Bopper Posted June 14, 2020 Share Posted June 14, 2020 (edited) Base Empowerment: Temporary Powers Information Guide by Bopper Written: 14 June 2020 Last updated: 15 June 2020(Information that might help players understand the benefits of Base Empowerment temporary powers) Empowering Stations are base items whose primary function is to craft temporary powers. These powers only affect your character and last for 90 minutes of in game time (the game incorrectly states 60 minute duration). They are also incredibly cheap to craft, costing one or two common salvage and sometimes an additional uncommon salvage. This information guide will go over the following: How buffed up will your character be if you craft every Base Empowerment Temp Power? How much salvage does it cost to craft every Base Empowerment Temp Power? How to check when the Temporary Power will expire How to delete a Temporary Power Summary of Base Empowerment Temporary Powers In the Summary Table at the end, I show all of the Temporary Powers provided by the Arcane and Tech Empowering Stations. This table will show the amount of buff your character will receive from each Temporary Power as well as the salvage cost for crafting that Temporary Power. Whether you craft the Temporary Power as Tier 1, Tier 2, or Tier 3, it makes no difference; they are all the same strength and have the same duration. It is important to note that you cannot stack the same type of Temporary Power; once you craft the buff you will be unable to craft the same Temporary Power until the buff duration expires or if you manually delete the power from your Power window. How buffed up will your character be if you craft every Base Empowerment Temp Power? The question we all care about. Here's a quick breakdown: +20% Recharge buff +17% Recovery buff +5% Resistance to ALL damage types +17.5% Resistance to most status effects (Confuse, Stun, Fear, Hold, Immobilize, Sleep) +20% Resistance to Slow and Recovery/Endurance Drain debuffs +10 Magnitude Knockback Protection +100 feet Perception Increase +25 feet Stealth (250 feet in PVP) +20% Run Speed (+2.86 mph) +20% Strength to Jump Speed +20% Strength to Fly Speed +60% Strength to Knockback (You might not want this) How much salvage does it cost to craft every Base Empowerment Temporary Power? The short answer: 45 salvage. 42 Commons and 3 Uncommons. The real question is, what do you need to stash away (or have on the ready to buy from the Auction House) to quickly run in and craft every single buff quickly. Afterall, maybe your buffs ran out during the middle of a Task Force and you need to quickly re-up. Since all buffs are the same, I will just show the breakdown for Tier 3 Arcane and Tier 3 Tech Salvage costs. I'll include a full breakdown in the comment section below. Arcane: Ceramic Armor Plate (x2) Demonic Threat Report (x4) Fortune (x5) Hydraulic Piston (x3) Kinetic Weapon (x3) Mathematic Proof (x3) Nevermelting Ice (x4) Regenerating Flesh (x4) Ruby (x4) Silver (x3) Spirit Thorn (x4) Temporal Analyzer (x3) Destiny (x1) Psionic Threat Report (x1) Sapphire (x1) Tech: Ceramic Armor Plate (x4) Demonic Threat Report (x2) Fortune (x3) Hydraulic Piston (x4) Kinetic Weapon (x4) Mathematic Proof (x5) Nevermelting Ice (x3) Regenerating Flesh (x3) Ruby (x3) Silver (x4) Spirit Thorn (x3) Temporal Analyzer (x4) Chaos Theorem (x1) Gold (x1) Pneumatic Piston (x1) How to check when the Temporary Power will Expire Now we're getting into how you can verify the duration lasts for 90 minutes, but also it is good to know if you have enough time remaining before you start an assignment. If you check the remaining duration and feel