Jump to content

Why is Ice/Ice so rare after the buffs


JayboH

Recommended Posts

My favorite builder Bionic_Flea offered this one up, feel free to tweak.  I've got one at 48 and nowhere near the inf to create it yet.  Time to spend many days farming.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

ice-ice scrapper: Level 50 Mutation Scrapper
Primary Power Set: Ice Melee
Secondary Power Set: Ice Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Ice Sword -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(5), TchofDth-Dmg/Rchg(5), TchofDth-Acc/Dmg/EndRdx(7), TchofDth-Dmg/EndRdx/Rchg(7), TchofDth-Dam%(9)
Level 1: Frozen Armor -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(3), LucoftheG-Def/Rchg+(3)
Level 2: Frost -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(11), SprScrStr-Acc/Dmg/Rchg(13), SprScrStr-Dmg/EndRdx/Rchg(13), SprScrStr-Acc/Dmg/EndRdx/Rchg(15), SprScrStr-Rchg/+Crit(15)
Level 4: Hoarfrost -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(34)
Level 6: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(50)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 10: Wet Ice -- EndRdx-I(A)
Level 12: Chilling Embrace -- ImpSwf-Dam%(A), ImpSwf-EndRdx/Rchg/Slow(50)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Glacial Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def(17)
Level 18: Greater Ice Sword -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(19), SprCrtStr-Acc/Dmg/Rchg(19), SprCrtStr-Dmg/EndRdx/Rchg(21), SprCrtStr-Acc/Dmg/EndRdx/Rchg(21), SprCrtStr-Rchg/+50% Crit(23)
Level 20: Energy Absorption -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(42), EndMod-I(50)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Max HP%(37)
Level 24: Super Speed -- Clr-Stlth(A)
Level 26: Freezing Touch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Rchg/HoldProc(31)
Level 28: Permafrost -- Ags-Psi/Status(A), ImpArm-ResPsi(43)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def(40)
Level 32: Frozen Aura -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(33), Erd-%Dam(33), SprAvl-Acc/Dmg(33), SprAvl-Dmg/EndRdx(34), SprAvl-Rchg/KDProc(34)
Level 35: Icicles -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(37), Erd-%Dam(37), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(42)
Level 38: Icy Bastion -- Ags-ResDam/Rchg(A), Ags-ResDam/EndRdx/Rchg(42), Ags-EndRdx/Rchg(43)
Level 41: Water Spout -- AchHee-ResDeb%(A)
Level 44: Spirit Shark Jaws -- HO:Nucle(A), HO:Nucle(45), Apc-Dam%(45), UnbCns-Dam%(45), GldNet-Dam%(46), GldJvl-Dam%(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Ice Patch -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40), Mrc-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(9), PrfShf-End%(11)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Core Paragon
------------

 

 

image.png.440bd3ba66421192ca1fb954c5d313c2.pngspacer.pngFlint Eastwood

Link to comment
Share on other sites

Ok due to a very generous person I was able to build it and I made only a few changes, like Super Jump instead of Super Speed, I believe I might have changed one of the PBAOEs to have a bit more end cost reduction, and now I am trying to work towards an alpha but not sure what to grab.

 

Would I lose a huge amount of damage by going with something other than Musculature?  It's an end hog, and you aren't softcapped when you go in to take an alpha - you have to hit EA pretty regularly especially if you ever use Water Spout with the Achilles in it - that sucker takes a quarter bar by itself.

 

Agility would softcap some stuff and get me more recovery (plus more drain on EA) plus it makes EA come up faster.

 

End cost reduction would be wonderful but that's only in Cardiac and Vigor.  Vigor would make a little more sense as Ice Sword whiffs against +2s a bit more than I'd like since Touch of Death's acc is kinda low.

 

I dunno.

 

I know Ageless is an option but I keep thinking Rebirth makes more sense for a defense character who only has Hoarfrost for heals.

 

Thoughts?

image.png.440bd3ba66421192ca1fb954c5d313c2.pngspacer.pngFlint Eastwood

Link to comment
Share on other sites

2 hours ago, BrandX said:

Have you tried the musculature with the END MOD component in it?

I just got the slot unlocked so I have nothing currently.  You can see the build and swap Alphas above, tell me what you think

image.png.440bd3ba66421192ca1fb954c5d313c2.pngspacer.pngFlint Eastwood

Link to comment
Share on other sites

2 hours ago, Doomguide2005 said:

2 quick thoughts.  First what's it say your accuracy is in Mids' on the power(s) in question?  Second I didn't see a Kismet +6% IO in the build, add one (unless I missed it).

