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Posted

Hey guys, just hit 50 last night on my SS/WP Brute. Just wondering if there are any decent/OP builds out there. Any help would be greatly appreciated.

Thanks in advance!

Posted

Not quite true. The Defense penalty portion of the Rage crash is no longer skippable by stacking Rages. Other than that, go, hunt, Footstomp Skulls.

 

Ah, did not know that, thank you.

  • 1 month later
Posted

The Last time I played was around the time when Willpower was new. I remembered a lot of the things that is written in the old guides. But now that i am in my mid 30s with my SS/WP brute i start to feel like a lot was changed to this sets.

 

I could really use someone that is familiar with IOs and bonuses to make a nice build. I have serious endurance peoblems which lead to me beeing inside the minions and just waiting for my blue bar to fill. I deactivate weave and though from time to time but the build does not feel fluid anymore.

 

Maybe someone can show me something that i am missing.

Posted

This was my Em/Wp build. It was something I already had made, just needed a few adjustments. I of course swapped out Em for SS, did not get Hurl or Hand Clap, as those are powers I respecc'ed out of on my own SS brute. It is softcapped to S/L without Agility alpha, but just barely, and of course WP has no DDR. I'm going Vigor Core Paragon, it puts my regen at a nice comfortable 752%, and that's on top of 71.8% S/L Res.

I'm sure someone else could probably do better, as I'm no expert, but I tinkle here and there.

 

Hero Plan by Mids' Hero Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Super Strength

Secondary Power Set: Willpower

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Jab -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(43)

Level 1: High Pain Tolerance -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(5), Heal-I(7), Heal-I(7), Heal-I(9)

Level 2: Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39)

Level 4: Mind Over Body -- RctArm-EndRdx(A), RctArm-ResDam(9), RctArm-ResDam/EndRdx(11), RctArm-ResDam/EndRdx/Rchg(11), UnbGrd-Max HP%(42)

Level 6: Haymaker -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(25), SprBrtFur-Acc/Dmg/Rchg(34), PndSlg-Acc/Dmg(34), PndSlg-Dmg/EndRdx(36), PndSlg-Dmg/Rchg(37)

Level 8: Fast Healing -- Prv-Absorb%(A), RgnTss-Regen+(13), Heal-I(13)

Level 10: Indomitable Will -- LucoftheG-Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(23), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def/Rchg(25)

Level 12: Knockout Blow -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Dmg/EndRdx/Rchg(31), PndSlg-Acc/Dmg(31), PndSlg-Dmg/EndRdx(50), PndSlg-Dmg/Rchg(50)

Level 14: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(15), Rct-ResDam%(15), ShlWal-ResDam/Re TP(19)

Level 16: Rise to the Challenge -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(17), DctWnd-Heal/EndRdx/Rchg(17), DctWnd-EndRdx/Rchg(19)

Level 18: Rage -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)

Level 20: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(21)

Level 22: Super Jump -- WntGif-ResSlow(A)

Level 24: Boxing -- Empty(A)

Level 26: Tough -- RctArm-EndRdx(A), RctArm-ResDam(27), RctArm-ResDam/EndRdx/Rchg(27), RctArm-ResDam/EndRdx(29), ImpSki-Status(42)

Level 28: Heightened Senses -- LucoftheG-Rchg+(A), LucoftheG-Def(29)

Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def/EndRdx(33), LucoftheG-Def/Rchg(34)

Level 32: Foot Stomp -- FrcFdb-Rechg%(A), SprUnrFur-Rchg/+Regen/+End(46), SprUnrFur-Acc/Dmg/EndRdx/Rchg(48), SprUnrFur-Dmg/EndRdx/Rchg(48), SprUnrFur-Acc/Dmg/Rchg(48), SprUnrFur-Dmg/Rchg(50)

Level 35: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), LucoftheG-Def/Rchg(42), LucoftheG-Def/EndRdx/Rchg(43)

Level 38: Taunt -- PrfZng-Dam%(A)

Level 41: Tactics -- EndRdx-I(A)

Level 44: Superior Conditioning -- PrfShf-End%(A)

Level 47: Physical Perfection -- PrfShf-End%(A)

Level 49: Focused Accuracy -- EndRdx-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Run-I(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3), Pnc-Heal/+End(5)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)

