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Elec Armor tanks - what's your Toxic?


Hedgefund

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I'm constructing an Elec/Elec tank now.  I remember the nightmares live on my brute with the same powersets when encountering Toxic heavy enemies.  So this time I'm making Toxic resists a secondary priority.  Secondary to boosting less exotic resists, +HP and recharge bonuses, that kind of thing but a priority nonetheless.

 

So far, I've come up with 56% from bonuses.  Add in another 7% from P2Ws Defense Amplifier for a reliable 63% res.  Throw in another 5% from base empowerment for 68.  I'm ok with calling it a day at this point but I'm curious if anyone's gotten to a crazy number, like 80.  Even 73 from the build would be interesting to see (so I could get to 80 with amp, then be 1 orange skittle from cap) if someone's willing to share how they got to that mark (73% Toxic).

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How much are you willing to sacrifice for the toxic resistance? I've seen some touch 61% recently while doing some minor sacrifices. I imagine you could squeeze more if that's desired, but likely not worth it.  If you have a build, I recommend share it and some folks can get an idea of what you're going for and can help do tweaks


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Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


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Got to 61.2 with some further tweaking.  Can't say I made any notable sacrifices.  I'm going to go with this unless someone shows a way to 70ish.  

 

Spoiler

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Back in the day, my Elec/DM did the late-game missions versus the Arachnoids on +4/x8 at 0% Toxic resist and ~25% defense to all.  I had to pop a medium purple every spawn to survive.  Their primary toxic attack is ranged (venom barb), so the norm of building for melee doesn't help much against them.

 

I think just having ~40% Toxic resist would be adequate, even in toxic heavy environments like that.  Here is an example I threw together that I have contemplated on occasion to replace that old Elec/DM.  I'm still waiting for the rest of the /DM fixes before I decide on it.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Charged Armor -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam:50(3), UnbGrd-ResDam/EndRdx/Rchg:50(3), UnbGrd-Max HP%:50(5), UnbGrd-EndRdx/Rchg:50(48)
Level 1: Scorch -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Rchg/Res%:50(5), SprMghoft-Acc/Dmg/Rchg:50(7), SprMghoft-Dmg/EndRdx/Rchg:50(7), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(9), PrfZng-Dam%:50(9)
Level 2: Fire Sword -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(11), SprBlsCol-Acc/Dmg/EndRdx:50(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(13), TchofDth-Dam%:40(46), PrfZng-Dam%:50(46)
Level 4: Combustion -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(13), SprGntFis-Acc/Dmg/Rchg:50(15), SprGntFis-Dmg/EndRdx/Rchg:50(15), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(17), SprGntFis-Rchg/+Absorb:50(17)
Level 6: Conductive Shield -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam:50(19), UnbGrd-ResDam/EndRdx/Rchg:50(19), UnbGrd-Rchg/ResDam:50(21), UnbGrd-EndRdx/Rchg:50(48)
Level 8: Static Shield -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam:50(21), UnbGrd-ResDam/EndRdx/Rchg:50(23), UnbGrd-Rchg/ResDam:50(23), UnbGrd-EndRdx/Rchg:50(48)
Level 10: Grounded -- StdPrt-ResDam/Def+:30(A), StdPrt-ResKB:30(25), GldArm-3defTpProc:50(25)
Level 12: Energize -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(27), Prv-EndRdx/Rchg:50(27), Prv-Heal/Rchg:50(29), Prv-Heal/Rchg/EndRdx:50(29), Prv-Absorb%:50(31)
Level 14: Fly -- WntGif-ResSlow:50(A)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+:50(A)
Level 18: Lightning Reflexes -- Run-I:50(A)
Level 20: Lightning Field -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Dmg/EndRdx:50(31), ScrDrv-Acc/Dmg/EndRdx:50(31), Mlt-Acc/Dmg/EndRdx:50(33)
Level 22: Boxing -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(50)
Level 24: Tough -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(33), UnbGrd-EndRdx/Rchg:50(34)
Level 26: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(34), Rct-EndRdx/Rchg:50(34), Rct-Def/Rchg:50(36), Rct-Def/EndRdx/Rchg:50(36), Rct-ResDam%:50(36)
Level 28: Fire Sword Circle -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(37), Arm-Acc/Dmg/Rchg:50(37), Arm-Acc/Rchg:50(37), Arm-Dmg/EndRdx:50(39), Arm-Dam%:50(39)
Level 30: Build Up -- AdjTrg-ToHit/Rchg:50(A), AdjTrg-EndRdx/Rchg:50(43), AdjTrg-Rchg:50(43)
Level 32: Taunt -- PrfZng-Taunt/Rchg/Rng:50(A), PrfZng-Taunt/Rng:50(46)
Level 35: Incinerate -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(39), Hct-Acc/Dmg/Rchg:50(40), Hct-Acc/Rchg:50(40), Hct-Dmg/EndRdx:50(40), Hct-Dam%:50(42)
Level 38: Focused Accuracy -- AdjTrg-ToHit/EndRdx/Rchg:50(A), AdjTrg-EndRdx/Rchg:50(42), AdjTrg-ToHit/EndRdx:50(42)
Level 41: Physical Perfection -- RgnTss-Regen+:30(A)
Level 44: Hover -- LucoftheG-Def/Rchg+:50(A)
Level 47: Afterburner -- LucoftheG-Def/Rchg+:50(A)
Level 49: Grant Invisibility -- LucoftheG-Def/Rchg+:50(A)
Level 1: Brawl -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(50)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- IntRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(43), Mrc-Rcvry+:40(45)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(45), PrfShf-EndMod/Rchg:50(45), PwrTrns-+Heal:50(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------

 

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6 minutes ago, Hedgefund said:

Got to 61.2 with some further tweaking.  Can't say I made any notable sacrifices.  I'm going to go with this unless someone shows a way to 70ish.  

 

  Reveal hidden contents

 



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That does look solid.  The accuracy on Lightning Clap is too low to waste the End on.  I'd consider replacing that with Build Up with the Gaussian's proc in it.

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2 minutes ago, Caulderone said:

That does look solid.  The accuracy on Lightning Clap is too low to waste the End on.  I'd consider replacing that with Build Up with the Gaussian's proc in it.

No doubt you're 100% right.  This was definitely a "for the lolz" pick.

 

Your suggestion - SOLD!

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