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Nature Affinity Build Advice/Suggestions


Hades

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Hey All,

I'm rolling a new defender, and decided to give Nature Affinity a try.  I've seen a few /ice and /water builds but none of those seemed to have perma-Overgrowth, or near-perma.  I've got a /dark build I've been tooling around with and was able to get S/L softcapped and E just short of softcap, with perma-hasten pre-Incarnate with a +Recharge force feedback proc.  But to get there with /Dark i really had to sink a ton of cash and slots into funny places and even the only way I can hit perma Overgrowth is to use Spiritual Core Paragon Alpha and Ageless Radial Epiphany Destiny (and I think I'm going to need Clarion to make it really playable end game) without relying on the Force Feedback Proc.  I think I can get there using a bunch of procs on /Energy but then I'm going to run into big endurance issues and will probably have to slot weird to limit my knocback--no point in being a PBAoE defender that knocks everything away, right?  I can post the /Dark build if anyone is curious, but looking at my attack chain I don't think I'd be able to take full advantage of having near perma Overgrowth.

So right now I'm open to suggestions/builds.  I'd like to steer clear of Sonic, though I know how strong it is on defenders--my last two defenders were/Sonic and I"m a little  bored.  My goal is to have S/L softcapped, ideally with Energy there as well.  I'd like to try and have permahasten prior to incarnate stuff, and with a path to Perma Overgrowth while keeping a somewhat fun attack chain to take advantage of playing with a big boost in damage.  I think the Dark works, I just don't know if I'm painting myself in a corner.

Thanks in advance for any help/advice you can offer!

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Here's the Nature/Dark build for reference.
 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Dark Nature Test: Level 50 Magic Defender
Primary Power Set: Nature Affinity
Secondary Power Set: Dark Blast
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Corrosive Enzymes

  • (A) Accuracy IO
Level 1: Dark Blast
  • (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
  • (5) Superior Vigilant Assault - Accuracy/Damage
  • (5) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
Level 2: Regrowth
  • (A) Doctored Wounds - Heal/Endurance
  • (7) Doctored Wounds - Endurance/Recharge
  • (7) Doctored Wounds - Heal/Endurance/Recharge
  • (9) Doctored Wounds - Heal
  • (9) Doctored Wounds - Heal/Recharge
Level 4: Wild Growth
  • (A) Aegis - Resistance/Recharge
  • (11) Aegis - Resistance/Endurance/Recharge
  • (11) Aegis - Endurance/Recharge
  • (13) Panacea - Heal/Recharge
  • (13) Panacea - Heal/Endurance/Recharge
Level 6: Moonbeam
  • (A) Apocalypse - Damage
  • (15) Apocalypse - Damage/Recharge
  • (19) Apocalypse - Accuracy/Damage/Recharge
  • (21) Apocalypse - Accuracy/Recharge
  • (23) Apocalypse - Chance of Damage(Negative)
Level 8: Lifegiving Spores
  • (A) Performance Shifter - Chance for +End
  • (23) Performance Shifter - EndMod
  • (25) Miracle - +Recovery
  • (25) Miracle - Heal/Endurance
Level 10: Spore Cloud
  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (27) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (27) Dark Watcher's Despair - Recharge/Endurance
  • (29) Dark Watcher's Despair - To Hit Debuff
Level 12: Wild Bastion
  • (A) Preventive Medicine - Heal
  • (46) Preventive Medicine - Heal/Endurance
  • (46) Preventive Medicine - Endurance/RechargeTime
  • (50) Preventive Medicine - Heal/RechargeTime
  • (50) Preventive Medicine - Heal/RechargeTime/Endurance
  • (50) Preventive Medicine - Chance for +Absorb
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 16: Combat Jumping
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (17) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (17) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 18: Maneuvers
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Luck of the Gambler - Defense/Endurance
  • (21) Luck of the Gambler - Defense/Endurance/Recharge
Level 20: Tactics
  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 22: Night Fall
  • (A) Ragnarok - Damage
  • (31) Ragnarok - Accuracy/Recharge
  • (33) Ragnarok - Damage/Endurance
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (33) Ragnarok - Damage/Recharge
Level 24: Kick
  • (A) Empty
Level 26: Entangling Aura
  • (A) Superior Entomb - Accuracy/Hold
  • (37) Superior Entomb - Hold/Recharge
  • (37) Superior Entomb - Endurance/Recharge
  • (40) Superior Entomb - Accuracy/Hold/Endurance
  • (40) Superior Entomb - Accuracy/Hold/Endurance/Recharge
  • (43) Superior Entomb - Recharge/Chance for +Absorb
Level 28: Tough
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (29) Steadfast Protection - Resistance/+Def 3%
Level 30: Weave
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
Level 32: Overgrowth
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (36) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 35: Life Drain
  • (A) Superior Vigilant Assault - Damage/RechargeTime
  • (36) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (37) Superior Vigilant Assault - Damage/Endurance/RechargeTime
Level 38: Blackstar
  • (A) Armageddon - Chance for Fire Damage
  • (39) Armageddon - Accuracy/Damage/Recharge
  • (39) Armageddon - Accuracy/Recharge
  • (39) Armageddon - Damage/Recharge
  • (40) Armageddon - Damage/Endurance
Level 41: Scorpion Shield
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Red Fortune - Defense/Endurance
  • (42) Red Fortune - Defense
  • (42) Red Fortune - Endurance
  • (43) Red Fortune - Defense/Endurance/Recharge
  • (43) Red Fortune - Defense/Recharge
Level 44: Torrent
  • (A) Force Feedback - Chance for +Recharge
  • (45) Sudden Acceleration - Knockback to Knockdown
  • (45) Sudden Acceleration - Knockback/Accuracy/Damage
  • (45) Sudden Acceleration - Knockback/Damage/Recharge
Level 47: Tenebrous Tentacles
  • (A) Cloud Senses - Accuracy/ToHitDebuff
  • (48) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (48) Cloud Senses - Accuracy/Endurance/Recharge
  • (48) Cloud Senses - Chance for Negative Energy Damage
Level 49: Vengeance
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 1: Brawl
  • (A) Empty
Level 1: Quick Form 
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Vigilance 
Level 2: Rest
  • (A) Empty