Well you can click it above to see, but on Ice Sword it's 118.8 which I assume is against whites.  The buff is 43.43 from Touch of Death.  What would Kismet replace?

 

I tend to fight +4s in radio teams a lot.

Edited by JayboH

image.png.440bd3ba66421192ca1fb954c5d313c2.pngspacer.pngFlint Eastwood

Link to comment
Share on other sites

Yeah I'd give anything to be able to actually download the build and open it with Mids'.  But unfortunately my computer died and my internet consists of this phone.  Been keeping an eye on the thread about making Mids' a phone app.  If you haven't you can go into Mids' and adjust your base to hit.  The tab says something about exemplar and effects iirc.  Set your base to hit to 39%.  That's the equivalent of fighting +4's.  (Base against +0 mobs is 75% by comparison).  If your powers accuracy is still over 95% then you should be good outside of mobs that have actual +defense or to hit debuffs.  Kismet provides a +To Hit bonus (not accuracy despite what the description says)  The Kismet proc is probably the easiest thing to alter.  Adding Tactics, more set bonuses for +accuracy being another couple options but that requires more alterations to achieve.

 

Kismet is a defense set.  The proc can go into any of your defense powers.  Just swap it out where you think best ... I frequently use combat jumping, but I wouldn't want to lose the LotG, but if you have a slot to move ... .

Edited by Doomguide2005
Link to comment
Share on other sites

On 7/31/2020 at 7:14 PM, JayboH said:

Whiffing a bit more than I'd like, especially on Ice Sword

Most of the attacks in that posted build are considerably under capacity to deal with more than +1 or +2, let alone +4 (which none of the build can support solo).

 

On 7/25/2020 at 5:17 PM, JayboH said:

It's an end hog

Energy Absorption is your built-in fix for any and all endurance related problems (although that build has some egregious slotting that definitely puts you in the negative from EPS considerations.

 

On 7/25/2020 at 5:17 PM, JayboH said:

I know Ageless is an option but I keep thinking Rebirth makes more sense for a defense character who only has Hoarfrost for heals.

Icy Bastion becomes a nice "regen-esque" heal with a bit of slot investment. While under Hoarfrost it can push a Scrapper into the 60+ HP/s range for that 30/s, ontop of being able to cap nearly everything.

 

I put together a corrected build based off my experience with Ice Armor on Tanks. I removed one unnecessary power (Permafrost does not majorly benefit in any significant way) and subbed in Hibernate instead. Perma Hoarfrost with Icy Bastion cycling in gives solid regen values, but to give an additional patch to any uncontrollable overflow, Hibernate is an incredibly useful tool. Not only can the power refuel your HP and End, but it makes you untouchable turning it into an excellent panic button during a Cascading Defense Failure (or just general bad luck strings). Also subbed in Super Jump since I thought I saw you mention that somewhere above too.

 

