Keilis Posted May 16, 2019 Posted May 16, 2019 I want to make a character with Electrical Blast, and the classic E3 Blaster seems like the obvious choice, but I'm starting to wonder if he might work better as a Sentinel. If I recall correctly, the conventional wisdom is that the E3 is somewhat lacking in ST damage, but can drain a group's endurance as long as they can survive SC+PS. Also, there's a hold in each of the Elecs, which seems very handy. Fastsnipes are now a thing, but not consistently available to an E3. At the end of the day, it may be a bit underpowered in ST performance, but it has some neat tricks and looks and feels awesome. It can also be a bit dangerous, but one of main Blasters BITD was Fire/Fire/Fire, so I'm *very* familiar with the consequences of jumping into melee. :P As a Sentinel, my blasts would be weaker... but I get Zapping Bolt (which seems amazing) over Zapp, and a version of Tesla Cage that does significant damage. Zapping Bolt looks better than several other Sent "snipes" given its one-second activation time, and, while Fire/ already has Blaze and Eng/ has Power Burst, Elec/ doesn't have a T3 blast, so ZB can fill that role. I don't know about any differences between the two ATs' version of VS. From my secondary I get resist shields (though I doubt their usefulness), mez protection (I do not doubt its usefulness), and +20% recharge. End-draining capacity seems intact, but I lose Build-Up and a second Hold. I also lose the punches, but having an Elec melee character already, I'm not particularly married to the blaps. I wonder whether, while other blast sets are weaker on Sentinel, Elec/ might actually be *stronger* on a Sentinel. Even if that isn't the case, surely Elec/ loses less than most. I'm happy to play an E3B, but the case for an E3S seems awfully compelling. From the Blaster point of view, is there anything I'm overlooking? Bonnes from the old forums. 's doesn't make things plural
Keilis Posted May 17, 2019 Author Posted May 17, 2019 I was wrong about my assumption that E3 wouldn't have consistent access to fast Zapp. As it says in https://forums.homecomingservers.com/index.php/topic,1294.0.html, Blaster Tactics is now at 10%, so with a Kismet and a five-slotted Tactics, non-/Dev Blasters can all have fastsnipes all the time. Bonnes from the old forums. 's doesn't make things plural
Adeon Hawkwood Posted May 17, 2019 Posted May 17, 2019 That is correct. However keep in mind you need about 90% Pre-ED enhancement so you'll either need to dedicate four slots to To Hit enhancements or use Enhancement Boosters. Defender Smash!
Keilis Posted May 17, 2019 Author Posted May 17, 2019 Indeed. I'll need to put some thought into Enhancement Boosters and what set bonuses I want to keep at what levels, but I think this'll be my starting point. 60.19% To-Hit, 40% End Level 14: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 25 (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 25 (15) Adjusted Targeting - To Hit Buff: Level 25 (17) Adjusted Targeting - To Hit Buff/Endurance: Level 25 (17) To Hit Buff IO: Level 50 Set Bonuses: Gaussian's Synchronized Fire-Control (Tactics) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunningAdjusted Targeting (Tactics) 2% DamageBuff(All) Bonnes from the old forums. 's doesn't make things plural
Galaxy Brain Posted May 21, 2019 Posted May 21, 2019 Sentinel Tesla Cage is way better...? Why not have the same for blasters lol, freeze ray does work as a hold and a blast
DocRadio Posted June 9, 2019 Posted June 9, 2019 I ran a triple E blaster to 50 back in the day. It was a cakewalk compared to triple fire. *Good AOE * Good Holds * Light control via endurance drain * Solid melee attacks. The electric mastery set added more AOE, a second ranged hold, and an unstoppable like high resistant panic button. I could tank the hell out of bosses with that build.