Level 4: Ninja Run 


Level 2: Swift

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|
Edited by Hades
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Fourcade is nearly-perma self-damage cap, resist cap based build, but you can cap SL defense via P2W:Kinetic Dampeners and maybe Amps.  Hard to check the exact numbers without getting in-game.

Laoraine is a more traditional def/res sniper build, but without the self-damage cap.

Nature Fire - Fourcade 2td - [i25].mxd Nature Fire - Laoraine 2c - [i25].mxd

Edited by Linea
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AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE.

     801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death.

I may be AFK IRL, But CoH is my Forever Home.

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@Linea

Those are both really interesting builds.  Fourcade especially is outside the box for me but is really clever and looks like it'd be pretty strong.  Using the ROP there to substitute Clarion might have to work it's way into my final build if nothing else.

A sort of dumb noob question.  I've never used an absorb set.  When damage hits absorb, doesn't it get filtered through your resists as well or does that exist as sort of it's own entity.  I couldn't seem to find a concrete answer on the boards.  Seems like you've got some experience!

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Could go Nature/Dual Pistols since Dual Pistols has at least 2 AoE attacks that can take Force Feedback procs so as to stretch your way to perma uptime on long recharge times.

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IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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@Redlynne

Hilariously enough, that's the next build I was going to play around with.  It's hard for my brain to compute that I can turn off redraw animations now, so a lot of times I discount DP/BR/AR sets just out of learned behavior.  Thanks for the unforced feedback (ha!).  If I can make something functional I'll post it in-line.

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If you need cross-pollination ideas, you could do worse than mix 'n' match what I did with my Time/Dual Pistols/Soul Defender build (for ideas on how to slot up Dual Pistols) and my Mind/Nature/Primal Controller build (for ideas on how to slot up Nature Affinity).  There are some unexpected inter(re)actions between powers and slots that you'd be well advised to research (especially in using Suppressive Fire as a proc monster power and some of the Nature location powers).