as though it's not enough time, you can delete the power, then re-craft the power to restart the 90 minute clock. To check the remaining time on a Base Empowerment Temporary Power, select "Powers", scroll down to "Temporary Powers", right-click the temp power you want information from and select "Info". The Description will show when the Temporary Power will expire. Notice the generic description states 60 minute duration but the expiration is longer. It's worth noting this is the only way to check when the power will expire. There are other means to check the power info, but none of those descriptions will show the expiration. How to Delete a Temporary Power Perform the same steps as we did for checking when a Temporary Power expires, but instead of right-clicking to select the "Info", right-click and select "Delete Power". A pop-up menu will display to verify your selection. Select "Yes". Summary of Base Empowerment Temporary Powers Temporary Powers Arcane - Salvage Cost Tech - Salvage Cost Type Duration (min) Amount Tier 1 Tier 2 Tier 3 Tier 1 Tier 2 Tier 3 Cold Resistance 90 +5.00% Human Blood Sample Spiritual Essence Stabilized Mutant Genome Demonic Blood Sample Hydraulic Piston Spirit Thorn Human Blood Sample Spiritual Essence Stabilized Mutant Genome Demonic Blood Sample Hydraulic Piston Spirit Thorn Fire Resistance 90 +5.00% Computer Virus Runebound Armor Circuit Board Ancient Bone Temporal Analyzer Regenerating Flesh Computer Virus Runebound Armor Circuit Board Ancient Bone Temporal Analyzer Regenerating Flesh Smash Resistance 90 +5.00% Simple Chemical Runebound Armor Inert Gas Ancient Bone Silver Regenerating Flesh Simple Chemical Runebound Armor Inert Gas Ancient Bone Silver Regenerating Flesh Lethal Resistance 90 +5.00% Brass Luck Charm Iron Rune Ceramic Armor Plate Fortune Brass Luck Charm Iron Rune Ceramic Armor Plate Fortune Energy Resistance 90 +5.00% Computer Virus Ancient Artifact Circuit Board Masterwork Weapon Temporal Analyzer Nevermelting Ice Computer Virus Ancient Artifact Circuit Board Masterwork Weapon Temporal Analyzer Nevermelting Ice Negative Energy Resistance 90 +5.00% Boresight Spiritual Essence Improvised Cybernetic Demonic Blood Sample Kinetic Weapon Spirit Thorn Boresight Spiritual Essence Improvised Cybernetic Demonic Blood Sample Kinetic Weapon Spirit Thorn Psionic Resistance 90 +5.00% Inanimate Carbon Rod Clockwork Winder Scientific Theory Alchemical Silver Mathematic Proof Ruby Inanimate Carbon Rod Clockwork Winder Scientific Theory Alchemical Silver Mathematic Proof Ruby Toxic Resistance 90 +5.00% Human Blood Sample Runebound Armor Stabilized Mutant Genome Ancient Bone Hydraulic Piston Regenerating Flesh Human Blood Sample Runebound Armor Stabilized Mutant Genome Ancient Bone Hydraulic Piston Regenerating Flesh Confusion Resistance 90 +17.50% (-14.89%) Luck Charm Rune Fortune Brass Iron Ceramic Armor Plate Disorient Resistance 90 +17.50% (-14.89%) Brass Clockwork Winder Iron Alchemical Silver Ceramic Armor Plate Ruby Brass Clockwork Winder Iron Alchemical Silver Ceramic Armor Plate Ruby Fear Resistance 90 +17.50% (-14.89%) Boresight Runebound Armor Improvised Cybernetic Ancient Bone Kinetic Weapon Regenerating Flesh Boresight Spell Scroll Improvised Cybernetic Spell Ink Kinetic Weapon Demonic Threat Report Hold Resistance 90 +17.50% (-14.89%) Inanimate Carbon Rod Spell Scroll Scientific Theory Spell Ink Mathematic Proof Demonic Threat Report Inanimate Carbon Rod Spell Scroll Scientific Theory Spell Ink Mathematic Proof Demonic Threat Report Immobilize Resistance 90 +17.50% (-14.89%) Ancient Artifact Masterwork Weapon Nevermelting Ice Inanimate Carbon