Atomitor Posted June 10, 2019 Posted June 10, 2019 I ran a triple E blaster to 50 back in the day. It was a cakewalk compared to triple fire. *Good AOE * Good Holds * Light control via endurance drain * Solid melee attacks. The electric mastery set added more AOE, a second ranged hold, and an unstoppable like high resistant panic button. I could tank the hell out of bosses with that build. do you by any chance still have that build. now that mines at 50 i need to get her sorted out Indomitable server Atomitor, Tarquin, Atomito, Daltron, Fusebox and more tbc
Generator Posted June 10, 2019 Posted June 10, 2019 I have my Mids for my old Elec^3 that I'd be happy to share. It's not really optimized for anything specific, which I will freely admit was a shortcoming, I just grabbed stuff that looked best-available for the number of slots any given power had. I'll try and remember to post it tonight. EDIT: here it is! The build below is out of 2012-era Mids, not Pine, in case that becomes a compatibility issue. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Generator: Level 50 Mutation Blaster Primary Power Set: Electrical Blast Secondary Power Set: Electricity Manipulation Power Pool: Flight Power Pool: Concealment Power Pool: Teleportation Ancillary Pool: Electrical Mastery Hero Profile: Level 1: Charged Bolts -- Thn-Acc/Dmg:40(A), Thn-Dmg/Rchg:40(3), Thn-Acc/Dmg/Rchg:40(3), Thn-Acc/Dmg/EndRdx:40(5), Thn-Dmg/EndRdx/Rchg:50(5) Level 1: Electric Fence -- Dvs-Acc/Dmg/EndRdx/Rchg:50(A), Dvs-Hold%:50(7) Level 2: Lightning Bolt -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(7), Thn-Dmg/Rchg:50(9), Thn-Acc/Dmg/Rchg:50(9), Thn-Acc/Dmg/EndRdx:50(11), Thn-Dmg/EndRdx/Rchg:50(11) Level 4: Charged Brawl -- CrsImp-Acc/Dmg:50(A), CrsImp-Dmg/EndRdx:50(15), CrsImp-Dmg/Rchg:50(15), CrsImp-Acc/Dmg/Rchg:50(17), CrsImp-Acc/Dmg/EndRdx:50(17), CrsImp-Dmg/EndRdx/Rchg:50(19) Level 6: Fly -- Frb-Fly:50(A), Frb-Stlth:50(19) Level 8: Aim -- AdjTrg-ToHit/Rchg:50(A), AdjTrg-Rchg:50(21) Level 10: Havoc Punch -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(21), Mk'Bit-Dmg/Rchg:50(23), Mk'Bit-Acc/EndRdx/Rchg:50(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(25), Mk'Bit-Dam%:50(25) Level 12: Short Circuit -- EffAdp-EndMod/Rchg:50(A), EffAdp-EndMod/Acc/Rchg:50(27), EffAdp-Acc/Rchg:50(27), EffAdp-EndMod/Acc:50(29), EffAdp-EndMod/EndRdx:50(29) Level 14: Ball Lightning -- Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(31), Rgn-Acc/Dmg/Rchg:50(31), Rgn-Acc/Rchg:50(31), Rgn-Dmg/EndRdx:50(33), Rgn-Knock%:50(33) Level 16: Zapp -- StnoftheM-Acc/Dmg:50(A), StnoftheM-Dmg/EndRdx:50(33), StnoftheM-Acc/ActRdx/Rng:50(34), StnoftheM-Dmg/ActRdx/Rchg:50(34), StnoftheM-Dmg/EndRdx/Rchg:50(34) Level 18: Tesla Cage -- BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(36), BslGaz-Rchg/Hold:30(36), BslGaz-EndRdx/Rchg/Hold:30(36), BslGaz-Acc/EndRdx/Rchg/Hold:30(37) Level 20: Force of Thunder -- Empty(A), Empty(37) Level 22: Hover -- BlsoftheZ-Travel:50(A), BlsoftheZ-ResKB:30(37), Ksm-ToHit+:30(39) Level 24: Build Up -- AdjTrg-ToHit/Rchg:50(A), AdjTrg-Rchg:50(39) Level 26: Voltaic Sentinel -- ExpRnf-Acc/Dmg:50(A), ExpRnf-Dmg/EndRdx:50(39), ExpRnf-Acc/Dmg/Rchg:50(40) Level 28: Stealth -- LucoftheG-Rchg+:25(A) Level 30: Afterburner -- Flight-I:50(A) Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg:1(A), SprBlsWrt-Dmg/Rchg:1(40), SprBlsWrt-Acc/Dmg/Rchg:1(40), SprBlsWrt-Acc/Dmg/EndRdx:1(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:1(42), SprBlsWrt-Rchg/Dmg%:1(42) Level 35: Power Sink -- PrfShf-EndMod:50(A), PrfShf-EndMod/Rchg:50(43), PrfShf-EndMod/Acc/Rchg:50(43) Level 38: Shocking Grasp -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(43), Hct-Acc/Rchg:50(45), Hct-Dmg/EndRdx:50(45), Hct-Dam%:50(45), Hold-I:50(46) Level 41: Static Discharge -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(46), PstBls-Dmg/Rchg:50(46), PstBls-Acc/Dmg/EndRdx:50(48), PstBls-Dam%:50(48), RechRdx-I:50(48) Level 44: Charged Armor -- Ags-ResDam/EndRdx:50(A), Ags-ResDam:50(50), Ags-ResDam/EndRdx/Rchg:50(50), Ags-Psi/Status:50(50) Level 47: Surge of Power -- TtnCtn-ResDam/Rchg:50(A) Level 49: Recall Friend -- Jnt-EndRdx/Rng:50(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Defiance Level 4: Ninja Run Level 2: Swift -- Flight-I:50(A) Level 2: Hurdle -- Jump-I:50(A) Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A) Level 2: Stamina -- EffAdp-EndMod:50(A), EffAdp-EndMod/Rchg:50(13), EffAdp-EndMod/Acc:50(13) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 50: Musculature Radial Paragon ------------
Atomitor Posted June 11, 2019 Posted June 11, 2019 I have my Mids for my old Elec^3 that I'd be happy to share. It's not really optimized for anything specific, which I will freely admit was a shortcoming, I just grabbed stuff that looked best-available for the number of slots any given power had. I'll try and remember to post it tonight. EDIT: here it is! The build below is out of 2012-era Mids, not Pine, in case that becomes a compatibility issue. Thank you for posting that Indomitable server Atomitor, Tarquin, Atomito, Daltron, Fusebox and more tbc
Heraclea Posted June 13, 2019 Posted June 13, 2019 Going with trying to make a double electric tanking blaster on the cheap. This is my current wish list. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Yamnaya: Level 50 Magic Blaster Primary Power Set: Electrical Blast Secondary Power Set: Electricity Manipulation Power Pool: Flight Power Pool: Concealment Power Pool: Teleportation Ancillary Pool: Force Mastery Hero Profile: Level 1: Charged Bolts -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(40) Level 1: Electric Fence -- TraoftheH-Acc/Rchg(A), TraoftheH-Immob/Acc(7) Level 2: Ball Lightning -- Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(3), Dtn-Dmg/Rchg(5), Dtn-Dmg/Rng(17), Dtn-Acc/Dmg/EndRdx(39), Dtn-Dmg/EndRdx/Rng(40) Level 4: Charged Brawl -- Acc-I(A), CaloftheS-Heal%(45) Level 6: Short Circuit -- Obl-Dmg(A), Obl-Acc/Rchg(9), Obl-Dmg/Rchg(9), Obl-Acc/Dmg/Rchg(11), Obl-Acc/Dmg/EndRdx/Rchg(13), Obl-%Dam(31) Level 8: Fly -- Flight-I(A) Level 10: Havoc Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(50) Level 12: Aim -- AdjTrg-Rchg(A), AdjTrg-ToHit/EndRdx(13), AdjTrg-EndRdx/Rchg(40), AdjTrg-ToHit/Rchg(48) Level 14: Lightning Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(15), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(19), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(34) Level 16: Zapp -- ExtMsr-Dmg/ActRdx/Rchg(A), ExtMsr-Acc/ActRdx/Rng(17), ExtMsr-Dmg/EndRdx(25), ExtMsr-Acc/Dmg(43), ExtMsr-Acc/Rng/Rchg(43), ExtMsr-Dmg/EndRdx/Rchg(46) Level 18: Tesla Cage -- Ent-Acc/Hold(A), Ent-Acc/Hold/End(19), Ent-Rchg/AbsorbProc(42) Level 20: Force of Thunder -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(21), Stp-Acc/EndRdx(21), Stp-Stun/Rng(46), Stp-Acc/Stun/Rchg(48), Stp-KB%(48) Level 22: Build Up -- AdjTrg-Rchg(A), AdjTrg-EndRdx/Rchg(23), AdjTrg-ToHit/Rchg(23) Level 24: Stealth -- Krm-ResKB(A) Level 26: Invisibility -- Ksm-ToHit+(A) Level 28: Thunder Strike -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(29), Mlt-Dmg/Rchg(29), Mlt-Acc/EndRdx(45), Mlt-Dmg/EndRdx/Rchg(45), Mlt-Acc/Dmg/EndRdx(46) Level 30: Recall Friend -- RechRdx-I(A) Level 32: Thunderous Blast -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(33), Ann-Acc/Dmg/Rchg(33), Ann-Acc/Dmg/EndRdx(33), Ann-Acc/Dmg/EndRdx/Rchg(34), Ann-ResDeb%(34) Level 35: Power Sink -- EnrMnp-Stun%(A), PrfShf-EndMod/Acc/Rchg(36), PrfShf-Acc/Rchg(36), PrfShf-EndMod/Acc(36), AdrAdj-EndMod/Acc/Rchg(37), AdrAdj-EndMod/Rchg(37) Level 38: Shocking Grasp -- PlvFst-Acc/Dmg(A), PlvFst-Acc/Dmg/Rchg(39), PlvFst-Acc/Dmg/EndRdx/Rchg(39) Level 41: Personal Force Field -- RedFrt-Def/EndRdx(A), RedFrt-Def/EndRdx/Rchg(42), RedFrt-EndRdx(42) Level 44: Misdirection -- RechRdx-I(A) Level 47: Phase Shift -- RechRdx-I(A) Level 49: Temp Invulnerability -- StdPrt-ResKB(A), TtnCtn-ResDam/EndRdx(50), TtnCtn-ResDam/EndRdx/Rchg(50) Level 1: Brawl -- Acc(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(31), Pnc-Heal/+End(31) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(27), PrfShf-EndMod/Acc(27) ------------ QVÆ TAM FERA IMMANISQVE NATVRA TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010 Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291
Generator Posted June 13, 2019 Posted June 13, 2019 Heraclea, what set is that you're using in Tesla Cage? I don't recognize the abbreviation.
Heraclea Posted June 13, 2019 Posted June 13, 2019 That's Entomb in Tesla Cage; IIRC it was originally a PvP set. QVÆ TAM FERA IMMANISQVE NATVRA TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010 Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291
Adeon Hawkwood Posted June 13, 2019 Posted June 13, 2019 That's Entomb in Tesla Cage; IIRC it was originally a PvP set. Actually it's a Winter Enhancement set. The Hold PvP set is Gladiator's Net (most of the PvP sets have "Gladiator's" in the name). As a side note, for the Winter Enhancement sets, like the ATE sets you can use a catalyst to upgrade them to a Superior version with purple stats and set bonuses. However unlike the ATE sets for the Winter sets both the regular and Superior versions are bucketed on the market so the market price of the Superior version is the same as the regular version. Defender Smash!