Edited by Redlynne
needed to fix link
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IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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Here is my Nature/Sonic.  It is a team support monster.  Has near perma OG and amazing -res potential along with everything else Nature does for a team.

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Masuri: Level 50 Magic Defender
Primary Power Set: Nature Affinity
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Regrowth -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(7)
Level 1: Shriek -- SprVglAss-Dmg/Rchg(A), SprVglAss-Acc/Dmg(7), SprVglAss-Rchg/+Absorb(9), GldJvl-Acc/Dmg(46), GldJvl-Dam%(48)
Level 2: Scream -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(9), SprDfnBst-Dmg/EndRdx/Rchg(11), SprDfnBst-Acc/Dmg/EndRdx(13), SprDfnBst-Acc/Dmg/EndRdx/Rchg(13), SprDfnBst-Rchg/Heal%(15)
Level 4: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(21)
Level 6: Spore Cloud -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(15), DarWtcDsp-Rchg/EndRdx(17), DarWtcDsp-ToHitDeb/EndRdx(17)
Level 8: Howl -- SprVglAss-Dmg/EndRdx/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(19), SprVglAss-Acc/Dmg/EndRdx/Rchg(19), Ann-Acc/Dmg/EndRdx(27), Ann-Acc/Dmg(29), Ann-ResDeb%(37)
Level 10: Wild Growth -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(11), RctArm-ResDam/Rchg(42), RctArm-ResDam/EndRdx/Rchg(46), StdPrt-ResDam/Def+(50)
Level 12: Lifegiving Spores -- Pnc-Heal/EndRedux(A), Pnc-Heal(21), Pnc-EndRdx/Rchg(23), Pnc-Heal/Rchg(23), Pnc-Heal/EndRedux/Rchg(25)
Level 14: Kick -- Empty(A)
Level 16: Corrosive Enzymes -- Acc-I(A)
Level 18: Wild Bastion -- Pnc-EndRdx/Rchg(A), Pnc-Heal/EndRedux(29), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(34)
Level 20: Rebirth -- Heal-I(A)
Level 22: Tough -- RctArm-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx(25), TtnCtn-ResDam(27), RctArm-ResDam/Rchg(31), RctArm-EndRdx/Rchg(36), RctArm-ResDam/EndRdx/Rchg(37)
Level 24: Hasten -- RechRdx-I(A)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), ShlWal-ResDam/Re TP(39), Rct-ResDam%(48)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 30: Assault -- EndRdx-I(A)
Level 32: Overgrowth -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(33), AdjTrg-ToHit/EndRdx/Rchg(33), AdjTrg-EndRdx/Rchg(33), AdjTrg-Rchg(34), AdjTrg-ToHit/EndRdx(46)
Level 35: Screech -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(39), AbsAmz-Acc/Rchg(40), AbsAmz-EndRdx/Stun(40), AbsAmz-ToHitDeb%(40)
Level 38: Dreadful Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(43), Arm-Dam%(43), FuroftheG-ResDeb%(43)
Level 41: Entangling Aura -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Slow%(45), BslGaz-Acc/EndRdx/Rchg/Hold(50)
Level 44: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 47: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(34), NmnCnv-Regen/Rcvry+(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Rchg(36), PrfShf-EndMod(36)
Level 50: Agility Core Paragon
Level 1: Quick Form
Level 50: Clarion Core Epiphany
Level 50: Degenerative Core Flawless Interface
Level 50: Banished Pantheon Core Superior Ally
Level 50: Support Core Embodiment
Level 50: Ion Core Final Judgement
------------

 

 

 

 

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2 hours ago, Hades said:

@Redlynne

Also, just so you know both your hyperlinks lead to the same build, I was able to find it by checking post history, but you might want to alter that for posterity's sake!

Link fixed.

