MTeague Posted April 28, 2020 Share Posted April 28, 2020 I'm sure EVERY Blasty set has some who would love some kind of forearm wear where the blasts actually come out of your forearms, kinda like the PPD Hard Suit and Shells. In particular, I'd also like to have something like this as an option for Beam Rifle or Assault Rifle. I recognize that might feel a little "hey your blast set includes the word 'Rifle', how can you not have a rifle?", but I could totally see a tech-suited (or magic suited, or whatever) character where the beam generator is not a separate piece of hardware, but part of the suit ITSELF. a) I recognize this is a lot of animation work. b) I recognize this is probably not going to make the top 10 priority list anytime soon. But I'd still like it to put it into the Giant Pile of Requests. 🙂 2 Roster: MTeague's characters: The Good, The Bad, and The Gold Link to comment Share on other sites More sharing options...
Rathulfr Posted April 28, 2020 Share Posted April 28, 2020 I like the idea, but... I imagine it would be easier to do this on blast sets without drawn weapons. Basically, I think it might be pretty complicated to replace the existing weapon sets (AR/BR) with new animations/models. I think it might be far easier to to adjust the non-weapon blasts (Energy/Fire/Dark) to originate from a slightly shifted point on the hand of the existing models/animations. But I don't really know: I'm not a 3D modeler or animator. Just food for thought. 2 @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer Link to comment Share on other sites More sharing options...
Greycat Posted April 28, 2020 Share Posted April 28, 2020 Aren't cannons kind of... already armed? Also, what good are arm cannons without headcan(n)on? 🙂 Done with the Kheld "community" here. Since they obviously don't care about anything lore wise and crap on people who do. Kheld backstory guide might be uploaded in a non-Homecoming location when I finish the revision. No, it may not be put on the HC wiki, and what was there of my first one has been removed. Please do not reupload. I'm not giving the people here the benefit of the work just to be crapped on and told "lol, lore for a lore based AT, doesn't matter, f you." (Note, this refers to the playerbase, not the devs.) Link to comment Share on other sites More sharing options...
ArchVileTerror Posted April 28, 2020 Share Posted April 28, 2020 https://forums.homecomingservers.com/topic/17503-facepalm-react/ Link to comment Share on other sites More sharing options...
plainguy Posted May 6, 2020 Share Posted May 6, 2020 I like it.. Rathulfr gave a good idea. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/ Link to comment Share on other sites More sharing options...
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