Rod Scientific Theory Mathematic Proof Knockback Protection 90 +10.0 Magnitude Inanimate Carbon Rod Luck Charm Scientific Theory Rune Mathematic Proof Fortune Inanimate Carbon Rod Luck Charm Scientific Theory Rune Mathematic Proof Fortune Sleep Resistance 90 +17.50% (-14.89%) Simple Chemical Spiritual Essence Inert Gas Demonic Blood Sample Silver Spirit Thorn Simple Chemical Spiritual Essence Inert Gas Demonic Blood Sample Silver Spirit Thorn Slow Resistance 90 +20.0% Computer Virus Luck Charm Circuit Board Rune Temporal Analyzer Fortune Computer Virus Luck Charm Circuit Board Rune Temporal Analyzer Fortune Endurance Drain/ Recovery Resistance 90 +20.0% Clockwork Winder Alchemical Silver Ruby Human Blood Sample Stabilized Mutant Genome Hydraulic Piston Knockback Increase 90 +60% (strength) Spell Scroll Spell Ink Demonic Threat Report Brass Iron Ceramic Armor Plate Increase Recovery 90 +17.0% (+0.28%/sec) Human Blood Sample Ancient Artifact Clockwork Gear Stabilized Mutant Genome Masterwork Weapon Alchemical Gold Hydraulic Piston Nevermelting Ice Sapphire Human Blood Sample Ancient Artifact Mutant Blood Sample Stabilized Mutant Genome Masterwork Weapon Mutant DNA Strand Hydraulic Piston Nevermelting Ice Pneumatic Piston Increase Perception 90 +20.0% (+100 ft) Spell Scroll Spell Ink Demonic Threat Report Boresight Improvised Cybernetic Kinetic Weapon Increase Attack Speed (Recharge) 90 +20.0% Boresight Clockwork Winder Temporal Sands Improvised Cybernetic Alchemical Silver Symbol Kinetic Weapon Ruby Destiny Boresight Clockwork Winder Chemical Formula Improvised Cybernetic Alchemical Silver Scientific Law Kinetic Weapon Ruby Chaos Theorem Grant Invisibility 90 +25.0 ft / +250 ft PVP (stealth) Simple Chemical Ancient Artifact Volume of the Obsidian Librum Inert Gas Masterwork Weapon Living Tattoo Silver Nevermelting Ice Psionic Threat Report Simple Chemical Ancient Artifact Heavy Water Inert Gas Masterwork Weapon Corrosive Gas Silver Nevermelting Ice Gold Increase Run Speed 90 +20% (+2.86 mph) Luck Charm Rune Fortune Simple Chemical Inert Gas Silver Increase Strength to Jump Speed/Height 90 +20.0% (strength) Spell Scroll Spell Ink Demonic Threat Report Inanimate Carbon Rod Scientific Theory Mathematic Proof Increase Strength to Fly Speed 90 +20% (strength) Spiritual Essence Demonic Blood Sample Spirit Thorn Computer Virus Circuit Board Temporal Analyzer Edited June 15, 2020 by Bopper Initial Formatting Completed 6 1 2 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
Bopper Posted June 14, 2020 Author Share Posted June 14, 2020 (edited) In the guide I showed a breakdown of Salvage costs for Tier 3 only. It turns out all Tier 3 salvage has a Tier 1 and Tier 2 counterpart. So for a simple conversion, here is that breakdown. Arcane Empowering Station - Salvage Required for All Temporary Buffs Tier 1 Tier 2 Tier 3 # Brass Iron Ceramic Armor Plate 2 Spell Scroll Spell Ink Demonic Threat Report 4 Luck Charm Rune Fortune 5 Human Blood Sample Stabilized Mutant Genome Hydraulic Piston 3 Boresight Improvised Cybernetic Kinetic Weapon 3 Inanimate Carbon Rod Scientific Theory Mathematic Proof 3 Ancient Artifact Masterwork Weapon Nevermelting Ice 4 Runebound Armor Ancient Bone Regenerating Flesh 4 Clockwork Winder Alchemical Silver Ruby 4 Simple Chemical Inert Gas Silver 3 Spiritual Essence Demonic Blood Sample Spirit Thorn 4 Computer Virus Circuit Board Temporal Analyzer 3 Temporal Sands Symbol Destiny 1 Volume of the Obsidian Librum Living Tattoo Psionic Threat Report 1 Clockwork Gear Alchemical Gold Sapphire 1 Tech Empowering Station - Salvage Required for All Temporary Buffs Tier 1 Tier 2 Tier 