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IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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@Redlynne

Can't thank you enough for your builds and the math on the Procs.  Really helped me understand how they work much better.  I borrowed a little from both of your builds, but kind of went in a different direction in a couple of places.  I've attached the build if you wouldn't mind taking a peak at it when you get a chance.

It's Nautre Affinity/Dual Pistoles/Mace Mastery

Natural Pistols Test V1 - Nature Affinity - Dual Pistols.mxd

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An older Fourcade Variant, NOT proc based, .... and it wouldn't be unreasonable to pull some defense and start working procs into the build on the offense side especially.

(almost all my builds were designed before the proc and ppm changes were finalized and really started working their way into builds)

 

 

 

Nature DP - Fourcade 2 - [i25].mxd

Edited by Linea
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AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE.

     801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death.

I may be AFK IRL, But CoH is my Forever Home.

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I borrowed/stole/cross-pollinated from several of the builds given here and I'm in the process of fine-tuning my Nature Affinity/Dual Pistols defender.  He's sitting at 47 right now and has been a lot of fun to play.  When I get it ironed out I'll definitely post my final build!  Thanks to everyone that posted a build, you all definitely helped me!

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My nature/pistols build has soft capped s/l defense, tons of procs, and only 9 seconds of downtime on overgrowth.  The force feedback proc in bullet rain minimizes that downtime and sometimes make it perma.  A bit of downtime on overgrowth is  fine with me since it takes a few seconds to position yourself to hit as many teammates as possible.  If there's any other recharge buffs on the team it's easily perma.  I had to make some odd choices in slotting because the main attacks I use are all filled with procs (other attacks are mules for sets).  Maybe you can get some ideas from the build and improve it.  I would drop entangling aura if I could find a better use for the slots, but I needed that last accuracy bonus to max out my chance to hit +4s.  It doesn't seem to provide much mitigation without additional holds and procs don't seem to trigger in it very often.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Nature Affinity
Secondary Power Set: Dual Pistols
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Corrosive Enzymes -- RechRdx-I(A)
Level 1: Pistols -- Dmg-I(A), Dmg-I(3), GldJvl-Dam%(3), ShlBrk-%Dam(5), TchofLadG-%Dam(5), AchHee-ResDeb%(7)
Level 2: Regrowth -- Pnc-Heal/Rchg(A), Pnc-Heal/EndRedux/Rchg(11), Pnc-EndRdx/Rchg(13), Pnc-Heal/EndRedux(13), Pnc-Heal(15)
Level 4: Wild Growth -- ResDam-I(A), UnbGrd-ResDam(15), UnbGrd-Max HP%(17)
Level 6: Empty Clips -- HO:Centri(A), ImpSwf-Dam%(17), PstBls-Dam%(19), ExpStr-Dam%(19), TchofLadG-%Dam(21), AchHee-ResDeb%(21)
Level 8: Combat Jumping -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(23), Rct-ResDam%(23)
Level 10: Swap Ammo
Level 12: Wild Bastion -- Pnc-Heal/Rchg(A), Pnc-Heal/EndRedux/Rchg(25), Pnc-EndRdx/Rchg(25), Pnc-Heal/EndRedux(27), Pnc-Heal(27)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), Ksm-ToHit+(42)
Level 16: Spore Cloud -- EndRdx-I(A)
Level 18: Bullet Rain -- Rgn-Dmg(A), FrcFdb-Rechg%(29), JvlVll-Dam%(31), ExpStr-Dam%(31), ImpSwf-Dam%(31), PstBls-Dam%(33)
Level 20: Boxing -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(33), AbsAmz-Acc/Rchg(33), AbsAmz-Stun(34), AbsAmz-EndRdx/Stun(34)
Level 22: Assault -- EndRdx-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 26: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36), StdPrt-ResKB(36), GldArm-ResDam(36)
Level 28: Executioner's Shot -- Apc-Dmg(A), ImpSwf-Dam%(37), Apc-Dam%(37), GldJvl-Dam%(37), TchofLadG-%Dam(39), ExpStr-Dam%(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)
Level 32: Overgrowth -- RechRdx-I(A), RechRdx-I(40)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), DefBuff-I(40)
Level 38: Hail of Bullets -- Arm-Dmg/Rchg(A), ScrDrv-Dmg/Rchg(42), ImpSwf-Dam%(42), Erd-%Dam(43), Arm-Dam%(43), FuroftheG-ResDeb%(43)
Level 41: Entangling Aura -- UnbCns-Acc/Hold/Rchg(A), UnbCns-Acc/Rchg(45), UnbCns-Hold/Rchg(45), UnbCns-Hold(45), UnbCns-EndRdx/Hold(50)
Level 44: Piercing Rounds -- SprDfnBst-Rchg/Heal%(A), SprDfnBst-Dmg/Rchg(46), SprDfnBst-Dmg/EndRdx/Rchg(46), SprDfnBst-Acc/Dmg/EndRdx(46), SprDfnBst-Acc/Dmg(48), SprDfnBst-Acc/Dmg/EndRdx/Rchg(48)
Level 47: Dual Wield -- SprVglAss-Dmg/EndRdx/Rchg(A), SprVglAss-Dmg/Rchg(48), SprVglAss-Acc/Dmg(50), SprVglAss-Rchg/+Absorb(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(9), Hct-Dmg(9), Hct-Dmg/EndRdx(11)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Cardiac Core Paragon
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition
Level 50: Clarion Core Epiphany
------------



