aethereal Posted May 13, 2020 Posted May 13, 2020 Could we get an illusion-style "matches the current costume of the character" option for Vorpal Judgment? 1
Coyotedancer Posted May 13, 2020 Posted May 13, 2020 That would be all kinds of cool. Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things. Kai's Diary: The Scrapbook of a Sorcerer's Apprentice
SeraphimKensai Posted May 13, 2020 Posted May 13, 2020 Sounds reasonable and possibly easy to accomplish since they already completed something similar.
Naraka Posted May 13, 2020 Posted May 13, 2020 Would personally like this judgement to have weapons animations, just swing the sword/axe/hammer. That's all. 1
Vanden Posted May 13, 2020 Posted May 13, 2020 The ghost people in Vorpal judgment are FX, not NPCs. AFAIK the doppleganger code only works for NPCs, so this is not an easy thing to implement. It would also carry big performance concerns, since there'd suddenly be potentially dozens more full-featured character costumes, with things like capes, auras, and multilayered costumes, all on-screen at once. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Chance Jackson Posted May 14, 2020 Posted May 14, 2020 2 hours ago, Vanden said: The ghost people in Vorpal judgment are FX, not NPCs. AFAIK the doppleganger code only works for NPCs, so this is not an easy thing to implement. It would also carry big performance concerns, since there'd suddenly be potentially dozens more full-featured character costumes, with things like capes, auras, and multilayered costumes, all on-screen at once. perhaps skip the auras
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