Omega9 Posted August 29, 2020 Posted August 29, 2020 (edited) So...... when tanking higher level mobs with with their higher level accuracy/to-hit, Energy Aura's 'Overload' becomes necessary or you die instantly usually, think Imperious TF battles. Then 3 minutes later you get the endurance crash from Overload and you definitely die when your toggles drop. Unrelenting doesn't work, Energy Drain is blocked by no END. Only thing I have found is Field Medic plus Aid Self gives just enough END to keep 2 toggles up, but not enough to use Energy Drain. Any suggestions? Edited August 29, 2020 by Omega9
Omega9 Posted August 31, 2020 Author Posted August 31, 2020 LoL! No answer to this XP Debt monster I guess. It's pretty much guarentied you die everytime Overload drops. Try some other secondary I guess. The problem with Defense based defensive sets continues to be the up-scaling of accuracy and to-hit of plus 3's and plus 4 level foes. Whiles Resistance based defense is always working Defense based sets still suffer this failure to work at high level. 16 years and counting........... unbelievable. 😞
aethereal Posted August 31, 2020 Posted August 31, 2020 (edited) Level based to-hit bonuses don't kick in until +6 opponents. I don't think that your experience of needing the T9 to tank ITF is a universal one. Instead of trying to finesse the T9 crash, maybe concentrate on building a bit of defense buffer to keep yourself at soft-cap with one or two debuffs on you, or build resistances higher. Eating an orange or purple preemptively can really help. Your heal is strong. It's hard to say what going on with your build without more details. That said, if you're determined to use the T9, my understanding is that it is possible to start the power-sink cast just before the crash, and have the endurance heal kick in just after the crash and ride it out. Edited August 31, 2020 by aethereal 3
Nyghtmaire Posted August 31, 2020 Posted August 31, 2020 You can also use energy drain preemptively for a +def buffer to defense debuffs, Ageless radial for DDR, build changes or inspiration use like @aetherealmentioned, maybe cycle melee hybrid for resistance and regen boost, basically anything other than Overload. That’s basically a delayed death sentence unless you can arrest the spawn before it wears off. In the Tanker sub forum, there is a discussion (with graphs!) identifying the level of extra defense that is usually enough to frustrate cascading defense failure in *most* situations (acknowledging RNG... what’s bitch). 1 The Splintered Soul Project: (Nyght****) 21 and counting (18 max). DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.
Haijinx Posted August 31, 2020 Posted August 31, 2020 Energy Drain can produce crazy high defense numbers. More than enough to handle the ITF. Doesn't EA have 50ish DDR?
nihilii Posted August 31, 2020 Posted August 31, 2020 6 hours ago, aethereal said: That said, if you're determined to use the T9, my understanding is that it is possible to start the power-sink cast just before the crash, and have the endurance heal kick in just after the crash and ride it out. This is correct. If you're on a lag free connection this can be done reliably, just wait for the blinking icon to stop blinking; which indicates the power will crash next second, and that's when you hit Energy Drain. An additional trick can be to shut off your defense toggles preventively so they're already recharged the moment Overload drops. Overload by itself gives you enough defense in most situations. Most people consider the effort is not worth it regardless. You can just build for defense softcap + extra, pop luck insps, stack resistance on top of defense, There is a wealth of options available. Only go Overload if you specifically enjoy the Overload playstyle. 3
Krazie Ivan Posted August 31, 2020 Posted August 31, 2020 7 hours ago, Omega9 said: No answer to this XP Debt monster I guess. i didn't chime-in before because it sounded like you were dead-set on making use of Overload, which i have no interest in. but this comment makes me think your build has serious issues, & you're leaning on the t9 as result. EnA shouldn't need the t9 for anything - it's a monster of durability. post your build & maybe we can help.
ChocolateMercenary Posted September 1, 2020 Posted September 1, 2020 On 8/29/2020 at 12:10 AM, Omega9 said: So...... when tanking higher level mobs with with their higher level accuracy/to-hit, Energy Aura's 'Overload' becomes necessary or you die instantly usually, think Imperious TF battles. Then 3 minutes later you get the endurance crash from Overload and you definitely die when your toggles drop. Unrelenting doesn't work, Energy Drain is blocked by no END. Only thing I have found is Field Medic plus Aid Self gives just enough END to keep 2 toggles up, but not enough to use Energy Drain. Any suggestions? If you're using Energy Drain Properly, and have it slotted for +Def/+Recharge, then you will never need Overload.
Haijinx Posted September 1, 2020 Posted September 1, 2020 What about clicking Energize before the Drain? Then you should get an END discount as well? I use overload to mule a LOTG but I imagine it would work.
Omega-202 Posted September 1, 2020 Posted September 1, 2020 On 8/30/2020 at 10:47 PM, Omega9 said: LoL! No answer to this XP Debt monster I guess. It's pretty much guarentied you die everytime Overload drops. Try some other secondary I guess. The problem with Defense based defensive sets continues to be the up-scaling of accuracy and to-hit of plus 3's and plus 4 level foes. Whiles Resistance based defense is always working Defense based sets still suffer this failure to work at high level. 16 years and counting........... unbelievable. 😞 Don't use T9's with crashes. End of story. And LOL at "poor defense sets, resists don't deal with this". Unstoppable and Power Surge say hi.
Haijinx Posted September 1, 2020 Posted September 1, 2020 There is no Way EA is all that easy to kill. My EA Stalker can single handedly stand off Seafood Ambushes in the ITF, charge ahead of the team against almost any opponent with no fear. Rularurus can be troublesome, and I occasionally I might need to kill psi users first. But I can usually just charge off way ahead of Tanks and Brutes and just dive into spawns without even looking at my Green and Blue bars. I don't even have the Stun Aura so that's not the difference. Can count my deaths one one hand with missing fingers and that Stalker is vet level 25 or something. 1
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