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|-------------------------------------------------------------------|

 

 

Edited by josh1622
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  • 4 years later

Massive necro, I know, and I'm not even in the right AT forum to make a good joke about it.

 

Anyway, I took @Redlynne's advice about mashing up the Time/DP and Mind/NA builds, and this is what I came up with.

 

The naive mashup was lacking defensively, so I dropped the AOE attack chain and most of Soul Mastery for the fighting pool, maneuvers, and vengeance. That, in turn, let me slot some LotG's to make up for losing the FF procs. I swapped Wild Growth over to resist both for the set bonus and, when combined with Dark Embrace, to get me up to S/L res cap. I'm reliant on Spore Cloud to get up to the def cap, but some quick testing on the beta server felt pretty good. I'm not entirely convinced by Piercing Rounds, but it is nice as a pseudo-snipe and res debuff on hard targets, especially since I dropped Corrosive Enzymes.

 

If anyone's got tips or tweaks to improve the build, I'd love to hear them. For now, I need to start levelling another alt.

Guerilla Guns - Defender (Nature Affinity - Dual Pistols).mbd

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25 minutes ago, Bobbot said:

Massive necro, I know, and I'm not even in the right AT forum to make a good joke about it.

 

Anyway, I took @Redlynne's advice about mashing up the Time/DP and Mind/NA builds, and this is what I came up with.

 

The naive mashup was lacking defensively, so I dropped the AOE attack chain and most of Soul Mastery for the fighting pool, maneuvers, and vengeance. That, in turn, let me slot some LotG's to make up for losing the FF procs. I swapped Wild Growth over to resist both for the set bonus and, when combined with Dark Embrace, to get me up to S/L res cap. I'm reliant on Spore Cloud to get up to the def cap, but some quick testing on the beta server felt pretty good. I'm not entirely convinced by Piercing Rounds, but it is nice as a pseudo-snipe and res debuff on hard targets, especially since I dropped Corrosive Enzymes.

 

If anyone's got tips or tweaks to improve the build, I'd love to hear them. For now, I need to start levelling another alt.

Guerilla Guns - Defender (Nature Affinity - Dual Pistols).mbd 43.2 kB · 0 downloads

 

After hail of bullets, bullet rain is my fav power in the set. Skipping that will really hurt as will leaving out executioners shot as your now down to 2 very low damaging st attacks and 1 that relies on procs but your running agility so the chances of those procs firing off gets lowered. 

 

Overgrowth isn't perma or even close, the massive end drain you'll have when its down will chew through your blue bar at incredible speed if your running all those toggles when it runs out. If that times with a hasten crash mid fight you'd better have a load of blue insps/recovery serums up.