Heraclea Posted June 20, 2019 Posted June 20, 2019 Revised wishlist for Yamnaya. Is Voltaic Sentinel useful for anything? It neither distracts mobs nor does a great deal of daage that I can tell. I currently have it but robably will respec out for sooner Recall Friend. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Electrical Blast Secondary Power Set: Electricity Manipulation Power Pool: Concealment Power Pool: Flight Power Pool: Teleportation Power Pool: Speed Ancillary Pool: Force Mastery Hero Profile: Level 1: Lightning Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx/Rchg(42) Level 1: Electric Fence -- EffAdp-Acc/Rchg(A), EffAdp-EndMod/Acc(7), EffAdp-EndMod/Acc/Rchg(45) Level 2: Ball Lightning -- JvlVll-Dam%(A), JvlVll-Acc/Dmg(5), JvlVll-Dam/Rech(5), JvlVll-Dam/End/Rech(11), JvlVll-Acc/End/Rech(15), JvlVll-Acc/Dmg/End/Rech(15) Level 4: Stealth -- Krm-ResKB(A) Level 6: Short Circuit -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(7), Mlt-Dmg/Rchg(9), Mlt-Acc/EndRdx(9), Mlt-Acc/Dmg/EndRdx(11), Mlt-Dmg/EndRdx/Rchg(17) Level 8: Fly -- Flight-I(A) Level 10: Havoc Punch -- Acc-I(A) Level 12: Zapp -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(13), ExcCnt-Dmg/ActRdx(13), ExcCnt-Dmg/Rng(19), ExcCnt-Dmg/Rchg(42), ExcCnt-Stun%(43) Level 14: Invisibility -- LucoftheG-Rchg+(A) Level 16: Aim -- AdjTrg-ToHit/Rchg(A), AdjTrg-EndRdx/Rchg(23), AdjTrg-Rchg(37), AdjTrg-ToHit/EndRdx/Rchg(40) Level 18: Tesla Cage -- Acc-I(A) Level 20: Force of Thunder -- EffAdp-EndMod/Acc/Rchg(A), EffAdp-Acc/Rchg(21), EffAdp-EndMod/Acc(21), EffAdp-EndMod/Rchg(25), ThfofEss-Acc/Heal(25), ThfofEss-Heal/Rchg(27) Level 22: Build Up -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(23), AdjTrg-Rchg(40), AdjTrg-ToHit/EndRdx(40) Level 24: Recall Friend -- RechRdx-I(A) Level 26: Charged Bolts -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(27), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(34), Thn-Acc/Dmg/EndRdx(42), Thn-Dmg/EndRdx/Rchg(43) Level 28: Thunder Strike -- Mlt-Dmg/EndRdx(A), Mlt-Acc/Dmg(29), Mlt-Dmg/Rchg(29), Mlt-Acc/EndRdx(31), Mlt-Acc/Dmg/EndRdx(43), Mlt-Dmg/EndRdx/Rchg(46) Level 30: Charged Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dmg/EndRdx(46) Level 32: Thunderous Blast -- Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(33), Dtn-Dmg/Rchg(33), Dtn-Dmg/Rng(33), Dtn-Acc/Dmg/EndRdx(34), Dtn-Dmg/EndRdx/Rng(34) Level 35: Power Sink -- EffAdp-EndMod/Acc/Rchg(A), EffAdp-EndMod/Acc(36), EffAdp-Acc/Rchg(36), PrfShf-Acc/Rchg(36), PrfShf-EndMod/Acc/Rchg(37), PrfShf-EndMod/Rchg(37) Level 38: Shocking Grasp -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39), CrsImp-Acc/Dmg(48), CrsImp-Acc/Dmg/Rchg(48) Level 41: Personal Force Field -- LucoftheG-Rchg+(A) Level 44: Temp Invulnerability -- EndRdx-I(A), GldArm-3defTpProc(45), StdPrt-ResDam/Def+(45) Level 47: Force of Nature -- RechRdx-I(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50) Level 1: Brawl -- Acc-I(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(48), EndMod-I(50) ------------ QVÆ TAM FERA IMMANISQVE NATVRA TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010 Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291
FUBARczar Posted June 20, 2019 Posted June 20, 2019 Go, Sentinel, survivability, a better more useful nuke, more choices, you can do it with EA, Ice Armor or Electric Armor. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! E3: Level 50 Magic Sentinel Primary Power Set: Electrical Blast Secondary Power Set: Energy Aura Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Electricity Mastery Hero Profile: Level 1: Lightning Bolt -- HO:Centri(A) Level 1: Kinetic Shield -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def(46) Level 2: Kinetic Dampening -- UnbGrd-ResDam(A), UnbGrd-Max HP%(34), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx(46) Level 4: Power Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(5) Level 6: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/Rchg(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg(19), SprFrzBls-Rchg/ImmobProc(19) Level 8: Zapping Bolt -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(9), SprSntWar-Acc/Dmg/Rchg(9), SprSntWar-Acc/Dmg/EndRdx(15), SprSntWar-Acc/Dmg/EndRdx/Rchg(15), SprSntWar-Rchg/+Absorb(17) Level 10: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(11), Pnc-Heal/Rchg(11), Pnc-Heal/EndRedux/Rchg(13), Pnc-Heal(13), RechRdx-I(48) Level 12: Aim -- RechRdx-I(A) Level 14: Tesla Cage -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(21), SprOppStr-Acc/Dmg/Rchg(21), SprOppStr-Acc/Dmg/EndRdx(23), SprOppStr-Acc/Dmg/EndRdx/Rchg(23), SprOppStr-Rchg/+Opportunity(25) Level 16: Entropy Shield -- EndRdx-I(A) Level 18: Hasten -- RechRdx-I(A) Level 20: Power Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), GldArm-ResDam(37), HO:Ribo(48) Level 22: Combat Jumping -- LucoftheG-Rchg+(A) Level 24: Voltaic Sentinel -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(25), ExpRnf-EndRdx/Dmg/Rchg(31), ExpRnf-Acc/Dmg/Rchg(34) Level 26: Short Circuit -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(31) Level 28: Repelling Force -- LucoftheG-Rchg+(A), LucoftheG-Def(31) Level 30: Maneuvers -- HO:Cyto(A), HO:Cyto(50) Level 32: Thunderous Blast -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), Rgn-Knock%(50) Level 35: Power Drain -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(36), EffAdp-EndMod/Acc/Rchg(36), EffAdp-Acc/Rchg(36), EffAdp-EndMod/Acc(37), EffAdp-EndMod/EndRdx(48) Level 38: Havoc Punch -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40), Hct-Dam%(40) Level 41: Lightning Field -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(43) Level 44: Rehabilitating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(45), Prv-EndRdx/Rchg(45), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(50) Level 47: Assault -- EndRdx-I(A) Level 49: Overload -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) Level 50: Agility Core Paragon Level 50: Support Radial Embodiment Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1520;703;1406;HEX;| |78DA6594C96F526114C5BF070F6BE940E7113A605B28585A3AE84EA3164D4C9B343| |6716708D227252194404D5A350E7BE78D1BC73F40578E7B978E3BC718DDD8D93AC5| |38E2ED3BA72D092F21BFCB797738EF7E0F86A7068B6FED39B55D69A5BB12914C263| |C6A2427E34923611B8EC4E251259725D457206859BD13DE1749C68CB14028614427| |D3F1682411DE29A593CEB58441E39091CC188150D248C7A6C33B0EA723CA3E32319| |1088CA60C63ACD80C878C482A9E8C3956BF8C19E9CC783C55627EDF1D8F8D4BAF58| 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Heraclea Posted June 21, 2019 Posted June 21, 2019 I got my electric/electric blaster to 50 today. What alpha should I choose? Musculature seems obvious: if you're on a blaster, damage is part of the program. I am tempted by Agility: the character is basically a sapper, I built her for just this purpose, it contributes quite a bit to her ordinary survival, and it's just fun to turn mobs helpless out of stealth. This works just fine when she solos her tips at +0/1. It underperforms on the +3 and +4 missions everybody likes to run. Would this make her work better as a debuffer? QVÆ TAM FERA IMMANISQVE NATVRA TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010 Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291
Jeneki Posted June 21, 2019 Posted June 21, 2019 On my Elec^3 back in the day I think I ended up going Musculature, as I already had perma hasten (otherwise I would have went Spiritual, as quick recharging powers is always my first priority) and keeping my endurance up was not an issue. Agility could be interesting though, if you go that route let us know how it turns out.
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