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Posted

Has anyone else found this?  It turns on cell shading and makes the game look AMAZING...It was experimental at the time but newer video cards should do this with ease...check out the screenies! 

The settings to turn it on is in the graphics settings tab under experimental section and there are a few sliders to configure. 

 

fDSPS2M.jpg

OZwi7Pm.jpg

 

Posted

Ugh, not digging it personally.

 

Same.  I never understood what people like with that look.  Frankly, tis why I could not stay in Champions.

Well, that and the cash shop had the cool stuff.

Posted

I do like the options, and it has a fair amount of customization. I turned the filters down a fair bit because it was doing wacky stuff to auras and reflective surface like metal and water.  It certainly looks better than CO's cell shading effect, which amuses me since that game was build with it in mind, but if find CO's outlines and edge seeking way to aggressive and it's gross looking. CoH's new version can be reigned in to just a nice "pop" to all the geometry without getting too overboard

Posted

I like seeing screenshots of it, but when I try it with my toons I feel like it looks wrong on them somehow.

 

It's a very cool option to have in game, though!

Pink Champagne (Emp/Rad)

Guide of Misguidance (Dark/Regen)

Posted

I've found it. Still as eye-searing as before. You owe me a new pair of eyeballs.

 

Gaze upon it's glory and despair!!

Pink Champagne (Emp/Rad)

Guide of Misguidance (Dark/Regen)

Posted

Admit it: it's the most insidious Nemesis plot anyone saw.

 

Nobody will see anything at all after one look at it.

Pink Champagne (Emp/Rad)

Guide of Misguidance (Dark/Regen)

Posted

For those with lower end systems, the cell shading should help improve performance.  I run the game maxed out at 1920x1080 and when it's super busy I'm getting roughly 30-40 fps.  With cell shading on, I was getting 80 but I don't like how it looks

Posted

I turn the filters off and just use the outline effect. I have a hard time reading really "busy"-looking environments, like the inside of the layer-cake caves. The hard outline lets me see where one rock ends and where empty space begins instead of it all just melding into one rock-like object.

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