Level 50: Vigor Core Paragon

------------

------------

Set Bonus Totals:

  • 6.5% DamageBuff(Smashing)
  • 6.5% DamageBuff(Lethal)
  • 6.5% DamageBuff(Fire)
  • 6.5% DamageBuff(Cold)
  • 6.5% DamageBuff(Energy)
  • 6.5% DamageBuff(Negative)
  • 6.5% DamageBuff(Toxic)
  • 6.5% DamageBuff(Psionic)
  • 29.75% Defense(Smashing)
  • 29.75% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 12.25% Defense(Energy)
  • 12.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 23.5% Defense(Melee)
  • 11% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 27% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 37.5% Enhancement(RechargeTime)
  • 22.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 326.1 HP (21.75%) HitPoints
  • 22.5% JumpHeight
  • 22.5% SpeedJumping
  • MezResist(Confused) 46.25%
  • MezResist(Held) 46.25%
  • MezResist(Immobilized) 46.25%
  • MezResist(Sleep) 46.25%
  • MezResist(Stunned) 46.25%
  • MezResist(Terrorized) 46.25%
  • 6.5% (0.11 End/sec) Recovery
  • 72% (4.5 HP/sec) Regeneration
  • 20% ResEffect(SpeedFlying)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(SpeedRunning)
  • 20.75% Resistance(Smashing)
  • 20.75% Resistance(Lethal)
  • 9.5% Resistance(Fire)
  • 9.5% Resistance(Cold)
  • 5% Resistance(Energy)
  • 5% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 8% Resistance(Psionic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)
  • 22.5% SpeedRunning
  • 1 Null

 

 

 

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Posted

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Super Strength

Secondary Power Set: Willpower

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leaping

Power Pool: Leadership

Ancillary Pool: Earth Mastery

 

Villain Profile:

Level 1: Punch -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(40), SprBrtFur-Acc/Dmg/Rchg:50(40), SprBrtFur-Dmg/EndRdx/Rchg:50(40), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(43), SprBrtFur-Rech/Fury:50(46)

Level 1: High Pain Tolerance -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-Rchg/ResDam:50(3), UnbGrd-Max HP%:50(5), GldArm-3defTpProc:50(5), StdPrt-ResDam/Def+:30(9)

Level 2: Mind Over Body -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-Rchg/ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(9)

Level 4: Haymaker -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(36), SprUnrFur-Acc/Dmg/Rchg:50(36), SprUnrFur-Dmg/EndRdx/Rchg:50(37), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(37), SprUnrFur-Rchg/+Regen/+End:50(37)

Level 6: Fast Healing -- Heal-I:50(A), Heal-I:50(29)

Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(13), SprBlsCol-Acc/Dmg/EndRdx:50(15), SprBlsCol-Acc/Dmg/Rchg:50(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(17), SprBlsCol-Rchg/HoldProc:50(17)

Level 10: Indomitable Will -- Rct-Def:50(A), Rct-Def/EndRdx:50(11), Rct-Def/Rchg:50(11), Rct-Def/EndRdx/Rchg:50(13)

Level 12: Taunt -- PrfZng-Dam%:50(A)

Level 14: Kick -- FrcFdb-Rechg%:50(A)

Level 16: Rise to the Challenge -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(29), Pnc-Heal/Rchg:50(31), Pnc-Heal/EndRedux/Rchg:50(34), Pnc-Heal:50(50)

Level 18: Rage -- RechRdx-I:50(A), RechRdx-I:50(19)

Level 20: Quick Recovery -- PrfShf-End%:50(A)

Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(23), UnbGrd-Rchg/ResDam:50(23), UnbGrd-ResDam/EndRdx/Rchg:50(25)

Level 24: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(25), ShlWal-ResDam/Re TP:50(27), LucoftheG-Def/EndRdx:50(46)

Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27)

Level 28: Heightened Senses -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(43), LucoftheG-Def:50(50)

Level 30: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(31), Rct-ResDam%:50(31)

Level 32: Foot Stomp -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(33), SprAvl-Acc/Dmg/EndRdx:50(33), SprAvl-Acc/Dmg/Rchg:50(33), SprAvl-Acc/Dmg/EndRdx/Rchg:50(34), SprAvl-Rchg/KDProc:50(34)

