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What pairs well with Spines?


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Spines is good with anything.  It's easier to level up when paired with a secondary that helps with endurance management, since running quills is expensive.  Bio, rad, willpower, elec, energy, regen, ninjitsu, and ice all have powers that will help with endurance management.  Other secondaries can be great but need more investment (IOs, incarnates, etc) to solve endurance issues.

 

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Spines/Invuln
 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Pokey and Tough: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Lunge -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(39), SprBlsCol-Acc/Dmg/EndRdx:50(39), SprBlsCol-Acc/Dmg/Rchg:50(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(40), SprBlsCol-Rchg/HoldProc:50(40)
Level 1: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(3), RctArm-ResDam/Rchg:40(3), RctArm-ResDam/EndRdx/Rchg:40(7), GldArm-3defTpProc:50(9), StdPrt-ResDam/Def+:30(9)
Level 2: Spine Burst -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(11), SprAvl-Acc/Dmg/EndRdx:50(11), SprAvl-Acc/Dmg/Rchg:50(15), SprAvl-Acc/Dmg/EndRdx/Rchg:50(34), SprAvl-Rchg/KDProc:50(36)
Level 4: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(5), UnbGrd-Rchg/ResDam:50(5), UnbGrd-ResDam/EndRdx/Rchg:50(7)
Level 6: Dull Pain -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(42), Pnc-Heal/Rchg:50(42), Pnc-Heal/EndRedux/Rchg:50(42), Pnc-Heal:50(43)
Level 8: Build Up -- RechRdx-I:50(A), RechRdx-I:50(34)
Level 10: Impale -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(45), SprWntBit-Acc/Dmg/EndRdx:50(45), SprWntBit-Acc/Dmg/Rchg:50(46), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(46)
Level 12: Resist Elements -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(13), RctArm-ResDam/Rchg:40(13), RctArm-ResDam/EndRdx/Rchg:40(15)
Level 14: Kick -- FrcFdb-Rechg%:50(A)
Level 16: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(17), UnbGrd-Rchg/ResDam:50(17), UnbGrd-ResDam/EndRdx/Rchg:50(19)
Level 18: Quills -- SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(19), SprScrStr-Acc/Dmg/Rchg:50(27), SprScrStr-Dmg/EndRdx/Rchg:50(29), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(31), SprScrStr-Rchg/+Crit:50(31)
Level 20: Resist Energies -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(21), RctArm-ResDam/Rchg:40(21), RctArm-ResDam/EndRdx/Rchg:40(23)
Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(23), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(27)
Level 24: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(25)
Level 26: Ripper -- SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(36), SprCrtStr-Acc/Dmg/Rchg:50(37), SprCrtStr-Dmg/EndRdx/Rchg:50(37), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(37), SprCrtStr-Rchg/+50% Crit:50(39)
Level 28: Invincibility -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(29)
Level 30: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(31)
Level 32: Throw Spines -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(33), SprFrzBls-Acc/Dmg/EndRdx:50(33), SprFrzBls-Acc/Dmg/Rchg:50(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(34)
Level 35: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(36)
Level 38: Char -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(48), SprEnt-End/Rchg:50(48), SprEnt-Acc/Hold/End:50(48), SprEnt-Acc/Hold/End/Rchg:50(50), SprEnt-Rchg/AbsorbProc:50(50)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(46)
Level 44: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(50)
Level 47: Super Speed -- WntGif-ResSlow:50(A)
Level 49: Assault -- EndRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Clr-Stlth:50(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(43), Mrc-Rcvry+:40(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(45)
Level 50: Agility Core Paragon
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Lots of things go well with Spines.

 

I like Dark Armour.  The Death Shroud damage double up with the AE from Spines.

 

The move reduction from Spines means that critters stagger from Oppressive Gloom is lessened.

 

The stealth lets you get into good positions to AE easily.

 

But the Recharge reduction from Spines is also particularly good for any Regeneration based defense.

 

regards, Screwloose.

"I am not young enough to know everything."

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+1 for Spines/Dark.  Towards the end of my time on Live that toon ended up basically curing my alt-itis for quite a while.  IIRC had the normal endurance issues while leveling that comes with /DA, but felt beastly once kitted out.

 

Now that scrappys can get /ice I might try spines/ice at some point.  The damage aura in /ice comes rather late, but there looks to be potential synergy there with the -rech -spd from quills, chilling embrace, and regular attacks.  Might have interesting slotting options too.

Edited by InvaderStych

You see a mousetrap? I see free cheese and a f$%^ing challenge.

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