Something to keep in mind: Energy Absorption can stack on itself significantly, having the power on a 22/s cooldown means its possible to get enough +Def going to be in the iCap territory on Ice Armor without much effort involved. This build below will be S/L soft cap, and close on E/N without EA being used, and pumped up the F/C to 35% to give better padding there and round out the total defenses a bit better once EA gets moving along.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Ice Melee
Secondary Power Set: Ice Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Ice Sword -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(7), SprScrStr-Acc/Dmg/Rchg(7), SprScrStr-Dmg/EndRdx/Rchg(9), SprScrStr-Acc/Dmg/EndRdx/Rchg(9), SprScrStr-Rchg/+Crit(11)
Level 1: Frozen Armor -- Rct-Def(A), Rct-Def/EndRdx(5), Rct-EndRdx/Rchg(34), Rct-Def/Rchg(37), Rct-Def/EndRdx/Rchg(39), Rct-ResDam%(40)
Level 2: Frost -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(11), SprFrzBls-Acc/Dmg/EndRdx(13), SprFrzBls-Acc/Dmg/Rchg(13), SprFrzBls-Dmg/EndRdx/Acc/Rchg(15), SprFrzBls-Rchg/ImmobProc(15)
Level 4: Hoarfrost -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(21)
Level 6: Build Up -- RechRdx-I(A), GssSynFr--Build%(21)
Level 8: Ice Patch -- RechRdx-I(A)
Level 10: Chilling Embrace -- EndRdx-I(A)
Level 12: Wet Ice -- EndRdx-I(A)
Level 14: Kick -- Acc-I(A)
Level 16: Glacial Armor -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx/Rchg(40), Rct-Def/EndRdx(43), Rct-Def(45)
Level 18: Greater Ice Sword -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33), Hct-Dam%(34), SprCrtStr-Rchg/+50% Crit(34)
Level 20: Energy Absorption -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(45)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), RctArm-ResDam/EndRdx(23), RctArm-ResDam/Rchg(25), RctArm-ResDam(25), RctArm-EndRdx(31)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx/Rchg(37), Rct-Def/EndRdx(37), Ksm-ToHit+(40)
Level 26: Freezing Touch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Rchg/HoldProc(31)
Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31)
Level 30: Super Jump -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-Travel(43)
Level 32: Frozen Aura -- Arm-Dmg/EndRdx(A), Arm-Dam%(43), Arm-Dmg(46), Arm-Acc/Dmg/Rchg(46), Arm-Acc/Rchg(46)
Level 35: Icicles -- SprCrtStr-Acc/Dmg/EndRdx/Rchg(A), SprCrtStr-Dmg/EndRdx/Rchg(36), SprCrtStr-Acc/Dmg(36), FuroftheG-ResDeb%(36)
Level 38: Icy Bastion -- Ags-ResDam/Rchg(A), Ags-ResDam/EndRdx/Rchg(39), Ags-ResDam(39), Heal-I(48)
Level 41: Water Spout -- Artl-Acc/Dam/Rech(A), Artl-Dam/End(42), Artl-End/Rech/Rng(42), AchHee-ResDeb%(42)
Level 44: Spirit Shark Jaws -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(50), SprWntBit-Acc/Dmg/Rchg(50), SprWntBit-Rchg/SlowProc(50)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Hibernate -- RechRdx-I(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(5)
------------

 


| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
		|-------------------------------------------------------------------|
		|MxDz;1490;719;1438;HEX;|
		|78DA6594596F524114C7E7C2404B4B175A5BBA014229970285D2F6C1B8A431564D2|
		|D354D9AE823DED0694B44201734FAE83770FD0826D6EDC9F5D157D7779777B72E6A|
		|F4CDE0E9FD9FD226DCE4E677E79CF39F73E6CCCC9DBF3CE37E74F2EAB4D0DA8F158|
		|C4A25BB98338D7259994DA78DEA45D32888EDA789DEBE1D4F765E15944ACEE614BE|
		|06EA8E19B5AC8A15B88E9A174AA667B6B8AA4C55AC26773EDA164AA542F2447E65B|
		|59A2FAEB8AD514619651AB45883C5B2524B5D882A99345169397B365F28F88F97F3|
		|B9E462D5289CA74C1975296F54578D6276DEA8549579A58F2A8CD09BD0053F35877|
		|86517222D85F335F30DD8FC96F90E6C790FDE192599C6DA0DD8E42618DC02C33FC1|
		|C82F50FF0D8EE92C25ADF65862DE27A0FB29F319D8FE9CF9021C20AD9DF3DABF60B|
		|ECEAFCC6F60D777E60F70DF3A9824AD037935475CC0B766B398D2B173E4134DEC1B|
		|249B0BB9842B08DB10D95AD9D6CA361B09DB58DB36B06D730A1FC57520CEDED1A35|
		|936DDEA834BC436C1C40698A6580FF7C313413DFBA3CC51660C0CC6990AFDF093B6|
		|5BB4586BEAB6F24891F0209F9DEAEAE15EF578E9C32745EF047AD1EBA7B12E455F8|
		|01902FDC3A024AD97EBF7F2BC61AE3FCCF5EBFFC8ED738A09AAA19FEBEFBFC6FB74|
		|83791D1CBAC9BCC575DF067B29CF20F268839CC73F871ABDE4F3F17EF93E62DDB10|
		|F366B6D939433009F0C1C66DF1170EC00F320F310F79034215E5368495AF30CE798|
		|E798D3768B418A1DC1FCF69134EA8A4C32A7C05458587DF8449228C7469D0ECB372|
		|A99CDCC975443B7149F2936CEBD8ADF450F126BC89D7A8071FA1EF33EF32118A27E|
		|24B957C93872A7987FDC428CF3191CE7F33B24EBF75B083E970159BFB7B5B958DD5|
		|F8BED8DADD123C61B2CE906CB648365AAC192D9CD48D709BBB720EB7F00A1C55199|
		|AB936E3657B34E075A638D3606FFE6AECDA60571426C67B013B65338B51B7B7551E|
		|8B6766D9AB6854ECABFE07F1D1AE20F|
		|-------------------------------------------------------------------|