Level 35: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(36)

Level 38: Strength of Will -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(39), UnbGrd-Rchg/ResDam:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(39)

Level 41: Stone Prison -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(42), SprWntBit-Acc/Dmg/EndRdx:50(42), SprWntBit-Acc/Dmg/Rchg:50(42), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(43)

Level 44: Fossilize -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(45), SprEnt-End/Rchg:50(45), SprEnt-Acc/Hold/End:50(45), SprEnt-Acc/Hold/End/Rchg:50(46)

Level 47: Stalagmites -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(48), SprFrzBls-Acc/Dmg/EndRdx:50(48), SprFrzBls-Acc/Dmg/Rchg:50(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(50)

Level 49: Super Jump -- Empty(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(19), Mrc-Rcvry+:40(21)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(21)

Level 50: Agility Core Paragon

------------

 

 

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

Soul patron has tools to offset the defense part of the rage crash but that means likely skipping at least haymaker in exchange for Gloom and your attack chain at lower levels would suck.

 

I'll do some tinkering when I get home

Posted

Why?  Gives you a few ranged options as well as an option to lock-down runners.

 

 

Also, the build I put up should exemp just fine.

Attack chain is ALWAYS a problem with SS.

Unfortunately Hand Clap is a complete waste of a power pick, as the ONLY thing it does is breaks up your carefully assembled mobs.

If it did even Minor damage, it'd be at least worth a look.  But not as it is.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

i have no idea. this is the first time in years playing again and i am a little bit confused allready. what would be the main difference playing high lvl and low lvl?

 

Basically, as you exemp, you start losing attacks and armor, as well as the set bonuses slotted in them.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

i have no idea. this is the first time in years playing again and i am a little bit confused allready. what would be the main difference playing high lvl and low lvl?

 

Basically, as you exemp, you start losing attacks and armor, as well as the set bonuses slotted in them.

 

I think i will try out your build. but could you explain why you choose the earth epic pool. i mostly see people pick scorpion shield and the like. what makes the 3 powers or sets so important?

Posted

So building on Hyperstrike's foundation.

Here are a some changes I made for concept reasons (Fly).

While the defense in ENG/Neg isn't as high (directly due to not having the "Hold" set bonuses) it comes close with a tad bit more recovery and regen.

Biggest drawback is the loss of hasten.  I personally don't like it on SS anyway as I keep my Rage on auto-cast, so I tend to forget to use haste. But I can see why this could be a deal breaker for most.

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Super Strength

Secondary Power Set: Willpower

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Flight

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg/Rchg(31), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Rech/Fury(36)

Level 1: High Pain Tolerance -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(7), StdPrt-ResDam/Def+(15)

Level 2: Haymaker -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(17), SprUnrFur-Acc/Dmg/Rchg(17), SprUnrFur-Dmg/EndRdx/Rchg(19), SprUnrFur-Acc/Dmg/EndRdx/Rchg(21), SprUnrFur-Rchg/+Regen/+End(21)

Level 4: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7), GldArm-3defTpProc(15)

Level 6: Fast Healing -- Pnc-Heal/+End(A)

Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Rchg/HoldProc(13)

Level 10: Indomitable Will -- LucoftheG-Rchg+(A), LucoftheG-Def(13), Rct-ResDam%(36), ShlWal-ResDam/Re TP(36)

Level 12: Taunt -- PrfZng-Dam%(A), MckBrt-Taunt(39), MckBrt-Taunt/Rchg(45), MckBrt-Acc/Rchg(45), MckBrt-Rchg(46)

Level 14: Kick -- FrcFdb-Rechg%(A)

Level 16: Rise to the Challenge -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(40), NmnCnv-EndRdx/Rchg(43), NmnCnv-Heal/Rchg(45), NmnCnv-Heal/EndRdx(50), NmnCnv-Heal/EndRdx/Rchg(50)

Level 18: Rage -- RechRdx-I(A), RechRdx-I(19)

Level 20: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(46)

Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Max HP%(27)

Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(37), ShlWal-Def(43)

Level 26: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(37)

Level 28: Heightened Senses -- LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(37)

Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(39)

Level 32: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)

Level 35: Superior Conditioning -- PrfShf-End%(A)

Level 38: Strength of Will -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(40)

Level 41: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43)

Level 44: Physical Perfection -- PrfShf-End%(A)

Level 47: Energy Torrent -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50)

Level 49: Fly -- WntGif-ResSlow(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Mrc-Rcvry+(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46)

Level 50: Agility Core Paragon

------------

 

 

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

I have taken all of your Builds and put together something myself.