3 # Brass Iron Ceramic Armor Plate 4 Spell Scroll Spell Ink Demonic Threat Report 2 Luck Charm Rune Fortune 3 Human Blood Sample Stabilized Mutant Genome Hydraulic Piston 4 Boresight Improvised Cybernetic Kinetic Weapon 4 Inanimate Carbon Rod Scientific Theory Mathematic Proof 5 Ancient Artifact Masterwork Weapon Nevermelting Ice 3 Runebound Armor Ancient Bone Regenerating Flesh 3 Clockwork Winder Alchemical Silver Ruby 3 Simple Chemical Inert Gas Silver 4 Spiritual Essence Demonic Blood Sample Spirit Thorn 3 Computer Virus Circuit Board Temporal Analyzer 4 Chemical Formula Scientific Law Chaos Theorem 1 Heavy Water Corrosive Gas Gold 1 Mutant Blood Sample Mutant DNA Strand Pneumatic Piston 1 Edited June 15, 2020 by Bopper Added Salvage Breakdown for all Tiers 1 2 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
Bopper Posted June 14, 2020 Author Share Posted June 14, 2020 Reserved PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
CaptainLupis Posted June 14, 2020 Share Posted June 14, 2020 Thanks for this. If nothing else knowing they last for 90 minutes, and not the stated 60, makes them a bit more appealing. Bopper: "resistance resists resistible resistance debuffs" Link to comment Share on other sites More sharing options...
Giocondi Posted June 15, 2020 Share Posted June 15, 2020 Excellent information, thanks! 1 Link to comment Share on other sites More sharing options...
Bopper Posted June 15, 2020 Author Share Posted June 15, 2020 21 hours ago, CaptainLupis said: Thanks for this. If nothing else knowing they last for 90 minutes, and not the stated 60, makes them a bit more appealing. 3 hours ago, Giocondi said: Excellent information, thanks! Thank you. I just finished my first re-formatting sweep. Let me know how it looks and if it's still helpful. And feel free to give me feedback if something is not clear or if something could be said/shown differently for better clarity. PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
CaptainLupis Posted June 15, 2020 Share Posted June 15, 2020 3 hours ago, Bopper said: Thank you. I just finished my first re-formatting sweep. Let me know how it looks and if it's still helpful. And feel free to give me feedback if something is not clear or if something could be said/shown differently for better clarity. Yeah, that's much clearer and easier to read now. Good job. 3 Bopper: "resistance resists resistible resistance debuffs" Link to comment Share on other sites More sharing options...
brasilgringo Posted December 24, 2022 Share Posted December 24, 2022 Is there a clear list of what the buffs work in -- for example, do they work in all standard TFs and missions, but not any iTrials or other trials? Link to comment Share on other sites More sharing options...
lemming Posted December 24, 2022 Share Posted December 24, 2022 1 hour ago, brasilgringo said: Is there a clear list of what the buffs work in -- for example, do they work in all standard TFs and missions, but not any iTrials or other trials? They work in any of the non-temp power situations. So any TF that doesn't have no-temp powers selected. Posi is a great one to bring KB protection to for example. Trials are a bit trickier to answer. There are some like SBB which seem to sometimes allow them, sometimes not. 1 Link to comment Share on other sites More sharing options...
tidge Posted December 24, 2022 Share Posted December 24, 2022 I usually try to remind PUGmates on the Penny Yin TF to consider getting the Endurance Drain Resistance and Increased Recovery buffs. 2 Link to comment Share on other sites More sharing options...
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