 

HoB/Dual Wield/Bullet Rain/Empty Clips all have the option to take ff+rech proc that would help bump the recharge to get overgrowth perma, if i were you i'd be looking at ways to fit them in.

 

If the plan is to be a pure support you'll probably be fine, just don't expect to be taking down any mobs or hard targets at speed.

 

Defense seems low for all those defense toggles. Not much point slotting entangling aura that way its just a huge end drain, the procs will almost never fire off unless your in epicly long fights and the basilisks is just a bad set to slot in there all round.

 

So late and i have to log but you maybe better off with this, i did 30 seconds of fiddling, you'd still be relying on force feedback procs but they should be enough (forgot to put 5 armageddon and a ff+rech into hail of bullets)

 

 

 

Guerilla Guns - Defender (Nature Affinity - Dual Pistols).mbd

Edited by Meknomancer
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17 hours ago, Bobbot said:

If anyone's got tips or tweaks to improve the build, I'd love to hear them.

  • Lifegiving Spores is a crappy power. Drop it and move the slots and Panacea set to Regrowth. Replace it with Corrosive Enzymes (which doesn't require more than 1 acc in the base slot).
  • Drop Pistols or Dual Wield and replace with Bullet Rain or Executioner's Shot.
  • Split Superior Vigilant Assault into two groups of 3 pieces to double up on the 10% recharge bonus.
  • Entangling Aura only requires hold and end reduction enhancements. Frankenslot with 2-3x end/hold IOs. Procs don't work well in this power.
  • +5 the rech IOs in Hasten and Overgrowth.
  • If you're going to rely on procs for damage, drop Agility Alpha. It acts like a recharge enhancement in all your powers and hurts your proc rate.
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Thanks for the advice! I played around with it a bit, and ended up here, but I'm thinking that maybe these builds just don't merge well.

 

Dropping Lifegiving Spores for Corrosive Enzymes freed up a bunch of space, so I was able to swap in Bullet Rain and Executioner's Shot, which makes the attack chain feel better, but losing Agility Alpha makes perma-Overgrowth very hard. Do I keep Agility, and instead drop the procs in Suppressive Fire, and maybe even the whole skill? I could put an FF proc in Executioner's Shot, but then I'm not sure what else to slot there, HOs? I could drop the slots, but I didn't see any juicy set bonuses to chase elsewhere.

Guerilla Guns2 - Defender (Nature Affinity - Dual Pistols).mbd

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On 4/21/2024 at 4:40 PM, Uun said:
  • Lifegiving Spores is a crappy power. Drop it and move the slots and Panacea set to Regrowth. Replace it with Corrosive Enzymes (which doesn't require more than 1 acc in the base slot).
  • Drop Pistols or Dual Wield and replace with Bullet Rain or Executioner's Shot.
  • Split Superior Vigilant Assault into two groups of 3 pieces to double up on the 10% recharge bonus.
  • Entangling Aura only requires hold and end reduction enhancements. Frankenslot with 2-3x end/hold IOs. Procs don't work well in this power.
  • +5 the rech IOs in Hasten and Overgrowth.
  • If you're going to rely on procs for damage, drop Agility Alpha. It acts like a recharge enhancement in all your powers and hurts your proc rate.

 Didn't lifegiving spores get some treatment from page 7? I haven't had a chance to test it out yet but i'm sure i read it got some re-work.

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40 minutes ago, Meknomancer said:

 Didn't lifegiving spores get some treatment from page 7? I haven't had a chance to test it out yet but i'm sure i read it got some re-work.

  • Nature Affinity/Lifegiving Spores:
    • Turned into a real pseudopet, inheriting AT modifiers.

It did, but the change just scales the heal by AT and doesn't materially change the power's functionality. On a defender, it heals 33 hp and provides 1% endurance every 4s in a fixed-location 15 ft radius AoE. The heal is barely noticeable and it costs as much endurance to run as it provides.

 

By comparison, Regrowth heals 200 hp in a 45 ft radius/90 degree arc non-targeted cone and has a 10s recharge. You get much more bang for your buck with Regrowth. 

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