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Suggestions to Improve this VS Incarnate Content


sushiloving123

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Attained 53.8% Def to all positions with the intent of using Barrier to make up the other 5%, putting me at 58.8%. All attacks are hit capped vs +3 mobs (set Mids to 48 in config). Dark Consumption used as proc blast. Hasten less than a second off perma. Attack chain should be smooth with MG > SL > MB > Smite. Any suggestions? Touch of Fear is just there cause I did not have anything else I wanted... maybe Assault??

 

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Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

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Level 50 Science Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Smite -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7)
Level 1: Focused Fighting -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(13), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Def(15), LucoftheG-Def/Rchg+(17)
Level 2: Shadow Maul -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(17), Arm-Dmg/Rchg(19), Arm-Dmg/EndRdx(19), Arm-Acc/Rchg(21)
Level 4: Focused Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(7), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def(9), LucoftheG-Def/Rchg+(11)
Level 6: Agile -- Rct-ResDam%(A)
Level 8: Siphon Life -- Hct-Dmg(A), Hct-Dmg/EndRdx(21), Hct-Acc/Dmg/Rchg(23), Hct-Dmg/Rchg(23), Hct-Dam%(25), Heal-I(25)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Boxing -- CrsImp-Acc/Dmg(A)
Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(15), UnbGrd-ResDam/EndRdx(43), UnbGrd-Max HP%(48), GldArm-End/Res(48)
Level 16: Dodge -- Ksm-ToHit+(A)
Level 18: Dark Consumption -- Arm-Dam%(A), Erd-%Dam(27), ScrDrv-Dam%(27), Obl-%Dam(29), ScrDrv-Acc/Dmg(29), FuroftheG-ResDeb%(50)
Level 20: Quickness -- Run-I(A)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)
Level 24: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(43), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def(45), RedFrt-EndRdx(45)
Level 26: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg(43), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46), GssSynFr--Build%(48)
Level 28: Lucky -- ShlWal-ResDam/Re TP(A)
Level 30: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(31), RedFrt-Def/EndRdx/Rchg(31), RedFrt-Def(34), RedFrt-EndRdx(37)
Level 32: Midnight Grasp -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34)
Level 35: Evasion -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(36), LucoftheG-Def/Rchg+(37)
Level 38: Moonbeam -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SprWntBit-Rchg/SlowProc(50)
Level 41: Touch of Fear -- GlmoftheA-EndRdx/Fear(A)
Level 44: Super Jump -- Jump-I(A)
Level 47: Elude -- LucoftheG-Def/Rchg+(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(40), Prv-Absorb%(40), Mrc-Rcvry+(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(11), PwrTrns-+Heal(37)
Level 50: Musculature Core Paragon 
Level 50: Degenerative Core Flawless Interface 
Level 50: Barrier Core Epiphany 
Level 50: Assault Core Embodiment 
------------

 

 

Edited by sushiloving123

That is not dead which can eternal lie, and with strange aeons even death may die.

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Can't open Mids' to really have a good look at the build but 5 set LotG strikes me as at least one extra (what is the 5 set bonus for LotG?).  What is your DDR (I'm looking for 95% or better)?  I generally aim for a net recovery of 2.5 or greater with my normal toggles running.  Pretty much want to be able to attack non-stop forever.  After that I start adding +max health and +regen for any/SR.  Hope this helps.

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Looks solid in my head.  Recovery is probably solid enough if Dark Consumption cycles fast enough to fire off before your blue bar starts to bottom out while attacking.  Grab the +end accolades and you should be in good shape.

 

How's the DDR?  It's what stands between you getting defense debuffed into a cascade failure or not.  Toggles alone should put that up enough to help considerably, but it's the passives that'll move it from a small worry into the realm of "I'll be dead from damage" before cascade happens.   It's one of /SR's greatest strengths when compared to pretty much every other set, defense based or not.

 

Random thought:  If you want to use something other than Barrier for any particular content grab a Defense Amplifier.  It would also push your build to the I-cap.

 

Guessing you're building to handle +3's owing to the level shift?

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I believe (if I checked it correctly) it is giving 87.27% DDR. What is the acceptable minimum and max?