 

It would be nice if someone could check if i missed some of the super unique IO or if i did a big mistake.

 

Is this IO setup an expansive build? i have no idea of the high lvl economy.

 

http://www.cohplanner.com/mids/download.php?

 

Villain Plan by Mids' Villain Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Mutation Brute

Primary Power Set: Super Strength

Secondary Power Set: Willpower

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leaping

Power Pool: Leadership

Ancillary Pool: Energy Mastery

 

Villain Profile:

Level 1: Punch

  • (A) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (3) Superior Brute's Fury - Recharge/Fury Bonus
  • (3) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (5) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (5) Superior Brute's Fury - Damage/Recharge
  • (7) Superior Brute's Fury - Accuracy/Damage

Level 1: High Pain Tolerance

  • (A) Unbreakable Guard - RechargeTime/Resistance
  • (7) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - Resistance
  • (9) Unbreakable Guard - +Max HP
  • (11) Gladiator's Armor - TP Protection +3% Def (All)
  • (46) Steadfast Protection - Resistance/+Def 3%

Level 2: Haymaker

  • (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End
  • (13) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (13) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (15) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (15) Superior Unrelenting Fury - Damage/RechargeTime
  • (17) Superior Unrelenting Fury - Accuracy/Damage

Level 4: Mind Over Body

  • (A) Unbreakable Guard - Resistance
  • (17) Unbreakable Guard - Resistance/Endurance
  • (19) Unbreakable Guard - Endurance/RechargeTime
  • (19) Unbreakable Guard - RechargeTime/Resistance
  • (21) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 6: Fast Healing

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (46) Numina's Convalesence - Heal

Level 8: Knockout Blow

  • (A) Superior Blistering Cold - Recharge/Chance for Hold
  • (11) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (21) Superior Blistering Cold - Accuracy/Damage
  • (23) Superior Blistering Cold - Damage/Endurance
  • (23) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (25) Superior Blistering Cold - Accuracy/Damage/Recharge

Level 10: Indomitable Will

  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (27) Reactive Defenses - Scaling Resist Damage
  • (27) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 12: Taunt

  • (A) Perfect Zinger - Chance for Psi Damage
  • (29) Perfect Zinger - Taunt/Range
  • (29) Perfect Zinger - Taunt/Recharge
  • (31) Perfect Zinger - Accuracy/Recharge
  • (31) Perfect Zinger - Taunt/Recharge/Range
  • (50) Perfect Zinger - Taunt

Level 14: Boxing

  • (A) Empty

Level 16: Rise to the Challenge

  • (A) Panacea - Heal/Endurance
  • (31) Panacea - Endurance/Recharge
  • (33) Panacea - Hea/Recharge
  • (33) Panacea - Heal/Endurance/Recharge
  • (33) Panacea - Heal
  • (34) Panacea - +Hit Points/Endurance

Level 18: Rage

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 20: Quick Recovery

  • (A) Performance Shifter - Chance for +End
  • (34) Performance Shifter - EndMod

Level 22: Tough

  • (A) Unbreakable Guard - Endurance/RechargeTime
  • (36) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (36) Unbreakable Guard - Resistance/Endurance
  • (37) Unbreakable Guard - Resistance

Level 24: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense/Endurance/Recharge

Level 26: Hasten

  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO

Level 28: Heightened Senses

  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Endurance

Level 30: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Endurance

Level 32: Foot Stomp

  • (A) Superior Avalanche - Accuracy/Damage
  • (42) Superior Avalanche - Damage/Endurance
  • (42) Superior Avalanche - Accuracy/Damage/Endurance
  • (42) Superior Avalanche - Accuracy/Damage/Recharge
  • (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Avalanche - Recharge/Chance for Knockdown

