42)
Level 28: Burn -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(42), SprBrtFur-Rech/Fury(42), FuroftheG-ResDeb%(48)
Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(48), LucoftheG-Def/Rchg+(48)
Level 32: Throw Spines -- Rgn-Dmg(A), Rgn-Dmg/Rchg(34), Rgn-Acc/Dmg/Rchg(36), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(39), Ann-ResDeb%(43)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(46)
Level 38: Char -- UnbCns-Hold(A), UnbCns-Hold/Rchg(40), UnbCns-Acc/Hold/Rchg(40), UnbCns-Acc/Rchg(40), UnbCns-EndRdx/Hold(50)
Level 41: Melt Armor -- Acc-I(A), AchHee-ResDeb%(50)
Level 44: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(46)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Musculature Core Paragon 
Level 50: Ageless Core Epiphany 
Level 50: Degenerative Core Flawless Interface 
Level 50: Assault Radial Embodiment 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Pyronic Core Final Judgement 
------------

Edited by Outrider_01

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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