 

Yea the +3s is assuming I have level shift since it is for incarnate content.

Edited by sushiloving123

That is not dead which can eternal lie, and with strange aeons even death may die.

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Something to give a bit of food for thought. This is a KM/SR build I used to run a ton of trials with back on Retail (I didn't remake the character on Homecoming). Hits 60% melee and 57% Ranged and just 48% on AoE. Hitting 60/57 stand alone was more about the times I'd be running around away from other team members (like Lambda) and wanted that self assured factor. In my experiences the AoE that got through was so few and far between any major threat that regen and other healing methods easily compensated for anything that may have gotten through the boosted ToHit of Incarnate mobs. Build also hits its marks without the use of Combat Jumping, and has enough recharge to keep hasten "close enough."

 

The thing with doing Incarnate stuff, unless you're only looking at doing the solo-capable content in Dark Astoria, all of the iTrials will have at least a half dozen players popping Barrier and Ageless, so any small differences in defense or recharge get so easily swept up that worrying about them is a non-issue. I chose to stick with Rebirth: Radial for the passive regen and burst heal to carry me through pretty much anything I faced, and to counter the fact that fewer people were taking the heals creating more benefit for all involved.

 

Oh, and I never ran with Tough on, like... ever.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Corvus iTrials 2: Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Body Blow -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), CrsImp-Acc/Dmg/EndRdx(27), GldStr-%Dam(31), Mk'Bit-Dam%(33)
Level 1: Focused Fighting -- RedFrt-Def(A), RedFrt-Def/EndRdx(3), RedFrt-Def/EndRdx/Rchg(7), RedFrt-EndRdx(9), RedFrt-EndRdx/Rchg(11), RedFrt-Def/Rchg(17)
Level 2: Smashing Blow -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(11), SprScrStr-Acc/Dmg(27), CrsImp-Dmg/EndRdx/Rchg(31), Mk'Bit-Dmg/EndRdx(33), GldStr-%Dam(34)
Level 4: Focused Senses -- RedFrt-Def(A), RedFrt-Def/EndRdx(5), RedFrt-EndRdx(21), RedFrt-Def/Rchg(25), RedFrt-EndRdx/Rchg(25), RedFrt-Def/EndRdx/Rchg(29)
Level 6: Power Siphon -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(13), GssSynFr--ToHit/Rchg/EndRdx(15), GssSynFr--Rchg/EndRdx(19), GssSynFr--ToHit/EndRdx(19), GssSynFr--Build%(21)
Level 8: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Kick -- Empty(A)
Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15)
Level 16: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17)
Level 18: Burst -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(39)
Level 20: Quickness -- Run-I(A)
Level 22: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(23), RedFrt-EndRdx/Rchg(23), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def(43), RedFrt-EndRdx(45)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def/EndRdx(46)
Level 26: Quick Strike -- Hct-Dam%(A), Hct-Dmg/EndRdx(34), Hct-Acc/Rchg(42), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), GldStr-%Dam(43)
Level 28: Lucky -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29)
Level 30: Focused Burst -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(31), Thn-Acc/Dmg/Rchg(43), Thn-Acc/Dmg(45)
Level 32: Concentrated Strike -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(33), TchofDth-Dmg/Rchg(39), TchofDth-Acc/Dmg/EndRdx(39), TchofDth-Dmg/EndRdx/Rchg(40), TchofDth-Dam%(40)
Level 35: Evasion -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(36), LucoftheG-Def(36)
Level 38: Confront -- MckBrt-Taunt/Rchg/Rng(A)
Level 41: Focused Accuracy -- RctRtc-Pcptn(A)
Level 44: Physical Perfection -- RgnTss-Regen+(A), Pnc-Heal/+End(46), PrfShf-End%(46), Mrc-Rcvry+(50)
Level 47: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dam%(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(13), NmnCnv-Heal(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Void Core Final Judgement
Level 50: Musculature Radial Paragon
Level 50: Rebirth Radial Epiphany
Level 50: Assault Core Embodiment
Level 50: Degenerative Core Flawless Interface
Level 1: Quick Form
------------

 

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Agree with Sir Myshkin with respect to the I-cap, defense and incarnate content.  My Claws/SR ran a great deal of i-Trials while at just the soft cap.  Inspirations plus the numerous buff of teammates usually had me at 60+ defense. Her 32+ hp/ sec regen, and 2100+ health took care of what did get through.