 

Edit: Forgot to mention that this corrected build is also good on Accuracy for +4 content, should have a better end management too. I didn't add an Alpha or Destiny as that's a pretty open book, but the two combinations I'd personally suggest (for this build) would be either Musculature Core + Ageless Core (More Damage), or Agility Core + Rebirth Radial (Enhance Survival), and Hybrid: Assault Core for both. Either option helps put Hasten closer to Perma (is just a bit off without). If I were playing it myself I might more lean on Musculature + Rebirth from a team-setting knowing I'm likely to get balanced out on those small percentages from outside buffs.

Edited by Sir Myshkin
Link to comment
Share on other sites

2 hours ago, Sir Myshkin said:

Edit: Forgot to mention that this corrected build is also good on Accuracy for +4 content, should have a better end management too. I didn't add an Alpha or Destiny as that's a pretty open book, but the two combinations I'd personally suggest (for this build) would be either Musculature Core + Ageless Core (More Damage), or Agility Core + Rebirth Radial (Enhance Survival), and Hybrid: Assault Core for both. Either option helps put Hasten closer to Perma (is just a bit off without). If I were playing it myself I might more lean on Musculature + Rebirth from a team-setting knowing I'm likely to get balanced out on those small percentages from outside buffs.

The pools outside of Super Jump aren't requirements; would you still go Leviathan with Spirit Shark Jaws to stack holds with Freezing Touch?  Would I be able to have enough acc/tohit without the Kismet?  Just curious if I would benefit more from Kismet or the Perf Shifter proc.  I typically never grab the damage enhancement in purple sets because you hit ED limits without it (even more so if I am going Musculature.)  I assume Assault Hybrid would make the most sense.

Edited by JayboH

image.png.440bd3ba66421192ca1fb954c5d313c2.pngspacer.pngFlint Eastwood

Link to comment
Share on other sites

16 hours ago, JayboH said:

The pools outside of Super Jump aren't requirements; would you still go Leviathan with Spirit Shark Jaws to stack holds with Freezing Touch?  Would I be able to have enough acc/tohit without the Kismet?  Just curious if I would benefit more from Kismet or the Perf Shifter proc.  I typically never grab the damage enhancement in purple sets because you hit ED limits without it (even more so if I am going Musculature.)  I assume Assault Hybrid would make the most sense.

Epic:

From a personal perspective... I don't really use the Epics on Scrappers/Stalkers because I find most of them to be "eh" at best, and for characters building on defense I end up finding some excuse to forgive theme and wiggle-in Shadow Meld (because it's just too good). I may take a ranged ability if I feel it works to the character and I want something to tag runners with from time to time, but I generally shy away from those picks and take things like Tactics and/or Assault and use the slots elsewhere.

 

Having said that, Leviathan Mastery is relatively "in theme" for an Ice/Ice and Hibernate is just a really solid power that plays to Ice Armor's design. I mean, it was quite literally designed for/with the set. Water Spout isn't a bad distraction for a spawn to deal with, and does pretty well against harder single targets when it comes to providing steady stream of extra damage (and that Achilles Proc to a set that can't get it otherwise). Spirit Shark just ends up fulfilling (in my mind) the role of 5% extra F/C/E/N defense and a range runner-tagging ability; I'd never consider that a "main chain" kind of attack because it's slow, high cool down, and low comparable damage. I'm not the kind of Melee player who worries about trying to stack a hold somewhere, much easier to just kill it faster.

 

Kismet v. Perf Shift:

If Kismet were to be taken out of the build Ice Sword (a twice-in-the-cycle attack), Frozen Aura, and Icicles would all suffer at both +3 and +4 by taking that unique out. It may not seem like it would be much to consider, but Icicles can contribute a significant amount of long-term damage, weakening that power's ability to hit is bad. Trying to fix that would be to change the slotting (which is coincidentally providing more Acc from bonuses), thus not going to work out beneficially. Trading Acc for End also (in my mind) doesn't really make sense, and is a bad trade. As I said, Energy Absorption is an on-the-spot endurance corrective tool, should be close to a full bar nearly every time with just a couple of enemies in range, has no accuracy check and is auto-hit. Icy Bastion also has boosted recovery in its duration, and if Hibernate is taken that's a full end bar on use too.