Level 35: Superior Conditioning

  • (A) Performance Shifter - Chance for +End

Level 38: Strength of Will

  • (A) Unbreakable Guard - Resistance
  • (43) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (45) Unbreakable Guard - Endurance/RechargeTime
  • (45) Unbreakable Guard - RechargeTime/Resistance

Level 41: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance

Level 44: Physical Perfection

  • (A) Performance Shifter - Chance for +End

Level 47: Super Speed

  • (A) Winter's Gift - Slow Resistance (20%)

Level 49: Super Jump

  • (A) Unbounded Leap - +Stealth

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Miracle - +Recovery
  • (48) Miracle - Heal

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (36) Performance Shifter - EndMod

------------

 

 

 

 

Posted

i have no idea. this is the first time in years playing again and i am a little bit confused allready. what would be the main difference playing high lvl and low lvl?

 

Basically, as you exemp, you start losing attacks and armor, as well as the set bonuses slotted in them.

 

I think i will try out your build. but could you explain why you choose the earth epic pool. i mostly see people pick scorpion shield and the like. what makes the 3 powers or sets so important?

 

Earth epic is crap.  Your one AOE power is on a 64 second cooldown.  You can have the same slotting with Fire for the exact same bonuses.  Fire Cages vs Stone Prison, Fire is faster cast time and higher damage with same recharge time.  Char vs Fossilize, Fire is lower damage in this case but since it is slotted for holds, its primary purpose in this set would be stacking holds with KO Blow.  Both have the same hold duration, but fire has faster cast time meaning more time you can do damage with other attacks.  Fireball vs Stalagmites, Fire is higher damage, faster recharge and faster cast time.  The only thing that makes it any good is a chance to stun.  However with footstomp, you have plenty of mitigation already for most things.

Posted

The full Avalanche set should not be used on Footstomp.  It has chance to KB which when added with the KB from footstomp will send mobs flying.  With WP as your secondary you want those mobs in melee range adding to your regen and getting hit with a -to hit.

Posted

This is something more focused on killing speed and regen as opposed to high defense and resists with a slower attack chain.  It still has respectable defenses and with RTTC and Dark Obliteration debuffing To Hit is close to the same as being soft capped for most things.  Gloom would be your main single target attack after KO blow and that drops To Hit even more for your main target. 

 

When rage crashes you have Darkest Night which will drop the To Hit by another 16% ish to everything 25' around your target.  Unlike other builds here, (where my Fire brute has more HP) this one is close to 2800 and will heal 95 points every second with 1 mob in melee range or just over 150 if you have it maxed out which gives you more breathing room when mobs hit you with stacking defense debuffs.

 

Edit you may want to swap around the sets in the melee to fit your play style.  Probably punch and haymaker as the +end/regen proc is more important than the +fury one and you would be using haymaker more.

 

Hero Plan by Mids' Hero Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Super Strength

Secondary Power Set: Willpower

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Soul Mastery

 

Hero Profile:

Level 1: Punch

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (39) Superior Unrelenting Fury - Damage/RechargeTime
  • (39) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (40) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (40) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (40) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 1: High Pain Tolerance

  • (A) Numina's Convalesence - Heal
  • (43) Numina's Convalesence - Heal/Endurance
  • (43) Numina's Convalesence - Heal/Recharge
  • (46) Numina's Convalesence - Heal/Endurance/Recharge
  • (46) Impervious Skin - Status Resistance
  • (46) Steadfast Protection - Resistance/+Def 3%

Level 2: Haymaker

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (7) Superior Brute's Fury - Damage/Recharge
  • (7) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (25) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (37) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (39) Superior Brute's Fury - Recharge/Fury Bonus

Level 4: Mind Over Body

  • (A) Unbreakable Guard - +Max HP
  • (50) Unbreakable Guard - Resistance
  • (50) Unbreakable Guard - Resistance/Endurance
  • (50) Unbreakable Guard - RechargeTime/Resistance

Level 6: Fast Healing

  • (A) Numina's Convalesence - Heal
  • (48) Numina's Convalesence - Heal/Endurance
  • (48) Numina's Convalesence - Heal/Recharge
  • (48) Numina's Convalesence - Heal/Endurance/Recharge