 

I ran Tough 😜 but I could do so and attack non-stop anyway *shrug*

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On 5/30/2020 at 9:57 AM, Doomguide2005 said:

 

 

Random thought:  If you want to use something other than Barrier for any particular content grab a Defense Amplifier.  It would also push your build to the I-cap.

 

 

Agreed on this point and that @Sir Myshkin made as well.  Don't have this combo on a scrapper, but on my DM/SR stalker I tried both and generally found rebirth more useful than barrier, even with siphon life.  I'm thinking things like Rularuu eyeballs who just tear you up almost no matter how much defense you have, fighting AV's like Malaise that throw out a ton of non-position psi attacks....or of course a few lucky hard hits in a row against you no matter what that siphon life can't keep up with.  Between rebirths huge heal and then its huge +regen (definitely go regen side), it really fills in that gap nicely against the few things that get through.

 

You could also of course eventually get both and run barrier in i-trials if you feel the need and equip rebirth for "normal" content.

Edited by Riverdusk
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On 5/31/2020 at 7:07 PM, sushiloving123 said:

I believe (if I checked it correctly) it is giving 87.27% DDR. What is the acceptable minimum and max?

 

Yea the +3s is assuming I have level shift since it is for incarnate content.

I don't know if there's any consensus on what's an "acceptable" amount beyond you need more if heavy debuffers (a big swarm of Cimerorans, for example),  start initiating cascade failure before they just plain defeat you (with a lucky streak or landing enough hits to outpace your regen).  That would, at least for me, be clear indication you needed more DDR.  Some of whatever that risk is could be mitigated by the same things most AT's do when worrying about cascade failure.  Add more defense above the cap so when the first debuff lands you are still over the cap (and it takes at least 2 debuffs in a short time to take you below the cap). My scrapper ran at about 46% positionals but the largest debuffs I can recall from when I was monitoring things was just over 3% fighting some Arachnos (i.e. the debuffs prior to her DDR was about -60%).  She could pretty much stand in Cimerorans forever without seeing much build up from their debuffs, their previous debuffs would wear off before the next would occur.  

 

So tldr -> depends on the build.  More cushion over the cap, more passive regen the more the build will tolerate having less DDR.

 

PS: She also used Rebirth, often as much for teammates and the boost to regeneration.

Edited by Doomguide2005
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This build is a secondary build that is mostly going to be used for solo DA content. hence the self sufficiency in DEF totals. 

 

I am thinking 95% DDR is ideal to maximize longevity? Using the passive DEF powers as mules lowers my DDR to around 87%. Hmmm 

That is not dead which can eternal lie, and with strange aeons even death may die.

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5 minutes ago, sushiloving123 said:

This build is a secondary build that is mostly going to be used for solo DA content. hence the self sufficiency in DEF totals. 

 

I am thinking 95% DDR is ideal to maximize longevity? Using the passive DEF powers as mules lowers my DDR to around 87%. Hmmm 

I can't speak for this build specifically, but for solo DA content, I think that pushing for the Incarnate defense cap is a bit overkill.  Even at +4/8, you're only facing the equivalent of "very tough" +1's due to the level shifts.  

 

I never really found anything in DA to be that bad solo, even with just softcapped defense because the level shifts make things way easier.  +4/8 Shadow Shard has always been more threatening to me than +4/8 DA.  

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Ahhh, shudder +4 Eyeballs.  Definitely slowed me down and sometimes wishing the build including a well slotted Elude to off set the over the top To Hit they have.

 

Another option would be the Accolade Archmage (+60 def and 60% resistances).  That combined with Gaes of the Kind Ones is how I rode out the Elude crash in the days before IO's and IO sets existed.  Pop Geas right before the end crash, +/- a single blue inspiration then use Archmage post crash.  Could finish the fight and by the time I got retoggled the debuff from the crash was over. 

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