 

Purple Slotting:

For "Damage Enhancement" in the purple sets, the option is either Dam or Dam/Rech to leave out. The power doesn't need/benefit widely from Dam/Rech, and the Dam gives it 5 more points and that applies to both GIS and Frozen Aura. yes it ED caps it at 96.89% pre-Musculature, but in either case it's still more damage over having .1/s of recharge in a couple of attacks that don't gain any favors from such a difference... I'd take the damage myself.

 

Hybrid:

Melee would be an interesting choice to take as well, for sake of mentioning it. Given that Icy Bastion has a ~90-100/s cooldown (pending Destiny/Alpha), Melee could cover that if necessary and get an entire 150/s stretch of enhanced stats. Given how much utility is already in Ice Armor though (esp if Hibernate is taken), my vote would land on Assault for big orange numbers.

 

 

Link to comment
Share on other sites

9 minutes ago, Sir Myshkin said:

Hybrid:

Melee would be an interesting choice to take as well, for sake of mentioning it. Given that Icy Bastion has a ~90-100/s cooldown (pending Destiny/Alpha), Melee could cover that if necessary and get an entire 150/s stretch of enhanced stats. Given how much utility is already in Ice Armor though (esp if Hibernate is taken), my vote would land on Assault for big orange numbers.

Yeah I went Rebirth so far and haven't respecced into your build yet as I wanted to see your response.  Having perma Rebirth at tier 4 I thought would make more sense than Barrier even for its resist and it sounds like if I can sew up the end management then Ageless makes little sense with the recharge it already has.  So far going with Musculature Radial for damage and endurance, is that what you would go with?

image.png.440bd3ba66421192ca1fb954c5d313c2.pngspacer.pngFlint Eastwood

Link to comment
Share on other sites

4 minutes ago, JayboH said:

Yeah I went Rebirth so far and haven't respecced into your build yet as I wanted to see your response.  Having perma Rebirth at tier 4 I thought would make more sense than Barrier even for its resist and it sounds like if I can sew up the end management then Ageless makes little sense with the recharge it already has.  So far going with Musculature Radial for damage and endurance, is that what you would go with?

If you want to stay with Rebirth, and are going to team frequently (or all the time), then taking Musculature would give you a solid bump output, but if you're going to solo, or 50/50, I might say take Agility. Hasten is a dime off perma, and that'll turn into a bit over 15/s total down time. If you toss in Agility that puts Hasten's total drop at ~4/s instead, and gives you extra cushion on defensive stats to deal with +4 content solo. The only reason I suggested pairing with Ageless was 100% for its recharge component.

 

Just goes back to what I mentioned before:

"Musculature Core + Ageless Core (More Damage), or Agility Core + Rebirth Radial (Enhanced Total Survival)... Either option helps put Hasten closer to Perma (is just a bit off without). If I were playing it myself I might more lean on Musculature + Rebirth from a team-setting knowing I'm likely to get balanced out on those small percentages from outside buffs."

Link to comment
Share on other sites

15 hours ago, Sir Myshkin said:

If you want to stay with Rebirth, and are going to team frequently (or all the time), then taking Musculature would give you a solid bump output, but if you're going to solo, or 50/50, I might say take Agility. Hasten is a dime off perma, and that'll turn into a bit over 15/s total down time. If you toss in Agility that puts Hasten's total drop at ~4/s instead, and gives you extra cushion on defensive stats to deal with +4 content solo. The only reason I suggested pairing with Ageless was 100% for its recharge component.

 

Just goes back to what I mentioned before:

"Musculature Core + Ageless Core (More Damage), or Agility Core + Rebirth Radial (Enhanced Total Survival)... Either option helps put Hasten closer to Perma (is just a bit off without). If I were playing it myself I might more lean on Musculature + Rebirth from a team-setting knowing I'm likely to get balanced out on those small percentages from outside buffs."

Did the respec.  Unfortunately it will be a good while before I can finish it.  You added yet another winter set and two purple sets and all of those are $20-$30 million a piece.  I think I kept permafrost instead of going Hibernate thinking if I die with Hoarfrost and Energy Absorption and healing procs and Icy Bastion and Rebirth then I deserve to die.  Put psionic resist proc in it.

 

Can't afford it yet so this character will have to be sidelined until I can come up with a couple hundred million to get the 10 purple pieces.

image.png.440bd3ba66421192ca1fb954c5d313c2.pngspacer.pngFlint Eastwood

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...