Level 8: Knockout Blow

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (9) Superior Blistering Cold - Damage/Endurance
  • (9) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (19) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (23) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (25) Superior Blistering Cold - Recharge/Chance for Hold

Level 10: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (11) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (11) Shield Wall - Defense
  • (15) Shield Wall - Defense/Endurance

Level 12: Indomitable Will

  • (A) Luck of the Gambler - Recharge Speed
  • (13) Shield Wall - Defense
  • (13) Shield Wall - Defense/Endurance
  • (15) Shield Wall - Defense/Endurance/Recharge

Level 14: Super Jump

  • (A) Jumping IO

Level 16: Rise to the Challenge

  • (A) Numina's Convalesence - Heal
  • (17) Numina's Convalesence - Heal/Endurance
  • (17) Numina's Convalesence - Heal/Recharge
  • (19) Numina's Convalesence - Heal/Endurance/Recharge

Level 18: Rage

  • (A) Recharge Reduction IO

Level 20: Quick Recovery

  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod/Accuracy
  • (21) Performance Shifter - EndMod

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 24: Boxing

  • (A) Empty

Level 26: Tough

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (27) Unbreakable Guard - Resistance
  • (27) Unbreakable Guard - Resistance/Endurance
  • (37) Unbreakable Guard - Endurance/RechargeTime

Level 28: Heightened Senses

  • (A) Luck of the Gambler - Recharge Speed
  • (29) Shield Wall - Defense
  • (29) Shield Wall - Defense/Endurance
  • (34) Shield Wall - Defense/Endurance/Recharge

Level 30: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (31) Shield Wall - Defense
  • (31) Shield Wall - Defense/Endurance
  • (31) Shield Wall - Defense/Endurance/Recharge

Level 32: Foot Stomp

  • (A) Armageddon - Chance for Fire Damage
  • (33) Armageddon - Damage/Endurance
  • (33) Armageddon - Damage/Recharge
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (34) Armageddon - Accuracy/Recharge
  • (34) Force Feedback - Chance for +Recharge

Level 35: Gloom

  • (A) Apocalypse - Chance of Damage(Negative)
  • (36) Apocalypse - Damage/Endurance
  • (36) Apocalypse - Damage/Recharge
  • (36) Apocalypse - Accuracy/Damage/Recharge
  • (37) Apocalypse - Accuracy/Recharge

Level 38: Strength of Will

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 41: Dark Obliteration

  • (A) Ragnarok - Damage
  • (42) Ragnarok - Damage/Recharge
  • (42) Ragnarok - Accuracy/Damage/Recharge
  • (42) Ragnarok - Accuracy/Recharge
  • (43) Ragnarok - Damage/Endurance

Level 44: Darkest Night

  • (A) Dark Watcher's Despair - Recharge/Endurance
  • (45) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (45) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (45) Dark Watcher's Despair - To Hit Debuff

Level 47: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed

Level 49: [Empty]

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (5) Regenerative Tissue - +Regeneration
  • (5) Numina's Convalesence - Heal

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod/Accuracy
  • (3) Performance Shifter - EndMod

Level 50: Spiritual Core Paragon

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

------------

 

 

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

I understand the slotting in footstomp now. Very good idea to go with armageddon and force feedback. But my main issue when i lokked in the forum was endurance problems. It looks like your build could suffer more than my idea. How about we just live with rage crash pop a luck and go into the epic pool that lets me slot two more Performance shifter. Or is it enough to have 2?

Posted

Ageless Destiny FTW.  Mine also has 2 performance shifters going off and can swap out the Numina heal for Panacea proc for even more random + endurance.

 

You can always go on the test server and try out all the builds and see what fits you best.  Far better to spend a couple hours doing respecs and changing enhancements for free vs spending hundreds of millions of inf only to find out you don't like it.

Posted

Ageless Destiny FTW. 

 

Is this Incarnate stuff which i know nothing about, yet.?

 

You can always go on the test server and try out all the builds and see what fits you best.  Far better to spend a couple hours doing respecs and changing enhancements for free vs spending hundreds of millions of inf only to find out you don't like it.

 

I tried to do that but unfortunately i will have to wait for the beta server to get a new patch. My account is new and therefore it is not available for me at this time. :'(

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